Fixed bug where weapons could not be swapped while wearing a hiking backpack
All items should now be peaceable on cliffs. You cannot place some items near the edge of the cliff. This is a technical limitation and cannot be changed
Generators in a house should now show electricity output correctly
Entering bunkers should no longer teleport the player back to the Sgt. Lake
Turrets should no longer duplicate on server restart in some areas
Fixed one of the hairstyles not showing in a game when equipped
More bug fixes
Found a cause of the memory leak. They should no longer appear even after extended playtime
Birds now spawn normally
Water sprinkler can now be found on the map
Boat can no longer be used for flying
Fixed sign duplication bug
Placeables won't start to decay when a tent/house decays near them if the placeables are also overlapping another housing area
Chain link fences can no longer be shot through when standing right next to them
Fixed spelling mistakes
Player can no longer switch the hiking backpack out of the gear tab if the inventory would overflow
Memory leak hotfix
Fixed the following bugs
Fixed memory leak crash
Research paper quests can now be completed
Strawberry hat now spawns into the science chests
Fixed main menu crash when Clicked "Play"
Sauna can now be placed on all the islands
Added new building blocked zones
Fixed a bug where generators consumed fuel too fast
Fixed a bug where a house could not be dismantled while wearing a hiking backpack
Fixed a bug where safe zone turrets would decay alongside the home
Fixed fishing master quest not completing properly
1.0.9 Update and Devlog #24
Hello there. The long waited update is finally here and we will be focusing on that mostly in this week's devlog.
Weekly wipe server changing to bi-weekly
Players who enjoy playing on servers that are wiped frequently. We felt like one week was too short a time and those servers are very unpopulated so we wanted to extend the wipe cycle by a week to give more time to play on a single cycle. We will be changing them to only wiping them every other week to give more time to play before wiping.
Patch notes
Check out the updated video!
New features
10 new islands were added around the existing map
New feedback page and ability to report players for hacking
Drivable boats that are found on the chest and around the map
New types of point of interest areas
Hostile NPCs
Bunkers
Respawn screen to choose where to spawn after death
Expanded starting quest line
Added compendiums quests
Added research paper quest line to acquire research papers
New songs for water and autumn biome
Added new "kummeli" landmarks on some smaller islands
Compendium islands are now only accessible if completed 50% of the compendium
Added blueprints that can be crafted from research papers. These give you the ability to craft new items
Status effects - Cold status is now added in the snow biome to give better feedback to players when they are losing more energy - Safe zone status effect is now added when a player is not allowed to aim their weapons.
New items - 4 new weapons - 3 new hairstyles - Tea and coffee bottles - 2 drivable boats - Solar panel with battery - Water sprinkler - 3 new fish - Radio that plays game music - New hat: Strawberry hat. Gives a passive health regeneration buff when equipped
Changes
Ammo is now dropped on death
Reworked the fish spawns to spawn more fish on one spot. Now regions differentiate the fish spots from each other more
New quick join window for new players to help them find servers easily
Turret changes - Turret radius 15% bigger - Increased damage by 35% - Disabled status less duration from 60 → 40 seconds - Passive mode now has a green light and aggressive yellow
Gas stove cooking time is 90% faster compared to other cooking places
Normal walking now consumes 25% less energy
Loot chests are now reset even if the player leaves items inside them
New offline messages were added to tell if the player's house has decayed while they were offline
Quests now have icons in the menu
Lowered 2nd-floor upgrade wooden planks to 70 from 100
Music should now play more often
Hiking backpack carrying capacity increase doubled from 4 to 8
Made guns harder to find in order to make crafting weapons more common
Changed 4Netplayers prices to match their website
CPU and GPU optimizations
Building on cliffs is now allowed and should not show the "placing too high" error
Telescopic reel now makes fishing while using it 20% faster to make it better late game equipment
Using any item that is crafted with the "Water Bottle" item now gives you back the "Empty Bottle". You can Exchange this back into a water bottle from vendors around the islands. We will later add a water pump object for filling the bottle
Some changes to the admin log reports
Cabinets can now be attached to the walls
House can also be exited by clicking the UI text
Changed motor sound and wind turbine now has sound
Fixes
Fixed stove becoming invisible
Fixed 2nd house upgrade was blocked due to the windmill model blocking it
Fixed trading duplication bug
Fixed fireplace and bonfire cooking duplication bug
Made joining more reliable
Placing tent task now autocompletes if you already have a home
Tasks now progress when looting from the chest
Selling and buying from James general store now completes quest tasks
Farming funds and some other quest should now successfully complete
Electricity consumption should now always appear correctly in the crafting bench menu
Turrets should no longer steal electricity from neighbouring houses
Fixed combat status staying on after death
What is next?
For now, we want to keep updating and polishing the current experience. Follow the roadmap for more detailed plans on updates.
Friday Devlog #23
New update is coming together nicely and almost all features are now on experimental for testing. Lets go over the new things that you can all play on 1.0.9 update that is now scheduled to arrive in 16.9.2022.
New blueprint system
Some items that you previously could not craft are now added to the new blueprint catalogue found in the Compendium tap. There are now 2 new items that relate to this: "Research Document" and "Research Blueprint". After you have found 4 documents by completing new quests that are found from some vendors. You can craft a Blueprint that you can study and learn one of the items in the Blueprint category.
In game map
It is finally here. After the recent enlargement of the map, we feel like we wanted to give you an in-game way to navigate. You will have to pinpoint your location yourself. All islands have now names as well. These are referred in quests.
