Standardised tooltip, GUI, and Turn Log images standardised
GUI Objectives, Gameplay Help, Turn Log now use hotkeys
GUI moved Confirmed Movement and Ability Input buttons to their own Input section, moved
GUI enemy/abilities window fixed spawning too tall when spawned
spr_ability_range_marker improved
Passive/Defect abilities added new border
Hotkeys: Enemy Window changed from tab to F4, added hotkeys: tutorials F1, show objective F2, Turn Log F3, Mission Log F6
GUI health and shield bars added images to indicate them
Enemy Stats Window now uses sprites instead of text for stat names, with tooltips, added turn image to spr_UI_stats
Enemy Stats Window now shows weakpoint angles and damage
System Messages image moved higher, to the right
Story:
Wraith mission 4 improved White sprite with hole through station
Wraith Planning Ahead movie fixed last shot showing undamaged nuke
Wraith Wraith's Move movie improved background
AI portraits added
Menus:
Reference menu added images for all tabs
Reference menu Terrain, Manipulation tabs divided text into sections with buttons
Reference menu added GUI tab
Story New Menu fixed showing all campaigns as available without expansion
Team Play button fixed being available without expansion
Library GUI tab's image simplified
Library added Dictionary tab
"Critical Hit" replaced with "Weakpoint Hit"
Stages:
Ruins background towers made darker and smaller
Ruins elevator made taller to fix it not being attached to the ceiling
Other:
Removed extra images from all sprites
LK v5.28: Campaign, Rooms finished
GUI:
Expansion Abilities now show ability messages
Wraithblade, Jammer Blades, Argent Screen fixed not having turn log entries
Primer Grenades turn log entry tooltip now indicates which number grenade was fired
Reaper Hacking Antenna fixed only setting turn log entry when turning off, and saying it turned on
Missiles given name so they don't show up as blank in the Detonator turn log text
Saviour fixed not showing shield as unavailable after shield projection
Campaign:
Added Help menu
Added Retreat feature
Story:
Saviour campaign dialogue improved
Station Base:
Base room chair, table improved
Finished rooms for White, Wraith, Saviour, Reaper, Locked, Security
Added dialogue options system
Hangar02 added White One and Wraith
Added help feature
Campaign Mode Added
Tired of single matches? Try a tournament mode.
You have eight missions to complete. Each mission consists of a different location stage, and a different enemy boss unit.
You can choose which maniple to send on each mission, according to their strengths and weaknesses. For example, you will have to send one maniple to the Space location. The Saviour or Argent might be poor choices here due to the lack of cover, so you could send a faster maniple like the White One or Templar. If the boss unit in the Space location is the Banrigh, you might want to avoid using the Templar because of its low health.
Mission Success: that maniple is no longer available for the remaining missions.
Mission Failure: the mission remains available, and you must try it again with as a rescue mission with another maniple.
Rescue Mission: the rescuing maniple is no longer available, and the rescued maniples become available for your remaining missions.
I think this is quite nice mode. I usually play the All Random mode, but now you can avoid the randomness in favour of making strategic choices.
LK v5.27 New game mode: Campaign Mode. Stations Rooms improved
CAMPAIGN MODE HAS BEEN ADDED: Play 8 missions, only being able to use each maniple once, and rescue fallen maniples. Select the best maniple based on the mission's location and enemy boss.
Gameplay:
Abilities fixed showing when unavailable: White Evasion, Transient Loss; Wraith Stealth Defect, Stealth Sensor, Targeting Error; Burner Reactive Armour, Tank Defect
Burner's Blaster mode fixed checking for incoming damage where it would normally move instead of where it moves at short range
Menus
Library Enemy Abilities tab removed tooltip help text intended for gameplay
Fixed "Next" button not working when no dialogue but more scenes
GUI:
GUI Ability messages now use the standard text colour to avoid difficulty reading
Hotkeys:
Skip Animation hotkey added, applied to Campaign Win menu, Station Rooms, Movies
Restart game fixed not using rebindable hotkey
LK v5.26 New feature: Enemy Ability Level 2. New sounds and art. Fixes, Balance
Argent:
Argent now deals 2 extra damage to weakpoints when stabbing
Argent fixed crashing the game at low difficulty levels
Argent spin defect fixed applying at low difficulty levels
Argent movement range decreased from 150 to 125
GUI:
Hunter, Argent passives fixed showing as available at low difficulty levels
Hunter Sensor Defect fixed showing as available at low difficulty levels
Menu:
Difficulty menus: Enemy Lock-On now indicates that it increases with difficulty level
Library Enemy Abilities tab now draws ability sprites in text shade to be clearer
Art and Sound:
White's Strike attack sprites made more clearly distinct from normal attacks, and have new sounds
