Long Gone Days Welcomes New Patch with Simplified Chinese Support!
Hey there, everyone!
We're absolutely thrilled to share that the latest patch for Long Gone Days is now live, and the game is officially available in Simplified Chinese.
Simplified Chinese Language Support:
With the addition of Simplified Chinese, we're opening the doors for even more players to embark on the emotional journey of our protagonist, Rourke. With today’s addition, you can now play Long Gone Days in English, French, Traditional Chinese, Simplified Chinese, German, Spanish (Latin America), Russian, or Portuguese (Brazil)!
Remember, if you come across any new issues, feel free to use our Discord server or the Bug Report Form here:
Nominate Long Gone Days for the Outstanding Story-Rich Game Category!
Long Gone Days Update 1.0.3
Hi everyone! We’re releasing a new patch for Long Gone Days in which we addressed several issues found by the community during this past week. We want to thank both our Discord community and everyone on the Steam Forums for being such a big help, by reporting every bug they’ve found. Thanks for taking the time to file a ticket and for your patience!
Some of the major issues being addressed are:
Fixed black screen covering battle outside of the NSB HQ.
Fixed issue causing a battle not resuming after a cutscene was displayed.
Fixed stats possibly reaching negative values.
Adjusted stat percentage gained or loss after using buffs and debuffs.
Fixed softlock on Ivan’s house when interacting with a newspaper.
Fixed event on PL Warehouse forcing the player to fight a battle again.
Fixed “Encrypted” side quest progression being blocked.
Adjusted target morale needed before starting “The Tickets” side quest.
Fixed “Belladonna” being unable to be used on certain conditions.
Fixed softlock related to picking up the medicine multiple times in Aleksander's apartment.
Fixed party members' portraits not updating after reviving them in battle.
This patch will also include fixes to other bugs regarding equipment items not displaying their correct stats, clipping and layering issues found on certain levels, corrections made to both localization and text not being translated by a party member and other minor fixes.
Remember to use our Discord server or the Bug Report post on the Steam Community forums if you find any new issues!
See you soon, LGD Team
Long Gone Days’ First Fanart Friday!
First of all, we want to thank you all for playing! We know a lot of you have been waiting for years, and it means a lot to us. We also want to thank our community for all the wonderful pieces they have shared with us, so we decided to make a post to share some of them!
Also, during the days prior to our release, a dear group of players (@lgd_count on Twitter) posted fanarts every day until October 10th, and they deserved their own special mention! Go check them out!
Long Gone Days, the captivating RPG, is out on Nintendo Switch, PlayStation, and Xbox today!
Step into the shoes of Rourke, a soldier born into a life of duty, as he confronts the harsh realities of war. A world of choices, language barriers, and moral dilemmas awaits you.
🤝 Forge unbreakable bonds by overcoming language barriers, engaging in heartfelt conversations, shared combat, and moments of slow daily life. 🎨 Immerse yourself in a visually stunning narrative featuring hand-crafted pixel-art animations, breathtaking CGs, and dynamic illustrated combat. 📜 Shape your team's destiny and influence the story's course with every decision you make. 🕊️ Navigate the intricacies of diplomacy and solve puzzles to resolve conflicts without resorting to violence. 🎯 When all else fails, engage in strategic, turn-based combat, targeting specific parts of your enemies' bodies from afar or up close.
Discover Long Gone Days, a tale of self-discovery, overcoming language barriers, and finding humanity along the way.
Exciting news: Long Gone Days launches tomorrow! 🌟
Get ready: the full version of Long Gone Days is releasing tomorrow! Get ready for a raft of updates, enhancements, and all-new content!
💫 What's New? 💫
NEW CONTENT: The end is coming… We’ve added the final leg of Rourke’s journey, bringing new locations, characters, and quests. And don’t forget: your choices will make the ultimate difference!
NEW SCENES & DIALOGUES: Prepare for unexpected twists and turns! We've introduced new scenes and dialogues that will deepen your connection to the story and its characters. 📜🗨️
SPRINT IN STYLE: Now you can watch your character run when you sprint! 🏃♀️💨
FRESH ART FOR BATTLES: We've added a plethora of new art for battles, making each encounter even more intense than before. 🎨👾
REVAMPED BATTLE SYSTEM: We've revamped the battle system with a visible battle queue and status effects displayed on enemies. Plan your moves strategically and triumph over any challenge! 🎯
But that's not all! To show our gratitude, we're offering a special, **20% LAUNCH DISCOUNT** so you can get the full version at the Early Access price! 🎁
Grab your copy of Long Gone Days at launch and complete Rourke’s journey, or experience it for the first time!
