Ticket #2062 Adaptive scanners added as a priority system to missile and torpedo AI designs Ticket #2061 Fix for case of autocombat not transitioning to bombardment Ticket #2060 Content- Continuum Emitter tech Ticket #2059 Evo mutation and Exile trait score fix
Release 1.0 Hotfix #12e
Ticket #2058 Critical- Fix for stars spawning too close for some seeds Ticket #2057 Fix for rare case of self war declaration event message Ticket #2056 Critical- Fix for ship designer text input focus causing end turn button softlock Ticket #2055 Fix for rare case of visual bug of duplicate fleet on comms move
Release 1.0 Hotfix #12d (Update)
Fix for rare case of engaging phantom fleet.
Release 1.0 Hotfix #12d
Change Log:
Ticket #2043 QOL- Weapon cooldown in weapon designer Ticket #2052 QOL- Damage type and DPS breakdown in weapon designer Ticket #2054 End game history now displays for merged factions Ticket #2053 QOL- Disable camera move to target if there's manual input (most noticeable in system view)
A Month of Lord of Rigel
Greetings Lords of Rigel, it's been a month since release and we wanted to highlight some new content from the last update, some of the quality of life updates planned next, and a overview of the quality of life and balance adjustments done over this past month thanks to your feedback and support.
To begin with this update added a new leader skill, starcharts, and a new leader Nimak the Abastur Starfarer who for a cost can reveal systems as explored.
Planned continued content in the near future includes new leaders and some new technologies.
As for the next focus on quality of life updates, additional information in the ship designer including weapon cooldowns and how they're effected by various modifications and a tooltip breakdown of how effective a weapon's damage is against shields, armor, structure, and internals. This will be coming over October.
Quality of Life:
Research tooltips show researchable, discovered, or requirements for future research.
Double click to save game in a slot
Ctrl+Hover scan ship in tactical
Keybinding conflict mentions conflicting binding
Ship systems always auto upgrade to best available tech on modify
Rebel factions add (Rebel) under species name tooltips
Zoom Hotkeys Smooth Instead of Step
Council added species name in parenthesis
Planetary gravity generator active changes gravity type in empire and planet to species norm
Tech description adjustments for microbiotics and universal antidote
Additional planetary defense selection indicator in tactical
System and planet views shows fleet list
Add parked fleet indicator in empire/planetdata
QOL/Balance- Lithovore-Mechanoid disable food options in custom species menu
Torpedo tech description clarification
Add tutorial reset to settings, applying settings won't reset Tutorial
Negative espionage mission success changed to 1% chance
Dynamic formation and spawn spacing in tactical
Departing space monsters fainter color
Tech tree scroll to last researched tech or current research not highest
Show latest tech only in build queue
Clearer highlight for text inputs
System stars and dynamic star color in tactical
Blockade event system wide
Empire and Planet list scrollbars (UMG listview friendly system)
Space monsters no longer have rank displays
Hiring leader tech tooltip shows if you have tech already
Cancel autoexplore when another fleet has same destination
Balance:
Planetary shield damage reduction
AI is smarter on bombardment use with planetary shields
Ground combat and surrender technology capture chance reduced
Early warning for space monsters
Government bonuses to research
Cloning center calculation adjustment
Reduced advanced weapon coil bonus
Increased chance of aggressive AI attacking instead of blockading
Increase beam weapon accuracy in tactical
Inertial stabilizer-nullifier exclusive
Reduced PD projectile lifespan
Elder species threshold reduced to 4 from 6
NAPs don't trigger blockade
Your continued feedback and support has been critical, and your save files and issue reports helpful for improving stability and performance.
Release 1.0 Hotfix #12c Update
QOL Features added- Invert X Axis and Invert Drag Pan
Fix for rare case of single click adding multiple ships to build queue for some mouse types.
Release 1.0 Hotfix #12c
Change Log:
Ticket #2050 System sidebar- fleet mouseover stops pan and freezes like planets Ticket #2047 QOL- Clearer highlight for text inputs Ticket #2046 Critical- Rare case where cancelling colony or outpost after renaming system could disable end turn button Ticket #2045 Content- Explorer skill and leader Ticket #2044 Turn off chase cam for warping out ship Ticket #2013 QOL- Departing space monsters fainter color Ticket #1986 QOL- Tech tree scroll to last researched tech or current research not highest Ticket #1981 QOL- Show latest tech only in build queue Ticket #2051 Fix for rare case of "sticky" load screen, event ticker, and build queue buttons
Lord of Rigel Start of Fall: Let's Play and Upcoming Updates
Greetings Lords of Rigel, thanks to your feedback and support over the past few weeks numerous issues have been resolved including balance and quality of life updates, performance enhancements, and critical issues.
To show the game to new players, is a let's play of about an hour in a large spiral galaxy as the Katraxi facing off against piracy and preparing to face the Tulock threat:
Based on your comments in the boards and Discord, there's a few planned quality of life updates for October.
Planned Updates:
Self destruct timer in tactical
Warpout timer based on drive type in tactical
Building best tech only filter (for linear upgrades- Starbases, Planetary Shields, Warp Infrastructure)
Updates to ship designer- deleting existing ship designs in menu pulldown, and weapon cooldown info.
Again, we thank your continued support and we'll continue to focus on quality of life and some additional content updates over the fall.
Release 1.0 Hotfix #12b
Change Log:
Ticket #2015 Autoexplore abort accounts for wormhole systems Ticket #2036 Fix for Tharrn tech exchange dialog display Ticket #2037 QOL- Negative espionage mission success changed to 1% chance Ticket #2038 QOL- Dynamic formation and spawn spacing in tactical Ticket #2039 Galactic unification production bonus fix Ticket #2040 Balance- Inertial stabilizer-nullifier exclusive Ticket #2041 Critical- Fix for rare end turn stall case with research
Release 1.0 Hotfix #12
Change Log:
Ticket #2029 Fix for rare case where research complete would not appear on tech completion Ticket #2030 Fix for case where starbase could be constructed after autocombat without starbase destruction Ticket #2031 Fix for case of hard shields not functioning properly in nebula Ticket #2032 Fix for case of premature combat end with starbases Ticket #2033 Fix for rare case of building destroyed diplomatic penalty being higher than buildings on planet Ticket #2034 Critical- Destroyed last planet of a faction end game order of operations Ticket #2035 Critical- Rare case of split fleet failing