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Lootun

Lootun 1.1.2 Update Notes

1.1.2 Changelog 17.03.25



General:



  • Added search support for Monsters and Item Drops to the Map page in the Glossary.
  • Added search support for Maps, Monster Abilities, and Item Drops to the Monster page in the Glossary.

Balance:



  • Flask of Resurrection is now affected by Healing Effectiveness.
  • Sunder -> Increased Duration has been changed to Regenerative Strike and now causes Sunder to grant up to 1% of Max HP on hit.
  • Disable now has a base duration of 15 Seconds (was 10).
  • Disable -> Increased Duration has been changed to Exhaustion and now causes targets affected by Disable to deal up to 15% Less Area Damage.

Bug Fixes:



  • Fixed a bug where the Warden's Leggings were not available as an Augment.
  • Fixed a bug where the Glossary search box would appear in the wrong location on some resolutions.
  • Fixed a bug where many text objects would not display Japanese text correctly.
  • Fixed a bug where the Gauntlet map would not correctly grant Raid completion.
  • Fixed a bug where Flask of Healing and Flask of Resurrection were not shown in the healing log.

Lootun 1.1.1 Update Notes

1.1.1 Changelog 06.01.25



General:



  • Added a toggleable confirmation for rerolling Bounties.
  • Added the ability to compare the base stats of an Item by holding Alt.
  • Added a Victories and Defeats counter to the Mission Stats tooltip on the Combat Menu.
  • The Glossary Search now support the Game Mechanics, Attributes, and Tutorials page.
  • Multiple Glossary tabs can now be expanded at once.
  • Added a Max Rarity filter setting for Inventory Bags.

Bug Fixes:



  • Fixed a bug where Overload Cores were incorrectly being granted by certain Endless Wings.
  • Fixed a bug where some Buff tooltips would constantly resize as the duration changed.
  • Fixed a bug with the Character Sheet damage display for Thunderbolt.

Lootun 1.1.0.6 Update Notes

1.1.0.6 Changelog 21.10.24



Bug Fixes:



  • Fixed a bug that caused the final Building Upgrade unlock to require completion of the Bonus Raid.

Lootun 1.1 Update

The 1.1 Update is now live! This update adds a new endgame Raid, new Endless Wings, new Cooldowns, and a new Thorns attribute. Please find the full update notes below:

1.1.0.5 Changelog 19.10.24



General:



  • Added Steam Workshop support for sharing custom Language Files. Information on how to upload to the Workshop can be found in readme.txt located in the Languages folder.
  • Updated the description for the "Add Paragon Levels" and "Reinforce Equipment" Crafts.
  • Added additional HP options for the Target Dummy Mission.
  • Updated the Material order and Rarity of basic Profession Materials.

Quality of Life:



  • Added additional logic options to the Auto Scrapper.
  • Added the ability to Bulk Scrap all Default or Special Items.
  • Factions Dungeons will now display a gold border when they have been completed.

New Content:



  • Added a new Endgame Raid and associated Unique Item.
  • Added two new Endless Wings featuring existing Raid Bosses.
  • Added a new Fated Augment for each new Endless Wing.
  • Added a new Offensive Cooldown Skill for each Class.
  • Introduced a new Offensive Attribute: Thorns. Added several Thorns related Passives, Enchants, and Divine Items.

Balance:



  • Increased the chance to find Agony and Bounty Enchant Scrolls.
  • Flask of Barrier now grants 15% of Max HP as additional Max Barrier (was 10%) but the amount of Barrier granted cannot be increased by Barrier Multiplier.
  • Passives that cause a Skill to incur a shorter Cooldown now have that Cooldown further reduced by Cooldown Reduction.
  • The Ascendancy Fire, Cold, Lightning and Arcane Penetration Passives have been merged into one new Elemental Penetration Passive.
  • The Melee, Ranged and Magic Resistance Class Passives have been merged into one new Passive.

Factions:



  • The Divine Favour Faction passive no longer requires the Depot passive in order to purchase.
  • The Ancient Bastion Reward Chest now additional grants Faction Blessings.
  • Nature's Blessing now additionally grants 100% More Thorns.
  • Nature's Blessing -> Toxic Aura has been reworked and now causes Nature's Blessing to grant an additional 100% More Thorns.

Raids:



  • Curse of Nullification now reduces the targets ability to restore Health and Barrier by 100% allowing it to be reduced by Curse Protection.
  • Demon Highlord's Wanton Destruction now deals a maximum of 1000 damage per Stack.
  • Demonic Juggernaut's Meteor Strike will now hit 3 random targets in Endless Mode instead of 1 random target 3 times.
  • Raid Bosses can now be stunned.
  • Raid Bosses now have the Indignant Buff.

Items:



  • Rebalanced the base Weapon Damage for all Weapons ensuring that slower Weapons have a higher base DPS.
  • Book or Horrors now grants +8% Barrier Multiplier (was +15%).
  • Temporal Stone now grants 4% Cooldown Reduction (was 5%).

Uniques:



  • Magic Finders -> Gem Scavenger now grants a 2% chance to find a Gem (was 1%).
  • Magic Finders -> Gem Scavenger now causes Heart of the Abyss Gems dropped by Campaign or Bonus Map Bosses to have a guaranteed Enchant based on the Enchants the Boss can drop. Note that this only applies to Gems dropped by the Gem Scavenger effect.
  • Abyssal Cuffs -> Deadly Casting now causes your Offensive Cooldowns to deal 30% More Damage (was 50%).
  • Demonic Spaulder -> Deadly Frenzy and Cautious Frenzy can now only occur while unaffected by Frenzied.

Augments:



  • Fated Revenge now has a base value of 30% (was 50%).
  • Fated Revenge now gains 0.7% value per level (was 1%).
  • Fated Revenge -> Reprisal now has a base value of 25% (was 50%).
  • Fated Revenge -> Reprisal now gains +0.25% per level (was 0.5%).
  • Fated Destruction now has a base value of 5% (was 2%).
  • Fated Aggression now grants 0.4% More Damage per stack (was 0.5%).

Warrior:


Quickslash:



  • Execute now grants an additional 2% More Damage per rank to Bosses.
  • Static Shock now grants an additional 1% More Damage per rank.

Cleave:



  • Fury now grants 3% More Damage per rank (was 2%).
  • Lethal Blows now grants +1.5% Double Damage per rank (was +1%).
  • Multistrike now grants 1.5% More Damage per rank (was 1%).

Rend:



  • First Blood now grants 30% More Damage per rank (was 20%).
  • Deepened Wounds now grants 8% More Damage per rank (was 6%).

Sunder:



  • Layered Assault now has a 20% chance per rank (was 10%).

Slam:



  • Trauma now deal 6% of Weapon Damage as Bleed per rank (was 5%).
  • Trauma now deals its Bleed over 2 Seconds (was 5 Seconds).
  • Internal Bleeding now grants +4% Double Damage per rank (was +3%).
  • Blood Rage now grants 3% More Attack Speed per rank (was 2%).
  • Blood Rage now lasts 10 Seconds (was 5 Seconds).

