You can also get the game and soundtrack as a bundle, enjoy the music and tell us your favourite tracks!
Thank you for all your feedback on the recent Fools Errand update. We're very honoured by the love it's recieved. Keep sending your thoughts over. 👁🗨🎶
- Hannes 🧙♂️
LONE RUIN - THE FOOLS ERRAND UPDATE
The Fool's Errand update descends!
Surprise!
As previously promised, following the release of LONE RUIN by Super Rare Originals and Cuddle Monster Games on January 12th, a big update that attempts to address the player feedback has been in the works - which is available now!
If you missed it the first time around - LONE RUIN is a spell-based roguelike twin-stick shooter with a focus on replayability. Play as an explorer who seeks a mysterious ancient power and venture into a ruined magical city, built atop a source of magic used by olden mages to power and transform themselves. Dive deeper and deeper, battling your way through twisted creatures, utilising your very own magic abilities to ultimately reach the center of the LONE RUIN.
Read on for a rundown on what's included in the Fool's Errand update. 👁️
LONE RUIN has evolved into LONE RUIN - Fool's Errand!
Descend into the ruins again on a foolish errand to gather magical cloaks from a time long since passed. Truly test your sorceress skills with a brand new progression-based system in the Ruin Run.
Fool's Errand progression - an ascension-style progression system replaces the difficulty selection, growing gradually more difficult the more successful runs you complete. Can you reach the very end of this eternal ruin?
Cloaks - a brand new game mechanic is introduced with the cloaks, which are unlocked at successful Errand intervals. Will you wear the Cloak of Bleeding, the Cloak of Learning, or another magical cloak to gain additional abilities and boosts? Cloaks work in both the main Ruin Run and Survival modes.
Survival mode update - unlock biomes to play with in the Survival mode, including the Infected Gardens, Ghoul Grave, and Goop Temple. You can now also select from all the spells in Survival, just like in Ruin Run.
Shop updates - Reroll and Sacrifice options have now been added to the shop, allowing for more thoughtful (or instinctive) decisions during your runs.
Steam achievements - new achievements introduced to tie in with the new content, encouraging you to play for longer to complete everything the ruins have to offer.
Balance tweaks - general balance tweaks and fixes have been introduced.
Additionally, LONE RUIN's soundtrack is now available on Steam! You can pick up LONE RUIN at a discounted price on Steam from March 6th - March 10th, so now's the perfect time to dive in.
We'll be tweaking the game further based on additional feedback during Fool's Errand launch.
Thank you for your patience, and try to take on the Fools Errand! - Hannes 🧙♂️
OTXO is launching on April 20th! 🩸
Hi there!
During Steam Next Fest back in October, we offered a fresh glimpse at OTXO, our upcoming fast-paced and dark roguelite with precise but savage gunplay and time-bending slow motion.
We're now excited to be able to share that OTXO is coming to Steam on April 20th! And in celebration of this release date announcement, you can now revisit a stream developer Lateralis and Super Rare Games' Ryan Brown hosted during Next Fest to learn more about the inexplicable, abstract Mansion you'll be able to enter in April.
If you like what you see, don't forget to wishlist the game! This will appease the Algorithm Gods™. 🙏
That's game #3 for Super Rare Originals, following Grapple Dog and LONE RUIN... what could be next?
It’s been an overwhelming week in a lot of ways after launching LONE RUIN this week, so thank you all for your kind words, support, and feedback so far. The reach my little twin-stick roguelike has made has really taken us by surprise – we never really expected so many people from all over the world to play.
It’s been super fun to watch LONE RUIN be played on Twitch and have so many people engaged with the game on Steam and social media. Speaking honestly and transparently, some of you love it (thank you!) and some of you didn’t. While I’m keen to not completely change the core of LONE RUIN and what it’s about, I’m working hard alongside Super Rare Originals to make improvements, fixes, and increase replayability.
I’m the only developer, artist and designer on this project, and I’m going to be careful not to overpromise, but we have some ideas how to maybe make some of you happier.