2 new rifles
Now adding up to 4 new weapons coming in the next update we wanted the new rifle to feel accurate and good to shoot. We added a full auto and burst variant. These can only be crafted and not found. And yes these use the metal stock that has been in the game since release with no purpose!
New map and other features now on experimental
The new map and other long waited features are finally starting to be ready and are now playable in experimental. Other new things are boats, NPC´s and bunkers!
Check out the map, boats, NPC´s and Bunkers in experimental branch
Here's how you can participate:
Friday Devlog #22
Hello all. Official servers were all wiped today hopefully for the last time. The next update is still under development but the bigger map should not require a wipe so we will update the game when we have all things ready for it.
Currently known issue with 2nd floor upgrade
If you are choosing the sustainable upgrade path for your house, you should first upgrade the 2nd-floor upgrade before upgrading the wind turbine and solar panel upgrades because these will prevent you from upgrading the 2nd-floor upgrade. This will be fixed in the next update.
Lag and high ping
Many of you who have played the game on a high populated server have probably noticed high ping and unresponsive feeling while playing the game. This lag is caused by all the items that have been placed on the map and it is the biggest obstacle for us to overcome before we can release the bigger map with even more space to build and place items on the ground.
New map and other features now on experimental
The new map and other long waited features are finally starting to be ready and are now playable in experimental. Other new things are boats, NPC´s and bunkers!
Check out the map, boats, NPC´s and Bunkers in experimental branch
Here's how you can participate:
Friday Devlog #21
This week's devlog will be a bit dry on new things because we are currently working hard to get bigger maps, NPCs, boats and new weapons into the game.
When next update is released?
Currently, we are in a lucky position as we don't have to target any exact dates. But we don't want to let you dark and I have added all the major things we want to get featured in the next update 1.0.9 to our roadmap so you can check the progress of things there.
Survival fest
We have noticed there are many new people joining us and I would like to welcome you all to our community! I would like to remind everyone that we currently still are doing monthly wipes on all official servers before the bigger map is released. The next wipe is scheduled on 19.8.2022.
If you haven't checked out one of the community members' excellent beginner tutorials already, I highly recommend it!
Recap of last update and removal of discord support ticket system
Laggy servers
The last update introduced unexpected lag and many problems to those who had updated their house interior. We tried to fix the object pop stutters and memory leaks by cooking the peaceable class so that it was faster to load in memory but took more space in memory. We thought this was fine because there were only about 100 max placeables on screen simultaneously. But this issue came up when running on the full server where each player used around 50% more memory on a server than previously and the server executable would eat 20 Gb of memory on the fully populated server. And because of this official Korean servers 1-3 lost their house placement data when we closed the servers to update them. We are sorry this happened and we will continue optimizing servers as we move towards bigger maps that require more computing power to run more AI and houses etc.
New way to contact us about longvinter
As of today, we are moving away from the Discord ticket system. Discord will still be used as a place to talk about the game, get help from the community and report bugs and meet new people. Press, Business, Hacker, abusive player and technical support reports will be done by filling the form in contact.uuvana.com and communicating by email.
Small bug fixes
Plants can now be picked up after server restart
Trees no despawn when enough damage is done to them
Fuel upgrade path houses should now update correctly to second-floor upgrade
Moved house interior slightly backward so items stuck in the back wall can be accessed again
Reverted network settings back to the original where items that are already seen by the player will not despawn and will stay in memory. This will reduce the network traffic on the server and reduce lag. Some memory leak problems will occur because of this.
1.0.8b quality of life update
Bug fixes
Modular cabinet should now correctly respawn after server restart
Fixed cooking duplication bug
Made code changing more secure
Increase tent building block area slightly so it does not overlap with the other houses when placed in 45 angle
Fixed duplication glitch
Fixed stove from disappearing invisible every time you leave your house
Ammo now drops on death
Fixed shotgun only doing 5 damage
Made tweaks to the placeable loading network settings so they don't fill up in memory
Sauna cannot be destroyed anymore
Fixed a bug where server decay is not turned off even if the config file tentDecay=false is set
When house decays. The player location is changed to the Sgt. Lake so they don't spawn inside someone's house
Player turret sometimes shot itself. Now works more reliably
Game changes
Globally banned players can see that they are banned
The admin panel now tells when the server is saved when you press the “save button”
Added cursing filter to the chat
Player now has to accept community rules before playing
Added a 2 level house upgrade and second interior style upgrade option
New server provider to the server browser
Added team leaderboard screen to the team's tab
You can now see additional information of the plant growth when hovering over the plants
Indication that the turret requires more electricity
Warning when you are leaving the world area
You can now see outdated servers from the server browser
Added coop play option to the hosting tab. This spawns all the players into the same location so it’s easier to start together
You can now close the weather station and Electricity generator UI with esc
You now exit the house by pressing “Space”
Made all password texts as dots so streamers cannot accidentally spoil house code
You can now search items from cooking and crafting books
Weather station Mk generation reduced by 40%
Reduced maximum weather stations that can be placed into the house area from 4 to 2
Increase the building block zone of the AI spawns by around 150%
Remove the alt + K kill shortcut
Disabled camera shake when using a hatchet
Improved the team location indicator positioning
Containers now spawn dynamically depending on the server population. The full server has normal time and a server with only 1 player in has a 2,5x longer respawn time
When a player is using the fisherman hat and hovers the mouse over the fish spot, list of fishes that the fishing spot drops is shown.