Hi all. It's been a while since our last update, but we wanted to share what the team has been working on. Despite some team members taking summer vacations at different times, work has continued steadily.
New update is in the works
We're thrilled with the server performance improvements achieved in the 1.14 update. Seeing 150 players simultaneously on the KR 5 server was a remarkable milestone, surpassing the goal of 100-player servers that we set when we launched in Early Access.
Currently, we're focusing on two major aspects:
1. A new environment that will completely rework how fuel is obtained in the game. We'll share more details once we have things more polished.
2. Reworking the mount system and adding 5 new animals that can be obtained as mounts.
Steam Deck issues
We sincerely apologize to players using Steam Decks who have been unable to log in to the game due to an EAC error. Rest assured, we are actively working on a fix and will update you as soon as the issue is resolved. Thank you for your patience.
Prestige issues
If you upgraded your prestige and want to move over to another server, there is currently a bug in the game that prevents you from obtaining the upgrade on another server. You can easily fix this by deleting your preferences save file, which causes prestige to be resynced with your device, fixing the problem.
Go to C:\Users\username\AppData\Local\Longvinter\Saved\SaveGames and delete the preferences.sav file. Then, when you log back into the game, it should give you the prestige.
Introducing the hardcore server
We've been planning a new server concept that offers a unique Longvinter experience, tailored for players seeking a more challenging and rewarding gameplay. This dedicated server will accommodate up to 200 players, depending on performance.
The hardcore server is designed for players who enjoy a more punishing and intense playstyle. Here are the currently proposed "rule" changes for the hardcore server (subject to change):
No code locks on houses or tents
Turrets can be destroyed
Players drop half their currency on death
Weapons deal double damage
Energy drain from walking reduced by 80%
Loot respawns 2x faster
We'd love to hear your thoughts on this new server idea in the comments below!
Building Contest 2 | Results
Building Contest results are finally out!
We had over 50 participants on our mod building contest and over 100 participants on our regular (no-mod) building contest!
Due to tie votes, we had two third places for our regular building contest. Please check the winners below. We will also announce on Steam community later this week with photos of all submissions.
Winners will receive rewards in their Steam inventory within next 24 hours.
시간을 내어 참여해주신 모든 분들께 감사드립니다. 여러분이 만든 아름답고 독특한 건물에 놀랐습니다!
Update 1.14
Building contest entry is now closed, the jury will be checking each contest participants entry and will be deciding the winners in a few weeks!
This latest update focuses on enhancing the overall gameplay experience as we gear up for the Official Launch. We've dedicated our efforts to Quality of Life improvements, taking into account the valuable suggestions from our community on Discord, as well as the feedback received through private messages. Your voices have been heard, and we've implemented changes that reflect your input.
Additionally, we're excited to introduce the new Summer Catalog, bringing fresh content to the game. Thank you for your continued support and feedback! ːsteamhappyː
We are also participating Steam's Summer Sale with huge -50% discount!
