We are currently integrating Chinese in the demo of Long Gone Days, thanks to the amazing people at Indienova’s Project Gutenberg:
Alwaysmadow, 潦倒困, West, 乱堆糖果, 一只小雨, benzoin, Gabriel, 烤焦面包, Canny, KENNY FENG, 阿V是只牛, craft, 南佐, daqicheng, SisseL, Paledust, shawn.
These screens are subject to change, but here are some sneak peeks:
The integration is going through testing, and we’ll be releasing it in the upcoming days!
January 2017 Update
Hi everyone,
First of all, happy 2017 from the Long Gone Days team!
January is an important month as it marks one year since we started our devlog (link) and our Twitter (@lgdays). We could never have foreseen the amount of things that happened during the last 12 months, but we are working hard everyday to surpass greater milestones.
We haven’t shown a process pic in some time, so here’s one of a pub, where you can see the original sketch, some of the assets, the color balance, etc. Remember you can see more of these in-progress GIFs here.
QUESTION: What would you like to see in our future updates?
As we are making progress in the development, we are working on things that would spoil part of the story, so we’d like to know what kind of things you would like to see on our devlog. We can show more process GIFs and concept art, as well as telling anecdotes about the development.
We’ve been working really hard on bringing the game with all its features and HD art to Unity. Also, Nikki has been working on a few surprises we hope to be able to show soon!
Besides that, we’ve been polishing the new party members that will join Rourke and Adair on their journey, and soon they will be ready to make their first official appearance! (Here are some GIFs, but since we are working on the scenes that were seen on the demo, it looks pretty similar, except it’s on a widescreen resolution: Dialogue & Particles)
Upcoming Events
We’re proud to announce we’ll be part of two events in November!
The first one will be Day of the Devs, (presented by Double Fine and Iam8bit), where we’ll be showing the demo, alongside a bunch of really cool indie games, and it has FREE ADMISSION! The event will be on November 5th in The Midway (San Francisco, CA), so go check it out if you’re near the area.
The other event that we’re gonna be a part of will be GaymerX East, on November 12 and 13 in the Microsoft Technology Center in New York City, where Nikki (Lead Developer) will be showing Long Gone Days at our own table at the Indie Space ◝( ′ㅂ`)و ̑̑
Until next time!
Long Gone Days at Tokyo Game Show 2016!
Hello everyone! We are super excited to announce we’ll be attending Tokyo Game Show 2016 next week!
If any of you are attending as well, don’t hesitate to contact us!
Mac Demo now on Steam + Gamasutra Article
Good news for Mac users! The newest version of the prototype-demo (v1.5.1) is finally available for Mac users on Steam.
That aside, we are also proud to share this interview we had at Gamasutra:
"I'm the kind of person who can't enjoy horror stories because most of them are impossible scenarios. Personally, I think the real horror stories are the ones that are possible, like just how easy it is to start a war."
We have recently reached 100% of our minimum goal on Indiegogo!
Thank you so much for everything you have done for Long Gone Days so far, none of this would have been possible without your help.
We'll keep you guys updated, so stay tuned!
Demo Updated + 40 hours left!
This is an important notice to let you guys know the demo has been updated. There was a bug that made the demo end during this scene:
That's actually only half of the demo. The demo should get automatically updated on Steam (it's an 8kb fix), so it works fine now and previous saves are compatible with the new version. We're sorry for the inconvenience.
That aside, there are only 40 hours left before our Indiegogo Campaign ends and we are at 85% at the moment: http://www.igg.me/at/longgonedays
Finally, we want to thank everyone for your constant support! We can do this!
Last few days to support Long Gone Days on Indiegogo!
Only a week is left before the campaign ends! You can support the development on:
igg.me/at/longgonedays
We'll upload a new version of the demo tomorrow, and also announce the winners of the fanart contest, so stay tuned!