Hey! Here is a sneak peek at the new Lost World Update coming soon. I think some of you guys may like it.
1.1.6 Patch Notes
Fixes/Changes
---
* Updated Steamworks API to v1.36, just for the sake of updating and staying up to date so I can implement new Steam features.
* Changed saturation of entire game to look not as vibrant, and in my opinion this looks cleaner.
* Various graphics optimizations and tweaks/improvements
* Fixed bug of ores not disappearing when picking up.
Monthly Update - February 2016
Hey everyone! Time for a monthly update. A little early, because today is Monday and it's supposed to be March 1st, which would be the first Monday of the next month, anyway...
So many changes have been made in the past month for the game.
Item Management ---
I rewrote a lot of the item management system, to encryption, and item stack size and item pickup. Starting with encryption: I completely removed the encryption system and added in a bank system, which costs 15k to own forever, and can be used to store items in, and can be accessed at any merchant. Next I recently rewrote the item stack size manager so it's not stack size per item in the Item Database, but stack size per slot in the inventory. I also fixed a long time bug with item pickup where certain items wouldn't disappear and would delete some other item nearby of the same type.
Rendering ---
This was done yesterday, but I finally figured out how to get very distant objects to be rendered without increased draw distance for the player camera and with no performance hit! I added a second camera that starts at 8000 for the near clip plane (which is the max render distance for the player camera) and it renders only things within 8000-200000, which is only one planet right now, so the performance impact is barely noticeable.
Networking ---
I rewrote networking again to make it as clean as possible. I did away with the in-game server creation and added in a .bat file to host a server from to offload the server processing to say, a VPS. This allows for dedicated servers to be ran with ease as long as your VPS is running Windows. We have one dedicated server up currently: Ember's Tyranny.
Bug Fixes ---
I fixed so many bugs in this month, that I didn't expect to fix. I also changed a lot of things for improvement.
Bug fix/change count (Since Feb 12): 53
Steam Release ---
I released the game on Steam this month! It was a giant accomplishment for the game, with a slightly shaky launch with player spawning issues, which were fixed immediately, I'd say it's pretty great despite the Mixed rating because some people don't meet minimum requirements so they gave it a Not Recommended rating. :(
I'd say this month was fantastic. :)
Thanks,
Mark
1.1.5 Patch Notes
Additions
---
+ Added distant-object rendering with no performance impact, now with a large planet in the distance!
Fixes/Changes
---
* Fixed ship requesting
* Fixed units being set to 999999999 on every launch.
* Updated to latest Unity build (previously 5.2.4 now it's 5.3.3 or something)
1.1.4 Patch Notes
Fixes/Changes
---
* Fixed issue with ore blocks not being picked up when running into them, and destroying some other ore block.
* Fixed servers being littered with loot drops when joining late into the game.
* Fixed network IDs for loot drops.
1.1.3 Patch Notes
Fixes/Changes
----------------------
* Fixed bank / inventory issue of not being able to transfer some items over.
* Changed item stack size management to be on a per-slot basis and not overall item basis, this allowed me to fix the above issue, and allow for a more flexible inventory.
* Slight optimization.
1.1.2 Patch Notes
Additions
-------------
+ Added more detail to the map, with better lighting and other things around the map.
Fixes/Changes
---------------------
* Fixed issue regarding bank and inventory item duplication.
* Added reset buttons to completely your data to the Gameplay options menu.
1.1.1 Patch Notes
Fixes/Changes
----------------------
* Fixed some item pickup issues and other general network fixes.
1.1.0 Patch Notes
Additions
-------------
+ Added "faction influence". This shows the influence of each faction of the server. When the faction influence reaches zero, the other team wins. This adds a somewhat "arena fps" characteristic, similar to team score. To lower the influence, kill the opposing soldiers. Your objective is displayed under the influence meters.
Fixes/Changes
----------------------
* General optimization in code.
* Fixed some syncing issues.
* Fixed some item spawning issues.
1.0.15 Hotfix
Fixes/Changes
----------------------
* Fixed issue of inventory and bank being full of assault rifles on first startup of the game on the computer when in the DRM free version mode (not connected to Steam).