Gameplay Changes:
All rocks can now be broken down with a pickaxe
You can now join your steam friends through the main menu (A bit unreliable still and often just says "In main menu")
Added new board game liar's dice to the game (item 464)
When mounted on a wolf, waving now plays a small bark sound
Treasure map now gives Latitude coordinate as a hint to make it easier to find the treasure
Copper, silver, titanium, iron, and coal ingots can now be stored in pallets
Made mining rig upgrade requirements harder to obtain
Completed quests are now shown in the quest tab
2 new server settings: Default prestige level and ability to disable wandering trader
Wandering trader now sets up a tent when he is trading items
Prestiges are now separated to have individual PVP and PVE levels. Levels obtained before the change will keep their level regardless of whether it was obtained in PVP or PVE servers
You can now buy a decay upgrade from LRI station for individual homes. Upgrade doubles the wood and decay time for the selected house
Shop Upgrade: Location broadcaster that allows players with map and satellite communicator to see shops on the map that have the upgrade
Advanced workbench now has a built-in crafting book
Some better cooking stations now also have a built-in cooking book
Chests now have Take all / Store all buttons
Miniturrets can now target NPC and vice versa
You can now whisper to other users in global chat that you have seen previously on the server
General Vendor items are now sorted from lowest to highest price by default. Due to technical limitations, we cannot provide a full search of the items like in other places
You can now see team members' online status on the team page
You can now kick players who are offline from the team
New eating and cooking animation added
Autorun is now disabled with WASD movement to prevent players from accidentally getting stuck in autorun
Increased house building block vertical size
If a player disconnects during travel, the player is now spawned at the destination
Official server daily restarts will now have a message warning for players to react to daily restarts
Default backpack and large backpack now have new models
Fixed issues with widescreen monitors where you could not interact with the universal vault in LRI stations with a widescreen aspect ratio
Zoom scaling also adjusted for different aspect ratios to make all aspect ratios see as much of the game
Hat special effects are now always shown on top of the hats, even if you have a gameplay hat ON like Hunting hat
UI/UX Changes:
Cooked Bird meat now has a distinct icon separating it from non-cooked
Added more cursor colors (Yellow, Pink, and Turquoise)
Adjusted LRI Station vault UI to better match the available space inside the vault. You now open 10 slots instead of 8 and increased the upgrade cost by 1000 Mk to reflect this change
You can now toggle a setting to always show just visual hats instead of gameplay hats in general settings
You can now inspect hats and other equipment by clicking them in the character customization screen
Added icons to the main menu to show when you can earn in-game drops
Event tabs now have loading indicators to prevent confusion when loading is taking a while
Event score should now be correctly updated to the scoreboard upon visiting the scoreboard item in-game
Applied a fix for Japanese characters that should now look mostly normal
Gesture Wheel:
You can now do gestures by pressing G by default and selecting a move
All players are given 6 gestures by default to fill out the wheel. More gestures will be released later
Stackable Items:
Made most of the flowers, ore chunks, and wood stackable in inventory
Any item that can be eaten cannot be stackable for balance reasons
Stack sizes can change in the future depending on how the balance changes with this change
First house cabin upgrade wood requirements have increased from 100 wood to 150 wood and 50 juniper wood separate to balance the now much easier wood carrying. Players can now carry 100 wood in inventory, so they should be spending less time walking back to the house and more time harvesting wood
Vendor Changes:
Julia's Mystery vendor now buys items from players at 2x the previous rate to really make it worth it to try to sell items to her
Shipments now give 3x better rewards than previously
Pristine and regular antlers and wolf tooth prices increased around 1.5x
Cooking NPC food prices increased around 10% and he now sells Salt, Pepper & Dill
Increased black lotus price
Increased ore and ingot prices
Balanced other high-moving item prices to match their value
Map Changes:
Hunting compendium island (Padva) now has a shooting range where you can compete to see who fires the targets fastest. Beating the high score earns you 5000 Mk
Compendium hat buyer who exchanges hats for mysterious bags and for other hats added to the map
Doubled the number of animal spawns in the winter regions to make it more profitable to hunt there
Weapon Balance Changes:
After reviewing player suggestions and usage data, we have decided to make the following changes to weapons:
Assault rifle fire rate increased from 450 → 475
Lowered chainsaw movement speed while "Firing"
Lowered Semi-Auto Pistol damage from 10 -> 7 and increased fire rate from 260 → 300
Made Modern rifle more accurate by reducing its scatter from 3 → 2
Modern Burst Rifle damage increased from 6 → 7 and projectile speed from 260 → 300
Lowered Auto Shotgun bullet scatter from 5 → 4
Buffed Machine gun damage from 6 → 7 and fire rate from 420 → 450
Mines/bunker combat buff no longer disappears
Made some rocks non minenable
Fixed teleport camera transitions
Player save is no longer reloaded if it already exists on the server
Team details update should now make a new team for player that was kicked offline
Fixed sauna collisions
Added a second fix for the disconnect issues that was caused by new gesture wheel
New Summer Catalog
Together with the Summer Catalog comes the Summer tackleboxes! You will be receiving these tackleboxes if you play actively every 48 Hours. So the tackleboxes have a 48 hour cooldown with the drops! We've also made an UI element to show if you're able to receive a tacklebox or not.