Fire Arrow:



  • Lucky Burn now grants +4% Double Damage per rank (was +3%).
  • Critical Adaptation now grants +4% Critical Chance per rank (was +2%).
  • Critical Adaptation now grants +20% Critical Damage per rank (was +10%).
  • Lingering Storm now grants an additional 1% More Damage per rank.

Barbarian:



  • Lethal Renewal now restores 10% of Max HP (was 5%).
  • Vampirism now restores 0.3% of Max HP (was 0.1%) for each stack of Bleed up to 5 stacks (was 15).
  • Unstoppable Bleeding now grants 12% More Damage (was 10%).

Juggernaut:



  • Patient Strike now has an interval of 3 Seconds (was 5 Seconds).
  • Critical Patience now grants an additional 125% Critical Damage.
  • Staggering Blow now causes Stunned targets to take 15% More Damage (was 10%).
  • Powerful Rebuke now grants +15% Double Damage (was +10%).
  • Overextend now grants 15% More Damage (was 20%).

Warden:



  • Vital Defence and Energy Defence now restore 3% of Max HP / Barrier (was 2%).
  • Critical Counter now grants an additional 125% Critical Damage.
  • Knock Down now has a proc chance of 10% (was 5%).
  • Combat Reprieve now reduces a cooldown by 1 Second (was 0.5 Seconds).
  • Party Restoration now restores 10% of Max HP (was 5%).

Ranger:


Quickdraw:



  • Bleedout now deals 25% Weapon Damage (was 15%).
  • Bleedout now deals damage over 2 Seconds (was 3 Seconds).
  • Execute now grants an additional 2% More Damage against Bosses per rank.
  • Critical Advantage now grants 3% More Attack Speed per rank (was 2%).

Disable:



  • Hamstring now has a 20% chance per rank (was 10%).
  • Reduced Critical Chance now also grants the target -0.2% Critical Avoidance per rank.
  • Replenishing Strike now has a 20% chance per rank (was 10%).

Explosive Shot:



  • Explosive Charge now deals 8% Weapon Damage per rank (was 6%).
  • Premature Detonation now grants 3% More Damage per rank (was 4%).

Poison Sting:



  • First Strike now grants 30% More Damage per rank (was 20%).
  • Weakened Strikes now causes the target to deal 2% Less Damage per rank (was 1%).
  • Fatal Wounds now grants 8% More Damage per rank (was 6%).

Barrage:



  • Broadside now grants 1.5% More Damage per rank (was 1%).
  • Multishot now grants a 4% chance per rank (was 2%).
  • Overflowing Flames now deals 25% Weapon Damage (was 15%).
  • Overflowing Flames now deals damage over 2 Seconds (was 3 Seconds).
  • Shock Chance now additional grants 1% More Damage.
  • Critical Chance now grants 2% per rank (was 1%).
  • Focus Fire now grants 4% More Damage per rank (was 5%).

Snipe:



  • Execute now grants an additional 2% More Damage to Bosses per rank.
  • Steady Aim now grants +10% Weapon Damage per rank (was +8%).
  • Bullseye now grants and additional +5% Critical Chance at all times.
  • Refined Accuracy now grants +25% Critical Damage per rank (was +15%).

Assassin:



  • Potent Poison now grants +15% Double Damage (was 10%).
  • Necromancy and Shroud now restore 10% of Max HP / Barrier (was 5%).
  • Initiative now grants 30% More Damage (was 20%).
  • Evasive Renewal now restores 5% of Max HP and Barrier (was 3%).
  • Invigoration now reduces your Offensive Cooldown by 2 Seconds (was 1 Second).
  • Evasive now reduces your Defensive Cooldown by 1 Second (was 0.5 Seconds).
  • Critical Toxic now grants 10% Critical Chance (was 5%) and 50% Critical Damage (was 25%).

Marksman:



  • Renewed Strength now grants 12% More Damage (was 10%).
  • Silent Shot has been reworked an noww grants 10% More Damage while affected by at least 5 Focus Stacks.
  • Critical Focus now grants 0.5% Critical Chance per stack (was 0.3%).
  • Aimed Shot now has a proc chance of 100% (was 50%).
  • Sharpshooter now has a proc chance of 100% (was 20%).
  • Renewed Speed now grants 12% More Attack Speed (was 10%).

Renegade:



  • Stagger stacks are now preserved through resurrection effects. Preserved stacks will deal no damage.
  • Enrage now grants 12% More Damage (was 10%).
  • Expulsion now triggers at 30% HP and will replace the removed Stagger stacks with stacks that deal no damage.
  • Cleanse wounds now restores 5% of Max HP and Barrier (was 3%).
  • Rugged Defence now grants a flat 20% Ailment Avoidance and 3% per Stagger stack (was 5%).
  • Combat Ready and Resolved Renewal now grant 1 Second of cooldown reduction (was 0.5 Seconds).
  • Willpower has been reworked and will now cause Skill casts while having less than 5 stacks of Stagger to grant a stack that deals no damage.

Mage:


Fireball:



  • Spell Echo now has a 4% proc chance per rank (was 2%).
  • Fresh Burn now additionally grants More Damage when the target is below 30% HP.
  • Cascade now grants +6% Weapon Damage per rank (was +8%).

Arcane Explosion:



  • Arcane Overload now grants 1.5% More Damage per rank (was 1%).
  • Arcane Eruption now grants +1.5% Double Damage per rank (was +1%).
  • Arcane Detonation now has a 4% proc chance per rank (was 2%).
  • Arcane Swiftness now grants 3% More Attack Speed per rank (was 2%).
  • Arcane Swiftness no longer requires Arcane Explosion to deal the killing blow to a target.

Frostbolt:



  • Numb now grants -3% Critical Avoidance per rank (was -2%).
  • Frigid now has a 20% proc chance per rank (was 10%).

Frost Strike:



  • Frozen Memory now has a proc chance of 5% per rank (was 4%).
  • Cryotherapy now grants 25% More HP per rank (was 10%).

Chain Lightning:



  • Electrocute now additionally grants More Damage to targets above 80% HP.
  • Lone Bolt now grants 4% More Damage per rank (was 3%).

Thunderbolt:



  • Lightning Coil now grants 0.3% More Attack Speed per rank (was 0.2%).
  • Shock Chance now additionally grants 1% More Damage per rank.
  • Invigorate now has a 20% proc chance per rank (was 10%).
  • Invigorate now reduces a random cooldown by 0.3 Seconds (was 0.5 Seconds).
  • Lightning Rupture now grants the target -25% Critical Defence per rank (was -10%).

