Lone King cover
Lone King screenshot
Genre: Strategy

Lone King

LK v6.02

Stealth System Redesign

  • Enemy units now have radar system to see behind them. Enemy Jammer turns off radar when hacked.
  • Player new movement location, GUI status now indicates when you are hidden or sighted
  • Player removed setting invisibility when hidden
  • Player invisibility now makes model transparent, shaded now shows being hidden


Gameplay:

  • Burner fixed not applying DPS when only one tank remaining


GUI:

  • White Heatsink, Overheating now show radiator heat in tooltip stats
  • Reaper Overpowered power now shows in tooltip stats
  • Reaper Excess Power defect removed percent, now shows countdown in tooltip stats
  • GUI cleaned up passive ability bars, connector lines
  • GUI passive ability messages now elevate to avoid overlapping
  • Damage boxes redesigned and fixed overlapping new health box
  • Fixed drawing weakpoint angles during turn
  • Ability button backgrounds fixed being 1 pixel too high


Menus:

  • Manipulation images shortened and menu made taller to fit
  • Reference menu fixed drawing explosion sprite
  • Reference menu text improved and fixed typos

LK v6.01

GUI:

  • GUI added Enemies Window, Enemy Abilities display button
  • Standardised tooltip, GUI, and Turn Log images standardised
  • GUI Objectives, Gameplay Help, Turn Log now use hotkeys
  • GUI moved Confirmed Movement and Ability Input buttons to their own Input section, moved
  • GUI enemy/abilities window fixed spawning too tall when spawned
  • spr_ability_range_marker improved
  • Passive/Defect abilities added new border
  • Hotkeys: Enemy Window changed from tab to F4, added hotkeys: tutorials F1, show objective F2, Turn Log F3, Mission Log F6
  • GUI health and shield bars added images to indicate them
  • Enemy Stats Window now uses sprites instead of text for stat names, with tooltips, added turn image to spr_UI_stats
  • Enemy Stats Window now shows weakpoint angles and damage
  • System Messages image moved higher, to the right


Story:

  • Wraith mission 4 improved White sprite with hole through station
  • Wraith Planning Ahead movie fixed last shot showing undamaged nuke
  • Wraith Wraith's Move movie improved background
  • AI portraits added


Menus:

  • Reference menu added images for all tabs
  • Reference menu Terrain, Manipulation tabs divided text into sections with buttons
  • Reference menu added GUI tab
  • Story New Menu fixed showing all campaigns as available without expansion
  • Team Play button fixed being available without expansion
  • Library GUI tab's image simplified
  • Library added Dictionary tab
  • "Critical Hit" replaced with "Weakpoint Hit"


Stages:

  • Ruins background towers made darker and smaller
  • Ruins elevator made taller to fix it not being attached to the ceiling


Other:

  • Removed extra images from all sprites

LK v5.28: Campaign, Rooms finished

GUI:

  • Expansion Abilities now show ability messages
  • Wraithblade, Jammer Blades, Argent Screen fixed not having turn log entries
  • Primer Grenades turn log entry tooltip now indicates which number grenade was fired
  • Reaper Hacking Antenna fixed only setting turn log entry when turning off, and saying it turned on
  • Missiles given name so they don't show up as blank in the Detonator turn log text
  • Saviour fixed not showing shield as unavailable after shield projection


Campaign:

  • Added Help menu
  • Added Retreat feature


Story:

  • Saviour campaign dialogue improved


Station Base:

  • Base room chair, table improved
  • Finished rooms for White, Wraith, Saviour, Reaper, Locked, Security
  • Added dialogue options system
  • Hangar02 added White One and Wraith
  • Added help feature

Campaign Mode Added

Tired of single matches? Try a tournament mode.



You have eight missions to complete. Each mission consists of a different location stage, and a different enemy boss unit.

You can choose which maniple to send on each mission, according to their strengths and weaknesses. For example, you will have to send one maniple to the Space location. The Saviour or Argent might be poor choices here due to the lack of cover, so you could send a faster maniple like the White One or Templar. If the boss unit in the Space location is the Banrigh, you might want to avoid using the Templar because of its low health.


