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Lootun

Lootun 0.9.1

0.9.1 Changelog 04.10.23



General:



  • Introduced a new "Build Card" menu that can be accessed from the Equipment Menu which gives an overview of a characters build / equipment for the purpose of sharing builds.

Quality of Life:



  • Added the ability to Lock or Unlock all the attributes of an item at the same time.
  • Added additional Gem Storage filter options in addition to a warning indicator when the current filter setup is invalid.
  • Introduced a new Craft that will fully upgrade an Items Paragon Level, Reinforcement Level and Blessed status.

Balance:



  • Removed the additional cost of unlocking a Nemesis Attribute.
  • Increased the amount of Soul Wood obtained by Scrapping Items.
  • Soul Tools now provide an increased chance to find Soul Materials.
  • Consuming Staff now only removes Barrier when a Skill is cast.

Bug Fixes:



  • Fixed a sync issue that could occur with Character Loadouts.
  • Fixed a bug with Character Loadouts that applied more than 1 Unique Item to be equipped at the same time.
  • Fixed a bug where the Demonic Spaulder effect would not apply to Skill using the "Random" Auto Target Mode.
  • Fixed a bug where the Orcish Rival Achievement had the wrong description.
  • Fixed a bug where Enchants that proc Skills could stop functioning in combat.
  • Fixed a bug where Flask of Barrier did not work correctly in Raids.
  • Updated the Meteor Strike ability description to better reflect its effect.

Lootun 0.9.0.10 Update Notes

0.9.0.10 Changelog 24.09.23



General:



  • Added information on Auto Target Modes to the Game Mechanics -> Character page in the Glossary.
  • Added information on the Suppress, Immune, and Untargetable combat statuses to the Game Mechanics -> Combat page in the Glossary.

Balance:



  • The Ancient Yeti's Chilling Fog ability will no longer remove the active Taunt.
  • Taunts can no longer be applied while the Untargetable status is active.

Bug Fixes:



  • Fixed a sync issue that could occur when moving Gems around the in the Gem Grid.
  • Fixed a text issue with the Game Mechanics -> Enchant page in the Glossary.

Lootun 0.9.0.9 Update Notes

0.9.0.9 Changelog 23.09.23



Bug Fixes:



  • Fixed a bug where Ascendancy Experience for the active Ascendancy was not saving correctly.
  • Fixed a bug where Raid Loadouts were not correctly resetting between saves.
  • Fixed a bug where Gem Storage filters were not correctly resetting between saves.
  • Fixed a text issue with the Evasion Glossary entry.

Lootun 0.9 Raids Update

The 0.9 Raids Update is now live! This update features extremely challenging 6 character endgame missions, upgradable Unique Items, dozens of new Divine Items, and plenty of quality of life and balance improvements! Please find the full update notes below:

0.9.0.7 Changelog 22.09.23



General:



  • The Wrath enchant has been renamed to Fury.
  • The Dodge Chance Glossary entry now mentions the Dodge Cap.
  • The Game Mechanics -> Equipment Glossary entry now contains information about Dual Wielding.
  • Updated several Game Mechanics Glossary pages to better reflect the current state of the game.
  • Poison stacks now deal their damage over the full duration of the Poison. Poison Damage has been increased to accommodate this change.
  • Reworked the Pause Mission Menu to add support for up to 6 Characters.
  • The Scrapper button now has a red border when the Scrapper is full.
  • Building Upgrades for which the next rank can be purchased have a green border.
  • Removed the confirmation message when opening a stack of Reward Chests.
  • Reward Chests can now stack up to 200.
  • Updated the text colour for the Bleed and Poison keywords.
  • Reduced the Auto Cast delay to 200ms (was 1000ms).

New Content:



  • Added the new Endgame Raids system starting with 10 Raid encounters and 2 difficulty modes.
  • Raids can be accessed after completing an Agony Mission by upgrading the new Expedition Building.
  • Added the new Unique Item system starting with 10 Unique Items each with 8 passives.
  • Added 26 New Divine Items.
  • Added a new Endgame Craft.
  • Added a new Endgame Gem.

Quality of Life:



  • Untransmuted Relics can now access the Upgrade option on the Right Click Menu provided you have access to the Transmute Attribute craft.
  • Locked Attributes can now be transmuted without having to unlock them first.
  • Added the ability to Right Click Monsters in the Combat Menu to open the Glossary.
  • Equipping Unique Gems will now attempt to directly swap with any currently equipped version.
  • Flasks can now be refilled from the Combat Menu by Left Clicking them.
  • The Auto Refill status of Flasks can be toggled by Ctrl + Left Clicking them on the Combat Menu provided the Alchemists Hut Rank 7 is unlocked.

Balance:



  • Effects that deal Skill Damage now inherit the Damage and Mastery Bonuses of the Skill that triggered the effect.
  • Respecing Ascendancy Classes will now retain the Ascendancy Experience should you return to the Ascendancy Class later.
  • Flask of Regeneration now has a base value of 1.5% (was 2%).
  • Curse of Slowness now grants 100% More Evasion Rating reduction.
  • Reduced the scaling intensity of the Curse of Slowness and Critical Defence area modifiers.
  • Faction Skills can now gain Mastery Levels.
  • The Reroll Nemesis Attributes craft now has a base cost of 500 Soul Orbs (was 1000).
  • The Randomise Nemesis Attribute Ranks craft now has a base cost of 4000 Rubies (was 10000).

Enchants:



  • Thrash can now be triggered by casting any Skill.
  • Sever / Incinerate / Glaciate / Occult and Bane now trigger when casting a Skill that deals the required Damage Type.
  • Mend now grants +15% Healing Effectiveness (was +20%).

Items:



  • Conduction Plate -> Reworked the Lightning Conductor buff to instead deal 12% Weapon Damage to all targets when using a Skill. (was 20% Weapon Damage every 1 Second).
  • Pathfinder's Bracers now grants +5% Stun Avoidance (was +10%).
  • Occult Hood now grants 5% Barrier Multiplier (was 15%).
  • Dragon Band now grants +10% Healing Effectiveness (was 15%).
  • Hidden Shroud now grants +3% Dodge Chance (was +4%).
  • Handlers Gloves now grant +3% Dodge Chance (was +4%).
  • Tattered Wings now grant +3% Dodge Chance (was +4%).

Warrior Skills:



  • Quickslash now has an Attack Time of 90% (was 100%).
  • Quickslash -> Recurrence now grants a 4% chance per rank to hit 1 additional time (was 2%).
  • Quickslash -> Execute now instantly kills non boss targets below 20% HP (was 15%).
  • Quickslash -> Bloodlust is now granted when a Monster is slain.

  • Cleave now has an Attack Time of 90% (was 100%).
  • Cleave -> Lethal Blows now grants +1% Double Damage per rank (was +0.8%).
  • Cleave -> Chilling Blow now grants 4% More Damage per rank (was 2%).
  • Cleave -> Frenzy now grants +3% Weapon Damage per rank (was +4%).

  • Rend now deals 100% Weapon Damage (was 120%).
  • Rend -> First Blood now grants its Damage bonus the first time a target is hit.
  • Rend -> Haemorrhage now grants 1% More Damage per Bleed stack up to a max of 4 stacks per rank (was 0.2% More Damage per rank).
  • Rend -> Increased Duration now grants +3% Weapon Damage per rank (was +6%).

  • Taunting Blow -> Shared Protection now grants Barrier to 2 random allies (was all allies).

  • Slam now deals 120% Weapon Damage (was 140%).
  • Slam now has 100% Attack Time (was 140%).
  • Slam -> Overwhelm now additionally grants 6% More Damage per rank against targets below 30% HP.

  • Fire Arrow now has 100% Attack Time (was 120%).
  • Fire Arrow -> Exploit now additionally grants 6% More Damage per rank to targets above 80% HP.
  • Fire Arrow -> Burning Arrow now grants 20% chance per rank to Ignite the target for 15% Weapon Damage.

  • Armour Break now lasts 8 Seconds (was 10) and has a Cooldown of 20 Seconds (was 45).
  • Armour Break -> Precaution now lasts 8 Seconds (was 10).
  • Armour Break -> Increased Duration has been removed and replaced with Fracture that increases the intensity of the Armour Reduction effect.
  • Armour Break -> Thunderstorm now additionally reduces the Weapon Damage of Armour Break by 50%.

  • Earthquake now has a Cooldown of 20 Seconds (was 45).
  • Earthquake -> Unsteady Ground now causes your next Attack to deal More Damage instead of your next Default Attack.
  • Earthquake -> Unsteady Ground now grants 20% More Damage per rank (was 10%).
  • Earthquake -> Hotspot now grants 25% Weapon Damage per rank (was 30%).
  • Earthquake -> Aftershock now grants a 4% chance to strike an additional time (was 2%).
  • Earthquake -> Critical Prowess now grants +15% Critical Damage (was +10%) per rank for 8 Seconds (was 10).

  • Dragons Roar now lasts 8 Seconds (was 10) and has a Cooldown of 20 Seconds (was 60).
  • Dragons Roar now grants 15% More Damage (was 25%).
  • Dragons Roar -> Increased Duration has been removed and replaced with Furious Roar which grants an additional More Damage bonus.
  • Dragons Roar -> Faster Attacks now grants 1% More Attack Speed per rank (was +2% Attack Speed).

  • Ground Slam now has a Cooldown of 30 Seconds (was 60).
  • Ground Slam -> Rupture now reduces Stunned targets Armour by 20% per rank (was 10%).
  • Ground Slam -> Stun Duration has been removed and replaced with Upper Hand which causes targets Stunned by Ground Slam to take More Damage.
  • Ground Slam -> Tactical Advantage now lasts 8 Seconds (was 10).
  • Ground Slam -> Fatal Advantage now reduces the Cooldown of a random active skill instead of only Ground Slam.
  • Ground Slam -> Fatal Advantage now has a Cooldown reduction of 0.5 Seconds per rank (was 1 Second).