Meteor:



  • Extinction now grants 6% More Damage per rank (was 10%).
  • Extinction now additionally grants More Damage to targets above 80 HP.
  • Silent Strike now grants 2% Critical Chance and 10% Critical Damage per rank.
  • Meteor Shower now has a 4% proc chance (was 2%).
  • Shockwave now deals 5% Weapon Damage per rank (was 4%).
  • Arcane Detonation now grants 5% More Damage per rank (was 4%).
  • Elemental Strength now grants 8% increased attribute value per rank (was 6%).

Arcane Torrent:



  • Self Sustain now reduces the Cooldown by 0.1 Seconds per rank (was 0.2 Seconds).

Archmage:



  • Reckoning now grant 50% More Damage (was 20%).
  • Storm Shield now lasts 10 Seconds (was 5 Seconds).
  • Elemental Cleansing now has a proc chance of 100% (was 50%).
  • Focussed Energy now grants 10% More Damage (was 15%).

Vizier:



  • Echoing Restoration and Echoing Renewal now restores 1% of Max HP / Barrier (was 0.5%).
  • Tunnel Vision and Dispersion now grant 25% More Damage (was 30%).
  • Power Generation now requires 25 charges (was 30).
  • Overwhelming Power now grants 12% More Damage (was 10%).
  • Strength in Numbers now grants 12% More Damage (was 10%).

Battlemage:



  • Reckoning now grants 50% More Damage (was 20%).
  • Storm Shield now lasts 10 Seconds (was 5 Seconds).
  • Impervious now grants 40% Ailment Effect (was 20%).
  • Focussed Energy now grants 10% More Damage (was 15%).

Paladin:


Crusader:



  • Judgement now grants 12% More Damage (was 10%).
  • Empowered now grants 3% Critical Chance (was 2%) and 15% Critical Damage (was 10%) per active Blessing.

Inquisitor:



  • Spark of Life now restores 10% Max HP and Barrier (was 5%).
  • Critical Blaze now grants +10% Critical Chance (was +5%) and +50% Critical Damage (was +25%).
  • Intense Heat now requires 5 Ignite stacks (was 15).
  • Inner Fire no longer causes you to lose HP.

Bug Fixes:



  • Fixed a bug where Monster Abilities that hit multiple times would sometimes not target the correct Character while Taunted.
  • Fixed a bug where the Blessed Enchant and Abyssal Hood were stacking multiplicatively rather than additively.
  • Fixed a bug where the Scrapper Upgrade would sometimes not unlock correctly.
  • Fixed a bug where the Slaughter Enchant would use the wrong materials.
  • Fixed a bug where the Toast Setting – Item Drop Rarity would not correctly save the Divine Rarity.
  • Fixed an error that could occur when attempting to load an older save file.
  • Fixed a bug where Ctrl + Left clicking a Tool in the Glossary would not toggle the Always Auto Scrap status.
  • Fixed a bug where Archmage -> Elemental Ignition was not correctly granting its damage bonus.
  • Fixed a bug where the Craft Equipment button would be available on the Blacksmith when no recipe was selected.
  • Fixed a bug where the Item tooltip display on the Blacksmith Menu could not be scrolled.
  • Fixed a bug where Adding slots to a hidden Inventory Bag would cause it to become visible.
  • Fixed a bug where the number of Gem Sockets available to a character could become out of sync.
  • Fixed a bug where Bounty Mission highlights would not correctly reset between saves.
  • Fixed a Blacksmith Crash that could occur with the Infuse Equipment Craft.
  • Fixed a bug where Characters could have incorrect HP / Barrier values after loading a save.

Lootun 1.1 Beta Release

I am pleased to announce that the Beta for the 1.1 Update has now been released! Please find information on how to access the Beta alongside the 1.1 Changelog below.

Beta Information:


The 1.1 Beta is mostly content complete, however you may experience bugs or balance issues. I anticipate that the Beta will run for several weeks as I prepare the update for release and work on implementing Steam Workshop support for Language Files.

Save Data:


The Beta will make use of your current Save Data and any progress you make during the Beta will be carried forward to the full release. Due to this you will be unable to play the beta and then return to the live version of the game (1.0.4) with the same save file. If you intend to play the Beta I strongly recommend that you create a backup of your save data.

Save data can be found at: C:\Users\USERNAME\AppData\Local\Lootun

Alternatively you can create a backup of your save data in game by using the Export Save button and then importing your save data into a new save slot.

Beta Access:


You can gain access to the Beta through Steam. To do so, locate Lootun in your library -> Right Click -> Properties… -> Betas -> Enter the code “LootunBetaTest” and select the “1.1 Beta Branch” option from the list. A Steam restart may be required for the "1.1 Beta Branch" option to be visible.

Beta Feedback:


Please leave all Beta related feedback or suggestions on the Beta forum
https://steamcommunity.com/app/1960270/discussions/1/ or in the Beta channel on the Discord: https://discord.gg/KmpBY9g7j6


1.1.0 Changelog 01.10.24



General:



  • Updated the description for the "Add Paragon Levels" and "Reinforce Equipment" Crafts.
  • Added additional HP options for the Target Dummy Mission.
  • Updated the Material order and Rarity of basic Profession Materials.

Quality of Life:



  • Added additional logic options to the Auto Scrapper.
  • Added the ability to Bulk Scrap all Default or Special Items.
  • Factions Dungeons will now display a gold border when they have been completed.

New Content:



  • Added a new Endgame Raid and associated Unique Item.
  • Added two new Endless Wings featuring existing Raid Bosses.
  • Added a new Fated Augment for each new Endless Wing.
  • Added a new Offensive Cooldown Skill for each Class.
  • Introduced a new Offensive Attribute: Thorns. Added several Thorns related Passives, Enchants, and Divine Items.

Balance:



  • Increased the chance to find Agony and Bounty Enchant Scrolls.
  • Flask of Barrier now grants 15% of Max HP as additional Max Barrier (was 10%) but the amount of Barrier granted cannot be increased by Barrier Multiplier.
  • Passives that cause a Skill to incur a shorter Cooldown now have that Cooldown further reduced by Cooldown Reduction.
  • The Ascendancy Fire, Cold, Lightning and Arcane Penetration Passives have been merged into one new Elemental Penetration Passive.
  • The Melee, Ranged and Magic Resistance Class Passives have been merged into one new Passive.

Factions:



  • The Divine Favour Faction passive no longer requires the Depot passive in order to purchase.
  • The Ancient Bastion Reward Chest now additional grants Faction Blessings.
  • Nature's Blessing now additionally grants 50% More Thorns.
  • Nature's Blessing -> Toxic Aura has been reworked and now causes Nature's Blessing to grant an additional 50% More Thorns.

Raids:



  • Demon Highlord's Wanton Destruction now deals a maximum of 1000 damage per Stack.
  • Demonic Juggernaut's Meteor Strike will now hit 3 random targets in Endless Mode instead of 1 random target 3 times.
  • Raid Bosses can now be stunned.
  • Raid Bosses now have the Indignant Buff.

Items:



  • Rebalanced the base Weapon Damage for all Weapons ensuring that slower Weapons have a higher base DPS.
  • Book or Horrors now grants +8% Barrier Multiplier (was +15%).
  • Temporal Stone now grants 4% Cooldown Reduction (was 5%).

