Lone King cover
Lone King screenshot
Genre: Strategy

Lone King

All abilities finished, Story updates started. LK2 v1.12 and v1.13

Abilities:

  • White One, Reaper, Hunter, Burner and Argent added defects
  • Defects now only acivate at the appropriate level
  • Argent’s Spin Slash ability now gets parried if it hit the target in the previous turn
  • Burner now doesn’t apply damage over time, disables passive 2, and disabled weapon when out of tanks
  • Burner fixed triggering explosive plates if hit by enemy hologram


Gameplay:

  • Enemy fields of fire optimised to not destroy framerates


Art:

  • Enemy Death sprite improved and added alternate explosion
  • Jammed enemies now have static effect graphic
  • Enemy ability models increased size to make them easier to see
  • Enemy Jammer ability fixed using Smoke model
  • Ruins stage used thick background for ceiling and floor
  • Elevator added to moon and base missions
  • Base stage added rooms visible on the inside


Bugs:

  • Burner fixed crashing the game when attacking


Missions:

  • White One and Wraith campaigns improved missions


All player abilities, ultimates, passive 1s, passive 2s, defects, and hackable enemy abilities have been finished. That accounts for all planned gameplay additions.

After the 2 story chapters are finished and the targeting and stealth bugs are fixed, Lone King 2 will be finished. I'm still not satisfied with how it plays, so I might start another version to transition into abilities that are not tied to movement. That was planned for a full sequel, since it changes the fundamental structure and premise of the game, so I'm not sure what to do yet.

Hacking, GUI/Menu/Art, Gameplay Improvements- Lone King 2 v1.11

Enemy Abilities:

  • Scanner now stays hacked indefinitely and reveals enemies when hacked
  • Jammer now prevents enemies from seeing you without line of sight when hacked
  • Overloader now damages enemies at minimum health when hacked
  • Images now makes enemies look away when hacked
  • Default hacked decay time increased from 5 to 10 seconds


Art:

  • Finished adding extra shadow to temaining main enemies


Menus:

  • Library abilities menu improved
  • Player front views added Burner and Argent


GUI:

  • Box added for enemy abilities
  • GUI defects now show sprite
  • Enemy ability lines and portraits now change transparency


Gameplay:

  • Heat Damage defect added to Templar
  • Burner tank now shows enemies in blast radius
  • Unit movement exhaust trails fixed being in wrong direction when the unit and movement directions were different

Improved Abilities, GUI, Menus, Art; Fixed Crashes Lone King v1.10

Gameplay

  • Argent Kunai now decreases enemy range and has larger explosion
  • Pasives and ultimates standardised to unlock at same levels
  • Abilities and passives fixed not unlocking/displaying
  • Fixed crashes when enemy was blinded, Argent kunai


GUI

  • Enemy unit GUI info box added extra information, removed ability text
  • GUI improved wireframe and status bar
  • GUI elements fixed showing when turn state is not ready


Art

  • Enemy sprites added extra shadow
  • Enemy images sprite improved
  • Plasma burn animation improved


Menus

  • Difficulty menu player defects button added
  • Passives 2 added to difficulty menu


Stages

  1. Base stage terrain now starts outside map, creates more interesting layout
  2. Ruins stage improved
  3. Earth stage ship shields fixed having no transparency at start