You're able to receive the tackleboxes during: 27.06 Thursday - 29.07 Monday After that you are no longer able to receive these summer tackleboxes.
The Summer Catalog Shop will be opening later today! In Approx. 6-8Hours. You can still receive tackleboxes right away!
See you on the Isles!
Building Contest 2
아래에 한국어로 게시되어 있습니다
Greetings!
As we progress towards the 1.14 Update, we're excited to involve our community with something that's not only engaging but also a feast for the eyes!
Welcome to participate in our Building contests! This time there will be 2 competitions. One which allows mods and one which doesn't. The modded competition was highly requested since the last competition so here we are!
The competitions will end Thu, June 27, 2024 12:00 PM EEST, until then you can submit your entries down below!
Our jury will evaluate the entries to determine the most outstanding ones. So, let's see what you've got!
As a token of our appreciation, every participant will receive a cosmetic item following the competition. Please note that prize distribution will be done manually, and the time required may vary depending on the number of participants.
The top three winners of both competitions will be rewarded with an gilded, silver, bronze cosmetic hats that won't be accessible to any other players in the game than the contest winners.
Jury: Uuvana team along with community helpers will pick the winners of the competition! We are looking forward to see what you build!
Building contest
The rules:
No modding allowed.
Each player can submit only one entry into the contest.
You must submit your correct Steam ID (how to find your Steam ID tutorials below the rules).
Make sure to take pictures by pressing F2 button while in-game! That way you get really high quality pictures without any HUD! (Images will be saved to: %appdata%/local/longvinter/saved/screenshots)
You can submit a maximum of 3 pictures.
Inappropriate or NSFW builds will be disqualified.
Please note that disobeying the rules will make you disqualified.
MOD Building contest
The rules:
Each player can submit only one entry into the contest.
You must submit your correct Steam ID (how to find your Steam ID tutorials below the rules).
Make sure to take pictures by pressing F2 button while in-game! That way you get really high quality pictures without any HUD! (Images will be saved to: %appdata%/local/longvinter/saved/screenshots)
You can submit a maximum of 3 pictures.
Inappropriate or NSFW builds will be disqualified.
Please note that disobeying the rules will make you disqualified.
How to find your Steam ID!
Open the Steam App: Launch the Steam application on your computer.
Log In: If you're not already logged in, enter your Steam account credentials and log in.
Access Account Details: Click on your profile name located at the top right corner of the Steam window.
Choose "Account Details": In the dropdown menu, select "Account Details."
View Your Steam ID: On the Account Details page, you will find your Steam ID listed under "Contact Info." It will look like a long number, such as "76561197960287930." This is your Steam ID.
Ghost ship created with mods Previous Building contest winner (without mods) Car pool created with mods
Once you've created your masterpiece, choose the right competition Image to submit your Contest Entry! Good luck everyone!
인사말!
빌딩 콘테스트 참가를 환영합니다! 이번에는 두 가지 대회가 열립니다. 하나는 모드를 허용하는 대회이고 다른 하나는 허용하지 않는 대회입니다. 2024년 6월 30일, 일요일 0:00 PM EEST에 종료됩니다.
심사위원단이 응모작을 평가하여 가장 뛰어난 작품을 결정합니다. 자, 여러분의 작품을 한 번 살펴봅시다!
감사의 표시로 대회가 끝난 후 모든 참가자에게 코스튬 아이템을 증정합니다. 상품 배부는 수작업으로 진행되며, 참가자 수에 따라 소요 시간이 달라질 수 있습니다.
두 대회의 상위 3명의 우승자에게는 대회 우승자 외에는 게임 내 다른 플레이어가 획득할 수 없는 장식 아이템이 지급됩니다.
심사위원: 커뮤니티 도우미와 함께 Uuvana 팀이 대회 우승자를 선정합니다! 여러분의 작품을 기대하고 있습니다!
빌딩 콘테스트
규칙:
모딩은 허용되지 않습니다.
각 플레이어는 콘테스트에 하나의 작품만 제출할 수 있습니다.