Uniques:



  • Magic Finders -> Gem Scavenger now grants a 2% chance to find a Gem (was 1%).
  • Magic Finders -> Gem Scavenger now causes Heart of the Abyss Gems dropped by Campaign or Bonus Map Bosses to have a guaranteed Enchant based on the Enchants the Boss can drop. Note that this only applies to Gems dropped by the Gem Scavenger effect.
  • Abyssal Cuffs -> Deadly Casting now causes your Offensive Cooldowns to deal 30% More Damage (was 50%).

Augments:



  • Fated Revenge now has a base value of 30% (was 50%).
  • Fated Revenge now gains 0.7% value per level (was 1%).
  • Fated Revenge -> Reprisal now has a base value of 25% (was 50%).
  • Fated Revenge -> Reprisal now gains +0.25% per level (was 0.5%).
  • Fated Destruction now has a base value of 5% (was 2%).
  • Fated Aggression now grants 0.4% More Damage per stack (was 0.5%).

Warrior:


Quickslash:



  • Execute now grants an additional 2% More Damage per rank to Bosses.
  • Static Shock now grants an additional 1% More Damage per rank.

Cleave:



  • Fury now grants 3% More Damage per rank (was 2%).
  • Lethal Blows now grants +1.5% Double Damage per rank (was +1%).
  • Multistrike now grants 1.5% More Damage per rank (was 1%).

Rend:



  • First Blood now grants 30% More Damage per rank (was 20%).
  • Deepened Wounds now grants 8% More Damage per rank (was 6%).

Sunder:



  • Layered Assault now has a 20% chance per rank (was 10%).

Slam:



  • Trauma now deal 6% of Weapon Damage as Bleed per rank (was 5%).
  • Trauma now deals its Bleed over 2 Seconds (was 5 Seconds).
  • Internal Bleeding now grants +4% Double Damage per rank (was +3%).
  • Blood Rage now grants 3% More Attack Speed per rank (was 2%).
  • Blood Rage now lasts 10 Seconds (was 5 Seconds).

Fire Arrow:



  • Lucky Burn now grants +4% Double Damage per rank (was +3%).
  • Critical Adaptation now grants +4% Critical Chance per rank (was +2%).
  • Critical Adaptation now grants +20% Critical Damage per rank (was +10%).
  • Lingering Storm now grants an additional 1% More Damage per rank.

Barbarian:



  • Lethal Renewal now restores 10% of Max HP (was 5%).
  • Vampirism now restores 0.3% of Max HP (was 0.1%) for each stack of Bleed up to 5 stacks (was 15).
  • Unstoppable Bleeding now grants 12% More Damage (was 10%).

Juggernaut:



  • Patient Strike now has an interval of 3 Seconds (was 5 Seconds).
  • Critical Patience now grants an additional 125% Critical Damage.
  • Staggering Blow now causes Stunned targets to take 15% More Damage (was 10%).
  • Powerful Rebuke now grants +15% Double Damage (was +10%).
  • Overextend now grants 15% More Damage (was 20%).

Warden:



  • Vital Defence and Energy Defence now restore 3% of Max HP / Barrier (was 2%).
  • Critical Counter now grants an additional 125% Critical Damage.
  • Knock Down now has a proc chance of 10% (was 5%).
  • Combat Reprieve now reduces a cooldown by 1 Second (was 0.5 Seconds).
  • Party Restoration now restores 10% of Max HP (was 5%).

Ranger:


Quickdraw:



  • Bleedout now deals 25% Weapon Damage (was 15%).
  • Bleedout now deals damage over 2 Seconds (was 3 Seconds).
  • Execute now grants an additional 2% More Damage against Bosses per rank.
  • Critical Advantage now grants 3% More Attack Speed per rank (was 2%).

Disable:



  • Hamstring now has a 20% chance per rank (was 10%).
  • Reduced Critical Chance now also grants the target -0.2% Critical Avoidance per rank.
  • Replenishing Strike now has a 20% chance per rank (was 10%).

Explosive Shot:



  • Explosive Charge now deals 8% Weapon Damage per rank (was 6%).
  • Premature Detonation now grants 3% More Damage per rank (was 4%).

Poison Sting:



  • First Strike now grants 30% More Damage per rank (was 20%).
  • Weakened Strikes now causes the target to deal 2% Less Damage per rank (was 1%).
  • Fatal Wounds now grants 8% More Damage per rank (was 6%).

Barrage:



  • Broadside now grants 1.5% More Damage per rank (was 1%).
  • Multishot now grants a 4% chance per rank (was 2%).
  • Overflowing Flames now deals 25% Weapon Damage (was 15%).
  • Overflowing Flames now deals damage over 2 Seconds (was 3 Seconds).
  • Shock Chance now additional grants 1% More Damage.
  • Critical Chance now grants 2% per rank (was 1%).
  • Focus Fire now grants 4% More Damage per rank (was 5%).

Snipe:



  • Execute now grants an additional 2% More Damage to Bosses per rank.
  • Steady Aim now grants +10% Weapon Damage per rank (was +8%).
  • Bullseye now grants and additional +5% Critical Chance at all times.
  • Refined Accuracy now grants +25% Critical Damage per rank (was +15%).

Assassin:



  • Potent Poison now grants +15% Double Damage (was 10%).
  • Necromancy and Shroud now restore 10% of Max HP / Barrier (was 5%).
  • Initiative now grants 30% More Damage (was 20%).
  • Evasive Renewal now restores 5% of Max HP and Barrier (was 3%).
  • Invigoration now reduces your Offensive Cooldown by 2 Seconds (was 1 Second).
  • Evasive now reduces your Defensive Cooldown by 1 Second (was 0.5 Seconds).
  • Critical Toxic now grants 10% Critical Chance (was 5%) and 50% Critical Damage (was 25%).

Marksman:



  • Renewed Strength now grants 12% More Damage (was 10%).
  • Silent Shot has been reworked and now grants 10% More Damage while affected by at least 5 Focus Stacks.
  • Critical Focus now grants 0.5% Critical Chance per stack (was 0.3%).
  • Aimed Shot now has a proc chance of 100% (was 50%).
  • Sharpshooter now has a proc chance of 100% (was 20%).
  • Renewed Speed now grants 12% More Attack Speed (was 10%).

Renegade:



  • Stagger stacks are now preserved through resurrection effects. Preserved stacks will deal no damage.
  • Enrage now grants 12% More Damage (was 10%).
  • Expulsion now triggers at 30% HP and will replace the removed Stagger stacks with stacks that deal no damage.
  • Cleanse wounds now restores 5% of Max HP and Barrier (was 3%).
  • Rugged Defence now grants a flat 20% Ailment Avoidance and 3% per Stagger stack (was 5%).
  • Combat Ready and Resolved Renewal now grant 1 Second of cooldown reduction (was 0.5 Seconds).
  • Willpower has been reworked and will now cause Skill casts while having less than 5 stacks of Stagger to grant a stack that deals no damage.