In fact, in the days since launch, I’ve already been working like crazy on 2 patches which are now live on Steam. You can see a changelog list at the bottom of this post to see everything updated so far. They’re mostly small changes to begin improving games longevity and bug fixes. Here’s what I’m working on for the near future:
Increasing replayability
The main complaint is “lack of content” and “lack of encouragement” to keep going after the end boss is dead or you cleared Survival Mode. We should have known, but it turns out that a lot of you aren’t as into leaderboards as we are.
I don’t have any real intent to change the core of the game and add a meta-progression system that locks spells or perks from you behind the grind. There are other great games that do that much better than what can be retrofitted onto LONE RUIN.
BUT there are other ways to give you in-game encouragement to keep going.
The first of which is to look over how the builds in the game works and are presented.
I don’t think I have been successful in conveying the depth and breadth that is already there. It could be presented better. Someone suggested something like an encyclopedia. Maybe we can even make a little checklist to ensure you find them all.
On top of that we have a few spells, perks and synergies in the making. Stay tuned.
The other big thing I am currently prototyping is a kind of Ascension system that unlocks harder and harder runs, with the goal of requiring you to fine-tune your build to get to the end, unlocking the next level.
We hope this works out great and might not be too far out. Let us know if this is something you’d be interested in!
We are also considering adding the second and third area of the game to Survival Mode. Maybe as Unlocks?
Just for extra clarity, these ideas could become something different if I discover something works better during development and tests over the next few weeks. Please don’t buy LONE RUIN expecting there will 100% be an Ascension feature, for example! 😂
What Else?
Difficulty mode changes
I’ve made some changes to the difficulty in the latest update, with plans to change this further in the coming weeks ahead.
Survival Mode competition
You can win from a prize pool of $1000 in a Survival Mode score competition right now, being run by Super Rare Originals. For more information on how to enter, read here.
Changelog – all of these fixes + more are available in today’s latest update:
✔️ Intro now hides after first skip ✔️ Level up slightly faster in Survival Mode ✔️ Credits no longer show after a completed run (now in main menu, falsely implied the game is over lol) ✔️ Various ongoing changes to difficulty (Easy mode is removed + Medium is now “Normal” mode) ✔️ Enemies no longer shoot across height differences ✔️ Added destructible boxes with a small chance to drop a heart or currency ✔️ Shop has been moved one room forward so you have more chance to afford things (+ appears before bosses) ✔️ Lower chance of treasure (+ removed from first few rooms and when full) ✔️ Higher chance of hitting a hard room ✔️ Hard room reduced to 2 reward limit (for balance) ✔️ Added an additional room to each section ✔️ Boomerang changes (now returns and spreads more, so no more boss cheese! 😉) ✔️ Lower chance of Blessing reward when slots are full (+ only get more slots when full) ✔️ Added chance to get a spell reward in any room (+ removed health reward if you enter at max health) ✔️ Reduced HP of the Spitter enemy ✔️ Reduced some of the windup on the Nova spell ✔️ Enemies are now slightly visible behind geometry ✔️ Root Potion heals up to 4 hearts when standing still ✔️ Reduced trippy/hazy side effects on hit/low health ✔️ Hard enemy health scaling altered (2.0 -> 1.75x for scale) ✔️ Cursor locked when game is not paused ✔️ Fixed an issue with getting stuck under the floor, which a lot of players experienced (sorry). ✔️ Fixed Blizzard placement issue ✔️ Fixed issue with the Fireball spell that made it hit the ground when used with Swollen Pride ✔️ Fixed Syringe haste multiplier display issue ✔️ Fixed issue with Scythe Nimble fingers tooltip ✔️ Fixed issue with frozen, unkillable worms ✔️ Fixed issue with game crash towards the end of a run when using Black Hole or other spells
Thanks so much for all your feedback and support, please keep it coming! LONE RUIN is the result of blood, sweat and tears, most of which I livestreamed over Twitch, so I’m working as hard as I can to improve the game! 👍
Thank you for all your support so far. We thought we'd update you on how things are going on our end! We're working hard to run through every single piece of feedback that has been sent our way, and are formulating a short-term roadmap.