올바른 Steam ID를 제출해야 합니다(규칙 아래에서 Steam ID 튜토리얼을 확인하세요).
게임 중에 F2 버튼을 눌러 사진을 찍으세요! 이렇게 하면 HUD 없이도 고화질의 사진을 얻을 수 있습니다! (이미지는 %appdata%/local/longvinter/saved/screenshots에 저장됩니다).
최대 3개의 사진을 제출할 수 있습니다.
부적절하거나 NSFW 빌드는 실격 처리됩니다.
규칙을 어기면 실격 처리됩니다.
MOD 빌딩 콘테스트
규칙:
각 플레이어는 콘테스트에 하나의 작품만 제출할 수 있습니다.
올바른 Steam ID를 제출해야 합니다(규칙 아래에서 Steam ID 튜토리얼을 확인하세요).
게임 중에 F2 버튼을 눌러 사진을 찍으세요! 이렇게 하면 HUD 없이도 고화질의 사진을 얻을 수 있습니다! (이미지는 %appdata%/local/longvinter/saved/screenshots에 저장됩니다).
최대 3개의 사진을 제출할 수 있습니다.
부적절하거나 NSFW 빌드는 실격 처리됩니다.
규칙을 어기면 실격 처리됩니다.
Steam 아이디를 찾는 방법!
Steam 앱을 엽니다: 컴퓨터에서 Steam 애플리케이션을 실행합니다.
로그인합니다: 아직 로그인하지 않은 경우, Steam 계정 자격 증명을 입력하고 로그인합니다.
계정 세부 정보에 액세스합니다: Steam 창의 오른쪽 상단에 있는 프로필 이름을 클릭합니다.
"계정 세부 정보"를 선택합니다: 드롭다운 메뉴에서 "계정 세부 정보"를 선택합니다.
Steam ID 보기: 계정 세부 정보 페이지의 "연락처 정보" 아래에서 Steam ID를 확인할 수 있습니다. "76561197960287930"와 같이 긴 숫자처럼 보일 것입니다. 이것이 바로 Steam ID입니다.
작품을 만들었으면 올바른 이미지를 클릭하여 콘테스트 출품작을 제출하세요! 여러분 모두 행운을 빕니다!
Devlog #46
Hi everyone!
It has been a while since our latest update. We have been busy working to get 1.14 ready with its quality-of-life changes and some new features as well!
1.14 and a wipe on June 27th
We have made a rework to the saving system after identifying a cause that led to crashes on the servers. We have moved all the saving code to be up to date with the best practices that we have learned over 2 years. Unfortunately, this requires a full wipe when moving from 1.13 to 1.14. We are confident that the update will be ready on June 27th, and all official servers will wipe on that day.
1.14 also includes a weapon rebalance that sees a big nerf to the most popular Semi-Automatic Pistol that has dominated the kill feed for the last 2 months. More rare and expensive weapons will receive buffs, which hopefully makes using them worth the risk of losing.
Building Contest
In the meantime, while waiting for 1.14, we are announcing the second building contest, now with different brackets for modded and vanilla versions so you can really go crazy with customization. Also, the full painting features added in 1.13 will help you get the colors of your yard just right.
Keep a look at our experimental channel in our Discord for updates on the experimental build. We will be announcing there when 1.14 is open for testing with full patch notes.
Longvinter participating Steam's Open World Survival Crafting Fest!
Longvinter is part of Steam's Open World Survival Crafting Fest, and we're celebrating with a massive 40% discount! This is the perfect moment for both new adventurers and returning veterans to dive into our vibrant, player-driven world.
This discount is only available during the Steam fest:
Join the Community on Discord for updates and connect with other players.
Don't miss out on this opportunity to explore, craft, and survive in Isles of Longvinter. Whether you're a first-time explorer or a seasoned survivor, there's never been a better time to jump in.
🌲 See you on the isles! 🌲
Devlog #45
Hi everyone! 🙋♀️🙋♂️
Spring has been starting super slow here in Finland, and we just received a fresh coat of snow here in Helsinki. But time goes forward nonetheless, and we have just finished the feature list for 1.14. Those can be read on our roadmap on Trello. We will be updating the progress on those in real-time so you know when to expect the new update.