Mage:


Fireball:



  • Spell Echo now has a 4% proc chance per rank (was 2%).
  • Fresh Burn now additionally grants More Damage when the target is below 30% HP.
  • Cascade now grants +6% Weapon Damage per rank (was +8%).

Arcane Explosion:



  • Arcane Overload now grants 1.5% More Damage per rank (was 1%).
  • Arcane Eruption now grants +1.5% Double Damage per rank (was +1%).
  • Arcane Detonation now has a 4% proc chance per rank (was 2%).
  • Arcane Swiftness now grants 3% More Attack Speed per rank (was 2%).
  • Arcane Swiftness no longer requires Arcane Explosion to deal the killing blow to a target.

Frostbolt:



  • Numb now grants -3% Critical Avoidance per rank (was -2%).
  • Frigid now has a 20% proc chance per rank (was 10%).

Frost Strike:



  • Frozen Memory now has a proc chance of 5% per rank (was 4%).
  • Cryotherapy now grants 25% More HP per rank (was 10%).

Chain Lightning:



  • Electrocute now additionally grants More Damage to targets above 80% HP.
  • Lone Bolt now grants 4% More Damage per rank (was 3%).

Thunderbolt:



  • Lightning Coil now grants 0.3% More Attack Speed per rank (was 0.2%).
  • Shock Chance now additionally grants 1% More Damage per rank.
  • Invigorate now has a 20% proc chance per rank (was 10%).
  • Invigorate now reduces a random cooldown by 0.3 Seconds (was 0.5 Seconds).
  • Lightning Rupture now grants the target -25% Critical Defence per rank (was -10%).

Meteor:



  • Extinction now grants 6% More Damage per rank (was 10%).
  • Extinction now additionally grants More Damage to targets above 80 HP.
  • Silent Strike now grants 2% Critical Chance and 10% Critical Damage per rank.
  • Meteor Shower now has a 4% proc chance (was 2%).
  • Shockwave now deals 5% Weapon Damage per rank (was 4%).
  • Arcane Detonation now grants 5% More Damage per rank (was 4%).
  • Elemental Strength now grants 8% increased attribute value per rank (was 6%).

Arcane Torrent:



  • Self Sustain now reduces the Cooldown by 0.1 Seconds per rank (was 0.2 Seconds).

Archmage:



  • Reckoning now grant 50% More Damage (was 20%).
  • Storm Shield now lasts 10 Seconds (was 5 Seconds).
  • Elemental Cleansing now has a proc chance of 100% (was 50%).
  • Focussed Energy now grants 10% More Damage (was 15%).

Vizier:



  • Echoing Restoration and Echoing Renewal now restores 1% of Max HP / Barrier (was 0.5%).
  • Tunnel Vision and Dispersion now grant 25% More Damage (was 30%).
  • Power Generation now requires 25 charges (was 30).
  • Overwhelming Power now grants 12% More Damage (was 10%).
  • Strength in Numbers now grants 12% More Damage (was 10%).

Battlemage:



  • Reckoning now grants 50% More Damage (was 20%).
  • Storm Shield now lasts 10 Seconds (was 5 Seconds).
  • Impervious now grants 40% Ailment Effect (was 20%).
  • Focussed Energy now grants 10% More Damage (was 15%).

Paladin:


Crusader:



  • Judgement now grants 12% More Damage (was 10%).
  • Empowered now grants 3% Critical Chance (was 2%) and 15% Critical Damage (was 10%) per active Blessing.

Inquisitor:



  • Spark of Life now restores 10% Max HP and Barrier (was 5%).
  • Critical Blaze now grants +10% Critical Chance (was +5%) and +50% Critical Damage (was +25%).
  • Intense Heat now requires 5 Ignite stacks (was 15).
  • Inner Fire no longer causes you to lose HP.

Bug Fixes:



  • Fixed a bug where Monster Abilities that hit multiple times would sometimes not target the correct Character while Taunted.
  • Fixed a bug where the Blessed Enchant and Abyssal Hood were stacking multiplicatively rather than additively.
  • Fixed a bug where the Scrapper Upgrade would sometimes not unlock correctly.
  • Fixed a bug where the Slaughter Enchant would use the wrong materials.
  • Fixed a bug where the Toast Setting – Item Drop Rarity would not correctly save the Divine Rarity.
  • Fixed an error that could occur when attempting to load an older save file.
  • Fixed a bug where Ctrl + Left clicking a Tool in the Glossary would not toggle the Always Auto Scrap status.
  • Fixed a bug where Archmage -> Elemental Ignition was not correctly granting its damage bonus.
  • Fixed a bug where the Craft Equipment button would be available on the Blacksmith when no recipe was selected.
  • Fixed a bug where the Item tooltip display on the Blacksmith Menu could not be scrolled.
  • Fixed a bug where Adding slots to a hidden Inventory Bag would cause it to become visible.
  • Fixed a bug where the number of Gem Sockets available to a character could become out of sync.

Lootun 1.0.4

1.0.4 Changelog 24.05.24



General:



  • Removed the confirmation menu when upgrading Flasks.
  • Faction, Raid, and Endless Monsters now display their Map locations in the Glossary.
  • Added a new Glossary section for Unique Items.
  • The Inventory and Glossary search now supports searching Enchant / Divine Item descriptions.

Bug Fixes:



  • Fixed a bug where the Vulnerable, Conflagrate, Rime, Fulminate, and Esoteric Enchants were not granting the correct amount of Resistance reduction.
  • Fixed a bug where the Refill Flask option would always fully refill the Flask instead of the amount requested.
  • Fixed a bug where the Inventory Search would not work in the Divine Vault.
  • Fixed a bug where Overload Cores would not drop until the Hidden Vault Rank 2 had been purchased.
  • Added some missing text strings.

Lootun 1.0.3

1.0.3 Changelog 18.05.24



General:



  • The Block Chance tooltip on the Character Stats sheet will now additionally display the uncapped Block Value.
  • Added the ability to access the Character Tactics Menu from the Combat Menu by Right Clicking a Character.

Bug Fixes:



  • Fixed a bug where Attributes could become out of sync when swapping Equipment.
  • Fixed a bug where you could place an Item into the sacrifice and craft slot of the Imbue Equipment craft at the same time.
  • Fixed a bug where the 2nd Guaranteed Attribute for the Nemesis Reroll Craft would reset after each Craft.
  • Fixed a bug where Sorting the Scrapper would modify the default sort option for Inventory Bags.
  • Fixed a bug where Cooldowns would sometimes not be triggered correctly by certain Passives and Items.
  • Fixed a bug where the Glossary search would not function correctly while in Spoiler Mode.

Lootun 1.0.2

1.0.2 Changelog 14.05.24



Balance:



  • Defeating the Orc Warlord will now remove the Warlord's Protection from any surviving Orc Raiders and prevent them from healing.