We are not a huge team, and to accommodate for this influx of amazing new players, we're making sure we take our time and get it right. Rest assured, we have plans in store for some new features and changes which will address a lot of the feedback but still retain the core, fun gameplay of LONE RUIN that many of you have been loving.
In the mean time, be sure to jump into the LONE RUIN Survival competition we're currently running, with the chance to win from a $1000 prize pool. All information is listed here: LONE RUIN SCOREBOARD RULES
We cannot express our gratitude enough for supporting us through the launch, this game is a project that everyone is unbelievably passionate about and we're continuing to work on it to make it even better. 💜
We'll talk to you soon - until then, keep exploring!
- Super Rare Games & Cuddle Monster Games Team
LONE RUIN - Scoreboard Competition & Update
📣 Happy launch week! 📣
We're celebrating by running a scoreboard competiton within the game! Starting right now! Here's how you enter:
Firstly, load up LONE RUIN, select Hard difficulty and click SURVIVAL mode. You'll have ten minutes to defeat as many monsters as you can!
Secondly, screenshot your place on the leaderboard. Then, use the hashtag #LONERUINSCORE and tag us Twitter.
Finally, we'll stop the clock at 11:59pm (GMT) on the 20th of January. Once we've collected all the data from the runs, we'll announce the winners on our social channels on the 23rd!
We have a $1000 prize pool for the top three winners.
🥇 $750 🥈 $200 🥉 $50
And if you place within the top ten, you'll recieve a digital key for either Grapple Dog or LONE RUIN on the platform of your choice.
Survive as long as you can, demolish monsters and get the highest score! Good luck!
- Super Rare Games & Cuddle Monster Team
P.S. There's more T&C's here about submissions/giveaway receiving: Full Compeition Rules
P.P.S. Thank you for all your really vaulable feedback over the game's launch. We are planning to make some immediate changes and then release a short-term roadmap to make some improvements to the game based on current reviews/forum posts.
Please keep sending feedback, and thank you for your passion! Happy Launch Weekend!
LONE RUIN Launch Re-Stream 👁🗨
LONE RUIN is OUT NOW! 🥳🥳🥳
To celebrate, join us for a pre-recorded gameplay session + Q&A with developers Hannes and Alfred Rahm, as well as Ryan Brown from Super Rare Originals.
This is our 2nd launch under the Super Rare Originals publishing label, and Cuddle Monster Games' next release after Hell is Other Demons.
Come join us following launch on Thursday 12th January @ 6pm GMT. Don't worry if you missed out live - while we'd have loved to have you join us live for the hype and answer your questions, the stream is now being repeated if you missed out. 😉
Join the community on Discord and again, thank you from the bottom of our hearts for all your support.💜
LONE RUIN Launch Stream 👁🗨
Hi,
LONE RUIN is finally launching today! 🥳🥳🥳
To celebrate, join us at 1pm GMT today on January 12th for a live gameplay session + Q&A with developers Hannes and Alfred Rahm, as well as Ryan Brown from Super Rare Originals.
This is our 2nd launch under the Super Rare Originals publishing labels, and Cuddle Monster Games' next release after Hell is Other Demons.
Come join us before we hit the launch button later in the day. Don't worry if you miss out live - while we'd love to have you join us live for the hype and answer your questions, the stream will be repeated afterwards in case you miss out. 😉
Join the community on Discord and again, thank you from the bottom of our hearts for all your support. 💜
LONE RUIN RELEASES TOMORROW! 👁️
LONE RUIN is finally ready for release, coming tomorrow to Steam! Thank you for all your support over development, we're so excited for you to explore the ruins.
The game will release at 6pm GMT. Wondering what that means in your timezone? Check out this handy map below:
Excited to jump in but not sure where to start? Watch our quick tutorial introducing you to the game narrated by Developer Kebabskal!
This has been an amazing journey, and we're ready for the next steps into the LONE RUIN.