Lone Wolf: Horizon cover
Lone Wolf: Horizon screenshot
Linux PC Mac Steam
Genre: Role-playing (RPG), Strategy, Adventure, Indie

Lone Wolf: Horizon

1.4.0 Release Date

May 5, 2016

Will include:

* New map, much bigger, but currently in heavy development to get it back up to speed with the current map in pre-1.4.0.
* Bug fixes
* UI changes

I've done a lot of thinking, and I am feeling a bit better. A lot has happened within the past few days. I found out I have a half brother, and my aunt died. I'm going to a funeral for her Friday or Saturday, date hasn't been decided.

Thank you guys,

Mark.

An Announcement.

Hey guys,

This is not going to be a fun announcement to make. Anyway, for the time being, Lost World Zero is cancelled. There are many factors leading me to make this decision. Since Lost World Zero has released, I've been getting hate for no reason, on the discussion form, in reviews, and in PMs. The game has just not been rewarding to make for a while now, it feels like a chore now, rather than something I want to make. I've been getting hate and people saying things along the line of: "you WILL make this game because I demand you to" yet they don't seem to understand that I have a life outside of Steam. I have a girlfriend, and things are shaky with that right now. I have high school, and the upcoming state tests, SAT, and final exams approaching relatively soon. I have work, that I need to have to afford my car bills, and other things. I have friends... well.... hah no I don't (joke). Anyway, the development was not rewarding and rather stressful and saddening. It was about 95% useless hate, to how I type things, how old I am, and how I have a life outside of Steam, and then just insulting the game but that's whatever.

I loved working on this game, but now I don't.

- Mark

1.4.0 Progress

Hey guys! It's been a busy, busy week. With school and work. Today is Saturday though!

I was recently paid for work and I have pretty good funding right now so today I'm going to be making improvements to the game, visually, and code wise. I'll be adding some new items, adding to the map, and adding new mobs probably.

1.4.0 will be out whenever I think it's ready.

1.4.0 Update Sneak Peek!

Hey all, it's Saturday, and I head to work in a few hours.

I've decided to give you guys a sneak peek of the new world map, visual changes, and more.





Next Patch Overview (1.4.0)

I've already set a focus on the 1.4.0 patch. A complete map redo. I'm scrapping the current (1.3.0) world. The new map will be HUGE. It will be extremely detailed and on one island. A sneak peek photo will come soon.

1.3.0 Patch Notes

Additions
---
* Added better water textures, water reflections, and more.
* Added two new huge islands, that are currently a work in progress.
Green: Remains of the first attempt the SNA tried to set up base on this world, only to drastically fail. Along with remains of the current war on the planet.
It's a jungle, with many, many SNA and spider spawnpoints and wreckage everywhere.
Red: Is going to be a resource gathering farm, where you can mine and gather things and kill. Currently a warzone with some ores, this is still a work in progress.

Fixes/Changes
---
* Fixed UI "flash" when picking up items.
* Made water movement more realistic.
You will slow down in water.
* HUD and UI redesign, more to come.
I gave the UI a more minimal feel, with a green/blue background and a nice simple UI.
* Tweaked control setting menu so labels and buttons are even.
* Blur effect when aiming down gun sights.
* AI improvements.
* Fixes water pack stack size bug going negative, resulting in lost money when trying to sell.
* Graphical improvements and tweaks to help the game run better.
* Loot drop improvements.
* Overhead flying ship animation improvements.
They are faster and start at different locations.
* Fixed issue of old player model arms showing for some weapons.
* Fixed issue with hiding dead bodies not actually hiding.

Next Patch Overview

Hey all! Decided to give you guys an overview of the next patch to roll out for LWZ.

Two new islands: Explore new areas of the Lost World, a green jungle, full of wreckage from an older Separated Nation Army settlement. Two old, massive SNA aircraft crashed in the ground, with small ships scattered about with debris and skyscrapers destroyed and toppled over.

Explore a red landscape, full of resources to help you become the richest in the world.

Influence: Improvements to the influence system, to last longer so AI will be around a lot longer.

1.2.2 Patch Notes

Fixes/Changes
---
* Fixes floating gun visual bug.

1.2.1 Patch Notes

Fixes/Changes
---
* Fixes animation bugs where legs would freak out.

1.2.0 Patch Notes

Additions
---
* Added textures to all models within the game. This gives the game a more realistic feel.
* Added "warp to land" button to inventory screen, for people who traveled far out into the ocean, and exited their vehicle.

Fixes/Changes
---
* Improved gun shot light effect, with a more intense and realistic light.
* General bug fixes.
* Optimization, less draw calls, thus having a more stable frame rate.
* Improved models to be smoother, less blocky, etc.
* Improved normal maps to be noticeably more bumpy/have more depth.
* Changed player model. Now has more detail, and fits the now textured world.
* Upgraded to Unity 5.3.4.
* Fixed various issues with new players and inventories/banks.
* Improved sunlight and night/day time, as beforehand the sunlight could be seen reflecting off the ships in the sky, now no sunlight is present at night.