Bug Fixes:



  • Fixed a bug where creating a new Character while having a full inventory would not grant the starter weapons.
  • Fixed a bug where Armour Break -> Lightning Strike was not correctly converting the damage type to Lightning.
  • Fixed a bug where the Abyssal Assault buff was displaying the wrong name.
  • Fixed a bug where the Target Dummy Mission was not correctly unlocking after reaching Level 150.


Early Access Update: The issues preventing the removal of the Early Access flag and price increase have now been resolved and these changes should go live with this update.

Lootun 1.0.1

1.0.1 Changelog 12.05.24



General:



  • Updated the Glossary Drop Location for Items that drop from Agony Modifiers.

Balance:



  • Shields can now roll Ranged and Magic Damage.
  • Effects that cause your attacks to Ignore Resistance will not be applied if the targets Resistance is already below 0.

Bug Fixes:



  • Fixed a number of Text overflow issues that could occur when using a custom Language File.
  • Fixed a bug where Equipping Multiple Sinistral or Dextral Handcannons would not grant the correct Attributes.
  • Fixed a bug where the Imprint Craft was unable to roll some Attributes.
  • Fixed a bug where the Upgrade cost for Faction Passives was calculating incorrectly when removing a point.
  • Fixed a bug where the Warden buff effect was missing a name.
  • Fixed a bug where the stat sheet description for Maim was display the wrong values.
  • Miscellaneous text fixes.

Lootun 1.0 Update

The 1.0 Update is now live!

Important: The removal of the Early Access flag and it's associated price increase have been delayed due to some technical issues, I am very sorry about this and looking to get the release from Early Access approved as soon as possible. The 1.0 update should be released as normal.

Please find the full update notes below:

1.0.0.18 Changelog 10.05.24



Major Changes:



  • Introduced a new Task system that replaces the Ascendancy Challenges system. Tasks come in three types:
  • Primary Tasks: These act as the primary quest-line and guide you through the games content.
  • Secondary Tasks: These are low maintenance tasks that will be completed automatically through gameplay and provide bonus crafting materials.
  • Hunts: These are end game tasks that require you to clear specific content and will provide powerful rewards related to that content.
  • Added a 4th Class to the game; the Paladin.
  • Added 3 additional unlockable Character Slots.
  • Introduced Divine Augment Slots which can be used to add an additional Weapon, Armour, and Accessory Divine power to each Character.
  • Divine Augment Slots are unlocked by completing Bounties, Agony Missions and Faction Dungeons.
  • Introduced new Endgame Faction Passives to increase Material Storage Capacity, Divine drop chance and Luck.
  • The Endless Spires mission has been reworked into the new Endless Mode which can be unlocked after completing the Ancient Bastion.
  • Endless Mode missions grant access to new Enchants, Divine Items and Fated Augments to boost your Characters power.

General Polish:



  • The Combat Menu will now display when a Character has not selected an Ascendancy Class.
  • Added an indicator to the Combat Menu to show the total amount of Loot obtained from the active Mission.
  • Updated the Ruby text display colour.
  • The Death Log now shows the time since each attack.
  • Added a Healing tab to the Damage Meter.
  • Added a new rolling backup system.
  • Added a new Advanced setting to save Character Death Logs to a file.
  • Added support for custom Language Files.
  • Updated the border colour of most Auras to be distinct from Curses. Auras are now displayed before Curses in the Buff list.
  • Quality of Life:
  • Added a Refill all Flasks button to the Flask Menu.
  • Characters now display their current Loadout number on the Prepare Mission Menu.
  • Added the ability to re-order Inventory Bags by right clicking the Bag Icon and selecting the "Move Bag Left" or "Move Bag Right" option.
  • The "Confirm Menu" keybind (Enter by default) can now be used to prepare the selected Mission or Store / Claim Rewards for a selected Bounty.
  • Added Keybinds to navigate between Characters on the Equipment, Passive, and Tactics Menus.
  • Learning a Recipe no longer requires a confirmation.
  • Removed the confirmation dialog when selecting an Ascendancy for a Character.
  • The Paragon, Nemesis and Enchanted inventory filters will now use an "OR" logical check instead of prioritising the Paragon status of an Item.

Glossary:



  • Introduced a "Spoiler Mode" to the Glossary allowing you to view all entries regardless of your current Game progress.
  • The Glossary now displays the Tier for each Enchant.
  • The Monster Ability Glossary now lists when an ability is Unique.
  • Added a Right Click -> Open Glossary option for Equipment.
  • The Glossary entry for Maps now lists notable Item Drops.
  • Added a Stats page to the Settings Menu. Note that the Stats collected here are not retroactive.
  • Rare Profession Materials now list where to obtain them in the tooltip.

Upgrades:



  • Each Rank of the Armoury now grants 2 Mission Team loadouts (was 1).
  • Reduced the T6 Material requirements for late game building upgrades.

Missions:



  • The Ancient Bastion Mission is now located on the Factions Tab.
  • The Molten Menace Achievement has been moved the Factions Achievement tab.
  • Random Bounties now show their estimated Material Rewards.
  • Added a new Gauntlet Mission to challenge Raid bosses in sequence.
  • Slayer's Boon now additionally grants +5% Fate per stack.
  • Bonus Maps now grant a bonus to All Rewards.
  • Reduced the Expertise requirements to unlock the Edge of Reality to 5.

Blacksmith:



  • Introduced a new craft "Infuse Equipment" which allows for Items to be Imbued using Imbuement charges gained from Scrapping Items.
  • Reworked the "Imprint Attributes" craft to allow you to Imprint Attributes onto an Item based on a preset Priority.
  • Added additional Bad Luck protection to the Randomise Nemesis Attributes and Reroll Nemesis Attributes Crafts.
  • The Randomise Attribute Ranks craft no longer requires upgrade cores.

Balance:



  • Professions can now grant bonus Rare Materials from Tiers lower than the currently selected Tier.
  • Proc effects that deal Skill Damage will now be more accurately calculated, taking into account Skill passives that provide conditional damage.
  • Taunt effects will no longer overwrite active Taunts with a longer duration.
  • Disintegrate is now considered an Ailment.
  • Characters and Monsters can no longer Evade or Dodge attacks while Stunned.
  • Stun Immunity is now considered a Debuff when granting Attribute reductions.
  • The Damage dealt by each Wither stack is now capped at 1000.
  • Added the Auto Cast when Ally Stunned Character Tactic.
  • Introduced a new Auto Cast Tactic: "Buff Expired" which will auto cast Buff Skills when their Buff has expired.
  • Updated the default logic of the "Off Cooldown" Tactic to also cast Buff Skills off cooldown.