Long Gone Days Full Release is Coming Soon!
On October 10th, the full experience of this modern-day RPG comes to Steam and consoles!
The full launch includes 💪 **new content** and gameplay enhancements that expand on the Early Access version.
Additionally, **Long Gone Days will be available for 20% off** to celebrate the full release!
Want to learn more? Follow us on [TikTok](https://www.tiktok.com/@serenityforge?lang=en) and [Twitter](https://twitter.com/SerenityForge) to stay ahead of launch week announcements.
Whether you’re new to this journey, or you’ve been following it all the way through Early Access, stay tuned for more details as we get closer to launch!
Long Gone Days Releases October 10
The news you’ve all been waiting for! Long Gone Days is fully releasing on Steam, on October 10th!
Not only that, but we’ve partnered with publisher Serenity Forge to release the game that very same day on Nintendo Switch, PS4/PS5 and Xbox Series X/S and Xbox One!
Watch our shiny new announcement trailer:
With this news, we are also adjusting the game price to reflect its launch price of $24.99. You’ll be able to buy it at this price before launch and can still play the Early Access build of the game. If you already have the Early Access version, you'll get access to the full game at no extra cost!
Additionally, if you’re at PAX West this weekend, stop by the Serenity Forge booth (#1016) to play the game and meet one of the devs.
That's all for today’s update! Remember that you can follow us on:
Hi everyone! We’re glad to share a new progress report!
First of all, we know that we’ve been silent for a while, and we’re sorry about that, but it’s because we’ve been doing some work behind the scenes and found a new publishing partner that will help us bring Long Gone Days to all of you! This means we’ll be able to do some exciting things we couldn’t achieve on our own.
There will be an official announcement with our new partner soon and we’ll share more details regarding what it will mean for Long Gone Days and its full release.
Rest assured that the game is in good hands (we wouldn’t have signed with a publisher if it wasn’t one we really liked and trusted) and we can’t wait to tell you about all the things we’ve been working on.
On another note, we’ve improved several things in the game, including a lot of things our players have been asking for.
Among these things, we can confirm that achievements will be available in the game along with the full release. There’s a lot of them, so we hope you enjoy unlocking them all!
One of the most asked features was to be able to compare the stats between the items you have equipped and the ones in your inventory, so we finally added that.
We also revamped the battle system. Besides having a visible battle queue, you can now see which status effects have been applied to enemies, so you can plan your next move accordingly. Oh, and we also added a lot of new art for battles!
On top of that, we polished the art of several maps, as well as some portraits, and we added some new scenes in between!
Besides that, a lot of players wanted to be able to see their character actually running when the sprint key is being pressed, so we fixed that.
And lastly, we gave each major character a different voice pitch during dialogues!
That's all for today’s update! Remember that you can follow us on:
Progress Report: Changes to the Morale System + More
Hi everyone!
Here’s a new report on what we have been working on during these past few months.
Since the beginning of the project, one of the pillars of our game has been the Morale system. Our intention with this system was to show how the events of the game affected our characters, for example how they would react to certain dialogues, how their relationship and trust would change, and how it would affect the ending of each chapter.
The way we decided how morale should work in the game never convinced us 100%. Particularly the way it was linked to the battles, where sometimes it was counterproductive to use skills, or even the benefits of having a state such as “Euphoria”. Taking these factors into account, we took the decision to make some changes that greatly improve the experience.
These changes will be released alongside the last chapter of the game, but they will affect previous chapters. Morale will no longer be used in battles, and will be replaced by Skill Points (SP). At the same time, Morale will become a feature that will only affect the game's narrative, in a bigger way than it previously had. It will also continue to be a determining factor in how Rourke and the others react to certain events in the story, and how they perform in their fight against The Core, without being an obstacle during battles.
We also wanted to show you some images of the last chapter and some more changes we have made to the UI of the game, this time featuring our battle system.
As some of you already know, during late 2021 and early 2022 we had to take a break due to mental health and burnout issues, but we are back. We hope to be more consistent with our updates from now on, and we thank you very much for your patience while we finish what's left of the game.
That's all for today’s update! Remember that you can follow us on: