20 devlogs released already. Time flies so fast and I'm so proud to look back on how far we have come.
Since the game was released we have doubled the item count in the game. Added electricity and other upgrade options to the tents. Character customization, quests, teams, and other great features that have really improved the game and made it already a much smoother experience.
This week's devlog will still be quite dry in terms of images but I am sure next time I have some nice concrete things to show you.
Next official server wipe
The next official server wipe will be on 19.8.2022.
Boats and bigger map
We feel like now is the right time to make the map bigger and finally try to stop wiping progression. We have already finished the layout of the map expansion. This will have the same islands that are currently present on the map but we are adding new islands around them. There will be a total of 10 new islands that can be explored. Also, a number of smaller islands are added to go alongside new boats.
All the compendium vendors are moving away from Sgt. Lake base camp and are given their own islands. These islands will require you to complete half of the compendium in order to enter the area and they will have some activities related to the compendium.
Bunkers and enemies
We want to make the looting areas more interesting and we are adding underground bunkers that can be accessed by an elevator that is found inside the buildings in POI
We have also been preparing to introduce hostile NPCs to the game to make PVE more interesting. When combining both the new underground parts for the point of interest and enemy NPCs, we need to rethink how loot is distributed over different areas and there will be changes to them as well. Currently finding weapons is far easier than finding parts and crafting them. Weapon drops will become much rarer and we keep the weapon part drops the same.
When next update is relased?
We currently don't want to give any exact date on when the next update is released. But when we update new things to experimental it usually takes 2 weeks to iron out all the issues that come up from experimental.
Weekly wipe today and the other servers will be wiped on 17/7
Hello all. For clarification, weekly wipe servers will be wiped today as they are always wiped on Friday
Other official servers are wiped on 17.7 as we have announced earlier. We know that the constant wiping is not very fun and does make the game very grindy, we are planning to make the map bigger so we can move away from wipes after the next update. We are still not sure when the next update is going to be released because we want to make it have meaningful new things.
- Nilsson
Friday Devlog #19
I hope everyone is having a wonderful weekend. The summer sale is now over but we have had a good increase in our daily player numbers and I love seeing new players try and experience the game first time. Please leave a comment and share how did the new starter quest help you get started on the game?
We will be increasing the time we work on each major update. I feel like it has allowed us to plan better and make updates include more features and items. The more time a new update has in experimental the more stable it usually is when we push to the LIVE environment.
Our next scheduled WIPE for all official servers will be on 17.7.2022. We want to make the map bigger before we move away from the monthly wipes. We also have heard your request for an official PVE server and we will be making one in the following weeks so stay tuned for that!
Let's talk about what is coming next!
More quests and hair styles
Now that we have added the quest system and character customization. We want to expand and add new quests and hairstyles with each update. The next update will have a couple of new hairstyles for female and male characters.
New locations
1.0.8 was focused on adding new items to decorate your house with. We want to focus more on adding different locations to the map to make exploring more interesting. Here is a couple of new building we will be using.
New weapons
Our concept artist has finished new weapon models. The metal stock will finally have use as it will be used to craft the new rifle.
Also, we will be adding a new pistol to the low-tier / early-game weapons.
1.0.8 Hotfix
- Gas stove and ball grill should no longer disappear - Wood and resin should now drop outside stones and other objects more reliably - Sauna can no longer be placed so that it overlaps the house's interior - Ammo now drops on death - Telescopic reel can no longer be used to launch people to space - Weather stations should not generate money without electricity anymore - Improved weather station performance - Improved bird AI performance - Added a building blocked zone on the dock near Sgt. Lake and on the containers in the lake - Added turrets to the left side of the arena - Chest should now be saved correctly. Previously new cabinets spawned as regular chests after the update - Fixed issue where the chests were not spawned into the world correctly because they were missing a value.
Update 1.0.8
Game changes
Turrets can now be set to the passive mode by clicking on them, In passive mode, they will only shoot people who are hostile near them
You can now walk through turrets so disabled ones cannot be used as fence
Home management tab to a workbench - Change the code of your house - Set turrets to passive mode - Collect vendor Mk remotely
Increased multiple items maximum placing distance to allow the more fluent placing
Wood now spawns more frequently from trees. It can also spawn Resin
Added quest system and 5 quests to the game
New content
Pack of worms and blackberries - Increase the chance of getting better fish while fishing
Equippable hiking backpack - Increases the amount you can carry
Weather station - Gathers and sells weather data. Collect the Mk at any time
New container - A new style of item storage with different color variants
Resin
Resin Adhesive
Ball Grill
Storm Lamp
Sauna
Bonfire
Gas Stove
Round Table with 6 variants
Square Table with 4 variants
3 different vases
Sofa with 4 color variants
Stone Wall
Bug fixes
Player-placed vendors can now be interacted with by only one person during any moment
Some performance improvements
Admin panel logs now get saved to separate files
Fixed a bug where past messages would appear after travel
Fixed a timeout melee exploit
Trees and other non-player placeables should no longer decay
Fixed a bug where a player could not enter their own tent
Friday Devlog #18
I have to apologize for releasing this devlog a bit late because of personal stuff but better late than never!
The summer sale has just started and it's so great to see so many new players trying out our game. I'm reading reviews and discussions on the game constantly and I want to hear and improve the game from your feedback. The server browser and stability update has been keeping the game relatively stable. We are planning to get the 1.0.8 to STABLE end of this week. You can try most of the features out now in the experimental branch already, lets's go over some main things!
-Nilsson
New items
Pack of worms and blackberries
A couple of new consumable items that make you get better drops from fishing.
Weather station
A second new fishing-related item that you can buy when you have found all fishes for the compendium. It consumes electricity and lets you sell weather data from your area and earn Mk passively.
Hiking backpack
This new item increases your inventory size when equipped. This rare item is added to the arena loot box.
Indoor placeables
We are adding a ton of new items that you can decorate the interior of your house. Don't worry we are going to add a lot more things to house upgradability down the line to make you have a bigger home to decorate!
Home management tab
We added a couple of new functionalities to the workbench. You will be able to change your door code and set turrets to passive mode.
Turret passive mode lets people come inside your yard without turrets attacking them. But if they raise weapons turrets will activate. So just like they work outside the house area currently. You can set all turrets to passive all individual ones by clicking on them.
Quest system
Right now the game does not do any hand-holding for the player and we still like giving the player freedom to play in their own way. But we feel like for new players some guidance at the very start would make a huge difference to make the learning process feel less overwhelming. The quest system for now will not have any story elements to it. This way we can easily implement it and add multiple things quickly that will make players have more ways to play in the sandbox.
The starting "quest line" we are adding soon is a series of tasks that the player is given at the very beginning when a player joins a new island. This will guide them on how to make their first marks (Mk) and buy and set up a tent.
Check out the 1.0.8 in the experimental branch!
Here's how you can participate:
Experimental servers are only in US and EU regions.
Update 1.0.7b hotfix
Changed patch letter from a -> b
Fixed the mystery vendors not being in sync with the server
Update 1.0.7b and server wipe
NOTE: EU and US servers are under maintenance and will be online in about 2 hours.
Game changes
Added 2 new tabs in the server browser - List of available server hosting providers - A new action menu where you can configure and host your own server.
You can now see more info about each server in server browser - How many have visited the server - How many houses are on the server - The % of how much of the land is occupied - When was the server last wiped - Is the server PVP or PVE - Ping to the server (If server is not using default port ping is not available)
Italian and Turkish languages added
Improved the player vendor price menu
Items worth 1000 mk or more and sold at general store now get logged to the admin panel log
Tent and house decay now get logged to the admin panel log
Added building blocked zones near some points of interest
Julia’s mysterious vendor now has new model
Placeables and the trading vendors now start decaying if they were placed near a house and the house decayed, Hovering over these placeables will show the decay timer
Bug fixes
Fixed a bug with decay time going to 1 minute when placing home
Fixed vendor bug where the wrong item would deplete when buying from vendor stock
Garden firepit and Fireplace can now be interacted correctly
Campfire cannot be picked up but can be used for cooking
Flying under the map should no longer delete the player
House interior visibility should now be set more reliably
Moving while using /noclip should no longer make sound
Admin will no longer lose HP in snowy terrain while noclipping
Energy symbol for consumables should now be displayed in chest and trading windows
Friday Devlog #17
Hi you all. New character customization and the trading update seems to have received a warm welcome. There is still a couple of issues with the player-owned vendors but these will be ironed out in the next update.
NOTE: Only official servers are affected by wipes. Unofficial server owners can decide for themselves when to wipe their servers
Next week there is the next scheduled wipe (17.6.2022) that we have planned. We are slowly but surely moving away from wipes and implementing the decay as a solution to preventing house overflow on servers.
This month we are going to have update 1.0.7b next week to go alongside the official server wipe. And a bigger 1.0.8 update which I will talk more about in next chapters.
-Nilsson
Server browser improvements
We are going to add information about the server in the server browser that will help you decide which server is the best place to start your new adventure!
We are adding a PVP filter that lets you find only peaceful islands that have turned Player Versus Player combat OFF in the server settings. These islands are wonderful places to start as a new player if you just want to learn or just hang out!
Also, we are adding a percentage that tells you how much space is still available on the island before you jump in. This lets you avoid servers that don't have space to put down even a single tent.
New placeables
For a little sneak peek of the new things coming in the 1.0.8 update coming later this month check out all the new items our artists have been making!
Quest system
We have also started to work on a new quest system that lets you earn rewards by doing certain types of tasks that you can do on the island. This system will be also used to create starting tutorial so that new players have an easier time figuring out what they can do in the game when they first start!
Check out new server browser improvements in the experimental branch!
Here's how you can participate:
Experimental servers are only in US and EU regions.
Hotfix for update 1.0.7
Fixed a movement speed bug when player closes inventory in water
Improved turret state replication which should make turrets turn on and off more reliably
Pressing teleport on yourself in admin panel no longer moves the player
Chat messages now show up in the admin panel log
Made admin panel log save to a file on the server
Player placed vendors sell items now correctly
Admin panel log can now correctly display more languages and special characters
Houses now consume correct amount of wood instead of 1 every hour