Lone Fungus cover
Lone Fungus screenshot
Genre: Platform, Adventure, Indie

Lone Fungus

0.9.1

- Fixed the new relic not working
- Fixed the bug where you would dash/move after using the Teleportation Wand (I think I fixed it)
- Fixed Lava Temple percentage
- Fixed the Laser parry angle being wrong when facing left
- Fixed Grand Librarian new dialogues not working
- Fixed a dust particle spawning at the start of entering a room
- Changed the layer order on the 'dark screen' effect when being close to a transition
- Changed the default binds for controller (RB for Cast Spell, Y for Alternative Action)
- Made it so you can leave the bind menu without having all buttons bound
- Visual changes to options (Bigger re-work coming soon)

0.9.0

- New Relic : Restoration Protection
- New Relic : Crescent Protector
- New Achievement : Astral Master
- New Achievement : Mush get as much HP as I can!
- New Achievement : I like to wear many hats
- New Achievement : Full arsenal
- New Achievement : Parry is life
- 1 New Mindshroom in Undergrounds
- 1 New Mindshroom in Lava Temple
- New connection between upper part of Lava Temple and Keeper of Flames room
- Added instructions how to use the Shroomyuken Relic in the room you find the relic
- New Enemy added to Undergrounds : Dark Protector
- Visually remade the 'Dark Eye' enemy
- Some small changes to level design in Undergrounds
- The Ghost enemies in Undergrounds will stop charging after a while
- CTRL + Shift + Enter will open the console

0.8.9

- New Grand Librarian Topic : Alternative passageway
- New Grand Librarian Topic : Escaping the kingdom
- Fixed the new Grand Librarian dialogue topics not working
- Fixed some map visual bugs
- Voice SFX given to the Hyperbolic Host
- Voice SFX given to the Face in the Wall
- Voice SFX given to the Golden Saint
- New Boss music for Gold Mines & Undergrounds
- New Boss music for Frozen Depths
- New Boss music for Mossy Ruins
- Some tweaks to the Big Evil Flower boss, increased it's HP from 800 to 1000
- SFX added to Big Evil Flower
- Updated Mine Demons VFX a bit and it's been given SFX
- Updated gate GFX in boss fights
- Changed the gate position in the Big Germ fight
- Changed the Master Blockmonster arena slightly

0.8.8

- Grand Librarian topic added : The Watcher
- Grand Librarian topic added : Screw Sentinel
- Grand Librarian topic added : Rogue Armadillo
- Grand Librarian topic added : Elemental Lords
- Grand Librarian topic added : Goblins
- Dialogue added to Rogue Armadillo
- Dialogue added to Goblin Chieftain
- Fixed some visual bugs on the map
- Fixed a bug where some sounds would not abide to sound/music volume controls
- Fixed Barry shooting when paused, reworked how his shooting works a bit (it should fix him not shooting at some enemies sometimes)
- Fixed Living Projectile not flying towards some bosses

0.8.7

- Abandonment ending added
- Two new Achievements
- Frozen Saint has been given dialogue
- Stone Whisperer given dialogue (Statue in Mossy Ruins)
- Changed the Spin-Bounce room so it needs Spin Jump to complete
- Added a Silver-Shrine at the alternative surface
- Made it so the game saves at each ending
- Fixed a bug with last boss barrier not working
- Moved the new Health Crystal in Tunnels to another room
- Added a new Mindshroom in that location in Tunnels
- Fixed the Watcher name prompt being blank
- The last Health Crystal implemented : In Lava Temple

0.8.6

- Alternative ending implemented (Don't get too hyped about this lol, it's very simple)
- New Achievement
- New Emblem : Laser Parry
- New Health Crystal
- 2 New Mindshrooms added to Corrupted Tunnels
- Face in the Wall given dialogue
- Changed one of the attacks the last boss does
- Fixed a duplicate Mindshroom (The one recently added in Gold Mines)
- Tweaked the 5th Lava Temple Astral Gate
- Fixed two relics overlapping in Inventory
- Fixed a bug where hitting parried projectiles they would fly at a slower speed
- Fixed a Relic not showing up in inventory
- Tweaks done to the ground bounce to make the boost more consistent
- Ground Bouncing on walls vertically will slightly boost you higher up

0.8.5

- New distinct Mindshroom pickup sound
- Fixed and updated the Gold Mines, Undergrounds, Depths and Tunnels map percentages
- Fixed a bug with not being able to place pins after being in the saving map
- You also can't place pins while in the teleport version of the map (this is how it always was supposed to be)
- Fixed Holy Mushroom (For real this time, I think)
- Updated the Final Boss theme so it's a bit louder
- Widened some of the places where hidden Mindshrooms are (lowering the chance of picking them up as you break the walls)

0.8.4 - New Mindshrooms, and more!

- Remade metal gates that are opened through a lever, visual and SFX update
- New Relic : Swordmaster's Relic
- 1 New Mindshroom added to Mossy Ruins
- 1 New Mindshroom added to Gold Mines (Breakable Wall)
- 4 New hidden Mindshrooms added to Frozen Depths (Breakable Walls)
- Updated the pin icons a bit
- Lowered Watchers HP a bit
- Fixed being able to Great Spin Slash after a Great Slash
- Fixed a misaligned room on the map
- Fixed a misaligned Astral Gate on the map
- Fixed a bug with a camera doing a jittery thing when hitting a mushmover
- Fixed Holy Mushroom (I think)
- Fixed Mine Demons not pausing

0.8.3 Astral Update



Changelog:

- Functional Astral Fragment wall
- Ability reward for completing all Astral Gates
- Added 5 Astral Gates to Undergrounds
- Added 5 Astral Gates to Frozen Depths
- Added 3 Astral Gates to Mossy Ruins
- New Relic : Fast Charge
- New Charging FX and SFX
- Added a Spark Ball Parry synergy
- Added a Minor Statue to Mechanical Fort
- Added a Minor Statue to the Frozen Depths
- Remaster of all tracks (more tweaks comings)
- Remade the room you get Spin Bounce in
- Increased Ice acceleration
- Fixed the Boss HP bars appearing on Nightmare
- Made it so the Undergrounds spike balls will reset your position
- Fixed the Meteor Bounce pads glowing weirdly
- Fixed an effect staying on screen after saving
- Fixed some bugs with the Ice Block emblem
- Removed the Spike Meter
- Fixed the no Spin old UI
- Fixed so Silenced/No Dash/No Spin UI elements will always be on top
- Added the No Spin restriction in one of the Acid Dungeon rooms which has a Mindshroom
- Removed the post-boss dialogues (I did not like them)
- Fixed some dialogues
- Fixed a bug where you could do two Great Slashes
- Fixed the room before Spin Bounce was wrong on the map
- Made it so the Save background will dissapear when you teleport
- Fixed so the last boss dialogue won't play every time
- Fixed the Astral Fragment counter being stuck on 36
- New Astral Fragment icon
- Might have fixed a weird interaction with the Meteor Bounce pads and sword
- Fixed some enemy attacks spawning particles when the game is Paused

0.8.2

- Fixed a transition on Mossy Ruins - Deep Grotto not changing music