Longvinter cover
Longvinter screenshot
Genre: Simulator, Adventure, Indie

Longvinter

Update 1.0.7

Game changes



  • Combat lock prevention, (Kills you if disconnected while in combat)
  • Added new chat commands for admins
    - /fov which allows you to change your field of view
    - /give which allows you to spawn items in your inventory
  • Right-clicking a player as an admin now copies their EOS ID
  • Improved admin panel button styles
  • Admin panel logs now get saved to a file
  • You can now teleport to a player from the admin panel
  • Added a new chat command for admins - `/noclip` which hides the player and allows you to fly around the map
  • Added an indicator to admins
  • Combat logout prevention
  • Chat Bubble improvements
  • Added an indicator for your home


New content



  • Placeable solar panel with large and small variants
  • Sheet metal crafting item
  • Tent location indicator
  • New model and icon for code locked gate
  • Character customisation
    - Change clothing and backpack color
    - 6 unique hairstyles and 2 cosmetic hats
    - 2 different face choices
    - Different skin colors
  • Added new strings to Crowdin
  • Player Trading
    - Players can now trade with each other by clicking and selecting “Trade”
    - You can trade items and Mk
  • New languages added to game:
    - Polish
    - Portuguese(Brazilian)
    - Portuguese


Bug fixes



  • Fixed a vendor percentage showing sometimes wrong % of price increase
  • Fixed inventory duplication bugs
  • Removed unnecessary inventory updates which would lead to transferring wrong items
  • Lowered the raycast component so that the rays hit chests more reliably
  • Double clicking deposit items should no longer cause the items to disappear
  • Clicking on UI should now work after doing /spectate1108 or pressing F4
  • Fixed a bug where you could not place paintings inside an upgraded house
  • Fixed a bug where player could place items in the void from the interior of a house
  • Adjusted interior collision so that the rugs don't go under the floor in upgraded houses
  • Fixed a bug with the decay resource limit
  • Placeables can no longer be placed on top of foliage like flowers
  • Tents should no longer disappear when placed just outside the building blocked area near the centre of the map
  • Fixed server password window sometimes being really small
  • Item picking should be more reliable
  • Movement speed should now correctly reset after being in the water and after a buff effect ends

Friday Devlog #16

The new update is coming along really nicely. It still needs some time in development, but we will update the game next week. Let's see what new things will be coming in next week's update. We are aware that some official servers are having performance issues and we will do maintenance during the next wipe.

-Nilsson

Character Customization


Nilsson



Long waited customization is finally implemented. You can now choose between all the colors that were in the game before. And as an added feature there are now different hair styles that you can choose from and change color. You can test it out in the experimental build of the game!



Player Trading



We wanted to add two different ways to trade with other players. You can invite people to trade with you by clicking and selecting the "trade" option from the menu. This will open a trading menu where you can exchange items and Mk safely.



A second way to trade items is to set up your own shop next to your house by placing down a new player vendor item! The vendor has to be placed on the border of your property so other players can safely shop. You can add any items inside the vendor and set a price that you think is the best.

Placeable Solar Panels



The next in line for electricity generation is peaceable solar panels. These are not as useful for powering turrets because they only work during the day. We will soon add items that do not require constant electricity flow in order to be useful.

Here in the picture, you can also see a new model of the Code locked gate.




Test all these new features early in the experimental branch!



Here's how you can participate:



Experimental servers are only in US and EU regions.

Server tutorial video now released!

See the video tutorial below on how to host your own server!

Friday Devlog #15

Hello, I hope everyone is having a wonderful spring. Now that we have finally got most of the features of EOS to the current standard. I have had more time to focus on gameplay and balance. Our team has expanded now and it is starting to show off in bigger updates. I'm very optimistic about what the future will hold for the game!


-Nilsson

Wipes


Nilsson



NOTE: wipes only affect official servers with a blue checkmark. Unofficial servers can choose and decide their own wipes.

