Lone Fungus cover
Lone Fungus screenshot
Genre: Platform, Adventure, Indie

Lone Fungus

Coming out of Early Access on April 7th!



I just wanted to do a post here for those who might have missed my announcement on social media.

Lone Fungus v.1.0 is releasing on April 7th!



The game is currently in a very good state, with all of the content existing in the game! There's mostly just polishing that's left to be done and some SFX missing and stuff like that!

Development has gone insanely well the last few months I'd say and with a little more than 3 weeks left I feel I have enough time to wrap it up nicely, polish it and be very happy with how the game will be when launching out of Early Access!

That said, there is probably stuff that I'd like to add into the game post-launch. More bosses and a boss rush mode for instance. Even though the game has what I'd consider a really good amount of bosses, 28 to be exact! It would have been cool to have additional bosses in some parts. If the game does well financially then I'll happily do free DLC content updates in the future and make it even bigger! I want this to be one of those epic Metroidvanias that transcend time :)!

It's been a crazy journey making this game, 3.5 years in the making all alone. Thanks to everyone who bought it in Early Access and supported the Kickstarter!

It was super fun working on this game and I honestly can't wait to make another Metroidvania, as crazy as that sounds!

Here are the patch notes for today's patch, 0.9.10:

- Fixed some Astral Gates not appearing when they should in the Nexus
- You don't have to enter Astral Gates to 'register' them into the Nexus, you just have to open the map
- Fixed Rogue Armadillo locking you out
- Tweaked Ice Elemental Lords way he chases the player
- Lowered Ice Elemental Lords HP from 1100 to 980
- Fixed Frost Guardian nameplate
- Tweaked Frost Guardians attack a bit
- SFX added to Frozen Depths enemies
- Fixed being able to hit the levers next to Gold Mines through the gates
- Music will fade in after saving
- Fixed the Mossy Ruins enemies HP not scaling with difficulty settings

0.9.9

- New enemy added to Gold Mines : Lila Blomma
- New enemy added to Gold Mines : Gold Statue
- New enemy added to Frozen Depths : Breath Statue
- New enemy added to Frozen Depths : Frost Guardian
- Fixed a bug with the new 'can't pause while in boss' "feature"
- Fixed Electric Elemental Boss not having boss music
- Updated more gates that had the old graphics
- Fixed a typo in the settings
- Fixed new ice running sounds not working properly

Hotfix for bug introduced in 0.9.8

- Fixed the pretty bad bug where you would get locked out of some bosses in 0.9.8

0.9.8

- You cannot pause in Boss Fights (I'M SORRY, too many pause boss exploits that I will not be able to fix I think, reach out to me if you think this ruins the game too much)
- Remade the entire boss dialogue/boss title system. They will only play once per save, period.
- SFX added to Ice Elemental Lord
- Remade the room before Warrior Statue
- Great Spin Slash damage fixed (Sharpening Stone damage boost was wrong)
- Improvements and fixes to the Great Slash Spicy Nut interaction
- Fixed Spin Bounce not working unless you have Wall-Bounce
- Tweaked Ice Physics, fixed an issue where coyote jump would not trigger the ice boost (made it feel inconsistent)
- Added new sound effects when running on ice
- Fixed a bug where Frozen Depths music would start after an Undergrounds Astral Gate
- Tweaked Dark Protector laser shoot speed
- Some improvements to the Green viewing eye
- Improved the Frozen Depths Boss theme
- Changed the size of the boss trigger and improved some boss deaths
- SFX given to Huge Wallclinger
- Improved hit detection on Acid Crawler boss
- SFX tweaks
- Fixed the completion not being 100% accurate

0.9.7

- Fixed the percentage counter
- Fixed Great Spin Slash damage which I messed up
- Fixed typos in the new settings menu
- Fixed some controller bugs with the new settings menu
- Some Greencap dialogue tweaks
- Warrior Statue dialogue re-work
- Some animation tweaks when picking up Relics/triggering Boss Titles
- Fixed Screw King constant hit spark FX
- Screw King dialogue reworked
- Some tweaks to Master Blockmonster
- Some tweaks to Rogue Armadillo
- Added some enemies in one room in Mossy Ruins that felt a bit empty
- Tweaks to Greencap taking damage SFX and FX
- Rewritten Arcane Masters dialoge
- SFX given to Electro Hive Boss
- SFX tweaks to various other things
- Visually re-made the difficulty window a bit
- Area music will continue from last postion after saving

0.9.6

- In-game Settings menu added (hope it works well lol)
- Pause menu will respect keybinds
- All Seeing Eye will track completion percentage (I am not sure if I implemented this fully correct yet)
- 2 New Mindshrooms added in Mossy Ruins
- New Mindshroom added in Deep Grotto
- New Mindshroom added in Lava Temple
- Fixed the All-Seeing Eye popping up in Inventory when you pick up the Gold Key

0.9.5

- Voice and Boss SFX given to Armadillo
- Improved the collision for sword attacks and almost all spells
- Fixed a bug where you would double-slash after forward dashing
- Counter Heal will only refresh when you have enough MP to use it
- Increased the cooldown a bit on the Counter Heal relic
- Faster Healing will affect Counter Heals cooldown (lower it)
- Updated the description for Counter Heal
- Fixed not being able to remove/change pins
- UI SFX added to pins
- Fixed the spell swap sound playing when it should not
- Possible fix for jumping out of gates bug
- Fixed a visual bug with Screw Sentinel and the new hit FX
- Nerfed the Bouncy Spore spin attacks a little (rate of dmg)
- Nerfed Returning Contraptions damage slightly
- Updated the Great Slashes + Returning Contraption interactions
- Increased the damage of spicy nut a bit
- Rebalanced the gas attack damage
- Updated the Great Spin Slash + Bouncy Spore graphic
- Nerfed Vibrant Crystal Spin Slash interaction a bit
- Boosted Boost Projectile damage
- Greencap 'wow' voice reaction when finding a secret
- New GFX for the Silence Grenade that Goblin throws
- New SFX added to Goblin Boss

0.9.4

- Hyperbolic Host will mark the locations of the spells on the map (and it's own location)
- Fixed the Mindshroom counter in inventory
- Fixed Astral Gate crystal not being green in Undergrounds
- Fixed a bug where you would jump/dash when going into/out of an Astral Gate
- Fixed two Astral Gates on the map having their ID swapped
- Made it so the Equip option defaults to going to the Relic screen
- New Greencap 'Ouch' sounds
- New Greencap 'Woho' sounds he will have a chance of doing when hitting fast mushmovers
- Tweaked one Frozen Depths Astral Gate
- SFX given to Screw Sentinel boss and dialogues
- Tweaked the camera view in Screw Sentinel area (so boss HP bar is not in the way as much)
- Added gate 'indicators' to Returning Contraption gates
- Visually updated the rest of the regular metal gates in the game

0.9.3

- SFX given to Acid Weeper
- SFX given to Acid Queen Crawler
- SFX given to Shelldon
- SFX given to General Spikey
- SFX given to Electric Elemental Lord
- Dialogue given to General Spikey
- Dialogue given to Lord of Darkness
- Lightning tweaked in General Spikeys arena to increase visibility
- New spark FX when doing damage to enemies
- Fixed the small germs staying on screen after Holy Fungus
- Fixed Armadillo topic at Grand Librarian
- Tweaked one Ladybug room in Acid Dungeon
- New Mindshroom SFX
- Some new background assets for some rooms in the Undergrounds

0.9.2

- Fixed Crescent Protector relic not working
- Fixed Great Spinslash interaction with Spicy Nut
- Removed the Spike-Meter difficulty setting as that is not in the game anymore
- Changed Broken Statues dialogue a bit
- Updated the 'Delete Save' graphic
- Fixed a weird bug where animations would not stop in the description window
- Fixed some oddities with the Master Blockmonster HP bar
- Some tweaks to Acid Weeper / change one of it's attacks