I am please to announce that Lootun 1.0 will release on May 10th and with it the game will be released from Early Access!
Upon release from Early Access the price of the game will increase by a small amount (approximately 10%) in most regions to account for the large amount of content added during Early Access.
I would like to thank everyone for their support and feedback that has helped shape the game during Early Access. Post release I will continue to provide bug fixes and quality of life additions based on player feedback.
Lootun 1.0 Beta Release
I am pleased to announce that the Beta for the 1.0 Update has now been released! Please find below information on how to access the Beta alongside the 1.0 Changelog.
Beta Information:
For the most part the 1.0 Beta is content complete, however I will be adding a number of quality of life additions and polish during the duration of the Beta. You may also experience bugs or balance issues during the Beta. I anticipate that the Beta will run for at least 4 weeks as I prepare the game for full release.
Save Data:
The Beta will make use of your current Save Data and any progress you make during the Beta will be carried forward to the full release. Due to this you will be unable to play the beta and then return to the live version of the game (0.9.5.3) with the same save file. If you intend to play the Beta I strongly recommend that you create a backup of your save data.
Save data can be found at: C:\Users\USERNAME\AppData\Local\Lootun
Alternatively you can create a backup of your save data in game by using the Export Save button and then importing your save data into a new save slot.
The Lootun Beta also introduces a number of new in game Achievements for the new content. Once 1.0 is fully released these Achievements will be added to Steam and any you have obtained in game will be automatically granted upon loading your save data.
Beta Access:
You can gain access to the Beta through Steam. To do so, locate Lootun in your library -> Right Click -> Properties… -> Betas -> Enter the code “LootunBetaTest” and select the “1.0 Beta Branch” option from the list.
Beta Feedback:
Please leave all Beta related feedback or suggestions on the Beta forum https://steamcommunity.com/app/1960270/discussions/1/ or in the Beta channel on the Discord: https://discord.gg/KmpBY9g7j6
1.0.0 Changelog 15.03.24
General:
Introduced a new Task system that replaces the Ascendancy Challenges system. Tasks come in three types:
Primary Tasks: These act as the primary quest-line and guide you through the games content.
Secondary Tasks: These are low maintenance tasks that will be completed automatically through gameplay and provide bonus crafting materials.
Hunts: These are end game tasks that require you to clear specific content and will provide powerful rewards related to that content.
The Combat Menu will now display when a Character has not selected an Ascendancy Class.
Updated the Ruby text display colour.
Added a Stats page to the Settings Menu. Note that the Stats collected here are not retroactive.
Added an indicator to the Combat Menu to show the total amount of Loot obtained from the active Mission.
Each Rank of the Armoury now grants 2 Mission Team loadouts (was 1).
The Ancient Bastion Mission is now located on the Factions Tab.
Quality of Life:
Added a Refill all Flasks button to the Flask Menu.
Characters now display their current Loadout number on the Prepare Mission Menu.
Added the ability to re-order Inventory Bags by right clicking the Bag Icon and selecting the "Move Bag Left" or "Move Bag Right" option.
Added a Right Click -> Open Glossary option for Equipment.
The "Confirm Menu" keybind (Enter by default) can now be used to prepare the selected Mission or Store / Claim Rewards for a selected Bounty.
Added Keybinds to navigate between Characters on the Equipment, Passive, and Tactics Menus.
New Content:
Added a 4th Class to the game; the Paladin.
Added 3 additional unlockable Character Slots.
Introduced Divine Augment Slots which can be used to add an additional Weapon, Armour, and Accessory Divine power to each Character.
Divine Augment Slots are unlocked by completing Bounties, Agony Missions and Faction Dungeons.
Introduced new Endgame Faction Passives to increase Material Storage Capacity, Divine drop chance and Luck.
The Endless Spires mission has been reworked into the new Endless Mode which can be unlocked after completing the Ancient Bastion.
Endless Mode missions grant access to new Enchants, Divine Items and Fated Augments to boost your Characters power.
Balance:
Reduced the T6 Material requirements for late game building upgrades.
Added additional Bad Luck protection to the Randomise Nemesis Attributes and Reroll Nemesis Attributes Crafts.
Proc effects that deal Skill Damage will now be more accurately calculated, taking into account Skill passives that provide conditional damage.
Taunt effects will no longer overwrite active Taunts with a longer duration.
Disintegrate is now considered an Ailment.
Characters and Monsters can no longer Evade or Dodge attacks while Stunned.
Stun Immunity is now considered a Debuff when granting Attribute reductions.
Attributes:
Reduced the amount of Venom, Flare, and Maim granted by Passives and Items.
Venom has been reworked and will now cause enemy targets affected by Poison to deal Less Damage.
Flare has been reworked and will now cause enemy targets affected by Ignite to take More Damage.
Maim has been reworked and will now cause enemy targets affected by Bleed to have Less Attack Speed.
Block Chance is now capped at 100%.
Introduced an entropy system for Evasion Rating to reduce the randomness of the defence.
Enchants:
Covet no longer grants a penality to Luck.
Covet can now be stacked.
Toxic now deals 25% Skill Damage (was 100% Weapon Damage).
Fury now grants 5% More Damage per Curse (was 3%).
Warrior:
Quick Slash -> Blazing Wound now grants 25% Ignite Conversion and 2% More Damage per rank.
Cleave -> Doublestrike is no longer exclusive with Frenzy and now grants a 2% chance per rank to hit 1 additional time.
Rend -> Haemophilia now scales up to 3 stacks of Bleed per rank (was 4).
Sunder -> Infuriating Assault now grants a 20% chance per rank to Taunt the target (was 5%).
Sunder -> Infuriating Assault now lasts 10 Seconds (was 3).
Taunting Blow now Taunts the target for 5 Seconds (was 3).
Slam -> Shatter Defence now reduces the targets Armour by 10% per rank (was 6%).
Slam -> Sub Zero now grants 4% More Damage per rank (was 2%).
Fire Arrow -> Burning Arrow now grants 20% Ignite Conversion and 2% More Damage per rank.
Fire Arrow -> Flammability now has a 4% chance to apply 2 stacks of Ignite per rank (was 20%).
Barbarian -> Lethal Renewal now restores 5% of Max HP (was 2)%.
Barbarian -> Blood Burst can now only proc once per Skill cast and has a damage cap of 300% Skill Damage.
Juggernaut -> First Strike now applies to the full first Skill used rather than the first hit.
Juggernaut -> Staggering Blow can now only be triggered by your damaging Skills and has a 2% chance (was 1%).
Juggernaut -> Off the Bench can now only be triggered by your damaging Skill casts and has a 3% chance (was 1%).
Juggernaut -> The HP sacrifice of Overextend now only applies once per Skill cast.
Warden -> Provoke now only applies to Skills and lasts 5 Seconds (was 3).
Warden -> Critical Renewal now removes all ailments.
Ranger:
Poison Sting -> Deep Wounds now scales up to 3 stacks of Poison per rank (was 4).
Vigilance -> Threaten now always Taunts the target for 2 Seconds per rank.
Barrage now deals 120% Weapon Damage (was 90%).
Blade Flurry -> Potent Assault now grants 0.4% Double Damage per rank (was 0.8%).
Rain of Arrows -> Quick Reload no longer requires Rain of Arrows to slay the target.
Crippling Poison -> Malignant Presence now grants 0.1% More Damage per rank (was 0.2%).
Assassin -> Necromancy now restores 5% of Max HP (was 2%).
Assassin -> Shroud now restores 5% of Max Barrier (was 2%).
Assassin -> Toxic Overload can now only proc once per Skill cast and has a damage cap of 300% Skill Damage.
Assassin -> Evasion Renewal now restores 3% of Max HP and Barrier (was 1%).
Marksman -> Renewed Focus now only removes Focus stacks if you are not already under the effect of Renewed Strength or Renewed Speed.
Renegade -> Provoke now only applies to Skills and lasts 5 Seconds (was 3).
Renegade -> Purging Rebuke now only removes a Stagger stack with each damaging Skill cast.
Mage:
Fireball -> The Ignite granted by Flammability and Deepening Flames is now split when Forking Fire is active.
Fireball -> Engulfing Flames now grants 2% More Damage per rank (was 3%).
Fireball -> Electrical Fire now grants 2% More Damage per rank (was 3%).
Arcane Explosion -> Arcane Detonation now grants a 2% chance per rank to hit 1 additional time.
Frost Strike -> Frozen in Anger now always Taunts the target for 2 Seconds per rank.
Meteor -> Extinction now grants 10% More Damage per rank (was 6%).
Meteor -> Silent Strike now grants 6% More Damage per rank (was 4%).
Meteor -> Meteor Shower now grants a 3% chance per rank (was 2%).
Meteor -> Elemental Strength now grants 6% More Effectiveness per rank (was 5%).
Firestorm -> Self Sustain no longer requires Firestorm to slay the target.
Arcane Torrent -> Potent Assault now grants 0.4% Double Damage per rank (was 0.8%).
Stasis -> Slow Reflexes now grants 0.1% More Damage per rank (was 0.2%).
Archmage -> Elemental Blast can now be caused by triggered Skills (from Thrash, Incinerate, etc.).
Archmage -> Elemental Blast now hits all targets struck by the Skill that caused it.
Archmage -> Elemental Barrier now restores 2.5% of your Max HP as Barrier (was 5%).
Archmage -> Elemental Nova now causes Elemental Blast to hit all targets, including ones not hit by the Skill that caused it (was 3 targets).
Archmage -> Elemental Aggression and Elemental Protection now provide 0.25 Seconds cooldown reduction (was 0.5 Seconds).
Archmage -> Elemental Invigoration now grants restores 5% of Max Barrier (was 10%).
Vizier -> Direct Skills now echo for 5% Skill Damage (was 10%).
Vizier -> Triggered Skills (from Thrash, Incinerate, etc.) can now Echo.
Battlemage -> Provoke now only applies to Skills and lasts 5 Seconds (was 3).
Battlemage -> Energy Blade now applies to all Attacks and no longer consumes Barrier.
Battlemage -> Emergency Shields now grants 50% Barrier (was 30%).
Faction:
Nature's Blessing -> Nature's Mending now heals for 20% of Max HP (was 10%).
Nature's Blessing -> Nature's Strength now grants 5% More Damage (was 8%).
Nature's Blessing -> Nature's Agility now grants 5% More Attack Speed (was 8%).
Items:
Swiftblade now has a base Attack Time of 2 Seconds (was 2.2 Seconds).
Swiftblade now has a base min damage of 10 and base max damage of 14 (was 11 and 15).
Savage Flail now reduces the targets Armour by 5% per stack (was 2%) and can stack up to 10 times (was 15).
Wildfire Pauldrons now grant +1.5% Attack Speed per stack (was +1%).
Dwarven Handcannon now has a 50% chance to reduce the targets armour (was 35%).
Consuming Staff now grants 2% of your Max Barrier as Adaptive Damage (was 1.5%).
Consuming Staff now consumes 1% of your Max Barrier (was 1.5%).
Conduction Plate now deals Skill Damage instead of Lightning Damage.
Conduction Plate now deals 4% Skill Damage (was 12%).
Scorching Band can now only proc once per Skill cast and has a damage cap of 300% Skill Damage.
Helm of Command can now grant up to a max of 12% More Damage.
Toxic Bolter no longer requires a Physical Skill in order to apply a stack of Poison.
Obsidian Pendant now has a 50% chance to cause your attacks to ignore Resistances (was 30%).
Toxic Tunic now has a maximum of 15 stacks (was 20).
Scorched Bow, Frozen Codex, Glimpse, Mystic Edge, and Frozen Reaver now grant 30% More of their respective damage bonus (was 20%).
Demonic Barricade now causes you to take 5% More Damage (was 10%).
Chromatic Stone now grants 8% More Elemental Damage (was 10%).
Nomadic Runestone now grants 8% More Physical Damage (was 10%).
Hillstrider's Ambition now grants +15% Critical Damage per ailment (was +20%).
Ornate Warhorn now grants +2.5% Double Damage per ailment (was +3%).
Strategic Grips now grants -10% Critical Chance (was -20%).
The Steel Prism set bonus now grants 25% More Damage with a Shield equipped (was 20%).
Uniques:
Chromatic bow now grants 100% More Damage from its effect (was 50%).
Chromatic bow now grants 30% More damage from its priority passives (was 20%).
Serpentstone now deals Skill damage instead of Physical Damage.
Serpentstone -> Poisonous Strike now grants 10% Damage (was 20%).
Serpentstone -> Extensive Poisoning now has a cap of 50 Poison stacks (was 100).
Warlords Signet -> Growing Rage now grants 30% More Damage (was 20%).
Monsters:
Orc Raider's Hack ability now restores 5% of Max HP per hit (was 2%).
Warlord's Protection now grants 50% Damage Reduction.
Bug Fixes:
Fixed a bug where the Boss Damage Attribute was not applying correctly.
Fixed a bug where Nature's Blessing -> Nature's Mending was healing for more than intended.
Fixed a bug where Nature's Blessing -> Nature's Renewal was not activating correctly.
Fixed a bug where the Molten Behemoth could spawn outside of the Ancient Bastion.
Fixed a bug where Barrage damage was not correctly being split.
Fixed a bug where comparing an Item would not show the Auto Scrap Type on the tooltip.
Fixed a bug where upgrading the Community Project to Rank 4 did not grant an Achievement.
Fixed a bug where the Empty Scrapper option would sometimes not correctly return Items to the Inventory.
Fixed a bug where Stagger stacks were not being saved correctly.
Fixed a bug where some Bag Icons were not being unlocked correctly.
Fixed a bug where Attack Speed Multiplier was not correctly affecting Monsters. Reduced the magnitude of the Monster Attack Speed modifier and increased the cast time of most Raid Abilities to compensate.
Fixed a bug where the unspent expertise passives indicator would not correctly update when allocating or unallocating passives.
Fixed a bug where Execute effects from Passives or Items could prevent Skills from triggering their on hit effects.
Fixed a bug where the Toxic enchant would only hit up to 3 targets.
Fixed a bug where the selected Bounty menu would be reset whenever a Bounty reward was claimed.
Fixed a bug where Locked Faction Dungeons would not provide an unlock hint.
Fixed a bug where Random Bounties were rewarding less Paragon Orbs than intended.
Fixed a bug where the Item Comparator would not correctly show the "Scrap Item" text when comparing an Ascendancy Relic.
Lootun 1.0 Preview
Greetings Everyone. I have been hard at work on the 1.0 update and would like to preview some of the new content and features you can expect to see once the update releases.
Tasks:
Tasks are a new type of quest system being added in 1.0 and will be available throughout the game. Tasks come in a number of different types.
Primary Tasks:
Primary Tasks serve as the main quest-line through the game, guiding you from one Mission to the next and rewarding you with some currency and materials as you complete them. Primary Tasks will also replace the existing Ascendancy Challenges system.
Secondary Tasks:
Secondary Tasks are relatively short, repeatable objectives that can be progressed simply by playing the game. Secondary Tasks will reward materials that can be used to craft new equipment or upgrade your existing equipment.
Hunts:
Hunts unlock at level 101 and require you to clear specific missions in order to claim their rewards. Hunts can be very rewarding, providing you with rare Equipment bases, Divine Items and even Enchant Scrolls.
By default, Task rewards will be automatically claimed upon completion, however if your inventory is full when completing a Hunt you will need to manually claim the rewards.
Endless Mode:
The Endless Spires mission has been reworked into the new Endless Mode consisting of 4 different missions, including both 3 character missions and 6 character missions. As with the original Endless Spires, monsters will increase in level becoming more difficult to fight as you clear each floor.
When you begin a new Endless mission you will have the option to proceed to the next floor upon completion or to repeatedly farm the same floor.
Fated Augments:
Completing the first floor of each new Endless mission will unlock a Fated Augment. Fated Augments are powerful effects that can greatly boost the power of your characters. Each character may only have one Fated Augment active at a time.
As you progress through the new Endless missions your Fated Augments will level up, improving the strength of their base effects and unlocking new powerful passive effects.
New Class:
1.0 will also introduce a new class, the Paladin! The Paladin has a full set of attacks, cooldowns and ascendancies to match the other classes. The Paladin is a versatile fighter with strong damage, tank, and support options to choose from.
Divine Items and more:
The new Endless mode will also introduce many new Divine Items to hunt for and make use of.
1.0 will also feature a large number of bug-fixes, balance changes, and quality of life improvements.
In addition there are a number of smaller features to look forward to, such as:
New Factions Passives allowing you to raise your Material Storage capacity and increase the chance to find Divine Items.
New Endgame currency sinks for Gold, Rubies, Soul Orbs and Donation Credits.
New Divine Augment system allowing you to gain the benefit of some additional Divine Item powers without needing to equip the Item.
Wrap Up:
That’s all for this preview, thank you for reading this far. I am very excited to bring this update to you and am hoping to release the 1.0 Beta next week.
As always feel free to leave any suggestions or comments here, or on the Discord. Discord: https://discord.gg/KmpBY9g7j6
Lootun 0.9.5.3
0.9.5.3 Changelog 23.12.23
General:
Added a new Target Dummy mission for testing DPS that unlocks at level 150.
Bug Fixes:
Fixed a bug where selecting the "Filter With" option in the Relic Storage would not correctly activate the filter.
Fixed a bug preventing Ascendancy Relics matching the current Ascendancy Class of a Character from being swapped in combat.
Fixed a bug where some Character Tactics would appear to reset when loading the Tactics Menu.
Fixed a bug that could prevent the Wither effect from the Orc Vizier fight from displaying in the Death Log.
Fixed a bug where the damage bonus from Snipe - Shatter was not correctly being applied.
Fixed a bug where Unique Items could be unequipped during combat with Ctrl + Left Click.
Lootun 0.9.5
0.9.5 Changelog 15.12.23
General:
Added a new Rank 3 Upgrade for the Item Vault that adds a new Divine Storage tab.
Campaign and Bonus Map selection buttons now display their current Expertise Level.
Currencies that are currently being used to Infuse Missions are now highlighted.
The Bounty Board Rank 1 upgrade will now unlock 8 Bounty storage slots (was 6).
The Bounty Board Rank 2, 3, and 4 will now unlock 4 additional Bounty storage slots (was 3).
New Content:
Added a new Endgame Boss Rush mode that unlocks after completing all Tier 4 Faction Dungeons.
Added several new Items, Divine Items, and Enchants that can drop from the final boss of this new Mission.
Added 2 new Steam Achievements.
Balance:
Shields can now roll additional Damage Modifiers.
Bug Fixes:
Fixed a bug where the Recovery stat could display the wrong value if a Character has negative HP or Barrier regeneration.
Fixed a bug where Ctrl + Left Clicking Items inherited from a Characters Primary Loadout could unequip them, leaving them uninteractable.
Fixed a bug where the Glossary would not show the correct base Experience values for Monsters.
Damage dealt by Barbarian -> Blood Burst and Assassin -> Toxic Overload is now attributed to the Character that caused the effect and not the Character that applied the DoT.
Lootun 0.9.4
0.9.4 Changelog 30.11.23
General:
Updated the description of the Lucid Sash bonus effect to better reflect how it functions.
Updated the description of the Stunned debuff when applied to a Raid Boss.
Added a new Advanced Setting to show the combat attack timers in seconds instead of percentage.
The Gem Storage has been renamed to the Item Vault and is unlocked by the new Item Vault Building Upgrade.
Players that have built the Gemcutter's Cabin Rank 3 prior to this update will automatically be granted the Item Vault Rank 1 unlocking the ability to store Gems within the Vault.
The Item Vault can be further upgrade to allow for the storage and filtering of Ascendancy Relics.
Balance:
Merged the +Armour Rating and +Armour Rating % passives for Warrior.
Merged the +Evasion Rating and +Evasion Rating % passives for Ranger.
Merged the +Barrier and +Barrier Multiplier passives for Mage.
Damage Over Time Update:
Damage Over Time effects can now critically strike by default.