Now because house decay has been implemented we want to move the bi-weekly wipe to a monthly wipe. So the next wipe after today will be in 17.6.2022

House Decay


Nilsson



I added a second tab to the workbench window, this one is called decay. The idea is not to make it like a job to keep your house running. Now the house "consumes" 1 wood in 3 hours. Max capacity it can hold is 60. And once the wood has run out the house needs to be without wood for 24 hours before it decays. This makes it take about 7 days for a house to decay if there is no upkeep. Keep in mind that this can be disabled with the same setting that disables tent decay. Also, houses will not decay if the server is off.

I want to hear your feedback about this so comment down below what you think about this!



Placing helpers


Nilsson



I added the first two helper shapes while placing the turret and tent. The turret now shoots only players who walk to the house area. I wanted to add an indication element that better illustrates this area. Here are pictures of this in action





Dedicated server tool on steam and video tutorial


Nilsson



I always wanted to Longvinter to be something that can be easily experienced with friends. I have now created a full tutorial on how to setup the server and configure it!



Placeable electricity generator


Nilsson





There is now a peaceable generator in the kyrre's equipment shop that you can buy and place near your house. This will require fuel to run and generates 40 electricity while near a house. Please note that an electricity transmitter is required in order for turrets to work.

Here are all the changes in a nice list format:



New features:


  • Added turret range indicator when placing the turret.
  • Added base building area indicator while placing a tent
  • Added House decay to the bases.
    - Decay wood stack will have 60 wood and it takes 3 hours to consume 1 wood
    - After all, wood is decayed, it will take 24 hours before base is destroyed. All items inside the house will be gone but outside placeables can be picked up by others
    - This can be disabled with tentDecay server parameter
  • Added generator placeable which generates 40 electricity while turned ON. Note that house requires electricity transmitter for turrets to work


Balance changes:


  • Increased cake base price by 50% to make it worth more than the ingredients
  • Made Redfish and Black Grouper from Rare to Epic they don't spawn in Julia’s Mysterios shop anymore
  • Increased Metal parts base price from 20mk to 100mk
  • Removed Mysterios bag from spawning into Julia’s Mysterios shop
  • Made Julia’s Mysterios items selling and buying price increase / decrease much faster when players buy items from the vendor. This makes it that the first person who arrives to shop after catalogue reset is rewarded more. This allows other users to buy / sell to vendors but with a heavy price increase. This is the same system that is on other vendors but on overdrive.
  • Electricity changes:
    - Removed passive 30 electricity
    - Changed house fuel generator output from 80 → 110
    - Changed Win turbine output from 30→ 50
    - Changed solar panel output from 20 → 25


Bug fixes:

  • Closing the chat with Esc should now work
  • Shooting is now more reliable near objects (Firing cooldown is not started if the gun doesn't actually fire)
  • Tents can no longer be placed inside houses or in the void
  • Fishing rods should no longer disappear when switching equipment
  • Zooming in and out should now work after using the admin panel
  • The player should now be able to move when spawning in water
  • Increased house exit attempts when dismantling to make exiting more reliable
  • Fixed "Show Names" in admin panel. It now also shows names without the waving
  • Warehouse roof should now go invisible when spawning inside the warehouse
  • Last chat message no longer reappears after using a boat
  • Fixed the bug where a character couldn't move if he died while using the chat
  • Fixed the bug where inventory didn't work after dying when trying to place an item
  • Fixed placeables disappearing when dying while placing
  • Increased the house enter attempts so house enter should now be more reliable
  • Fixed player color and spawn location back to normal before EOS update
  • Locally hosted servers can now be joined from server browser again


Update 1.0.5 Notes

This week's update is here a bit early. Here are all the changes that made it in:


  • Fixed the turret bug where they would shoot their owner while aiming down a gun
  • Fixed the melee exploit
  • Added "a share house with team" button in the workbench menu
  • Made admin log events do line break instead of overflow
  • Fixed a crash that was caused by discord not running on a machine
  • Linux now enabled for EAC
  • Achievements are now re-enabled
  • Fixed energy drink exploit
  • Fixed the vendor window opening twice bug
  • Servers are now sorted by region in the server browser
  • You can now also search servers by a tag if you created a custom one and want to find it quicker, check out the server documentation on how to add a tag to your server
  • Changed tarp price from 5 -> 40 mk and made it from common to rare
  • Decreased the Planter Box price by 30%
  • Added an engine model next to the houses that have upgraded the Electrical Engine from their house upgrade menu



Known issues:


  • Ping is currently still not available in the server browser
  • Continue button does not sometimes work correctly. It may throw you to the wrong server
  • You cannot join the server that is run by the same machine running the game


So why the ping is not shown in the server browser?