Enemy Abilities:
Images now only creates images when it has a target
Images enemies fixed spawning out of bounds after start of game
Shielder fixed setting shields above max
Jammer now shows status icon in enemy GUI window, indicating its communications are off
Jammer decay time decreased from infinite to 10s
Targeter, Controller fixed showing turn rate, range in tt stats
Controller now shows trigger range in tt stats
Difficulty level 6 now upgrades all enemy abilities to "level 2"
Level 2 Enemy Abilities:
Scanner has wider area and faster turn rate
Targeter bonus for level 1 set to 1.5, level 2 set to 2.5
Images spawns all missing holograms simultaneously (spawns one at a time at level 1)
Smoke range for level 1 decreased from 290 to 250, level 2 set to 400
Controller trigger range increased
Shielder range increased
Jammer shows false returns
Overloader blast radius increased
LK v5.25 New sounds, Hunter improvements/fixes, Base Improved
Hunter:
Glaive tooltip fixed crashing the game
Booster:
Added sprites for when it's turned on and boosting
Boost fixed drawing UI at location you started it
Now plays sound every turn it's boosting
Ground target now draws radius, estimated damage when aiming
Glaive Refuel fixed showing UI after refueled
Refueled Glaive grab range increased
Fixed drawing target UI while turn is playing out
Gameplay:
Eliminator detection now checks for LoS
Base:
Increased room sizes
Added fade-in
Dialogue fixed showing on 9th turn, showing wrong portrait
Dialogue is now only triggered by pressing the Next button
Door panel fixed being offset
Hangar room added
Window room increased stars
Arrows added mouse over, pressed images
GUI:
Game Modes now display game mode name in the intro game message
"Enemy Turn Range" changed to "Enemy Turn Angle" in GUI button tooltip
Enemy Turn Range button tooltip changed "reach you" to "aim at you"
Art:
Plasma primer improved
Sounds:
Waves, Infinite Waves modes now play enemy alert when bosses spawn
White One Strike Hit and Strike Kill sounds added
White One Transient Loss sounds added
LK v5.24 Enemy Weakpoints, Story Rooms, GUI improved, New Art and Sounds, Fixes
Gameplay:
Fixed not limiting number of enemy abilities for non-peon units
Fixed enemies crashing into player, preventing player movement
Enemy Targeter now checks for the target's visibility, not other player units
Reaper Wire Pivot fixed triggering on enemies not beyond mouse
Brenhines fixed detection not working
Art:
Earth clouds made less ugly
Missiles fixed not facing their direction of motion when no target
Reaper Blades now have animation
Reaper Blades fixed starting with on-sprite
GUI:
game_message() timer is now based on number of spaces in message
Player short/long ability buttons fixed drawing while the turn was playing out
Deployed ability objects fixed drawing while the turn was playing out
Hunter Glaive now has a GUI sprite like other deployables
Enemy targeted movement (Controller ability) and targeted weapons (Targeter ability) now have crosshairs to indicate it, and show up in the Status bar on the GUI
Menus:
Setup menu fixed spawning every time you get to the main menu on your first time playing
Help menu, GUI tab- added Turn Log images explanation
Base added White's Room
Sounds:
New enemy alert sound added
Enemy Weakpoints:
Animation improved, made easier to see
Added to Reference menu
Enemies now show weakpoint angles when clicked on
Enemy weakpoint angles made easier to see
Rider enemy set weakpoints to its sides
LK v5.23 Hopefully final patch for early access purposes
Options Menu- Hotkeys Tab:
Key buttons made longer to fit button names
Mechanic names now use bigger font
Darkened background fixed not applying to whole screen
Options Menu- Graphics Tab:
Added Match View 2x button
Match 2x buttons moved to the right of Match buttons
Match 2x buttons now show as unavailable if no result for half resolution
Resolution Confirm button now updates GUI size to match
Gameplay:
Added fixes to prevent getting stuck in terrain, especially moving terrain
GUI:
Enemy Ability tooltip help text now indicate hacking decay timer and explanation to return to range
Enemy Ability hax tooltip fixed being one turn late
Reaper Blades removed timer from tooltip, tooltip text made clearer
Burner Targeting Defect timer moved from tooltip text to stats, text made clearer
Menus:
Story Menu added border for maniple sprite, moved start button
Win Menu Burner animation fixed being offset
Main menu win level sprite added missing Earth, Ruins images, updated Belt image, and fixed changing when you change
Setup menu aligned buttons
Story:
White Mission 1 added "Broadcast started" to hax text
LK v5.22: New Reaper Ability, New Art, Key Rebinding
Gameplay
Reaper Blades now disable Reactor Defect when turned on and Jammer is not deployed, improved tooltip
Reaper's Wire Pivot can now be used to stun enemies
Menus:
Hotkeys can now be rebound
Player Select menu fixed not showing maniple difficulty
Options menu Gameplay tab now has Save As button
Art:
Burner added a second type of flame to avoid both looking identical