  • Imposing Cry now has lasts 8 Seconds (was 10) and has a Cooldown of 15 Seconds (was 40).
  • Imposing Cry -> Unnerve now grants each target 2% Less Attack Speed (was -2% Attack Speed).
  • Imposing Cry -> Increased Duration has been removed and replaced with Exposure which reduces the targets Armour.
  • Imposing Cry -> Valor now grants 0.4% of Max HP when hit (was 0.2%).

  • Defensive Stance now has a duration of 8 Seconds (was 5) and a Cooldown of 20 Seconds (was 60).
  • Defensive Stance no longer grants a damage penality.
  • Defensive Stance -> Increased Duration has been removed and replaced with Recovery which restores the casters Max HP.
  • Defensive Stance -> Impenetrable now grants 6% Less Area Damage Taken per rank (was 4%).
  • Defensive Stance -> Frigid Block now has a 20% chance to Chill attackers (was 10%) for 5 Seconds (was 10).
  • Defensive Stance -> Unstoppable Force has been removed and replaced with The Best Defence which grants the caster More Damage during Defensive Stance.

Warrior Ascendancies:



  • Barbarian -> Unstoppable Bleeding now requires 5 stacks of Bleed (was 15).
  • Barbarian -> Unstoppable Bleeding now grants 10% More Damage (was 15%).

Ranger Skills:



  • Quickdraw now deals 100% Weapon Damage (was 90%).
  • Quickdraw -> Careful Draw now additionally deals 6% More Damage per rank to targets below 30% HP.
  • Quickdraw -> Piercing Chill now grants 4% More Damage per rank (was 2%).
  • Quickdraw -> Bleedout now grants a 20% chance per rank to apply a Bleed dealing 15% Weapon Damage (was a 20% chance for 12% Weapon Damage per rank).
  • Quickdraw -> Execute now instantly kills non boss targets below 20% HP (was 15%).

  • Disable now deals 100% Weapon Damage (was 80%).
  • Disable -> Leverage now grants 1% More Damage per rank (was 0.6%).
  • Disable -> First Strike now grants 3% More Damage per rank (was 2%).

  • Explosive Blast now deals 120% Weapon Damage (was 100%).
  • Explosive Blast -> now additionally deals 6% More Damage to targets under 30% HP.
  • Explosive Blast -> Ignite Damage now grants +20% Weapon Damage per rank (was +14%).
  • Explosive Blast -> Explosive Charge now deals 6% Weapon Damage per rank (was 4%).
  • Explosive Blast -> Premature Detonation now grants 4% More Damage per rank (was 0.2% More Damage per rank for each stack of Explosive Charge).

  • Poison Sting -> First Strike now trigger the first time you hit a target.
  • Poison Sting -> Deep Wounds now grants 1% More Damage for each stack of Poison up to 4 stacks per rank (was 0.2% More Damage for each stack per rank).

  • Barrage now deals 90% Weapon Damage (was 120%).
  • Barrage now has 100% Attack Time (was 120%).
  • Barrage -> Overflowing Flames now grants a 25% chance per rank to Ignite the target for 15% Weapon Damage (was a 20% chance to Ignite for 15% Weapon Damage per rank).
  • Barrage -> Focus Fire now grants 5% More Damage per rank (was 3%).

  • Snipe now deals 120% Weapon Damage (was 130%).
  • Snipe now has 100% Attack Time (was 140%).
  • Snipe -> Shatter now grants 4% More Damage per rank (was 2%).
  • Snipe -> Slow and Steady now grants 0.3% More Damage per rank (was 0.2%).

  • Blade Flurry now deals 150% Weapon Damage (was 200%).
  • Blade Flurry now has a Cooldown of 20 Seconds (was 40).
  • Blade Flurry -> Potent Assault now lasts 8 Seconds (was 10).
  • Blade Flurry -> Reinvigorate now grants 0.2 Seconds Cooldown reduction per rank (was 0.3).
  • Blade Flurry -> Chilling Flurry now grants 8 Seconds of Chill (was 10).

  • Pin down now has a Cooldown of 20 Seconds (was 45).
  • Pin Down -> Opportunistic now lasts 8 Seconds (was 10).
  • Pin Down -> Faster Bleeding now additional grants +20% Weapon Damage per rank.
  • Pin Down -> Pinned Down now lasts 8 Seconds (was 10).
  • Pin Down -> Deeper Wounds now grants 1% More Damage for each stack of Bleed up to a max of 4 per rank (was 2% More Damage per rank).

  • Rain of Arrows now deals 200% Weapon Damage (was 250%) and has a Cooldown of 20 Seconds (was 60).
  • Rain of Arrows -> Exposed Defences now lasts 8 Seconds (was 10).
  • Rain of Arrows -> Burning Arrows now applies a stack of Ignite that deals 25% Weapon Damage per rank (was 15%).
  • Rain of Arrows -> Quick Reload now grants a Cooldown Reduction of 0.4 Seconds per rank (was 1).
  • Rain of Arrows -> Critical Exploit now lasts 8 Seconds (was 10).

  • Smokescreen now has a Cooldown of 20 Seconds (was 45).
  • Smokescreen now grants +10% Dodge Chance (was +15%).
  • Smokescreen -> Increased Duration has been removed and replaced with Evasive which increases Evasion Rating.

  • Crippling Poison now has a Cooldown of 20 Seconds (was 60).
  • Crippling Poison -> Press the Advantage now grants 0.1% More Damage per stack (was 0.2%) and lasts 8 Seconds (was 10).

  • Vanish now has a Cooldown of 25 Seconds (was 60).

Ranger Ascendancies:



  • The Assassin bonus has been reworked and applies a stack of Poison dealing 15% Skill Damage over 3 Seconds when dealing damage with a Skill.
  • Marksman now grants 0.5% More Damage per focus stack (was 0.4%).
  • Renegade -> Dodging or Evading an Attack will now grant a Stagger stack that deals no Damage.
  • Renegade -> Each stack of Stagger will now grant 1% Less Damage Taken (was 1.5%).
  • Renegade -> Rugged Protection now grants 2% Armour per Stagger stack (was 3%).
  • Renegade -> Survivor now grants +0.5% Healing Effectiveness for each percent of missing HP (was +1%).

Mage Skills:



  • Frostbolt now deals 100% Weapon Damage (was 80%).
  • Frostbolt -> Shatter now grants 1% More Damage per rank (was 0.6%).
  • Frostbolt -> Cold Snap now grants 4% More Damage per rank (was 2%).

  • Arcane Explosion now has 80% Attack Time (was 100%).
  • Arcane Explosion -> Arcane Overload now grants 1% More Damage per rank (was 0.8%).
  • Arcane Explosion -> Targeted Blast now grants 5% More Damage per Rank (was 4%).
  • Arcane Explosion -> Arcane Debilitation now additional grants 6% More Damage per rank against targets above 80% HP.
  • Arcane Explosion -> Arcane Eruption now grants +1% Double Damage per rank (was +0.8%).
  • Arcane Explosion -> Arcane Blast now grants +30% Weapon Damage (was +50%).
  • Arcane Explosion -> Arcane Empowerment now grants 5% More Damage per rank (was 2%).

  • Frost Strike -> Party Protection now heals 2 random allies (was all allies).

  • Chain Lightning now has 80% Attack Time (was 100%).
  • Chain Lightning now has a base damage penality of -20% per chain (was -30%).
  • Chain Lightning -> Chain Strength now grants -2% Damage Penalty per chain (was -1%).
  • Chain Lightning -> Critical Chain now grants +2% Critical Chance per rank for each potential target (was +1%).
  • Chain Lightning -> Focused Blast now causes Chain Lightning to deal 5% More Damage per rank to the first target hit.
  • Chain Lightning -> Latent Lightning now causes Chain Lightning to deal 3% More Damage per rank against targets affected by Shock.

  • Thunderbolt now deals 100% Weapon Damage (was 120%).
  • Thunderbolt now has 80% Attack Time (was 120%).

  • Meteor now deals 120% Weapon Damage (was 140%).
  • Meteor now has 100% Attack Time (was 140%).

  • Firestorm now has a Cooldown of 20 Seconds (was 45).
  • Firestorm -> Self Sustain now grants a Cooldown Reduction of 0.4 Seconds per rank (was 1).
  • Firestorm -> Arcane Strength now lasts 8 Seconds (was 10).

  • Arcane Torrent now deals 150% Weapon Damage (was 200%).
  • Arcane Torrent now has a Cooldown of 20 Seconds (was 40).
  • Arcane Torrent -> Self Sustain now grants a Cooldown Reduction of 0.2 Seconds per Rank (was 0.4).
  • Arcane Torrent -> Frost Torrent now grants 8 Seconds of Chill (was 10).
  • Arcane Torrent -> Potent Assault now lasts 8 Seconds (was 10).

  • Blizzard now deals 200% Weapon Damage (was 250%) and has a Cooldown of 20 Seconds (was 60).

  • Stasis now has a Cooldown of 20 Seconds (was 60).
  • Stasis now grants 1% Less Attack Speed per stack (was -1% Attack Speed).
  • Statis -> Strengthened Stasis now grants an additional 0.1% Less Attack Speed per rank (was -0.1% Attack Speed).
  • Stasis -> Press the Advantage now grants 0.1% More Damage per stack (was 0.2%) and lasts 8 Seconds (was 10).

  • Frost Nova now has a Cooldown of 30 Seconds (was 60).
  • Frost Nova -> Freeze Duration has been removed and replaced with Chilblains which causes targets to take More Damage during Stun Immunity.
  • Frost Nova -> Critical Vulnerability now grants -4% Critical Avoidance per rank (was -1%).
  • Frost Nova -> Exposure now causes targets Stunned by Frost Nova to take 4% More Damage per rank (was 2%).