This is because now the server data is cached in the EOS network and all the server information is fetched from there and not directly from the server. Because of this design change, the ping is not embedded into the search and has to be queried manually. I have a solution for this but have not got it to work yet. The upside is that searching servers are much faster and more reliable than previously.


There is no wipe with this update. Next WIPE will be 13.5.2022

New linux version and some answers to questions

Made the server browser "show more" button work. The current server limit is 200 and this is a limitation of the new system. I intend to solve this by adding all regions to different categories and adding the "private" category. Server owners stay tuned for more info later.

I now built a native Linux version and pushed that to the live branch. I hope this will allow all Linux users to continue playing our game, please comment down below if the game is working!


Next, I will answer some questions I have read in the comments.

Wipe will be in 13.5.2020 we are now sticking to bi-weekly wipes. Updates are not tied to wipes so I will update when I have enough content and it's been tested well.

If you are having problems with the admin panel, not opening. Steam ID WILL NOT WORK. Instead, you have to use a new user id that you can find in the game's general settings.

There is a bug where your own turrets will shoot you if you aim your weapon near them. This will be fixed in Friday's update.

If you are getting an error where Easy Anti Cheat is not installed. You can install it manually with installAntiCheat script found in the game folder.

- Nilsson

Official Servers now online

Hello all, the wait is now over and finally all official servers are up again.

Nilsson.

Friday Devlog #14

Anti cheat


Nilsson



Hello all. Anti-cheat update is finally here after being not sure how to fix the hard crashes that were happening earlier today.

Because of Anti-cheat, we needed to migrate to the Epic Online Service platform. This only changes the server listening backend and you will have a different id when you log in to the server. Because of this, we needed to make the update at the same time as the wipe. There will be bugs during this migration process and I will work on these constantly.

Our official servers are down for maintenance for today so please be patient and go check out some unofficial servers!

We also have a couple of new members joining us already and they will start making new content while I continue making bug fixes and improvements to the new EOS system

Thank you for understanding, and here is a list of some changes and known issues.

Currently known issues:

  • Sometimes when joining a game there is an infinite loading screen and this requires game restart.
  • Achievements are disabled currently. There was a problem with EOS implementation.
  • Servers don't show ping in the server browser. This is a limitation with EOS


Changes:

  • Turrets now only shoot hostiles outside of the house area
  • Removed planter box from Julia's secret shop catalogue


Bug fixes:

  • Fixed Alt + F4 dupe
  • Fixed Container dupe
  • Lootable containers can no longer be picked up

Friday Devlog #13

First I would want to apologize for the lack of communication there has been. Teo has a major burnout and has not had the will to work on the game but has been searching for new members to join our team as the work has grown exponentially recently.

I know that many of you have been waiting for a wipe and I was even surprised how much some of you cared for the wipe and I am very honoured about that. I will later explain why we don't want to wipe this week. But I promise next week the wipe will happen on 29.4.2022 even if the new online system is not completed by then.

- Nilsson

Anti cheat


Nilsson



The hackers have been a major part of why the game has been not fun for many players. This is why I started a process of enabling anti-cheat for our game. The installation did not take long but the new anti-cheat is so closely integrated with the different online system I needed to start migrating all our server listings and joining backend to the new system and this has been a relatively slow process to finish. I have managed to already get new servers listed but the joining is not working yet so this has to be resolved before we can move the stable branch to the new online system.

The reason the lack of communication on my part is that the rabbit hole of enabling the new online system grows by every day. First I thought that I only need to get the anti-cheat running but then I also needed to make sure every client is running the anti-cheat and not just stopping it and continuing hacking as usual. And this lead me to discover how much of the new online system is required to integrate in order to get it working.

Test new features early in the experimental branch!


Nilsson



Here's how you can participate:

Player turrets reverted back to original

The turret change was still too drastic and we will be reverting that for now to original that player turrets shoot everyone near them