Updated the Censure Enchant to grant +6% Ailment effect. (Was the ability for DoT's to crit).
Pin Down -> Critical Chance now grants +3% Critical Strike per rank (was +2%).
Gravedancer -> Critical Ailments now grants +10% Critical Chance and +25% Critical Damage to attacks that would apply a Bleed, Poison, or Ignite.
Introduced a new Class Passive that reduces the Duration of your DoT effects.
Gems Updates:
Meteorites can now be Transmuted 1 time.
Imperial Stars, Heartstones, and Shifting Pearls can now be Transmuted 2 times.
Jewel of the Empire can now be Transmuted 3 times.
Added the Decaying Fragment, a new DoT Gem.
Cut Ruby now grants +5 Adaptive Damage (was +2) and +50% Damage (was +20%).
The Set Bonus for Cut Ruby now causes your Attacks to gain +1% Double Damage for each 10% of the targets remaining HP (was +4% Damage Multiplier).
Cut Opal now grants +300 Health (was +120) and +1% Healing Effectiveness (was +1.2 Health Regen).
Cut Opal now has a set bonus requirement of 5 (was 6).
The Set Bonus for Cut Opal now grants 2% Less Damage taken for each 10% of missing Max HP (was -5% Damage Taken).
Cut Peridot now additionally grants +1% Fate.
Cut Peridot now has a set bonus requirement of 4 (was 6).
The Set Bonus for Cut Peridot now grants a 10% chance when a Monster is slain to gain 5x the Gold drop (was +5% Fate).
Cut Amber now grants +50% Damage (was +25%).
The Set Bonus for Cut Amber now grants 8% More Attack Speed for 5 Seconds after using an Offensive Cooldown.
Polished Fang now grants +1% Critical Chance (was 0.1% Health Gain on Hit).
Polished Fang now has a set bonus requirement of 4 (was 5).
The Set Bonus for Polished Fang now causes your Critical Strikes to restore 1% Max HP (was +5% Critical Chance).
Cut Malachite now additionally grants +3% Critical Damage
The Set Bonus for Cut Malachite now causes your Attacks to gain +2% Critical Chance for each 10% of the targets remaining Max HP (was +25% Critical Damage).
Cut Sapphire now grants +30 All Resistance (was +30 Elemental and +30 Physical Resistance).
Cut Sapphire now has a set bonus requirement of 5 (was 6).
The Set Bonus for Cut Sapphire now grants 0.5% of your Max HP and Barrier as All Resistance (was +150 Melee, Ranged, and Magic Resistance).
Cut Amethyst now grants +10 Adaptive Damage (was +4) and +150% Damage (was +40%).
The Set Bonus for Cut Amethyst now grants +5 Mastery Levels for all Skills.
Elementstones now grant +400% to their respective element (was +200%).
Elementstones now additionally grant +25 Elemental Penetration.
The Set Bonus for Elementstones now grants 10% of your Elemental Resistances as Penetration (was +200% Elemental Damage and +200 Elemental Penetration).
Ferrous Core now additionally grants +25 Physical Penetration.
The Set Bonus for Ferrous Core now grants 10% of your Physical Resistances as Penetration (was +200 Physical Penetration).
Steel Prism now additionally grants +3% Increased Armour.
The Set Bonus for Steel Prism now causes you to deal 20% More Damage while a Shield is equipped.
Bug Fixes:
Fixed a bug where Item Drop Toasts could be displayed for Items that were Auto Scrapped by the Gem Storage Filters.
Fixed a bug where Raid Mission Previews would not correctly highlight on hover.
Fixed a bug where the Prepare Mission Menu could be closed by clicking inside the Menu window.
Fixed a bug where attempting to Donate too many high value materials could cause the Donation Credit result to overflow.
Auto cast settings have been hidden on the Character Tactics menu until the relevant upgrades have been unlocked.
Lootun 0.9.3
0.9.3 Changelog 06.11.23
General:
The Professions Menu will now show the materials gathered from the last harvest.
The Damage Meter now lists the number of times each Character has died during the current mission. This value includes deaths that trigger the Flask of Resurrection, the Rebirth Enchant, or other similar effects.
Quality of Life:
Updated the Bounty Mission buttons on the Bounty Menu to represent the Rarity of the Monsters spawned, the Elemental Empowerment status and the Rarity of the Upgrade Cores rewarded by the mission.
Balance:
Applying Shock or Chill to a target with a more powerful version already active will refresh the duration instead of replacing the debuff.
Bounties:
Bounties now gain +500% Item Reward Quality per Infamy Level (Was +250%).
The Fame Passive – Luck now grants +300% Quality to Bounty Rewards per rank (was +250%).
The Fame passive – Fortune now grants +6% Quantity to Bounty Rewards per rank (Was +5%).
Removed the Fame and Material penalty from Random Bounties.
Monsters slain in Bounties can now grant Experience and drop Equipment.
Bounties that have the Magic / Rare / Nemesis modifier will always reward at least one relevant Special Item Drop.
Bounties that have the Physical / Fire / Cold / Lightning / Arcane Empowerment modifier will always reward at least one relevant Special Item Drop.
Most of the above changes will only apply to newly generated Bounties.
Agony Missions:
Reward Chests from Agony Level 10 Missions can now contain the Elegant Quiver, Eldritch Artifact, Goliath's Crusher, and Barbed Shield.
Agony Reward Chests now have a 2% chance to contain a Soul Tool per Agony Level (was 1%).
Bug Fixes:
Improved the Performance of the Scrap Result Menu.
Fixed a bug where Skills granted by Enchants could be added to the Damage Meter multiple times.
Fixed a bug where the Envy Enchant would not correctly grant the attributes of Stolen Buffs.
Lootun 0.9.2.6
0.9.2.6 Changelog 30.10.23
General:
Flask Loadouts, Team Loadouts, and Raid Loadouts have been renamed to Flask Groups, Teams, and Raid Teams.
Balance:
The Imbue Item craft can now be used on Relics.
Bug Fixes:
Fixed a bug where the Smart Restart option was not functioning correctly.
Fixed a bug where the Scrap Keybind was ignoring the "Auto open Scrap Menu on Scrap" setting.
Lootun 0.9.2.4
0.9.2.4 Changelog 27.10.23
Bug Fixes:
Fixed a bug where some damage meter items were not being saved and loaded correctly.
Fixed a bug where damage dealt by Ascendancy Relics would be added to the Damage Metered multiple times.
Fixed a bug where the Equip Item and Scrap Item keybinds would not work within the Gem Storage.
Fixed a bug where Item Keybinds would not interact with Tools.
Fixed a bug that would allow you perform the "Add Paragon Levels" craft on Relics despite it having no effect.
Lootun 0.9.2
0.9.2 Changelog 26.10.23
General:
Updated the Luck entry in the Glossary to add information regarding Divine Items.
Misson Loadouts now display when one or more of the Characters are active in a Mission.
Added support for loading custom avatars from .jpg files.
When attempting to load a custom avatar the file explorer will now show the accepted image formats (.png and .jpg currently).
Added the ability to toggle the Damage Meter between the Current and Overall Combat modes.
Added a new Recovery stat to the Character Sheet which represents the amount of Effective HP restored every second.
Quality of Life:
Ctrl + Left Clicking Equipment in the Glossary will now toggle the "Always Auto Scrap" setting.
Enchants can now be replaced without needing to first remove them.
Added the ability to generate an import / export code for a Characters Skill / Passive Setup on the Build Card Menu.
Introduced Basic Keybind Functionality and added a new Keybinds tab in the Settings Menu.
Bug Fixes:
Fixed a bug where Accessories were unable to roll Ranged or Magic Damage.
Fixed a bug where Pistols were unable to roll Cold Damage.
Fixed a bug where allocating Faction Skills were granting all Attribute Bonuses even without the required reputation levels.
Fixed a bug where the same Character could be added to a team twice.
Fixed a bug with the Character Loadouts where a Character could end up dual wielding incompatible weapons.
Fixed a bug where each Characters Defence calculation was overvaluing the Health Multiplier attribute. Note that this will result in a reduction to the Defence value on the Character sheet but is a visual change only that does not impact the game balance.