Mage Ascendancies:



  • Vizier -> Your Direct Attacks can now Echo onto the primary target.
  • Vizier -> Your Area Attacks now have a 30% chance to Echo (was 50%).
  • Vizier -> Power Generation now grants 1 Power Charge per Skill up to a max of 30 Charges (was 90).
  • Vizier -> Power Generation now grants 20% More Damage (was 30%).
  • Vizier -> Power Boost now grants 150% More Damage (was 50%).
  • Vizier -> Strength in Numbers now grants 10% More Damage (was 15%).

  • Archmage -> Elemental Blast can now only proc once per Skill Cast.
  • Archmage -> Elemental Blast now has a 20% chance to proc (was 10%).
  • Archmage -> Elemental Blast now deals 100% Skill Damage (was 150%).
  • Archmage -> Elemental Overload now grants 10% More Attack Speed (was 10% More Area Damage).
  • Archmage -> Elemental Oculus now grants an additional 10% proc chance (was 5%).

  • Battlemage -> Energy Bulwark now grants 20% More Barrier (was 25%).
  • Battlemage -> Divine Regeneration now grants a -25% Healing Effectiveness penalty.

Factions Skills:



  • Druidic Potency now grants +10% Flask Effect (was +15%).
  • Druidic Restoration now grants +10% Healing Effectiveness (was 20%).
  • Nature's Blessing now grants +15% Healing Effectiveness (was 30%).
  • Nature's Blessing now grants 1% of Max HP per Second (was 2%).
  • Nature's Blessing -> Nature's Strength now grants 8% More Damage (was 10%).
  • Nature's Blessing -> Nature's Agility now grants 8% More Attack Speed (was 10%).
  • Explosive Power now deals 25% Weapon Damage per stack (was 50%).

Bug Fixes:



  • Fixed a bug where Faction dungeons were not correctly showing as Completed.
  • Fixed a bug where the Bulk Scrap option would not work correctly when used on Gem in the Gem Storage.
  • Fixed a bug where Ascendancy Relics would not display their bonus effect in the Glossary.
  • Fixed a bug where Thunderbolt – Invigorate could not reduce the Cooldown of Faction Skills.
  • Fixed a bug where Sunder – Sweeping Blow would not grant the "Area" damage tag at Rank 5.
  • Fixed a bug where Armour reduction effects were not correctly reducing the Armour Percentage value for Monsters and were instead reducing the total Armour Rating.
  • Fixed a bug where the Death Log would show negative Health Regen instead of Health Degen.
  • Fixed a bug where the Lightning Conductor buff from Conduction Plate would not lose duration.
  • Fixed a bug where the Patient Strike, Counter, Reckoning and Unsteady Ground passives were only granting More Damage to the next hit rather than the next Attack.
  • Fixed a bug where Blade Dance and Bone Barrage would hit all targets instead of just 1.
  • Fixed a bug where the Imbue Item craft would sometimes show the wrong confirmation message.
  • Fixed a bug where Heart of the Abyss could not roll the Censure Enchant.
  • Fixed a bug where Frost Strike would not work correctly after an ally had died.
  • Fixed a bug where a character could be marked as dead while still alive.
  • Fixed a performance issue with the Warden Relic.
  • Fixed a Defence calculation bug with Block Chance.
  • The Fortress upgrade should now correctly unlock after upgrading the Castle to Rank 3 if an Agony Boss has already been defeated.
  • Gem Glossary pages no longer show the Item Level slider.
  • Relic Glossary pages now correctly show the Always Auto Scrap toggle.
  • Character Sheet Skill damage now correctly updates when removing or adding the Censure Enchant.
  • Added additional fail safes to prevent Save Data corruption.
  • Miscellaneous text fixes.

Lootun 0.9 Beta Release

I am pleased to announce that the Beta for the 0.9 Update has now been released! Please find below information on how to access the Beta alongside the 0.9 Changelog.

Beta Information:


The 0.9 Beta is content complete with the exception of the Character Loadout system which will be temporarily disabled while I fix some bugs with the system. You may also experience additional bugs or balance issues during the Beta. I anticipate that the beta will run for around 2 weeks before 0.9 is fully released.

Save Data:


The Beta will make use of your current Save Data and any progress you make during the Beta will be carried forward to the full release. Due to this you will be unable to play the beta and then return to the live version of the game (0.8.0.5) with the same save file. If you intend to play the Beta I strongly recommend that you create a backup of your save data.

Save data can be found at: C:\Users\USERNAME\AppData\Local\Lootun

Alternatively you can create a backup of your save data in game by using the Export Save button and then importing your save data into a new save slot.

The Lootun Beta also introduces a number of new in game Achievements for the new content. Once 0.9 is fully released these Achievements will be added to Steam and any you have obtained in game will be automatically granted upon loading your save data.

Beta Access:


You can gain access to the Beta through Steam. To do so, locate Lootun in your library -> Right Click -> Properties… -> Betas -> Enter the code “LootunBetaTest” and select the “0.9 Beta Branch” option from the list.

Beta Feedback:


Please leave all Beta related feedback or suggestions on the Beta forum
https://steamcommunity.com/app/1960270/discussions/1/ or in the Beta channel on the Discord: https://discord.gg/KmpBY9g7j6


0.9.0.0 Changelog 05.09.23



General:



  • The Wrath enchant has been renamed to Fury.
  • The Dodge Chance Glossary entry now mentions the Dodge Cap.
  • The Game Mechanics -> Equipment Glossary entry now contains information about Dual Wielding.
  • Poison stacks now deal their damage over the full duration of the Poison. Poison Damage has been increased to accommodate this change.

New Content:



  • Added the new Endgame Raids system starting with 10 Raid encounters and 2 difficulty modes.
  • Raids can be accessed after completing an Agony Mission by upgrading the new Expedition Building.
  • Added the new Unique Item system starting with 10 Unique Items each with 8 passives.
  • Added 26 New Divine Items.
  • Added a new Endgame Craft.
  • Added a new Endgame Gem.

Balance:



  • Effects that deal Skill Damage now inherit the Damage and Mastery Bonuses of the Skill that triggered the effect.
  • Respecing Ascendancy Classes will now retain the Ascendancy Experience should you return the Ascendancy Class later.
  • Flask of Regeneration now has a base value of 1.5% (was 2%).
  • Curse of Slowness now grants 100% More Evasion Rating reduction.
  • Reduced the scaling intensity of the Curse of Slowness and Critical Defence area modifiers.
  • Faction Skills can now gain Mastery Levels.
  • The Reroll Nemesis Attributes craft now has a base cost of 500 Soul Orbs (was 1000).
  • The Randomise Nemesis Attribute Ranks craft now has a base cost of 4000 Rubies (was 10000).

Enchants:



  • Thrash can now be triggered by casting any Skill.
  • Sever / Incinerate / Glaciate / Occult and Bane now trigger when casting a Skill that deals the required Damage Type.
  • Mend now grants +15% Healing Effectiveness (was +20%).

Items:



  • Conduction Plate -> Reworked the Lightning Conductor buff to instead deal 12% Weapon Damage to all targets when using a Skill. (was 20% Weapon Damage every 1 Second).
  • Pathfinder's Bracers now grant +5% Stun Avoidance (was +10%).
  • Occult Hood now grants 5% Barrier Multiplier (was 15%).
  • Dragon Band now grants +10% Healing Effectiveness (was 15%).
  • Hidden Shroud now grants +3% Dodge Chance (was +4%).
  • Handlers Gloves now grant +3% Dodge Chance (was +4%).
  • Tattered Wings now grant +3% Dodge Chance (was +4%).

Warrior Skills:



  • Quickslash now has an Attack Time of 90% (was 100%).
  • Quickslash -> Recurrence now grants a 4% chance per rank to hit 1 additional time (was 2%).
  • Quickslash -> Execute now instantly kills non boss targets below 20% HP (was 15%).
  • Quickslash -> Bloodlust is now grant when a Monster is slain.

  • Cleave now has an Attack Time of 90% (was 100%).
  • Cleave -> Lethal Blows now grants +1% Double Damage per rank (was +0.8%).
  • Cleave -> Chilling Blow now grants 4% More Damage per rank (was 2%).
  • Cleave -> Frenzy now grants +3% Weapon Damage per rank (was +4%).

  • Rend now deals 100% Weapon Damage (was 120%).
  • Rend -> First Blood now grants its Damage bonus the first time a target is hit.
  • Rend -> Haemorrhage now grants 1% More Damage per Bleed stack up to a max of 4 stacks per rank (was 0.2% More Damage per rank).
  • Rend -> Increased Duration now grants +3% Weapon Damage per rank (was +6%).

  • Taunting Blow -> Shared Protection now grants Barrier to 2 random allies (was all allies).

  • Slam now deals 120% Weapon Damage (was 140%).
  • Slam now has 100% Attack Time (was 140%).
  • Slam -> Overwhelm now additional grants 6% More Damage per rank against targets below 30% HP.

  • Fire Arrow now has 100% Attack Time (was 120%).
  • Fire Arrow -> Exploit now additionally grants 6% More Damage per rank to targets above 80% HP.
  • Fire Arrow -> Burning Arrow now grants 20% chance per rank to Ignite the target for 15% Weapon Damage.

  • Armour Break now lasts 8 Seconds (was 10) and has a Cooldown of 20 Seconds (was 45).
  • Armour Break -> Precaution now lasts 8 Seconds (was 10).
  • Armour Break -> Increased Duration has been removed and replaced with Fracture that increases the intensity of the Armour Reduction effect.
  • Armour Break -> Thunderstorm now additionally reduces the Weapon Damage of Armour Break by 50%.

  • Earthquake now has a Cooldown of 20 Seconds (was 45).
  • Earthquake -> Unsteady Ground now causes your next Attack to deal More Damage instead of your next Default Attack.
  • Earthquake -> Unsteady Ground now grants 20% More Damage per rank (was 10%).
  • Earthquake -> Hotspot now grants 25% Weapon Damage per rank (was 30%).
  • Earthquake -> Aftershock now grants a 4% chance to strike an additional time (was 2%).
  • Earthquake -> Critical Prowess now grants +15% Critical Damage (was +10%) per rank for 8 Seconds (was 10).

  • Dragons Roar now lasts 8 Seconds (was 10) and has a Cooldown of 20 Seconds (was 60).
  • Dragons Roar now grants 15% More Damage (was 25%).
  • Dragons Roar -> Increased Duration has been removed and replaced with Furious Roar which grants an additional More Damage bonus.
  • Dragons Roar -> Faster Attacks now grants 1% More Attack Speed per rank (was +2% Attack Speed).

  • Ground Slam now has a Cooldown of 30 Seconds (was 60).
  • Ground Slam -> Rupture now reduces Stunned targets Armour by 20% per rank (was 10%).
  • Ground Slam -> Stun Duration has been removed and replaced with Upper Hand which causes targets Stunned by Ground Slam to take More Damage.
  • Ground Slam -> Tactical Advantage now lasts 8 Seconds (was 10).
  • Ground Slam -> Fatal Advantage now reduces the Cooldown of a random active skill instead of only Ground Slam.
  • Ground Slam -> Fatal Advantage now has a Cooldown reduction of 0.5 Seconds per rank (was 1 Second).

  • Imposing Cry now has lasts 8 Seconds (was 10) and has a Cooldown of 15 Seconds (was 40).
  • Imposing Cry -> Unnerve now grants each target 2% Less Attack Speed (was -2% Attack Speed).
  • Imposing Cry -> Increased Duration has been removed and replaced with Exposure which reduces the targets Armour.
  • Imposing Cry -> Valor now grants 0.4% of Max HP when hit (was 0.2%).

  • Defensive Stance now has a duration of 8 Seconds (was 5) and a Cooldown of 20 Seconds (was 60).
  • Defensive Stance no longer grants a damage penality.
  • Defensive Stance -> Increased Duration has been removed and replaced with Recovery which restores the casters Max HP.
  • Defensive Stance -> Impenetrable now grants 6% Less Area Damage Taken per rank (was 4%).
  • Defensive Stance -> Frigid Block now has a 20% chance to Chill attackers (was 10%) for 5 Seconds (was 10).
  • Defensive Stance -> Unstoppable Force has been removed and replaced with The Best Defence which grants the caster More Damage during Defensive Stance.

Warrior Ascendancies:



  • Barbarian -> Unstoppable Bleeding now requires 5 stacks of Bleed (was 15).
  • Barbarian -> Unstoppable Bleeding now grants 10% More Damage (was 15%).

Ranger Skills:



  • Quickdraw now deals 100% Weapon Damage (was 90%).
  • Quickdraw -> Careful Draw now additionally deals 6% More Damage per rank to targets below 30% HP.
  • Quickdraw -> Piercing Chill now grants 4% More Damage per rank (was 2%).
  • Quickdraw -> Bleedout now grants a 20% chance per rank to apply a Bleed dealing 15% Weapon Damage (was a 20% chance for 12% Weapon Damage per rank).
  • Quickdraw -> Execute now instantly kills non boss targets below 20% HP (was 15%).

  • Disable now deals 100% Weapon Damage (was 80%).
  • Disable -> Leverage now grants 1% More Damage per rank (was 0.6%).
  • Disable -> First Strike now grants 3% More Damage per rank (was 2%).

  • Explosive Blast now deals 120% Weapon Damage (was 100%).
  • Explosive Blast -> now additionally deals 6% More Damage to targets under 30% HP.
  • Explosive Blast -> Ignite Damage now grants +20% Weapon Damage per rank (was +14%).
  • Explosive Blast -> Explosive Charge now deals 6% Weapon Damage per rank (was 4%).
  • Explosive Blast -> Premature Detonation now grants 4% More Damage per rank (was 0.2% More Damage per rank for each stack of Explosive Charge).

  • Poison Sting -> First Strike now trigger the first time you hit a target.
  • Poison Sting -> Deep Wounds now grants 1% More Damage for each stack of Poison up to 4 stacks per rank (was 0.2% More Damage for each stack per rank).

  • Barrage now deals 90% Weapon Damage (was 120%).
  • Barrage now has 100% Attack Time (was 120%).
  • Barrage -> Overflowing Flames now grants a 25% chance per rank to Ignite the target for 15% Weapon Damage (was a 20% chance to Ignite for 15% Weapon Damage per rank).
  • Barrage -> Focus Fire now grants 5% More Damage per rank (was 3%).

  • Snipe now deals 120% Weapon Damage (was 130%).
  • Snipe now has 100% Attack Time (was 140%).
  • Snipe -> Shatter now grants 4% More Damage per rank (was 2%).
  • Snipe -> Slow and Steady now grants 0.3% More Damage per rank (was 0.2%).

  • Blade Flurry now deals 150% Weapon Damage (was 200%).
  • Blade Flurry now has a Cooldown of 20 Seconds (was 40).
  • Blade Flurry -> Potent Assault now lasts 8 Seconds (was 10).
  • Blade Flurry -> Reinvigorate now grants 0.2 Seconds Cooldown reduction per rank (was 0.3).
  • Blade Flurry -> Chilling Flurry now grants 8 Seconds of Chill (was 10).

  • Pin down now has a Cooldown of 20 Seconds (was 45).
  • Pin Down -> Opportunistic now lasts 8 Seconds (was 10).
  • Pin Down -> Faster Bleeding now additional grants +20% Weapon Damage per rank.
  • Pin Down -> Pinned Down now lasts 8 Seconds (was 10).

  • Rain of Arrows now deals 200% Weapon Damage (was 250%) and has a Cooldown of 20 Seconds (was 60).
  • Rain of Arrows -> Exposed Defences now lasts 8 Seconds (was 10).
  • Rain of Arrows -> Burning Arrows now applies a stack of Ignite that deals 25% Weapon Damage per rank (was 15%).
  • Rain of Arrows -> Quick Reload now grants a Cooldown Reduction of 0.4 Seconds per rank (was 1).
  • Rain of Arrows -> Critical Exploit now lasts 8 Seconds (was 10).

  • Smokescreen now has a Cooldown of 20 Seconds (was 45).
  • Smokescreen now grants +10% Dodge Chance (was +15%).
  • Smokescreen -> Increased Duration has been removed and replaced with Evasive which increases Evasion Rating.

  • Crippling Poison now has a Cooldown of 20 Seconds (was 60).
  • Crippling Poison -> Press the Advantage now grants 0.1% More Damage per stack (was 0.2%) and lasts 8 Seconds (was 10).

  • Vanish now has a Cooldown of 25 Seconds (was 60).

Ranger Ascendancies:



  • The Assassin bonus has been reworked and applies a stack of Poison dealing 15% Skill Damage over 3 Seconds when dealing damage with a Skill.
  • Marksman now grants 0.5% More Damage per focus stack (was 0.4%).
  • Renegade -> Dodging or Evading an Attack will now grant a Stagger stack that deals no Damage.
  • Renegade -> Each stack of Stagger will now grant 1% Less Damage Taken (was 1.5%).
  • Renegade -> Rugged Protection now grants 2% Armour per Stagger stack (was 3%).
  • Renegade -> Survivor now grants +0.5% Healing Effectiveness for each percent of missing HP (was +1%).

Mage Skills:



  • Frostbolt now deals 100% Weapon Damage (was 80%).
  • Frostbolt -> Shatter now grants 1% More Damage per rank (was 0.6%).
  • Frostbolt -> Cold Snap now grants 4% More Damage per rank (was 2%).

  • Arcane Explosion now has 80% Attack Time (was 100%).
  • Arcane Explosion -> Arcane Overload now grants 1% More Damage per rank (was 0.8%).
  • Arcane Explosion -> Targeted Blast now grants 5% More Damage per Rank (was 4%).
  • Arcane Explosion -> Arcane Debilitation now additional grants 6% More Damage per rank against targets above 80% HP.
  • Arcane Explosion -> Arcane Eruption now grants +1% Double Damage per rank (was +0.8%).
  • Arcane Explosion -> Arcane Blast now grants +30% Weapon Damage (was +50%).
  • Arcane Explosion -> Arcane Empowerment now grants 5% More Damage per rank (was 2%).

  • Frost Strike -> Party Protection now heals 2 random allies (was all allies).

  • Chain Lightning now has 80% Attack Time (was 100%).
  • Chain Lightning now has a base damage penality of -20% per chain (was -30%).
  • Chain Lightning -> Chain Strength now grants -2% Damage Penalty per chain (was -1%).
  • Chain Lightning -> Critical Chain now grants +2% Critical Chance per rank for each potential target (was +1%).
  • Chain Lightning -> Focused Blast now causes Chain Lightning to deal 5% More Damage per rank to the first target hit.
  • Chain Lightning -> Latent Lightning now causes Chain Lightning to deal 3% More Damage per rank against targets affected by Shock.

  • Thunderbolt now deals 100% Weapon Damage (was 120%).
  • Thunderbolt now has 80% Attack Time (was 120%).

  • Meteor now deals 120% Weapon Damage (was 140%).
  • Meteor now has 100% Attack Time (was 140%).

  • Firestorm now has a Cooldown of 20 Seconds (was 45).
  • Firestorm -> Self Sustain now grants a Cooldown Reduction of 0.4 Seconds per rank (was 1).
  • Firestorm -> Arcane Strength now lasts 8 Seconds (was 10).

  • Arcane Torrent now deals 150% Weapon Damage (was 200%).
  • Arcane Torrent now has a Cooldown of 20 Seconds (was 40).
  • Arcane Torrent -> Self Sustain now grants a Cooldown Reduction of 0.2 Seconds per Rank (was 0.4).
  • Arcane Torrent -> Frost Torrent now grants 8 Seconds of Chill (was 10).
  • Arcane Torrent -> Potent Assault now lasts 8 Seconds (was 10).

  • Blizzard now deals 200% Weapon Damage (was 250%) and has a Cooldown of 20 Seconds (was 60).

  • Stasis now has a Cooldown of 20 Seconds (was 60).
  • Stasis now grants 1% Less Attack Speed per stack (was -1% Attack Speed).
  • Statis -> Strengthened Stasis now grants an additional 0.1% Less Attack Speed per rank (was -0.1% Attack Speed).
  • Stasis -> Press the Advantage now grants 0.1% More Damage per stack (was 0.2%) and lasts 8 Seconds (was 10).

  • Frost Nova now has a Cooldown of 30 Seconds (was 60).
  • Frost Nova -> Freeze Duration has been removed and replaced with Chilblains which causes targets to take More Damage during Stun Immunity.
  • Frost Nova -> Critical Vulnerability now grants -4% Critical Avoidance per rank (was -1%).
  • Frost Nova -> Exposure now causes targets Stunned by Frost Nova to take 4% More Damage per rank (was 2%).

Mage Ascendancies:



  • Vizier -> Your Direct Attacks can now Echo onto the primary target.
  • Vizier -> Your Area Attacks now have a 30% chance to Echo (was 50%).
  • Vizier -> Power Generation now grants 1 Power Charge per Skill up to a max of 30 Charges (was 90).
  • Vizier -> Power Generation now grants 20% More Damage (was 30%).
  • Vizier -> Power Boost now grants 150% More Damage (was 50%).
  • Vizier -> Strength in Numbers now grants 10% More Damage (was 15%).

  • Archmage -> Elemental Blast can now only proc once per Skill Cast.
  • Archmage -> Elemental Blast now has a 20% chance to proc (was 10%).
  • Archmage -> Elemental Blast now deals 100% Skill Damage (was 150%).
  • Archmage -> Elemental Overload now grants 10% More Attack Speed (was 10% More Area Damage).
  • Archmage ->Elemental Oculus now grants an additional 10% proc chance (was 5%).

  • Battlemage -> Energy Bulwark now grants 20% More Barrier (was 25%).
  • Battlemage -> Divine Regeneration now grants a -25% Healing Effectiveness penalty.

Factions Skills:



  • Druidic Potency now grants +10% Flask Effect (was +15%).
  • Druidic Restoration now grants +10% Healing Effectiveness (was 20%).
  • Nature's Blessing now grants +15% Healing Effectiveness (was 30%).
  • Nature's Blessing now grants 1% of Max HP per Second (was 2%).
  • Nature's Blessing -> Nature's Strength now grants 8% More Damage (was 10%).
  • Nature's Blessing -> Nature's Agility now grants 8% More Attack Speed (was 10%).
  • Explosive Power now deals 25% Weapon Damage per stack (was 50%).

Bug Fixes:



  • Fixed a bug where Faction dungeons were not correctly showing as Completed.
  • Fixed a bug where the Bulk Scrap option would not work correctly when used on Gem in the Gem Storage.
  • Fixed a bug where Ascendancy Relics would not display their bonus effect in the Glossary.
  • Fixed a bug where Thunderbolt – Invigorate could not reduce the Cooldown of Faction Skills.
  • Fixed a bug where Sunder – Sweeping Blow would not grant the "Area" damage tag at Rank 5.
  • Fixed a bug where Armour reduction effects were not correctly reducing the Armour Percentage value for Monsters and were instead reducing the total Armour Rating.
  • Fixed a bug where the Death Log would show negative Health Regen instead of Health Degen.
  • The Fortress upgrade should now correctly unlock after upgrading the Castle to Rank 3 if an Agony Boss has already been defeated.
  • Fixed a bug where the Lightning Conductor buff from Conduction Plate would not lose duration.
  • Fixed a bug where the Patient Strike, Counter, Reckoning and Unsteady Ground passives were only granting More Damage to the next hit rather than the next Attack.
  • Fixed a bug where Blade Dance and Bone Barrage would hit all targets instead of just 1.
  • Fixed a bug where the Imbue Item craft would sometimes show the wrong confirmation message.
  • Fixed a bug where Heart of the Abyss could not roll the Censure Enchant.
  • Fixed a bug where Frost Strike would not work correctly after an ally had died.
  • Character Sheet Skill damage now correctly updates when removing or adding the Censure Enchant.
  • Fixed a Bug where some Achievements were granting the wrong Attribute Bonuses.
  • Added additional fail safes to prevent Save Data corruption.
  • Miscellaneous text fixes.

Lootun 0.9 Preview: Unique Items

Greetings Everyone. Welcome to another preview for the upcoming 0.9 content update. In this preview I will cover the new Unique Item system.

Unique Items:


Unique Items are extremely powerful items that can be obtained from the new Raid Encounters added with the 0.9 update. Each Raid Encounter that you complete has an associated Unique Item that will unlock upon completion of the Raid.

Unique Items cannot be Scrapped and you may only have 1 copy of each Unique Item, due to this your Unique Items will be stored in a new inventory called the Reliquary. The Reliquary will become available upon unlocking your first Unique Item and can be used to access, equip, or upgrade each unlocked Item.

Each Unique Item has a fixed set of Attributes and a powerful Item Bonus which can be further enhanced by Upgrading the Item.



Due to the large power boost granted by each Unique Item each Character may only have 1 Unique Item equipped at a time.

Upgrading Unique Items:


Unique Items cannot be upgraded in the normal way, their attributes are fixed and they cannot be enchanted. However by equipping a Unique Item and defeating Monsters you will gain experience for the Item. Upon reaching a certain amount of experience you will be able to upgrade your Unique Item gaining access to an Upgrade Point.



Upgrade Points can be spent on a number of powerful Passives unique to each Item which typcally enhance the Items core effect. Each Unique Item can earn up to a maximum of 4 Upgrade Points.



Defeating a Raid Boss on Heroic mode will unlock a new set of very powerful Upgrade Passives to choose from.



Divine Items:


The 0.9 Update also introduces many new Divine Items to find. Some Divine Items can drop from all Normal or Heroic Raid Bosses while others drop from specific Raid Bosses. As usual the Glossary is your friend when it comes to determing where to find certain items.



Wrap Up:


That’s all for this preview, thank you for reading this far. I am working hard to get the 0.9 Update finished and am hoping to be able to release the 0.9 Beta within the next 2 weeks.

As always feel free to leave any suggestions or comments here, or on the Discord.
Discord: https://discord.gg/KmpBY9g7j6

Lootun 0.9 Preview: Raids

Greetings Everyone. Welcome to the first of a short series of previews for the upcoming 0.9 content update. In this preview I will cover the new endgame content, Raids!

Raids:


Raids are challenging single stage encounters that require a team of up to 6 Characters to defeat. Each Raid will offer some unique mechanics that will require you to think about your team composition and which builds you bring to the fight.



Unlocking Raids:


You will encounter your first Raid shortly after completing your first Agony Mission. Additional Raids will unlock as you clear higher Agony Level Missions and Faction Dungeons. A final set of Endgame Raids will unlock in sequence as you complete them.



Raid Rewards:


The Primary reward of Raids are the new Unique Items. Unique Items are extremely powerful items that come with their own set of Passive upgrades that you can allocate as you upgrade the Item. More information on Unique Items will be provided in next weeks preview post.

In addition to Unique Items, Raids also reward a large amount of Experience, Rubies, useful Crafting Materials, and a guaranteed Mythical reward chest containing some new Raid exclusive Equipment drops. Each successful Raid completion will also reward a Divine Item with each Raid having it’s own associated Divine Items.

Heroic Raids:


Upon unlocking and completing all the base Raids you will gain access their Heroic mode versions. Heroic Raids are much more difficult than their Normal mode counterparts and typically place much more importance on dealing with the associated Raid Mechanic. Heroic Raids offer much greater rewards in addition to some Heroic Mode exclusive rewards.

Heroic Raids are the pinnacle of Lootun Content and will challenge your builds and team compositions far beyond anything currently in the game.

Character Loadouts:


Character Loadouts are a new build management system being added in 0.9. Character Loadouts allow you to store multiple different Equipment Sets, Passive Selections, and Skill choices for each Character and quickly swap between them.

Each Character has a Primary Loadout from which your Equipment, Passive Selection and Skill Choices are automatically copied to your 2nd and 3rd Loadout. Any changes you make to your 2nd and 3rd Loadouts are remembered allowing you to use these Loadouts to make minor adjustments to your build for specific fights without needing to farm out a new set of Equipment or set all of your Skill Passives again.



When storing a new Team Loadout the active Character Loadouts will also be stored allowing you to store multiple versions of the same team for different encounters. For example you may have a Team Loadout with all Characters focused on dealing Area Damage and a second Team Loadout where the same Characters are focused on dealing Direct Damage.

Wrap Up:


That’s all for this preview, thank you for reading this far. Next week I will release a preview of the Unique Item system as well as a quick look at some of the new Divine Items you can expect to find from Raids.

As always feel free to leave any suggestions or comments here, or on the Discord.
Discord: https://discord.gg/KmpBY9g7j6

Lootun 0.8 Faction Update

The 0.8 Faction Update is now live! This update features new endgame dungeons and upgrade systems, introduces dozens of new Divine Items, and features plenty of quality of life and balance improvements! Please find the full update notes below:

0.8.0 Changelog 02.05.23



Quality of Life:



  • Added a new Rank to the Community Project that will allow you to set an Auto Donation Threshold for all your Materials.
  • Added a toggle to hide completed Achievements on the Achievement Menu.
  • The Monster Ability Glossary now displays the Cast Time of each ability.
  • Right Clicking a Flask or Character in the Prepare Mission Menu will empty the Slot.
  • Added support for new Flask Loadouts in addition to Team Loadouts in the Prepare Mission Menu. Note that Team loadouts will still store a Flask configuration.
  • Added a new Advanced Setting "Character Stats highlight on hover" that will cause hovering over an Attribute in the Character Stats sheet to highlight equipped Items that provide the selected Attribute.
  • Introduced a Gem Storage Tab that unlocks after purchasing the Gemcutter's Cabin Rank 3 Upgrade. The Gem Storage Tab can be used to store and filter Gems.

