Ticket #2065 QOL- Rename player fleets Ticket #2068 QOL- Add pan to planet in Empire menu Ticket #2074 QOL- Add ETA for non player fleets in sensor range
Minor optimization for empire menu colony focus and trade goods refresh
Release 1.01 Hotfix #4b
Remove queue item double click fix for some systems Fix for case of old save game data and Gaia terraforming filter not applying
Release 1.01 Hotfix #4
Change Log:
Ticket #2073 Missile to hit calc fix for planetary defenses Ticket #1928 QOL- Warpout timer in tactical Ticket #1930 QOL- Self destruct timer in tactical
Minor end turn and empire menu optimization (fuel and sensor calculation)
Release 1.01 Hotfix #3b
Fix for case of defeat message from another faction after a surrender in diplomacy Fix for elder species starbases in tactical Doomsday clock genocide penalty fix
Release 1.01 Hotfix #3
Change Log:
Ticket #2066 Balance- Beam weapon increased effectiveness in tactical Ticket #2070 Save advanced options when returning from custom species menu Fix for cases of system pulldown data and custom ships Post combat destroyed ship support ship filter Fix for rare case of tactical return triggering a second event sequence
Release 1.01 Hotfix #2c
Evolutionary mutation exile reset points fix Ship designer system filter fix Critical- Fix for rare crash with RTF fleet bombardment
Release 1.01 Hotfix #2b
Optimization for dyson sphere and colony base check for empire menu and build queue- fixes an instance of menu lag.
Release 1.01 Hotfix #2
Change Log:
Ticket #2002 QOL- Dead ships listed in combat report Ticket #2042 QOL- Delete design checkbox in ship design pulldown Ticket #2063 QOL- Design pulldown indicates autodesign ships Ticket #2064 Balance- AI one turn delay for colonization if fleet or mixed occupation present
Minor end turn and economy optimizations (blockades)
Release 1.01 Hotfix #1
Critical- Fix for case with some seeds where initial AI scouts were not constructing and would prevent normal AI expansion
Community Update- Release 1.01
Greetings Lords of Rigel! As we move into October the focus will be on some requested quality of life improvements to the ship designer and tactical retreat. This update also includes some minor bugfixes and some new content in the form of a new technology.
Quality of Life Improvement- Weapon Designer:
The weapon designer has been updated to include numerical range values and a breakdown of damage per second and damage types for each weapon. Please bear in mind that some high DPS weapons such as Autogauss weapons do have low damage against certain defense types, specifically shields, and may not be as effective as they seem from raw number values. This breakdown helps you make those types of decisions on weapon effectiveness by being able to weigh those damage types.
New Technology- Continuum Emitter:
The Continuum Emitter is a mid level Power technology that allows for two volleys of torpedoes to be fired at the same time at the cost of a doubled cooldown rate. This system is perfect for ships doing alpha strike tactics such as those using cloaking devices or close range plasma torpedoes.