  • Mission Success: that maniple is no longer available for the remaining missions.
  • Mission Failure: the mission remains available, and you must try it again with as a rescue mission with another maniple.
  • Rescue Mission: the rescuing maniple is no longer available, and the rescued maniples become available for your remaining missions.


I think this is quite nice mode. I usually play the All Random mode, but now you can avoid the randomness in favour of making strategic choices.

LK v5.27 New game mode: Campaign Mode. Stations Rooms improved

CAMPAIGN MODE HAS BEEN ADDED: Play 8 missions, only being able to use each maniple once, and rescue fallen maniples. Select the best maniple based on the mission's location and enemy boss.

Gameplay:

  • Abilities fixed showing when unavailable: White Evasion, Transient Loss; Wraith Stealth Defect, Stealth Sensor, Targeting Error; Burner Reactive Armour, Tank Defect
  • Burner's Blaster mode fixed checking for incoming damage where it would normally move instead of where it moves at short range


Menus

  • Library Enemy Abilities tab removed tooltip help text intended for gameplay


Rooms:

  • Map added for quick travel
  • Hangars much improved
  • Rooms added: Empty, Meeting, Security, Hallway 02, Hallway 03, Hangar 02
  • You can now enter your room
  • Fixed "Next" button not working when no dialogue but more scenes


GUI:

  • GUI Ability messages now use the standard text colour to avoid difficulty reading


Hotkeys:

  • Skip Animation hotkey added, applied to Campaign Win menu, Station Rooms, Movies
  • Restart game fixed not using rebindable hotkey

LK v5.26 New feature: Enemy Ability Level 2. New sounds and art. Fixes, Balance

Argent:

  • Argent now deals 2 extra damage to weakpoints when stabbing
  • Argent fixed crashing the game at low difficulty levels
  • Argent spin defect fixed applying at low difficulty levels
  • Argent movement range decreased from 150 to 125


GUI:

  • Hunter, Argent passives fixed showing as available at low difficulty levels
  • Hunter Sensor Defect fixed showing as available at low difficulty levels


Menu:

  • Difficulty menus: Enemy Lock-On now indicates that it increases with difficulty level
  • Library Enemy Abilities tab now draws ability sprites in text shade to be clearer


Art and Sound:

  • White's Strike attack sprites made more clearly distinct from normal attacks, and have new sounds


Enemy Abilities:

  • Images now only creates images when it has a target
  • Images enemies fixed spawning out of bounds after start of game
  • Shielder fixed setting shields above max
  • Jammer now shows status icon in enemy GUI window, indicating its communications are off
  • Jammer decay time decreased from infinite to 10s
  • Targeter, Controller fixed showing turn rate, range in tt stats
  • Controller now shows trigger range in tt stats
  • Difficulty level 6 now upgrades all enemy abilities to "level 2"


Level 2 Enemy Abilities:

  • Scanner has wider area and faster turn rate
  • Targeter bonus for level 1 set to 1.5, level 2 set to 2.5
  • Images spawns all missing holograms simultaneously (spawns one at a time at level 1)
  • Smoke range for level 1 decreased from 290 to 250, level 2 set to 400
  • Controller trigger range increased
  • Shielder range increased
  • Jammer shows false returns
  • Overloader blast radius increased

LK v5.25 New sounds, Hunter improvements/fixes, Base Improved

Hunter:

  • Glaive tooltip fixed crashing the game
  • Booster:
  • Added sprites for when it's turned on and boosting
  • Boost fixed drawing UI at location you started it
  • Now plays sound every turn it's boosting
  • Ground target now draws radius, estimated damage when aiming
  • Glaive Refuel fixed showing UI after refueled
  • Refueled Glaive grab range increased
  • Fixed drawing target UI while turn is playing out


Gameplay:

  • Eliminator detection now checks for LoS


Base:

  • Increased room sizes
  • Added fade-in
  • Dialogue fixed showing on 9th turn, showing wrong portrait
  • Dialogue is now only triggered by pressing the Next button
  • Door panel fixed being offset
  • Hangar room added
  • Window room increased stars
  • Arrows added mouse over, pressed images


GUI:

  • Game Modes now display game mode name in the intro game message
  • "Enemy Turn Range" changed to "Enemy Turn Angle" in GUI button tooltip
  • Enemy Turn Range button tooltip changed "reach you" to "aim at you"


Art:

  • Plasma primer improved


Sounds:

  • Waves, Infinite Waves modes now play enemy alert when bosses spawn
  • White One Strike Hit and Strike Kill sounds added
  • White One Transient Loss sounds added

LK v5.24 Enemy Weakpoints, Story Rooms, GUI improved, New Art and Sounds, Fixes

Gameplay:

  • Fixed not limiting number of enemy abilities for non-peon units
  • Fixed enemies crashing into player, preventing player movement
  • Enemy Targeter now checks for the target's visibility, not other player units
  • Reaper Wire Pivot fixed triggering on enemies not beyond mouse
  • Brenhines fixed detection not working


Art:

  • Earth clouds made less ugly
  • Missiles fixed not facing their direction of motion when no target
  • Reaper Blades now have animation
  • Reaper Blades fixed starting with on-sprite


GUI:

  • game_message() timer is now based on number of spaces in message
  • Player short/long ability buttons fixed drawing while the turn was playing out
  • Deployed ability objects fixed drawing while the turn was playing out
  • Hunter Glaive now has a GUI sprite like other deployables
  • Enemy targeted movement (Controller ability) and targeted weapons (Targeter ability) now have crosshairs to indicate it, and show up in the Status bar on the GUI


Menus:

  • Setup menu fixed spawning every time you get to the main menu on your first time playing
  • Help menu, GUI tab- added Turn Log images explanation
  • Base added White's Room


Sounds:

  • New enemy alert sound added


Enemy Weakpoints:

  • Animation improved, made easier to see
  • Added to Reference menu
  • Enemies now show weakpoint angles when clicked on
  • Enemy weakpoint angles made easier to see
  • Rider enemy set weakpoints to its sides

LK v5.23 Hopefully final patch for early access purposes

Options Menu- Hotkeys Tab:

  • Key buttons made longer to fit button names
  • Mechanic names now use bigger font
  • Darkened background fixed not applying to whole screen


Options Menu- Graphics Tab:

  • Added Match View 2x button
  • Match 2x buttons moved to the right of Match buttons
  • Match 2x buttons now show as unavailable if no result for half resolution
  • Resolution Confirm button now updates GUI size to match


Gameplay:

  • Added fixes to prevent getting stuck in terrain, especially moving terrain


GUI:

  • Enemy Ability tooltip help text now indicate hacking decay timer and explanation to return to range
  • Enemy Ability hax tooltip fixed being one turn late
  • Reaper Blades removed timer from tooltip, tooltip text made clearer
  • Burner Targeting Defect timer moved from tooltip text to stats, text made clearer


Menus:

  • Story Menu added border for maniple sprite, moved start button
  • Win Menu Burner animation fixed being offset
  • Main menu win level sprite added missing Earth, Ruins images, updated Belt image, and fixed changing when you change
  • Setup menu aligned buttons


Story:

  • White Mission 1 added "Broadcast started" to hax text

LK v5.22: New Reaper Ability, New Art, Key Rebinding

Gameplay

  • Reaper Blades now disable Reactor Defect when turned on and Jammer is not deployed, improved tooltip
  • Reaper's Wire Pivot can now be used to stun enemies


Menus:

  • Hotkeys can now be rebound
  • Player Select menu fixed not showing maniple difficulty
  • Options menu Gameplay tab now has Save As button


Art:

  • Burner added a second type of flame to avoid both looking identical
  • Earth clouds improved
  • Death animation added frames, slowed down