Long Gone Days 0.1.4 - Bug Fixes + Additional Dialogues
We’re pushing a small update to the game that fixes some minor issues reported on the Bug Report Thread.
Some of the fixes included with this update are: - Added new interactions, new NPC art and additional dialogues to some sidequests in Kaliningrad.
- Fixed some instances where the player didn't gain Morale after finishing a sidequest.
- Fixed typos and grammatical errors in English and Russian texts.
- Fixed some missing collisions in Kaliningrad.
We know there are still some minor pending bugs and features left, but rest assured they are still being worked on. And of course, we are also working on Chapter 2, so here's a little sneak peek of one of the new maps:
As always, remember you can follow us on Twitter, Tumblr and Facebook for more frequent updates! Thank you so much for your incredible support, everyone!
Cheers,
LGD Team
Long Gone Days 0.1.3 - Bug Fixes
We've updated the game with fixes to most of the bugs and issues that have been reported from the Bug Report Thread.
Some of the fixes included with this update are: - Fixed typos and grammatical errors in English and Russian texts.
- Capped the FPS to 60.
- Add visual and sound effects to healing items used in battle.
- Fixed the item "Sweet Cookies", which wasn't working as intended.
- Fix collision on one of the Forest Maps that allowed the player to reach unintented locations.
We're still working on adding an option to remap the game controls, and also adding controller support.
We want to thank everyone who's played the game so far and has taken the time to report all of these issues!
Cheers,
LGD Team.
Launch Date & Trailer Reveal!
Hi everyone!
We are glad to announce Long Gone Days will be launching on March 28th, and here's a shiny new trailer to celebrate!
We have also updated our FAQ and our PressKit with brand new info, but feel free to ask any questions regarding our Early Access here.
Thanks to everyone for your constant support, and remember to follow us on Twitter, Tumblr and Facebook to get the latest news about the game.
Important Update
Hi everyone!
We have posted a very important update regarding our upcoming release. You can check the announcement on our devlog.
Don't hesitate to reach to us via email, social media, or even leaving a comment here if you have any questions.
Last Update of 2017!
Hi people! It's almost the end of the year, we can't believe how fast time flies. Since the last update we posted here on Steam, we have shared plenty of stuff besides screenshots.
Anyway, those are just some of the things we shared since the last update, but there's plenty more on our Devlog. We'll be updating the Screenshots of the Store Page since a lot of things have been improved since then.
We also want to thank you all for your wonderful support, we are so happy to be able to develop Long Gone Days, and it wouldn't be possible without you guys! Thanks from the bottom of our hearts!
Animated Battlers, Portraits and more!
Hi people! It's been a while since we updated the Steam Store page, so here's a summary of the most relevant news.
As you can see on the GIF above, enemies are now animated during battles! We are also adding more animations depending on the weapon and/or skill used.
Another important addition is that portraits are now animated:
We've also been working on tons of new maps, characters, outfits, but we don't want to spoil too much (at least not yet!) but here are two of our favorite screens:
There are a couple more on our devlog too!
As always, remember you can follow us on Twitter, Tumblr and Facebook for the latest news!
One Year Ago Today~
One year ago today, the demo of Long Gone Days was released!
So many things have happened since the release, and it’s been an incredible process. To this date, the demo has been downloaded over 100,000 times, and hundreds of Let’s Plays have been uploaded to YouTube.
Not only that, but we appeared on some big news sites we never thought we would be on, like IGN, Siliconera, Gamasutra, Kill Screen, etc. Furthermore, we had the opportunity to show the demo in different parts around the world, and visit cool events, like Day of the Devs in San Francisco, and Tokyo Game Show.
None of this would have been possible without all the support you guys have given to us. Your feedback, your comments, your beautiful fanworks, all of it has helped us tremendously and we’ll keep working as hard as ever!
Thank you from the bottom of our hearts!
Timelapse and a GIF!
Hi people! We’ve been making a lot of progress on the game, so we’ll start updating the main devloga couple of times a month instead of just every 30 days!
This means our updates will be shorter (we’ll even share random bugs and works in progress) just so we don’t keep you guys in the dark. Our Steam updates will only gather the most important announcements for each month, though.
By the way, here’s a timelapse video of one of the maps getting built in Unity:
Development-wise, we have also been working hard on the dialogues, giving the players dialogue choices more often (in the demo, choices were almost exclusively seen during battles). This way you can shape Rourke’s personality more to your liking.
Until next time! As always, remember you can follow us on Twitter, Facebook, Tumblr for the latest news!
Simplified Chinese Demo Released!
Good news! The Simplified Chinese version of the demo has been released, thanks to Indienova Project Gutenberg's team:
1. Select the game from your Steam library and right click to select "Properties"
2. Go to the "Languages" tab.
3. From the drop-down menu, select the language you want to use.
4. Click "ok".
5. If the game supports the language of your choice, a 6MB patch will be downloaded.
Simplified Chinese Demo Released!
Good news! The Simplified Chinese version of the demo has been released, thanks to Indienova Project Gutenberg's team:
1. Select the game from your Steam library and right click to select "Properties"
2. Go to the "Languages" tab.
3. From the drop-down menu, select the language you want to use.
4. Click "ok".
5. If the game supports the language of your choice, a 6MB patch will be downloaded.