New Story Operation buttons fixed using wrong maniple sounds
Added music for win and lose menus
Campaign menu redesigned
Added locations to the library
Help, Reference menus now use a highlighted tab system
Gameplay:
Campaign fixed retreating leaving the maniple selected
Saviour Blinder added sound
Campaign Retreat sound added
Steam Achievements:
Win a campaign with all maniples surviving
Complete all quests in Return to Base
LK v6.11 Game crash fixes, New sound effects
Art:
Reaper charged hit animation added
White's Move cinematic fixed black background having two shades of black
Sounds:
Hunter Overload added shutdown and restart sounds
Expansion abilities added pickup sound
Manipulation sound added for hacking abilities
New story operations buttons now have unique sounds
Win and lose messages added sounds
Battle mode's win/lose screens added sounds
Cinematics have more sounds
Cinematics fixed sounds not repeating
Gameplay:
Fixed crashes from battle endings, enemy sniper boss, move scanner
Menus:
Reviews menu added "Planned Content" tab
Story ending added a "thank you" screen
Story "New" and "Load" buttons improved tooltips
Other:
Hunter campaign added, but it's not ready yet.
Steam prices adjusted by re-setting same USD price
LK v6.10: Achievements, Boss Ability Upgrades, Crashes Fixed
Steam Achievements:
Completing story operations
Completing Game Types on hardest difficulty
Story:
Fixed certain missions crashing the game
Wraith mission "All Over Now" fixed Godel drawing under stars, Godel sprite improved
Saviour mission Purpose removed extra station in background
Art:
Tank Boss added lighting animation for its sprite during explosion
Shotgunner boss Plasma Barrier now moves gradually during turn instead of jumping to new position
Shotgunner boss Plasma Barrier fixed all slashes spawn at its first position after it moved
GUI:
Enemy Bosses now show their ability in the enemy info Window
Teyrn fixed "SPace Mines" typo
Enemy AI type None" renamed to "Standby"
Explosive Barrels now show blast radius when targeted
Boss Ability Upgrades:
Gunslinger boss now doubles trigger range
Shotgunner barrier health doubled
Berserker boss now has two ammo
Tank boss explosion duration now lasts two turns
Blaster boss total mines and total range increased
Heavy Gunner boss now launches 2 missiles per volley
Eliminator boss stealth trigger range increased and max energy increased
Heavy Melee boss now only decreases blinder timer if the player is blinded
Gameplay:
Shotgunner boss Plasma Barrier now destroys itself when owner is destroyed/runs out of life
Move Scanners updated not destroying themselves when outdated
Menus:
Library Templar group added
LK v6.09: Enemy abilities upgraded, Enemy art improved, Base stage improved
Gameplay:
Added Enemy Equipment level 2, at difficulty level 8
Defect 1, enemy abilities 2, defect 2, and enemy equipment moved down one difficulty level
Destructible terrain fixed crashing the game when hit
Stages:
Base stage added robotic arm and boxes
Base stage made amount of openness more conformed, now draws holes in a grid based on difficulty
Moon doodads fixed shadows being too dark, added shadow to shafts
Art:
Enemy tank boss added explosion animation
Enemy shield now has a different sprite for when hit, fixed default shield drawing twice
Enemies now fade out when turning invisible
Burst enemy fixed using melee sprite when switching to gun
GUI:
Sector damage larger than 180 degrees fixed drawing smallest angle
LK v6.08 Level difficulty made more consistent
GUI:
Argent fixed using wrong ranges for move scanner
Argent fixed using minimum range instead of mid range for spear slash, causing the move scanner to not show the right ranges
Move Scanners made thinner
Move Scanner fixed line for lowest damage being wrong size
Terrain:
Ruins stage tunnels limited to top and left sides of map
Platforms and holes moved closer into playable area
Satellite stage pushed satellite 100 pixels further in to give more space to hide
Moon Stage:
Added platforms
Tiles fixed overlapping terrain
Added platforms, flat crater
Plateau fixed having wrong collision area
Base Stage:
Added walkway platform
Transport ship moved closed into playable area
LK v6.07 Move Scanner, Wraithblade art improvements
Move Scanner:
Added mode for cardioid sectors instead of points
Backgrounds fixed not being cardioids
Gameplay:
Laser Enemy fixed shield position and transparency being wrong
Wraith Bomb fixed path being inaccurate
Argent's Vernier Immobility defect now doesn't increase range, to fix move scanner showing wrong range
GUI:
Ability button background fixed being offset
EnAb Controller fixed line to target having wrong starting point
Detected Status fixed tooltip stats timer using value for visibility
Enemy Field of Fire text, title made clearer
Game Messages moved title and text up
Move scanner button fixed not making scanner for every move range
Expansion Ability buttons fixed using wrong position if multiple maniples are used
Menus:
Options menu added features from in-game menu
Art:
Wraithblade now draws charging scythe while moving, has its own attack animations
LK v6.06 Move Scanner fixed and improved, Recoverable Expansions Improved
Recoverable Expansion Abilities:
Ability buttons now display that it must be recovered, show its location when pressed
Now only show recoverable animation to correct player type
Now always glow to show where it is
Campaigns:
Mission Objectives fixed being set to stage description, fixed not displaying objectives window
Move Scanners:
Now update enemy lockon direction to fix damage inaccuracies
Now only use one window with rearranged text and sprites, moved to bottom of screen
Now draw damage numbers on each section of damage
Now draw background when the mouse is in range
Now sets yellow as low damage, red as high damage
LK v6.05 Expansion Ability Pickups, General Improvements
Gameplay:
Expansion Abilities are now have to be recovered at difficulty level 8
Player confirmed movement fixed not allowing GUI button presses
Burner Blaster fixed crashing the game when aimed at terrain
GUI:
Reaper, Hunter, Burner now highlight their buttons for deployable abilities based on if their next move will recover it. Fixed their highlights not showing at right times.
Art:
Grab item animation added more frames, doubled animation speed
Burner Plasma Primer fixed staying if target died without DoT, fixed not moving with target
Burner attack line fixed not updating if terrain was in the way
Menus:
Library menu added Expansion Abilities large sprites
Reviews Menu:
Fixed title showing "Early Access"
Added tabs for How? and Suggestions
Improved text and spacing
LK v6.04 Difficulty Increase, General Improvements for Final Release
Gameplay:
AI attack mode now first attains LoS before approaching
Enemy AI pathfinding now checks for terrain and enemies
Peon missiles fixed not checking for LoS
Peon missiles fixed firing on first turn without LoS
Enemy Heavy Gunner fixed firing missiles without LoS
unit_is_visible_LoSFoV() fixed not setting angle variable, crashing the game
Reaper Blades jamming on bosses now counts as 50 enemies
Reaper Blades jamming defect fixed going over 100%
Templar:
Heat Damage defect fixed not working
Heat Damage now reduces damage
Heat Damage increased range reduction from 1 to 2, now shows reductions on tooltip stats
Thrust Boost removed cooldown from tooltip text
Fixed thrust boost range showing as normal movement range
GUI:
Enemy window AI state improved
Damage over Time status image improved
Templar smoke fixed not showing on GUI statuses
Templar Smoke in-game tooltip moved timer from tooltip text to tt stats, and added description of it blinding
Campaign:
Now spawns maniple transport on start, retreat zone now always on shuttle to avoid problems with getting correct location
GUI button added different tooltip when initiated
Menus:
Options- graphics menu added preview
Setup menu improved spacing, added tab for Recommendations
Early Access menu renamed to Reviews, improved spacing
Story:
Saviour Thrust movie added sound effects
Reaper Brothers movie now uses door sound
Reaper No Return movie now uses reaper movement sound
Reaper In The End movie now uses reaper kill, story message sounds
Base point and click Saviour fixed using Wraith colours
LK v6.03: Expansion Abilities available at all difficulties. AI improved
Gameplay:
Expansion abilities now available at difficulty level 1
Enemy equipment is now available without the expansion to increase difficulty
Enemy weapon lock-on angle is now different for several units
Mines and holograms fixed communicating player location to allies
Wraith, Burner fixed always have stat reductions
Saviour, Reaper, Argent added stat reductions at difficulty level 2, and set base values to original development values
Missiles sensors fixed always following player, reworked to follow when they or enemy has LoS
Enemy Shotgunner:
Fixed plasma barrier landing on player
Fixed triggering at all distances
Fixed not turning off when no target
Fixed not using animation
Campaign:
Fixed retreat zones spawning at wrong locations
Fixed not spawning enemy abilities
Burner Blaster
Reworked to only hit each enemy once with maximum damage
Added hit animations, end of beam
Enemy AI:
AI state is now shown on Enemy GUI window
Pathing improved
Movement range now scales with game difficulty
Fixed not getting close enough to investigation point
GUI:
Expansion abilities now use button colour to indicate they can be pressed
Damage Over Time effects are now shown on Enemy GUI window