1. Quest
- Fixed an issue that remained of the NPC's completed daily quest
after the day.
2. Options
- Fixed Wrong checked window mode option when you
open an Options window.
3. Tutorial
- The tutorial's font outline has been modified.
Re-Build
Thank you for waiting for a long time.
I made a large-scale rebuild with feedback from the user.
There are many changes, the typical changes are as follows.
1. Story
- The intro has been changed.
- You can continue the whole story to the end.
2. Dungeon
- The dungeon is not on the 100th floor.
- The dungeon is not a roguelike anymore.
- The composition of the dungeon is five.
(Prison, Forest, Ruins, City, Hell)
- The dungeon has a torch installed by default.
- Resources and minerals become rare.
- Install items will not be saved anymore.
- The baguettes should be removed with a hammer.
- Use a weapon to attack the baguette and damage its durability.
3. Monster
- A special red monster appears in each room.
- When you kill a special monster, monster power will Increase
- reinforced monsters have increased experience, gold and drop probability.
4. Character
- Wall climbing.
- For platforms that can pass through, it is also possible to come down
to the bottom.
- If you are attacked by a trap and monsters, the character will be Knockback.
5. Controls
- Most games are now available using only the keyboard.
- But, the inventory and combination still need a mouse.
6. Etc
- The character information is initialized as a rebuild.
- I sincerely apologize to those who have developed
the character with an affection.
Development journal
I would like to thank the users who are waiting for the update of Lonia Saga 2
I will share some details about the schedule and updates in the future.
1. Dungeon structure
Lonia Saga will not borrow any more log-like schemes (random maps).
Rather than a dungeon configuration that does not know how to proceed in a random fashion,
The purpose of this exercise is to ensure that the user will experience
This is the state you have set. As a result, the structure of the dungeon will become more detailed from the implementation method, and various objects will provide more visual experience than ever before.
2. Zones And Camera system
Dungeons are no longer simply a way to look for maps in the form of 1 to 100 stories. Traps that are less than the existing stage, traps, combat battlefields will be separated for a definite purpose, and each time you move through each zone, the screen will automatically switch to match the zone. At this time, the monsters will be reset by interval.
3. Wall jump
The wall jump function will be added to make it easier to explore the dungeon without the help of items such as a box or rope by modifying the way of installing a lot of items in the past.
4. Detailed Dungeons
The character of the platform game is stronger than the method of installing the existing item. You must attack the dungeon by jumping and avoiding more pitfalls than installing various objects. However, you still have to install objects to unlock the various puzzles and reach the cloaked area in a certain section.
5. Knockback
Knockback effect is added to the battle with the existing plain monster. This will make the battle with the monsters more difficult.
6. Update Schedule
As the development direction of the game is revised as a whole, more work is going on, which will require more months of work. I will return with much better quality that you have been waiting for a long time. Thank you.
Plan for updates
We are preparing for a new update.
We have collected feedback from many of you
We have confirmed that many improvements are needed.
In order to solve these problems,
We will make a major revision.
This modification process requires a lot of internal changes.
Because it takes a lot of work, the next update
We will need more time.
(Expected duration: 5 months)
Update - Alpha 3.1.0
1. Bug
- Fixed some internal bugs.
- Fixed the problem that the gauge is initialized when
the dash key is pressed during swimming.
2. Production window
- Basic, main and additional material slots in the production window
have been modified by color and added phrases.
Update - Alpha 3.0.0
1. Dungeon
- Dungeons have been updated up to the 50th floor.
2. Monster
- Depending on the dungeon added, you can fight more monsters.
- A new boss monster has been added to the 50th floor.
3. Quest
- Up to 50 levels of main quests are available.
* Always good. Thank you for pressing.
Update - Alpha 2.2.3
ㅁ Attractive stone
ㅇ Attributes are added to all monsters.
ㅇ If you attack a monster with a property, the attribute is displayed.
[Before Display]
[After display]
ㅇ Attribute stone will change color depending on the properties of monsters affected by the weather.
- Water: Blue
- Wind: Gray
- Erath: Brown
- Fire: Red
ㅇ If the monster is properly applied to the vulnerable attribute, the character stone will be displayed in white.
ㅇ Attributes such as monsters or other attribute attacks are displayed in yellow for a moment.
ㅇ If the monsters are attacked incorrectly, they are displayed in black.
Update - Alpha 2.2.2
1. Bug
- Fixed an issue where the wood drop rate was wrong.
- Fixed an issue where the price was not displayed correctly
when items in the cart were removed when repairing items.
2. Develop
- I am working on new map work for 40 ~ 50 floors.
This will be updated in early/ mid-September.
Update - Alpha 2.2.1
1. Loading
- Fixed an unusually long loading time.
2. Dungeon
- Dungeon pattern added.
- In the red box, the 'Scrollofdestructionweapon' and
'Scrollofdestructionarmor' will be dropped.
- Boxes and planks on the water have been fixed buoyancy.
Update - Alpha 2.2
1. Store
- Items sold in stores are updated daily.
- Quantity restrictions have been added to items sold in stores.
- The basic collection of trees, branches, dirt and coal is sold in stores.
2. Items
- The price of the item is specified in the shop purchase price and when the user sells
The transaction window is displayed at a reduced price.
- Kulture has been added to potions and certain items.
- Price of all items and information such as cool time has been corrected.
(This information will be updated several times in order to adjust the balance.)
2. Character
- The character's walking motion has been modified.
- Short jump, long jump more clearly separated. To jump a long distance
You can jump more distances by moving + jump, dash + jump, and more.
- If you hit the ceiling during a jump, do not fall immediately,
I have. (* Watch: I will have additional fix after checking user feedback)
3. Monster
- Fixed a problem that some monsters can not fall into the water.
- The speed of automatic cannon is randomly set.
- Fixed the problem of some monsters dying and flying.
4. Dungeon
- A new room pattern has been added to the dungeon.
- Fixed an issue where background objects are not displayed correctly on some maps.
5. Other
- Fixed a problem that the shield's durability does not wear out.
- The rate of wood has increased.
- A recipe has been added to the inventory combination.
(Wood carvings can be used like wood.)