Last week for tackle boxes
Spring tackle boxes have been dropping now for over a month. We have decided to stop the drops for the tackle boxes in a week, so you will have until May 6th to get tackle boxes from playing the game. We will be increasing the drop window for tackle boxes from a 2-day cooldown to a 1-day cooldown. For the rest of the month and the first week of next month, you can get a tackle box by logging in every day!
1.14 feature list
As we discussed in an earlier devlog, we now focus more on quality of life and gameplay-related changes, not new features. I would like to highlight a couple of things here, but the full list of planned changes can be read on our Trello page.
Decay time increase We want to allow players to keep their houses for longer with minimal maintenance. For this, we plan to add a new upgrade to the LRI stations where you can buy an upgrade that extends your house decay time for another week. We feel that since servers have quite a lot of room for houses now, and introducing motors to boats has shrunk the size and made areas more accessible, we can allow players to keep their houses for longer.
Normal stones can be broken with a pickaxe This will be a small change but allows many more options to build your house.
More dice games We plan to have more dice games finally implemented, and we would love to hear your suggestions on simple but engaging table games that can be played with dice to be implemented.
EU server reset and KR1 placeable data loss
Unfortunately, we had a couple of incidents with the servers where errors filled up the drives of the machine unexpectedly. This resulted in the server not saving items on the server correctly or not at all. We have taken measures to clear up the server files that take too much space, and we have acquired a new backup server where we will be backing up all the saves periodically so we have the saves on at least 2 machines at all times.
Thank you for reading and come say hi to us in Discord!
Limited Time Cosmetic In store
Hello! 🐰
Missed the Easter event? Still feeling hoppy? 🐇 For a limited time only, hop into the in-game cosmetic store 🛍️ and grab your very own bunny hat! 🎩 Don't miss out on this bouncy opportunity!
The hats will be available: 📅 17/04/2024 - 29/04/2024
Here's your chance to support the developers and look adorably bunny-ish at the same time!
Update details
Here's the updated devlog with the changes wrapped in the Steam list format:
Update on mining rig and boat attachments
We felt like the mining rig was not up to our standards and wanted to give it more love in the style of a new information screen that explains to you in detail how much your mining rig is producing! We also made changes to how the ores drop and where you place it makes an impact. Each of the regions in the game, for example, grass, autumn, spring, and snow, have different possible ores that are included in the yields that can be mined.
Boats now also have 3 new items that can be attached to them with an advanced workbench:
2 motors with different fuels
A storage that allows you to pack extra for the trip or bring home a bigger fishing catch
Bug fixes
Here are also bug fixes that we managed to fix:
Chest found from Treasure map will no longer respawn
Fixed bug where adding batteries to mini turret would make them empty
Fixed bug on steam inventory where keys would show up as duplicate
Fixed an item duplication exploit when placing item
Made farming collar harder to obtain
Applied fix for players using exploit to create clones of themselves
Devlog #44
Good Friday to everyone! 😊
It's been so nice seeing many of you trying out the new update and coming back to the game. I hope you have enjoyed your time on the Longvinter island. If you haven't tried the new update yet, you can still play this weekend and get an Easter bunny drop. The drops will stop on Monday, so this is your last chance!
What is coming moving forward
The next major update (1.14) will not focus on adding any new major features but rather on refining and fixing the current game to a much better state. We have prioritized adding new things over fixing existing issues because we didn't want to fix everything only for it to break again after the next update. However, we now feel that it's a good moment to pause for a second and thoroughly go through all aspects of the game to make changes that will improve it. But don't worry, we will be planning and creating new assets constantly to have a big update after 1.14!
Update 1.14 will also have some new features that can be easily implemented but have a big impact. We will go over these in more detail in the coming Friday Devlogs.