Attributes:



  • Reduced the amount of Venom, Flare, and Maim granted by Passives and Items.
  • Venom has been reworked and will now cause enemy targets affected by Poison to deal Less Damage.
  • Flare has been reworked and will now cause enemy targets affected by Ignite to take More Damage.
  • Maim has been reworked and will now cause enemy targets affected by Bleed to have Less Attack Speed.
  • Block Chance is now capped at 100%.
  • Introduced an entropy system for Evasion Rating to reduce the randomness of the defence.
  • Buff Duration now modifies the duration of all Buffs granted by the caster instead of just the Buffs that are applied to the caster.
  • The Critical Avoidance class passive now grants +2.5% per rank (was +2%).
  • The Critical Defence class passive now grants +10% per rank (was +5%).

Enchants:



  • Covet no longer grants a penality to Luck.
  • Covet can now be stacked.
  • Toxic now deals 50% Skill Damage (was 100% Weapon Damage).
  • Fury now grants 5% More Damage per Curse (was 3%).
  • The Rebound Enchant now deals Skill Damage instead of Physical Damage.
  • The Debuffs granted by the Vulnerable, Conflagrate, Rime, Fulminate and Esoteric Enchants have been merged into one Debuff. This Debuff counts as multiple Debuffs for the Helm of Command effect.

Warrior:



  • Quick Slash -> Blazing Wound now grants 25% Ignite Conversion and 2% More Damage per rank.
  • Cleave -> Doublestrike is no longer exclusive with Frenzy and now grants a 2% chance per rank to hit 1 additional time.
  • Rend -> Haemophilia now scales up to 3 stacks of Bleed per rank (was 4).
  • Sunder -> Infuriating Assault now grants a 20% chance per rank to Taunt the target (was 5%).
  • Sunder -> Infuriating Assault now lasts 10 Seconds (was 3).
  • Taunting Blow now Taunts the target for 5 Seconds (was 3).
  • Slam -> Shatter Defence now reduces the targets Armour by 10% per rank (was 6%).
  • Slam -> Sub Zero now grants 4% More Damage per rank (was 2%).
  • Fire Arrow -> Burning Arrow now grants 20% Ignite Conversion and 2% More Damage per rank.
  • Fire Arrow -> Flammability now has a 4% chance to apply 2 stacks of Ignite per rank (was 20%).
  • Defensive Stance -> Critical Avoidance now grants +4% per Rank (was +20%).

  • Barbarian -> Lethal Renewal now restores 5% of Max HP (was 2)%.
  • Barbarian -> Blood Burst can now only proc once per Skill cast and has a damage cap of 300% Skill Damage.
  • Juggernaut -> First Strike now applies to the full first Skill used rather than the first hit.
  • Juggernaut -> Staggering Blow can now only be triggered by your damaging Skills and has a 2% chance (was 1%).
  • Juggernaut -> Off the Bench can now only be triggered by your damaging Skill casts and has a 3% chance (was 1%).
  • Juggernaut -> The HP sacrifice of Overextend now only applies once per Skill cast.
  • Warden -> Provoke now only applies to Skills and lasts 5 Seconds (was 3).
  • Warden -> Critical Renewal now removes all ailments.

Ranger:



  • Poison Sting -> Deep Wounds now scales up to 3 stacks of Poison per rank (was 4).
  • Vigilance -> Threaten now always Taunts the target for 2 Seconds per rank.
  • Barrage now deals 120% Weapon Damage (was 90%).
  • Blade Flurry -> Potent Assault now grants 0.4% Double Damage per rank (was 0.8%).
  • Rain of Arrows -> Quick Reload no longer requires Rain of Arrows to deal the killing blow.
  • Crippling Poison -> Malignant Presence now grants 0.1% More Damage per rank (was 0.2%).

  • Assassin -> Necromancy now restores 5% of Max HP (was 2%).
  • Assassin -> Shroud now restores 5% of Max Barrier (was 2%).
  • Assassin -> Toxic Overload can now only proc once per Skill cast and has a damage cap of 300% Skill Damage.
  • Assassin -> Evasion Renewal now restores 3% of Max HP and Barrier (was 1%).
  • Marksman -> Renewed Focus now only removes Focus stacks if you are not already under the effect of Renewed Strength or Renewed Speed.
  • Renegade -> Provoke now only applies to Skills and lasts 5 Seconds (was 3).
  • Renegade -> Purging Rebuke now only removes a Stagger stack with each damaging Skill cast.

Mage:



  • Fireball -> The Ignite granted by Flammability and Deepening Flames is now split when Forking Fire is active.
  • Fireball -> Engulfing Flames now grants 2% More Damage per rank (was 3%).
  • Fireball -> Electrical Fire now grants 2% More Damage per rank (was 3%).
  • Arcane Explosion -> Arcane Detonation now grants a 2% chance per rank to hit 1 additional time.
  • Frost Strike -> Frozen in Anger now always Taunts the target for 2 Seconds per rank.
  • Frost Strike -> Frozen in Anger now causes Taunted targets to deal 10% Less Damage.
  • Meteor -> Extinction now grants 10% More Damage per rank (was 6%).
  • Meteor -> Silent Strike now grants 6% More Damage per rank (was 4%).
  • Meteor -> Meteor Shower now grants a 3% chance per rank (was 2%).
  • Meteor -> Elemental Strength now grants 6% More Effectiveness per rank (was 5%).
  • Firestorm -> Self Sustain no longer requires Firestorm to deal the killing blow.
  • Arcane Torrent -> Potent Assault now grants 0.4% Double Damage per rank (was 0.8%).
  • Stasis -> Slow Reflexes now grants 0.1% More Damage per rank (was 0.2%).
  • Arcane Cloak now has a base cooldown of 40 Seconds and lasts 15 Seconds.
  • Arcane Cloak -> Arcane Safeguard now grants 4% Less Damage Taken per rank (was 2%).

  • Archmage -> Elemental Blast can now be caused by triggered Skills (from Thrash, Incinerate, etc.).
  • Archmage -> Elemental Blast now hits all targets struck by the Skill that caused it.
  • Archmage -> Elemental Blast now deals 75% Skill Damage (was 100%).
  • Archmage -> Elemental Barrier now restores 2.5% of your Max HP as Barrier (was 5%).
  • Archmage -> Elemental Nova now causes Elemental Blast to hit all targets, including ones not hit by the Skill that caused it (was 3 targets).
  • Archmage -> Elemental Aggression and Elemental Protection now provide 0.25 Seconds cooldown reduction (was 0.5 Seconds).
  • Archmage -> Elemental Invigoration now grants restores 5% of Max Barrier (was 10%).
  • Vizier -> Direct Skills now echo for 5% Skill Damage (was 10%).
  • Vizier -> Triggered Skills (from Thrash, Incinerate, etc.) can now Echo.
  • Battlemage -> Provoke now only applies to Skills and lasts 5 Seconds (was 3).
  • Battlemage -> Energy Blade now applies to all Attacks and no longer consumes Barrier.
  • Battlemage -> Emergency Shields now grants 50% Barrier (was 30%).
  • Battlemage -> Energy Protection now grants 20% Less Damage Taken (was 10%).

