- Fixed the new relic not working - Fixed the bug where you would dash/move after using the Teleportation Wand (I think I fixed it) - Fixed Lava Temple percentage - Fixed the Laser parry angle being wrong when facing left - Fixed Grand Librarian new dialogues not working - Fixed a dust particle spawning at the start of entering a room - Changed the layer order on the 'dark screen' effect when being close to a transition - Changed the default binds for controller (RB for Cast Spell, Y for Alternative Action) - Made it so you can leave the bind menu without having all buttons bound - Visual changes to options (Bigger re-work coming soon)
0.9.0
- New Relic : Restoration Protection - New Relic : Crescent Protector - New Achievement : Astral Master - New Achievement : Mush get as much HP as I can! - New Achievement : I like to wear many hats - New Achievement : Full arsenal - New Achievement : Parry is life - 1 New Mindshroom in Undergrounds - 1 New Mindshroom in Lava Temple - New connection between upper part of Lava Temple and Keeper of Flames room - Added instructions how to use the Shroomyuken Relic in the room you find the relic - New Enemy added to Undergrounds : Dark Protector - Visually remade the 'Dark Eye' enemy - Some small changes to level design in Undergrounds - The Ghost enemies in Undergrounds will stop charging after a while - CTRL + Shift + Enter will open the console
0.8.9
- New Grand Librarian Topic : Alternative passageway - New Grand Librarian Topic : Escaping the kingdom - Fixed the new Grand Librarian dialogue topics not working - Fixed some map visual bugs - Voice SFX given to the Hyperbolic Host - Voice SFX given to the Face in the Wall - Voice SFX given to the Golden Saint - New Boss music for Gold Mines & Undergrounds - New Boss music for Frozen Depths - New Boss music for Mossy Ruins - Some tweaks to the Big Evil Flower boss, increased it's HP from 800 to 1000 - SFX added to Big Evil Flower - Updated Mine Demons VFX a bit and it's been given SFX - Updated gate GFX in boss fights - Changed the gate position in the Big Germ fight - Changed the Master Blockmonster arena slightly
0.8.8
- Grand Librarian topic added : The Watcher - Grand Librarian topic added : Screw Sentinel - Grand Librarian topic added : Rogue Armadillo - Grand Librarian topic added : Elemental Lords - Grand Librarian topic added : Goblins - Dialogue added to Rogue Armadillo - Dialogue added to Goblin Chieftain - Fixed some visual bugs on the map - Fixed a bug where some sounds would not abide to sound/music volume controls - Fixed Barry shooting when paused, reworked how his shooting works a bit (it should fix him not shooting at some enemies sometimes) - Fixed Living Projectile not flying towards some bosses
0.8.7
- Abandonment ending added - Two new Achievements - Frozen Saint has been given dialogue - Stone Whisperer given dialogue (Statue in Mossy Ruins) - Changed the Spin-Bounce room so it needs Spin Jump to complete - Added a Silver-Shrine at the alternative surface - Made it so the game saves at each ending - Fixed a bug with last boss barrier not working - Moved the new Health Crystal in Tunnels to another room - Added a new Mindshroom in that location in Tunnels - Fixed the Watcher name prompt being blank - The last Health Crystal implemented : In Lava Temple
0.8.6
- Alternative ending implemented (Don't get too hyped about this lol, it's very simple) - New Achievement - New Emblem : Laser Parry - New Health Crystal - 2 New Mindshrooms added to Corrupted Tunnels - Face in the Wall given dialogue - Changed one of the attacks the last boss does - Fixed a duplicate Mindshroom (The one recently added in Gold Mines) - Tweaked the 5th Lava Temple Astral Gate - Fixed two relics overlapping in Inventory - Fixed a bug where hitting parried projectiles they would fly at a slower speed - Fixed a Relic not showing up in inventory - Tweaks done to the ground bounce to make the boost more consistent - Ground Bouncing on walls vertically will slightly boost you higher up
0.8.5
- New distinct Mindshroom pickup sound - Fixed and updated the Gold Mines, Undergrounds, Depths and Tunnels map percentages - Fixed a bug with not being able to place pins after being in the saving map - You also can't place pins while in the teleport version of the map (this is how it always was supposed to be) - Fixed Holy Mushroom (For real this time, I think) - Updated the Final Boss theme so it's a bit louder - Widened some of the places where hidden Mindshrooms are (lowering the chance of picking them up as you break the walls)
0.8.4 - New Mindshrooms, and more!
- Remade metal gates that are opened through a lever, visual and SFX update - New Relic : Swordmaster's Relic - 1 New Mindshroom added to Mossy Ruins - 1 New Mindshroom added to Gold Mines (Breakable Wall) - 4 New hidden Mindshrooms added to Frozen Depths (Breakable Walls) - Updated the pin icons a bit - Lowered Watchers HP a bit - Fixed being able to Great Spin Slash after a Great Slash - Fixed a misaligned room on the map - Fixed a misaligned Astral Gate on the map - Fixed a bug with a camera doing a jittery thing when hitting a mushmover - Fixed Holy Mushroom (I think) - Fixed Mine Demons not pausing
0.8.3 Astral Update
Changelog:
- Functional Astral Fragment wall - Ability reward for completing all Astral Gates - Added 5 Astral Gates to Undergrounds - Added 5 Astral Gates to Frozen Depths - Added 3 Astral Gates to Mossy Ruins - New Relic : Fast Charge - New Charging FX and SFX - Added a Spark Ball Parry synergy - Added a Minor Statue to Mechanical Fort - Added a Minor Statue to the Frozen Depths - Remaster of all tracks (more tweaks comings) - Remade the room you get Spin Bounce in - Increased Ice acceleration - Fixed the Boss HP bars appearing on Nightmare - Made it so the Undergrounds spike balls will reset your position - Fixed the Meteor Bounce pads glowing weirdly - Fixed an effect staying on screen after saving - Fixed some bugs with the Ice Block emblem - Removed the Spike Meter - Fixed the no Spin old UI - Fixed so Silenced/No Dash/No Spin UI elements will always be on top - Added the No Spin restriction in one of the Acid Dungeon rooms which has a Mindshroom - Removed the post-boss dialogues (I did not like them) - Fixed some dialogues - Fixed a bug where you could do two Great Slashes - Fixed the room before Spin Bounce was wrong on the map - Made it so the Save background will dissapear when you teleport - Fixed so the last boss dialogue won't play every time - Fixed the Astral Fragment counter being stuck on 36 - New Astral Fragment icon - Might have fixed a weird interaction with the Meteor Bounce pads and sword - Fixed some enemy attacks spawning particles when the game is Paused
0.8.2
- Fixed a transition on Mossy Ruins - Deep Grotto not changing music