The launch of the 1.13 update went pretty smoothly, but there have been quite a number of issues that were found. Here is a small recap of all the bug fixes we have done after the 1.13 update:
Fixed the spring tackle box drop table missing some items
Fixed a bug where picking up a shop shelf made it a normal vending machine
Fixed a bug where PVE server players could not open storage boxes that had no house near them
Attempted to fix the violent rubber band movement of boats
Filemon outpost now gives the correct 5Mk for wood instead of 0
New face cosmetic items now have correct icons for female variants
Added an image cache feature for Steam items that will make loading the Steam inventory in-game much faster
The Farming Compendium quest can now be completed again
Improved the character customization screen to not load everything at once to prevent crashing issues
Fixed a shop having a wrong item in the sale tab
Campfires in snow areas now give enough energy to heal over the snow energy drain
Upgrading the LRI station global inventory now takes the correct amount of Mk from the player
Fixed the Farming Compendium not being able to be completed
Adjusted fireweed rotation
Fixed a bug where shop vendors become normal vendors after server restart
Fixed a bug that caused Prestige upgrades to not work on the first upgrade
Fixed a bug that caused the container UI to remain open and unable to be closed
Resolved an issue where players were unable to exit the house after aiming, requiring a server restart to fix
Corrected a bug that prevented female faces from being properly selected on the character edit screen
Added a clarifying note to the scoreboard, indicating that scores will be added to the leaderboard upon logging off
Implemented a new script that synchronizes the stated team score with your leaderboard score (please note that you must log off for the score to be saved)
Fixed an issue where entering the mining rig could teleport the player back to the dock, and also fixed an issue where upgrading a house could teleport the player back to Sgt. Lake
Resolved a bug that caused ingots in the smelter to keep refilling after server restarts
Addressed an exploit where vendors incorrectly gave score for both buying and selling (now, only selling counts towards the score, and the item must cost at least 100 Mk to be eligible; stacks of cash no longer contribute to the score; players who have gained unusually high scores using this exploit will have their scores reset for this month)
Players who are not allowed in a home will now be teleported out to prevent tent abuse
Fixed a bug where the mining rig would stop working after it had filled once
Reduced the effectiveness of fishing spots in safe zones to encourage players to explore different spots outside of safe zones
Reduced the score gained from fishing by 66% to better balance it with other activities
Fixed the /kill timer, which should now work as intended
Fixed a bug that allowed players to duplicate signs
Fixed an issue where the Painting Station would not return items when the player moved away
Fixed an infinite coal bug with the smelter
Fixed a bug where the Team bubble would appear randomly
Fixed a bug where the Large Dinghy showed building blocked areas even when it could be placed in them
Improved the smoothness of the joining process
Added another fix to boat physics (attachment replication is still broken)
Added missing swimming sounds
Fixed a bug that allowed players to open the cooking interface while using the workbench
Increased the maximum price increase that players can set for vendors from 500% to 800%
Increased the prices for water canister, mystery bag, salt, black pepper, and tarp to better match their usefulness in the game
Added a new banning method
Fixed a bug that prevented players from inserting items into the global vault from player shops
Implemented a 30-second cooldown for placing tents at the start of the game to prevent abuse
Resolved an issue where the Market, Mining Rig, and Windmill would teleport players back to the dock upon entering (players should now be able to enter these structures correctly)
Update 1.13
We're thrilled to announce that Update 1.13 is just around the corner! We will be updating all the official servers to version 1.13 today at 12PM. This update includes a full server reset for the official servers to provide a fresh, exciting experience for everyone.
😊 Check out the trailer video!
Alongside the update, we're kicking off the Easter Loot Event! 🐰🥚 From March 27th to April 8th. Play the game during the event period, and you'll receive one piece of the Easter Bunny outfit! This is the perfect opportunity to hop into action, show off your skills, and earn some festive gear.
📅 Event Details:
Update Rollout: March 27th, 12 PM
Easter Loot Event: March 27th - April 8th
Reward: One piece of the Easter Bunny outfit for participating
Update Rollout: March 27th, 12 PM
Please note that the server reset means a fresh start for all players on the official servers. We believe this will provide a fair and enjoyable experience for everyone, aligning with the new features and improvements coming with Update 1.13.
We're incredibly excited for you to experience everything we have in store and can't wait to see you all in-game sporting your Easter Bunny outfits! Thank you for your continued support and enthusiasm.