Faction:



  • Nature's Blessing -> Nature's Mending now heals for 20% of Max HP (was 10%).
  • Nature's Blessing -> Nature's Strength now grants 5% More Damage (was 8%).
  • Nature's Blessing -> Nature's Agility now grants 5% More Attack Speed (was 8%).
  • Explosive Powder -> Explosive Vulnerability and Explosive Debilitation now provide their own debuff for 5 Seconds.

Items:



  • Introduced a new Divine Drop from Heroic Raids.
  • Swiftblade now has a base Attack Time of 2 Seconds (was 2.2 Seconds).
  • Swiftblade now has a base min damage of 10 and base max damage of 14 (was 11 and 15).
  • Savage Flail now reduces the targets Armour by 5% per stack (was 2%) and can stack up to 10 times (was 15).
  • Wildfire Pauldrons now grant +1.5% Attack Speed per stack (was +1%).
  • Dwarven Handcannon now has a 50% chance to reduce the targets armour (was 35%).
  • Consuming Staff now grants 2% of your Max Barrier as Adaptive Damage (was 1.5%).
  • Consuming Staff now consumes 1% of your Max Barrier (was 1.5%).
  • Conduction Plate now deals Skill Damage instead of Lightning Damage.
  • Conduction Plate now deals 4% Skill Damage (was 12%).
  • Scorching Band can now only proc once per Skill cast and has a damage cap of 300% Skill Damage.
  • Helm of Command can now grant up to a max of 12% More Damage.
  • Toxic Bolter no longer requires a Physical Skill in order to apply a stack of Poison.
  • Obsidian Pendant now has a 50% chance to cause your attacks to ignore Resistances (was 30%).
  • Toxic Tunic now has a maximum of 15 stacks (was 20).
  • Scorched Bow, Frozen Codex, Glimpse, Mystic Edge, and Frozen Reaver now grant 30% More of their respective damage bonus (was 20%).
  • Demonic Barricade now causes you to take 5% More Damage (was 10%).
  • Chromatic Stone now grants 8% More Elemental Damage (was 10%).
  • Nomadic Runestone now grants 8% More Physical Damage (was 10%).
  • Hillstrider's Ambition now grants +15% Critical Damage per ailment (was +20%).
  • Ornate Warhorn now grants +2.5% Double Damage per ailment (was +3%).
  • Strategic Grips now grants -10% Critical Chance (was -20%).
  • The Steel Prism set bonus now grants 25% More Damage with a Shield equipped (was 20%).
  • Demonic Barricade now causes the wearer to be unaffected by Critical Strikes.
  • Curses applied by Malediction have been merged into one Buff.

Uniques:



  • Chromatic bow now grants 100% More Damage from its effect (was 50%).
  • Chromatic bow now grants 30% More damage from its priority passives (was 20%).
  • Serpentstone now deals Skill damage instead of Physical Damage.
  • Serpentstone -> Poisonous Strike now grants 10% Damage (was 20%).
  • Serpentstone -> Extensive Poisoning now has a cap of 50 Poison stacks (was 100).
  • Warlords Signet -> Growing Rage now grants 30% More Damage (was 20%).

Monsters:



  • Orc Raider's Hack ability now restores 5% of Max HP per hit (was 2%).
  • Warlord's Protection now grants 50% Damage Reduction.

Bug Fixes:



  • Fixed a bug where the Boss Damage Attribute was not applying correctly.
  • Fixed a bug where Nature's Blessing -> Nature's Mending was healing for more than intended.
  • Fixed a bug where Nature's Blessing -> Nature's Renewal was not activating correctly.
  • Fixed a bug where the Molten Behemoth could spawn outside of the Ancient Bastion.
  • Fixed a bug where Barrage damage was not correctly being split.
  • Fixed a bug where comparing an Item would not show the Auto Scrap Type on the tooltip.
  • Fixed a bug where upgrading the Community Project to Rank 4 did not grant an Achievement.
  • Fixed a bug where the Empty Scrapper option would sometimes not correctly return Items to the Inventory.
  • Fixed a bug where Stagger stacks were not being saved correctly.
  • Fixed a bug where some Bag Icons were not being unlocked correctly.
  • Fixed a bug where Attack Speed Multiplier was not correctly affecting Monsters. Reduced the magnitude of the Monster Attack Speed modifier and increased the cast time of most Raid Abilities to compensate.
  • Fixed a bug where the unspent expertise passives indicator would not correctly update when allocating or unallocating passives.
  • Fixed a bug where Execute effects from Passives or Items could prevent Skills from triggering their on hit effects.
  • Fixed a bug where the Toxic enchant would only hit up to 3 targets.
  • Fixed a bug where the selected Bounty menu would be reset whenever a Bounty reward was claimed.
  • Fixed a bug where Locked Faction Dungeons would not provide an unlock hint.
  • Fixed a bug where Random Bounties were rewarding less Paragon Orbs than intended.
  • Fixed a bug where the Item Comparator would not correctly show the "Scrap Item" text when comparing an Ascendancy Relic.
  • Fixed a bug where the effect of Flurry Cloak was procing every Skill hit rather than every Skill cast.
  • Fixed a bug where Blade Flurry -> Flurry was granting 2 additional hits at Rank 5.
  • Fixed a bug where Blade Flurry -> Critical Chance was applying to all hits instead of only the first.
  • Fixed a bug where Blade Flurry -> Guillotine would not apply grant a damage bonus when the target was damaged to below 30% HP by the same Blade Flurry cast.
  • Fixed a bug where Stalker's Hood was not honouring the Dodge Chance cap.
  • Fixed a bug where Bulk Scrap would not work on Relics and Divine Items in the Vault.
  • The current attack time percentage is now preserved when a Character or Monster gains or loses Attack Speed.
  • Fixed a bug where a Characters Passives could appear to reset during Combat.
  • Fixed a bug where Malediction was unable to apply Curse of Weakness.
  • Fixed a bug where attributes granted by Stun or Stun Immunity were being applied twice.
  • Fixed a bug where Battlemage -> Energy Blade did not stack with other Adaptive Damage bonuses.
  • Fixed a bug where Cut Amethyst wasn't providing its bonus when using Band of Lapidary.
  • The Item Comparator will not longer recommend equipping a Class Relic if an Ascendancy Relic is already equipped.
  • Fixed a bug where the Select all Filters or Clear Filters option would not work for the Relic Vault.
  • Fixed a bug where the wrong Monsters could be targeted when using the Monster Health tactic.
  • Fixed a bug where some Items could become greyed out and uninteractable.
  • Fixed a bug where the heal from the Siphon Strength ability would not be reduced by the Necrotic Enchant.
  • Fixed a bug where the Refill a Flask achievement would sometimes not be granted.
  • Fixed a bug where Abyssal Cuffs would sometimes not correctly trigger an Offensive Cooldown.
  • Fixed a bug where the Item Vault would accept Relics and Divine Items before the tabs were unlocked.
  • Miscellaneous text fixes.