New Content:


Factions:



  • New endgame content system. Aid 4 different Factions by clearing their associated Faction Dungeons.
  • Factions Dungeons are long, challenging missions that will test your teams endurance.
  • Gain Faction reputation as you clear Faction Dungeons.
  • Unlock new Faction Skills, Upgrades, and Material Bonuses as you increase your reputation with each Faction.

Blessings:



  • New Material Drop from T3+ Faction Dungeons
  • New Craft that uses Blessings to improve the power of the Bonus Attributes found on Equipment.

Divine Items:



  • New Rarity of Item that can drop rarely from bosses and some endgame content.
  • Divine Items have significantly more powerful and unique Equipment Bonuses.
  • Divine Items come with Max Rank Attributes that will increase in rank automatically as you add Paragon Levels to the Item.

Balance:



  • Removed the Gold Cost for Donating / Shattering Materials.
  • Armour, Resistance, Evasion, and Block Rating use a new damage reduction formula that incorporates diminishing returns.
  • Reduced the amount of Experience required to level from 100 to 150 by approximately 50%.
  • Restructured the Ascendancy Challenges, most Challenges now require you to complete any Mission at the relevant Level Scale while each 5th Challenge requiring you to complete a Bonus Mission.
  • Introduced 2 new post 150 Ascendancy Challenges. These Challenges do not grant additional Ascendancy levels but will direct you towards new Missions and will provide Currency and Material rewards.
  • Significantly reduced the Fragment cost of the Blacksmith Ranks.
  • Significantly reduced the attribute shard cost of the Reroll, Randomise, Lock / Unlock and Upgrade Attributes Crafts for Items below Item Level 150.
  • Reduced the cost of most Building Upgrades using T4 and T5 Materials.

Monsters:



  • Reduced the damage scaling of Monsters at level 100+ by 50%.
  • Reduced the Weapon Damage of most endgame Monster Abilities.
  • Reduced the damage scaling of Monsters in Bounties and Agony Missions by 50%.
  • Reduced the base Health, Damage and Experience gain for Agony Monsters by 50%.
  • Added a new buff "Agony Empowered" which applies to Agony Monster in Agony Missions and Grants 100% More Health, Damage, and +100% Fate.

Skills:



  • Skills that apply Bleed, Poison, or Ignite either by default or from a passive will now gain the DoT damage tag.
  • Arcane Torrent -> Deepening Strikes now grants an additional 1% More Damage dealt per Rank.

Ascendancies:



  • The All Resistance passive now grants +50 Resistance per Rank at Level 150 (Was 38).
  • The Armour Penetration passive now grants +400 Penetration per Rank at Level 150 (Was 350).
  • The Physical and Elemental Penetration passives now grant +50 Penetration per Rank at Level 150 (Was 90).
  • Marksman now grants 0.4% More Damage per stack of Focus (Was 0.5%).

Equipment Attributes:



  • Physical Resistance now grants +150 Resistance at Level 150 (Was +220).
  • Fire, Cold, Lightning and Arcane Resistance now grant +300 Resistance at Level 150 (Was +350).
  • Amulets and Trinkets can now roll All Resistance.
  • Damage Over Time % base value is now +10% (Was +6%).
  • Damage Over Time % now rolls up to +484% at Level 150 (Was +726%).

Gems:



  • Steel Prism now grants +200 Armour Penetration (Was +150).
  • The Elemental Gemstone set bonus now grants +200 Elemental Penetration (Was +150).
  • The Ferrous Core set bonus now grants +200 Physical Penetration (Was +150).

Enchants:



  • Certain Enchant effects are now stackable. Stackable effects are displayed as a bracketed number in green.
  • You can now craft 2 of the same Enchant on a 2Handed Weapon.
  • Ground, Warmth, Douse, Gauze and Antidote Enchants now grants +50% of the relevant Ailment Avoidance (Was 40%).
  • Onslaught Enchant now grants a 2% chance to reset your Offensive Cooldown (Was 1%).
  • Sentinel Enchant now grants a 2% chance to reset your Defensive Cooldown (Was 1%).
  • The Censure Enchant no longer has a -10% Critical Chance penality.

Items:



  • Standardised Item Attribute Bonuses.
  • Increased the base damage over underperforming 2 Hand Weapons and reduced the base damage of over performing 1 Handed Weapons.

Please see below for a full list of Item Attribute Bonus changes, for Attributes that scale with level the value at level 150 has been provided.

Armour:



  • T2 Gloves now grant +10% Critical Damage (Was +15%).
  • T3 Bracers now grant +15% Critical Damage (Was +20%).
  • T4 Cloaks, T5 Helms, and T6 Gloves now grant +20% Critical Damage (Was +25%).
  • Ravager's Cord now grants +25% Critical Damage (Was +30%).
  • Occult Belt now grants +4% Double Damage (Was +6%).
  • Swift Striders now grants +5% Attack Speed (Was +6%).
  • Pathfinders Boots now grants +3% Attack Speed Multiplier (Was +4%).
  • Jungle Cape now grants +5% Attack Speed (Was +6%).
  • Handler's Gloves now grants +4% Dodge Chance (Was +3%).
  • Emperor's Strength now grants +4% Double Damage (Was +5%).
  • Occult Gloves now grants +25% Critical Damage (Was +30%).
  • Evoker's Hood now grants +25% Critical Damage (Was +30%).
  • Traveller's Leggings now grants +5% Attack Speed (Was +4%).
  • Grounding Boots now grant +600 Lightning Resistance (Was +420).
  • Plated Boots now grant +300 Physical Resistance (Was +420).
  • Woollen Wraps now grant +600 Cold Resistance (Was +420).
  • Occult Bracers now grant +300 Elemental Resistance (Was +280).
  • Wolf Pelt Cloak now grants +300 Elemental Resistance (Was +280).
  • Emperor's Doubt now grants +150 All Resistance (Was +140).
  • Weathered Gloves now grant +300 Elemental Resistance (Was +350).
  • Yeti Hide Hood now grants +600 Cold Resistance (Was +420).
  • Great Helm now grants +300 Physical Resistance (Was +420).
  • Flameproof Epaulettes now grant +600 Fire Resistance (Was +420).
  • Occult Mantle now grants +600 Arcane Resistance (Was +560).
  • Weathered Greaves now grant +150 All Resistance (Was +210).
  • Toxic Waders now grants +605% Damage Over Time (Was +726%).

Accessories:



  • Pathfinders Amulet now grants +10 Block Rating (Was +25%).
  • Emperor's Blessing now grants +4% Damage Multiplier (Was +5%).
  • Spare Eyestalk now grants +5% Critical Chance (Was +4%).
  • Call of the Void now grants +150 Arcane Penetration (Was +210).
  • Element Stone now grants +110 Elemental Penetration (Was +140).
  • Charm of the Elements now grants +110 Elemental Penetration (Was +140).
  • Charm of Aggression now grants +150 Physical Penetration (Was +140).
  • Arcane Ward now grants +600 Arcane Resistance (Was +420).
  • Orcish Charm now grants +300 Elemental Resistance (Was +350).
  • Emperor's Blessing now grants +3% Damage Multiplier (Was +4%).
  • Punishers Band now grants +605% Damage Over Time (Was +968%).

Offhands:



  • Hellscale Quiver now grants +5% Double Damage (Was +4%).
  • Quiver of the Deep now grants +30% Critical Damage (Was +40%).
  • Elegant Quiver now grants +8% Ailment Effect (Was +8%).
  • Demonic Sinstone now grants +5% Double Damage (Was +4%).
  • The Contract now grants +8% Attack Speed (Was +6%).
  • Arcane Core now grants +150 Arcane Penetration (Was +210).
  • Bulwark now grants +300 Physical Resistance (Was +420).

Weapons:



  • Cleaver now grants +8% Critical Chance (Was +4%).
  • Ivory Blade now grants +8% Attack Speed (Was +5%).
  • Mechanized Bow now grants +8% Critical Chance (Was +10%).
  • Honed Bow now grants +150 Physical Penetration (Was +315).
  • Pathfinders Bow now grants +110 Elemental Penetration (Was +210).
  • Witch Hunter's Crossbow now grants +8% Attack Speed (Was +10%).
  • Runic Crossbow now grants +30% Critical Damage (Was +60%).
  • Beetle Blade now grants +8% Attack Speed (Was +5%).
  • Envenom now grants +8% Ailment Effect (Was +5%).
  • Cobalt Shiv now grants +150 Physical Penetration (Was +315).
  • Demonic Claws now grant +8% Attack Speed (Was +6%).
  • Dragonforged Claws now grant +800 Armour Penetration (Was +630).
  • Basic Gun, Iron Musket, Lead Gun, and Iridium Gun base damage is now 19 - 24 (Was 17 - 24).
  • Clockwork Rifle and Vanquisher base damage is now 20 - 26 (Was 18 - 24).
  • Clockwork Rifle now grants +16% Attack Speed (Was +10%).
  • Vanquisher now grants +5% Triple Damage (Was +4%).
  • Basic Hammer, Lead Hammer, Gold Hammer, and Iridium Hammer base damage is now 18 - 25 (Was 18 - 23).
  • Brute's Warhammer base damage is now 22 - 26 (Was 20 - 25).
  • Brute's Warhammer now grants +16% Attack Speed (Was +10%).
  • Bludger base damage is now 20 - 25 (Was 18 - 23).
  • Bludger now grants +1600 Armour Penetration (Was +840).
  • Goliath's Crusher base damage is now 20 - 25 (Was 19 - 24).
  • Horned Mace now grants +8% Critical Chance (Was +4%).
  • Pathfinder's Mace now grants +6% Area Damage Multiplier (Was +5%).
  • Basic Spear, Iron Spear, Lead Spear, Gold Spear, Mythril Spear, and Iridium Spear base damage is now 15 - 20 (Was 15 - 18).
  • Desert Tarsus, Whispering Dread, and Cleaver of the Damned base damage is now 19 - 22 (Was 18 - 21).
  • Desert Tarsus now grants +16% Critical Chance (Was +8%).
  • Whispering Dread now grants +10% Double Damage (Was +8%).
  • Cleaver of the Damned now grants +1600 Armour Penetration (Was +1260).
  • Cobalt Trident base damage is now 17 - 22 (Was 17 - 21).
  • Basic Staff, Plain Staff, Fine Staff, Dense Staff, Fir Staff, and Mahogany Staff base damage is now 19 - 24 (Was 20 - 25).
  • Living Root Staff now grants +16% Attack Speed (Was +10%).
  • Blizzard Staff now grants +300 Cold Penetration (Was +630).
  • Arcane Ritual Staff now grants +300 Arcane Penetration (Was 630).
  • Cobalt Staff now grants +220 Elemental Penetration (Was 420).
  • Frost Sting now grants +150 Cold Penetration (Was +315).
  • Wightsbane now grants +8% Attack Speed (Was +6%).
  • Thunder Crash now grants +150 Lightning Penetration (Was +315).
  • Ritual Knife now grants +8% Critical Chance (Was +4%).
  • Firestone Shiv now grants +150 Fire Penetration (Was +315).
  • Dragonforged Spellblade now grants +800 Armour Penetration at level 150 (Was +840).
  • Pathfinder's Spellblade now grants +6% Direct Damage Multiplier (Was +5%).
  • Wailing Tome, Demonic Tome, Book of Horrors, and The Abyss Walker base damage is now 5 - 9 (Was 6 - 9).
  • Book of Horrors now grants +110 Elemental Penetration (Was +210).
  • Cobalt Tome base damage is now 7 - 10 (Was 7 - 11).
  • Iron Pistol, Lead Pistol, Gold Pistol, Iridium Pistol, and Sundown base damage is now 8 - 12 (Was 7 - 12).
  • Sundown now grants +800 Armour Penetration (Was +630).
  • Bear Claw now grants +1210% Damage Over Time (Was +1452%).
  • Plague Staff now grants +2420% Damage Over Time (Was +2904%).

Relics:



  • Relics now grant +4 Elemental Resistance per level (Was +2).

Bug Fixes:



  • Fixed a bug with the DPS display for Offensive Cooldowns on the Passive Menu.
  • Fixed a bug where some Ascendancy Passives were granting a higher attribute value than intended after loading a save.
  • Fixed a bug where the Cull Enchant was not correctly applying to Ascendancy Execute effects.
  • Fixed a bug where Item Imbuement would not copy the Reinforcement Level or Enchantment of the sacrificed Item.
  • Fixed a bug where Buffs with independent stack durations (for e.g Swift Assault) were not benefiting from Buff Duration or Debuff Duration.
  • Fixed a display issue where some Monster attacks could show the wrong damage number after a healing effect occurred.
  • Fixed a bug where Crit chance above 100% could contribute towards a double crit without the Blessed Enchant equipped.
  • Updated the wording for Health Regen % to better indicate its effect.
  • Fixed a bug where Achievement displays were not correctly resetting when swapping between different save files.
  • Fixed a bug where Imbuing a Non Nemesis Item onto a Nemesis Item would preserve the Nemesis status.
  • Fixed a bug where Area attacks could proc the Vizier bonus effect more than once per attack.
  • Fixed a bug where the Fortress upgrade would sometimes not unlock correctly.
  • Fixed an issue where Faction and Agony Reward chests were not using the correct Item level for Inventory filter purposes.

Lootun 0.8 Beta Release

I am pleased to announce that the Beta for the 0.8 Factions Update has now been released! Please find below information on how to access the Beta alongside the 0.8 Changelog.

Beta Information:


The 0.8 Beta is content complete however you may experience bugs or balance issues. I anticipate that the beta will run for around 2 weeks before 0.8 is fully released.

Save Data:


The Beta will make use of your current Save Data and any progress you make during the Beta will be carried forward to the full release. Due to this you will be unable to play the beta and then return to the live version of the game (7.2.5) with the same save file. If you intend to play the Beta I strongly recommend that you create a backup of your save data.

Save data can be found at: C:\Users\USERNAME\AppData\Local\Lootun

Alternatively you can create a backup of your save data in-game by using the Export Save button and then importing your save data into a new save slot.

The Lootun Beta also introduces a number of new in-game Achievements for the new content. Once 0.8 is fully released these Achievements will be added to Steam and any you have obtained in game will be automatically granted upon loading your save data.

Beta Access:


You can gain access to the Beta through Steam. To do so, locate Lootun in your library -> Right Click -> Properties… -> Betas -> Enter the code “LootunBetaTest” and select the "0.8 Beta Branch" option from the list.

Beta Feedback:


Please leave all Beta related feedback or suggestions on the Beta forum: https://steamcommunity.com/app/1960270/discussions/1/ or in the Beta channel in the Lootun Discord: https://discord.gg/KmpBY9g7j6



0.8.0 Changelog 14.04.23



Quality of Life:



  • Added a new Rank to the Community Project that will allow you to set an Auto Donation Threshold for all your Materials.
  • Added a toggle to hide completed Achievements on the Achievement Menu.
  • The Monster Ability Glossary now displays the Cast Time of each ability.

New Content:


Factions:



  • New endgame content system. Aid 4 different Factions by clearing their associated Faction Dungeons.
  • Factions Dungeons are long, challenging missions that will test your teams endurance.
  • Gain Faction reputation as you clear Faction Dungeons.
  • Unlock new Faction Skills, Upgrades, and Material Bonuses as you increase your reputation with each Faction.

Blessings:



  • New Material Drop from T3+ Faction Dungeons
  • New Craft that uses Blessings to improve the power of the Bonus Attributes found on Equipment.

Divine Items:



  • New Rarity of Item that can drop rarely from bosses and some endgame content.
  • Divine Items have significantly more powerful and unique Equipment Bonuses.
  • Divine Items come with Max Rank Attributes that will increase in rank automatically as you add Paragon Levels to the Item.

Balance:



  • Removed the Gold Cost for Donating / Shattering Materials.
  • Armour, Resistance, Evasion, and Block Rating use a new damage reduction formula that incorporates diminishing returns.

Monsters:



  • Reduced the damage scaling of Monsters at level 100+ by 50%.
  • Reduced the Weapon Damage of most endgame Monster Abilities.
  • Reduced the damage scaling of Monsters in Bounties and Agony Missions by 50%.
  • Reduced the base Health, Damage and Experience gain for Agony Monsters by 50%.
  • Added a new buff "Agony Empowered" which applies to Agony Monster in Agony Missions and Grants 100% More Health, Damage, and +100% Fate.

Skills:



  • Skills that apply Bleed, Poison, or Ignite either by default or from a passive will now gain the DoT damage tag.
  • Arcane Torrent -> Deepening Strikes now grants an additional 1% More Damage dealt per Rank.

Ascendancies:



  • The All Resistance passive now grants +50 Resistance per Rank at Level 150 (Was 38).
  • The Armour Penetration passive now grants +400 Penetration per Rank at Level 150 (Was 350).
  • The Physical and Elemental Penetration passives now grant +50 Penetration per Rank at Level 150 (Was 90).
  • Marksman now grants 0.4% More Damage per stack of Focus (Was 0.5%).

Equipment Attributes:



  • Physical Resistance now grants +150 Resistance at Level 150 (Was +220).
  • Fire, Cold, Lightning and Arcane Resistance now grant +300 Resistance at Level 150 (Was +350).
  • Amulets and Trinkets can now roll All Resistance.

Gems:



  • Steel Prism now grants +200 Armour Penetration (Was +150).
  • The Elemental Gemstone set bonus now grants +200 Elemental Penetration (Was +150).
  • The Ferrous Core set bonus now grants +200 Physical Penetration (Was +150).

Enchants:



  • Certain Enchant effects are now stackable. Stackable effects are displayed as a bracketed number in green.
  • Ground, Warmth, Douse, Gauze and Antidote Enchants now grants +50% of the relevant Ailment Avoidance (Was 40%).
  • Onslaught Enchant now grants a 2% chance to reset your Offensive Cooldown (Was 1%).
  • Sentinel Enchant now grants a 2% chance to reset your Defensive Cooldown (Was 1%).

Items:



  • Standardised Item Attribute Bonuses.
  • Increased the base damage over underperforming 2 Hand Weapons and reduced the base damage of over performing 1 Handed Weapons.
  • Please see below for a full list of Item Attribute Bonus changes, for Attributes that scale with level the value at level 150 has been provided.

Armour:



  • T2 Gloves now grant +10% Critical Damage (Was +15%).
  • T3 Bracers now grant +15% Critical Damage (Was +20%).
  • T4 Cloaks, T5 Helms, and T6 Gloves now grant +20% Critical Damage (Was +25%).
  • Ravager's Cord now grants +25% Critical Damage (Was +30%).
  • Occult Belt now grants +4% Double Damage (Was +6%).
  • Swift Striders now grants +5% Attack Speed (Was +6%).
  • Pathfinders Boots now grants +3% Damage Multiplier (Was +4%).
  • Jungle Cape now grants +5% Attack Speed (Was +6%).
  • Handler's Gloves now grants +4% Dodge Chance (Was +3%).
  • Emperor's Strength now grants +4% Double Damage (Was +5%).
  • Occult Gloves now grants +25% Critical Damage (Was +30%).
  • Evoker's Hood now grants +25% Critical Damage (Was +30%).
  • Traveller's Leggings now grants +5% Attack Speed (Was +4%).
  • Grounding Boots now grant +600 Lightning Resistance (Was +420).
  • Plated Boots now grant +300 Physical Resistance (Was +420).
  • Woollen Wraps now grant +600 Cold Resistance (Was +420).
  • Occult Bracers now grant +300 Elemental Resistance (Was +280).
  • Wolf Pelt Cloak now grants +300 Elemental Resistance (Was +280).
  • Emperor's Doubt now grants +150 All Resistance (Was +140).
  • Weathered Gloves now grant +300 Elemental Resistance (Was +350).
  • Yeti Hide Hood now grants +600 Cold Resistance (Was +420).
  • Great Helm now grants +300 Physical Resistance (Was +420).
  • Flameproof Epaulettes now grant +600 Fire Resistance (Was +420).
  • Occult Mantle now grants +600 Arcane Resistance (Was +560).
  • Weathered Greaves now grant +150 All Resistance (Was +210).

Accessories:



  • Pathfinders Amulet now grants +10 Block Rating (Was +25%).
  • Emperor's Blessing now grants +4% Damage Multiplier (Was +5%).
  • Spare Eyestalk now grants +5% Critical Chance (Was +4%).
  • Call of the Void now grants +150 Arcane Penetration (Was +210).
  • Element Stone now grants +110 Elemental Penetration (Was +140).
  • Charm of the Elements now grants +110 Elemental Penetration (Was +140).
  • Charm of Aggression now grants +150 Physical Penetration (Was +140).
  • Arcane Ward now grants +600 Arcane Resistance (Was +420).
  • Orcish Charm now grants +300 Elemental Resistance (Was +350).

Offhands:



  • Hellscale Quiver now grants +5% Double Damage (Was +4%).
  • Quiver of the Deep now grants +30% Critical Damage (Was +40%).
  • Elegant Quiver now grants +8% Ailment Effect (Was +8%).
  • Demonic Sinstone now grants +5% Double Damage (Was +4%).
  • The Contract now grants +8% Attack Speed (Was +6%).
  • Arcane Core now grants +150 Arcane Penetration (Was +210).
  • Bulwark now grants +300 Physical Resistance (Was +420).

Weapons:



  • Cleaver now grants +8% Critical Chance (Was +4%).
  • Ivory Blade now grants +8% Attack Speed (Was +5%).
  • Mechanized Bow now grants +8% Critical Chance (Was +10%).
  • Honed Bow now grants +150 Physical Penetration (Was +315).
  • Pathfinders Bow now grants +110 Elemental Penetration (Was +210).
  • Witch Hunter's Crossbow now grants +8% Attack Speed (Was +10%).
  • Runic Crossbow now grants +30% Critical Damage (Was +60%).
  • Beetle Blade now grants +8% Attack Speed (Was +5%).
  • Envenom now grants +8% Ailment Effect (Was +5%).
  • Cobalt Shiv now grants +150 Physical Penetration (Was +315).
  • Demonic Claws now grant +8% Attack Speed (Was +6%).
  • Dragonforged Claws now grant +800 Armour Penetration (Was +630).
  • Basic Gun, Iron Musket, Lead Gun, and Iridium Gun base damage is now 19 - 24 (Was 17 - 24).
  • Clockwork Rifle and Vanquisher base damage is now 20 - 26 (Was 18 - 24).
  • Clockwork Rifle now grants +16% Attack Speed (Was +10%).
  • Vanquisher now grants +5% Triple Damage (Was +4%).
  • Basic Hammer, Lead Hammer, Gold Hammer, and Iridium Hammer base damage is now 18 - 25 (Was 18 - 23).
  • Brute's Warhammer base damage is now 22 - 26 (Was 20 - 25).
  • Brute's Warhammer now grants +16% Attack Speed (Was +10%).
  • Bludger base damage is now 20 - 25 (Was 18 - 23).
  • Bludger now grants +1600 Armour Penetration (Was +840).
  • Goliath's Crusher base damage is now 20 - 25 (Was 19 - 24).
  • Horned Mace now grants +8% Critical Chance (Was +4%).
  • Pathfinder's Mace now grants +6% Area Damage Multiplier (Was +5%).
  • Basic Spear, Iron Spear, Lead Spear, Gold Spear, Mythril Spear, and Iridium Spear base damage is now 15 - 20 (Was 15 - 18).
  • Desert Tarsus, Whispering Dread, and Cleaver of the Damned base damage is now 19 - 22 (Was 18 - 21).
  • Desert Tarsus now grants +16% Critical Chance (Was +8%).
  • Whispering Dread now grants +10% Double Damage (Was +8%).
  • Cleaver of the Damned now grants +1600 Armour Penetration (Was +1260).
  • Cobalt Trident base damage is now 17 - 22 (Was 17 - 21).
  • Basic Staff, Plain Staff, Fine Staff, Dense Staff, Fir Staff, and Mahogany Staff base damage is now 19 - 24 (Was 20 - 25).
  • Living Root Staff now grants +16% Attack Speed (Was +10%).
  • Blizzard Staff now grants +300 Cold Penetration (Was +630).
  • Arcane Ritual Staff now grants +300 Arcane Penetration (Was 630).
  • Cobalt Staff now grants +220 Elemental Penetration (Was 420).
  • Frost Sting now grants +150 Cold Penetration (Was +315).
  • Wightsbane now grants +8% Attack Speed (Was +6%).
  • Thunder Crash now grants +150 Lightning Penetration (Was +315).
  • Ritual Knife now grants +8% Critical Chance (Was +4%).
  • Firestone Shiv now grants +150 Fire Penetration (Was +315).
  • Dragonforged Spellblade now grants +800 Armour Penetration at level 150 (Was +840).
  • Pathfinder's Spellblade now grants +6% Direct Damage Multiplier (Was +5%).
  • Wailing Tome, Demonic Tome, Book of Horrors, and The Abyss Walker base damage is now 5 - 9 (Was 6 - 9).
  • Book of Horrors now grants +110 Elemental Penetration (Was +210).
  • Cobalt Tome base damage is now 7 - 10 (Was 7 - 11).
  • Iron Pistol, Lead Pistol, Gold Pistol, Iridium Pistol, and Sundown base damage is now 8 - 12 (Was 7 - 12).
  • Sundown now grants +800 Armour Penetration (Was +630).

Relics:



  • Relics now grant +4 Elemental Resistance per level (Was +2).

Bug Fixes:


  • Fixed a bug with the DPS display for Offensive Cooldowns on the Passive Menu.
  • Fixed a bug where some Ascendancy Passives were granting a higher attribute value than intended after loading a save.
  • Fixed a bug where the Cull Enchant was not correctly applying to Ascendancy Execute effects.
  • Fixed a bug where Item Imbuement would not copy the Reinforcement Level or Enchantment of the sacrificed Item.
  • Fixed a bug where Buffs with independent stack durations (for e.g Swift Assault) were not benefiting from Buff Duration or Debuff Duration.
  • Fixed a display issue where some Monster attacks could show the wrong damage number after a healing effect occurred.
  • Fixed a bug where Crit chance above 100% could contribute towards a double crit without the Blessed Enchant equipped.
  • Updated the wording for Health Regen % to better indicate its effect.

Lootun 0.8 Preview: Factions

Greetings Everyone. Welcome to another preview for the 0.8 content update. In this preview I will be going over the basics for the new endgame system: Factions.

Factions:


Factions represent different groups within Lootun that require your assistance in defeating their enemies. As you gain reputation with each Faction you will unlock access to new Skills, Upgrades and Material Bonuses. Each Faction specialises in the collection of a specific endgame Material.



Upon reaching the maximum reputation level with a Faction you can continue to gain reputation and will be rewarded with additional materials each time you fill the reputation bar.

Faction Dungeons:


In order to gain reputation with each Faction you must run their associated Faction Dungeon. Each Faction Dungeon has 4 different difficulty tiers which unlock as you gain more reputation with each Faction.



Faction Dungeons are long, challenging, missions that will test your teams endurance. Each Faction Dungeon will require that you defeat several mini bosses before facing the final boss of each Dungeon.

If you find yourself with excess Donation Credits you can use them to Infuse your Faction Dungeon runs to gain an additional reward chest upon defeating the final boss.

Blessings:


Blessings are a new type of Material that can drop from Faction Dungeons at Tier 3+. Blessings allow you to improve the power of your Item Attribute Bonuses. Each Item can only gain the effect of each Factions Blessing once, however, Blessings can be added in any order allowing you to choose your own path through Faction Dungeons. Divine Items cannot be Blessed.



Faction Skills:


Each Faction has a unique Skill that can be unlocked after gaining enough reputation. Faction Skills provide powerful effects on short Cooldowns and can be used in addition to your existing Offensive and Defensive Cooldowns. As you continue to gain reputation with each Faction you will unlock access to powerful passive modifiers for each Faction Skill.



Faction Upgrades:


Gaining reputation with Factions will also grant additional upgrades in the form of Skill Bonuses and Material Bonuses.

Skill Bonuses are persistent attribute bonuses that are active for each Character making use of a Factions associated Skill.



Material Bonuses provide a permanent increase to the amount of Materials you gain from all sources. Each Faction provides a bonus to a different Material type.



Wrap Up:


That’s all for this preview, thank you for reading this far. I am hoping to have news about the 0.8 beta release within the next two weeks.

As always feel free to leave any suggestions or comments here, or on the Discord.
Discord: https://discord.gg/KmpBY9g7j6