Happy gaming, and see you on the servers!
🐣 Uuvana Team 🐣
New features
Option to toggle Q-hold view change in general settings.
Introduced a prestige system for resetting compendium, money, and progression for additional house slots. Prestige stays with the player on other servers and is not reset when the server is wiped.
Added more paths to upgrading the tent. It can now be upgraded to a shop, mining rig, or water mill that have unique benefits but can be raided, so beware. You are also required to have at least 1 cabin before upgrading to others.
Improved Electrical panel functionality: View all electricity devices and set high priority for devices requiring stable electricity.
Spring Biome introduced on the west side islands, featuring new flowers.
Added Roaming NPC that collects items found on the map and trades them for Mk.
House upgrades that don't change the house shape can now be uninstalled, note that resources are not gained back.
Added ammo, sauna, and greenhouse sell limits to general vendors to prevent abuse of item duplication.
Added 4 new quests, introducing players to new elements and challenges in this update.
New Items
Weapon attachments: laser sights, spread reducers, heavy barrels, and receiver upgrades. You can attach weapon attachments using an advanced workbench.
Introduced Painting station: All placeables can now be painted using paint items at the painting station.
Added 7 new paint items.
Battery item in-game now has a charge level that can be charged up in the Battery Charging Station. You can put full batteries in the Battery Backup Station that provides electricity to your house if the power requirements are not met.
New mini turret added that uses batteries to power up when not near any house. This can be destroyed by shooting. If near a house, it uses the house's electricity instead of a battery.
Cooking compendium vendor now sells a cooking hat that increases your cooking speed.
Cooking outfit is now given when the player gets the cooking compendium completed.
Added a treasure map.
Changes
Added new fishing spots around the lighthouse.
Maximum team size capped at 12 players.
Removed cooked trout from the Vendo-O machine in the lighthouse.
Ingots pay out now 2x more.
Increased grenade throwing animations and projectile speeds by approximately 30%.
Turrets have doubled downtime if disabled and reactivated within 30 sec.
Melee damage against players doubled.
Eating the same type of food multiple times now causes you to get less energy from that. However, if the food type is "other," it's excluded from this debuff to encourage cooking more complex recipes.
Score can now be gained from chopping wood, mining rocks, cooking, and selling items to regular non-player placed vendors.
Changed visual style of ping value of server while playing. Also added a server performance indicator.
New swimming and hatchet animations.
Raised Global inventory unlock price since the LRI stations are now more freely available.
Adjusted backpack sizes to be roughly the same size as the starting backpack.
Weapon balance changes
Reduced semi-auto fire rate by 30%.
Reduced sawed-off shotgun projectiles from 9 to 8.
Reduced semi-auto pistol accuracy by 25%.
Fixes
Team scores now persist when switching teams.
Admin panel button hidden for non-admin players.
Chat messages limited to 160 characters.
Getting ping to server caused a lot of lag when the server was highly populated. Made a new method of getting the ping that does not cause lagging.
Fireplace healing is now capped to 4 concurrent to bring maximum healing effect to prevent overhealing.
Monthly scoreboard and new dynamic events
To make playing more fun, we have added a new twist to the score system we built for servers. All your achieved scores will be counted on a global leaderboard where the best players are rewarded with custom hats every month!
We also added a second type of event where you need to do certain actions like fishing, cooking, farming, or mining, etc. Your actions are counted towards the goal, and if you do enough, you earn vintercoins, and the best players are also rewarded with a custom hat with a special effect.
PVE Adjustments
Turrets no longer engage players since they can't do damage.
Plants cannot be picked up.
Chests cannot be opened on other players' yards.
Greenhouse cannot be entered if you don't own it.
Weather station cannot be stolen from.
New Spring Catalog
In-game shop now has updated items and much-requested female outfits to buy and wear.
Added new tackle box to drop table and new key to the shop.
Spring Tackle box contains over 10 new cosmetic items that can also be purchased from the shop but with limited color choices.
Spring hats have 4 new possible particle effects that they can spawn with.