Populated servers have been experiencing big issues. After doing more research we discovered an issue where chests were being saved twice and this caused a huge performance impact when all duplicate chests were being spawned back into the map.
Added fail-to check to prevent chests from being spawned multiple times in the same location
Server instability issue hotfix
Populated servers have been experiencing big issues. This update should resolve at least some of the bigger ones. The problem was caused by chest save files becoming too large. We applied the following changes to reduce their size
Reduced data stored in a single chest data instance by 20%
Made zones that are used for saving chests 50% smaller
Devlog #27
Hello everyone. It has been a while since the last devlog, don't worry this does not mean we have slowed down the development. Let's go over some things we have been working on.
Weather effects
To make our world feel more alive next step for us is to add snowfall and rain to the world. Here is an early look at the new raining effect
Bug fixes
Since the holiday season is coming we want to make the experience as smooth as possible and we have been going through our GitHub issues and finally dealing with small problems that have been in the game for a really long time. We still don't know why some players lose all their progression because it happens to relatively few people and we have not been able to identify a clear pattern on this issue.
If you experience any bugs you can report them in GitHub We know that it's a bit tedious to make an account in order to post but we want these to be available for everyone to view and comment on.
Next year
Here is a rough idea of what we have been planning in terms of updates. We will release a small update next month with about 7 new items and other quality-of-life improvements and bug fixes. Our next big update is targeted to release early next year. This will feature full modding support, new guns and other game-changing items so stay tuned for more information coming about this next in the following months!
Small bug fixes #1
Fixed a bug where the bunker loot room would have multiple doors you had to open to get in. Now only has one.
Fixed the bug that made selling to the James vendor make your UI stuck and unable to click any items
Fixed a bug where the item name would stay next to the mouse even if a player were not hovering over any item
Applied a fix for the bug where the player would spawn in the Sgt. lake outpost when logged out inside the house
Fixed a duplication bug where an item could be taken out of the crafting tab twice
Disabled Halloween that's from dropping due to the event ending today
New Halloween items
Happy Halloween!
We wanted to celebrate Halloween with you and added a new scarecrow item and a pumpkin plant that you can use to craft the pumpkin lanterns. Some harbours have had small decorations done to them to make them more Halloween-themed!
We also wanted to give the first Longvinter steam items to our most active fan base. After an hour of play, you will get the first hat drop and after 3 hours you will get the second variant of the hat and community-inspired clown face that you can use to customize your character in Character customizer.
These items will drop only during this Halloween event so make sure to try out the new update!
Devlog #26
Halloween is coming!
While we are preparing for the new bigger update we wanted to give you a small quality of life update with some new Halloween items!
Halloween themed steam items
During Halloween, you can earn 3 steam items while playing the game. All items are granted after 3 hours of playing on a server. Once they are in your Steam inventory you can equip them from the character customizer.
Pumpkins and Scarecrows
A new pumpkin plant has been added and you can find it in the Autumn region. Some vendors buy/sell the new plant. You can use the pumpkin to craft it into a pumpkin lantern!
Sell by long press
No longer you have to press the same button 15 times if you have an inventory full of items you want to sell. You can now sell all by just long pressing the sell button.
New camera angle
One of the most requested features, since we launched the game, has been an altered camera angle to see behind houses and other objects that block the view. You can now change to the new top-down view by pressing "Q"
Add buy orders to your own vendor
I think the player-maintained vendors are one of the coolest things that we have in the game. Vendors have had a UI overhaul and a new feature to allow you to buy items from other players and collect them later.
New Settings
Every input is now mappable in the input settings tab. Also, we have added new settings to the general settings tab.
Hide the home location indicator
Hide team member location indicators
Automatic inventory opens after placing an item for those who want to quickly place fences etc!
Character reset button that allows you to reset your character if you have had a bug where you camera is stuck in the void
Other changes
Here is a list of other changes we added
Re-balanced the shotgun. - Reduced damage by 35% - Less scatter to make it more accurate in the medium range
2 new fishing reels to add more variety for choosing your fishing equipment
Changed the Container saving method to the same one that we use for saving placeables. Hopefully, this prevents future data loss on containers
You can now open a map by pressing "M" if you have one in your inventory
Lover the generator sound levels
Turrets should no longer shoot fences that are blocking the way
Show item name when hovering over them with the mouse
Unofficial servers can change how long it takes for a container to respawn - Use ChestRespawnTime variable name in GM_Longvinter default is 600(seconds)
Empty click is now played if you fire your gun without ammo
Changed bunker entering sound
Bug fixes #6
Raised safe zone turret damage
Fixed the bug that allowed the safe zone turrets to be destroyed by dismanteling a tent next to it
Devlog #25
After quite a rocky start, update 1.0.9 is now relatively stable and significant issues have been resolved including the memory leak and birds running in water. I wanted to give you an insight into what we plan to do with the next updates.
Quality of life over content
After a big content update, we feel that is appropriate to now focus more on making the current experience feel more polished and fluent. Next update (1.0.9b) we will focus on adding more settings and options to customize your gameplay
Weekly wipe servers to monthly wipe
Our most dedicated players have stated that they wish monthly wipes would come back because they run out of things to do in the game. The most ideal situation would be that there would be endless stuff to do in the game and we will try to address this in the following updates. As a short-term solution, we decided to make current weekly wipe servers into monthly wipe servers and see if are those more popular than our normal servers.
Next update on trello board
Our next update is coming in next month. And we will try to get it in experimental in two weeks. It will feature basic features that games usually have ready even before early access but better late than never. Every key will be remappable and we will add new general settings to hide optional UI elements and for example make auto-opening inventory after placing the item on the ground an option for those who spent a lot of time building.
If you have some quality of life setting ideas that you would like implemented feel free to suggest them in the comments!
Follow the roadmap to see what settings will be added to the update!
Bug fixes #5
Tried to fix a bug where safe zone turrets disappear
Fixed settings not applying when starting own server inside the game
Chainsaw now spawns correctly in weapon creates
Updated the latest translations from crowdin
Tried to fix bunker teleport back to Sgt. lake bug
Bug fixes #4
Applied a fix to try to prevent birds from running into the water
Fixed issues with placing that were introduced in the last update
Applied a fix to try to solve the safe zone turret despawns
You can no longer cook on a fire that has disappeared