All abilities finished, Story updates started. LK2 v1.12 and v1.13
Abilities:
White One, Reaper, Hunter, Burner and Argent added defects
Defects now only acivate at the appropriate level
Argent’s Spin Slash ability now gets parried if it hit the target in the previous turn
Burner now doesn’t apply damage over time, disables passive 2, and disabled weapon when out of tanks
Burner fixed triggering explosive plates if hit by enemy hologram
Gameplay:
Enemy fields of fire optimised to not destroy framerates
Art:
Enemy Death sprite improved and added alternate explosion
Jammed enemies now have static effect graphic
Enemy ability models increased size to make them easier to see
Enemy Jammer ability fixed using Smoke model
Ruins stage used thick background for ceiling and floor
Elevator added to moon and base missions
Base stage added rooms visible on the inside
Bugs:
Burner fixed crashing the game when attacking
Missions:
White One and Wraith campaigns improved missions
All player abilities, ultimates, passive 1s, passive 2s, defects, and hackable enemy abilities have been finished. That accounts for all planned gameplay additions.
After the 2 story chapters are finished and the targeting and stealth bugs are fixed, Lone King 2 will be finished. I'm still not satisfied with how it plays, so I might start another version to transition into abilities that are not tied to movement. That was planned for a full sequel, since it changes the fundamental structure and premise of the game, so I'm not sure what to do yet.
Hacking, GUI/Menu/Art, Gameplay Improvements- Lone King 2 v1.11
Enemy Abilities:
Scanner now stays hacked indefinitely and reveals enemies when hacked
Jammer now prevents enemies from seeing you without line of sight when hacked
Overloader now damages enemies at minimum health when hacked
Images now makes enemies look away when hacked
Default hacked decay time increased from 5 to 10 seconds
Art:
Finished adding extra shadow to temaining main enemies
Menus:
Library abilities menu improved
Player front views added Burner and Argent
GUI:
Box added for enemy abilities
GUI defects now show sprite
Enemy ability lines and portraits now change transparency
Gameplay:
Heat Damage defect added to Templar
Burner tank now shows enemies in blast radius
Unit movement exhaust trails fixed being in wrong direction when the unit and movement directions were different
Improved Abilities, GUI, Menus, Art; Fixed Crashes Lone King v1.10
Gameplay
Argent Kunai now decreases enemy range and has larger explosion
Pasives and ultimates standardised to unlock at same levels
Abilities and passives fixed not unlocking/displaying
Fixed crashes when enemy was blinded, Argent kunai
GUI
Enemy unit GUI info box added extra information, removed ability text
GUI improved wireframe and status bar
GUI elements fixed showing when turn state is not ready
Art
Enemy sprites added extra shadow
Enemy images sprite improved
Plasma burn animation improved
Menus
Difficulty menu player defects button added
Passives 2 added to difficulty menu
Stages
Base stage terrain now starts outside map, creates more interesting layout
Ruins stage improved
Earth stage ship shields fixed having no transparency at start