Lord of Rigel cover
Lord of Rigel screenshot
Linux PC Mac Steam
Genre: Strategy, Turn-based strategy (TBS), Indie

Lord of Rigel

Release 1.01 Hotfix #5

Change Log:


Ticket #2065 QOL- Rename player fleets
Ticket #2068 QOL- Add pan to planet in Empire menu
Ticket #2074 QOL- Add ETA for non player fleets in sensor range

Minor optimization for empire menu colony focus and trade goods refresh

Release 1.01 Hotfix #4b

Remove queue item double click fix for some systems
Fix for case of old save game data and Gaia terraforming filter not applying

Release 1.01 Hotfix #4

Change Log:


Ticket #2073 Missile to hit calc fix for planetary defenses
Ticket #1928 QOL- Warpout timer in tactical
Ticket #1930 QOL- Self destruct timer in tactical

Minor end turn and empire menu optimization (fuel and sensor calculation)

Release 1.01 Hotfix #3b

Fix for case of defeat message from another faction after a surrender in diplomacy
Fix for elder species starbases in tactical
Doomsday clock genocide penalty fix

Release 1.01 Hotfix #3

Change Log:


Ticket #2066 Balance- Beam weapon increased effectiveness in tactical
Ticket #2070 Save advanced options when returning from custom species menu
Fix for cases of system pulldown data and custom ships
Post combat destroyed ship support ship filter
Fix for rare case of tactical return triggering a second event sequence

Release 1.01 Hotfix #2c

Evolutionary mutation exile reset points fix
Ship designer system filter fix
Critical- Fix for rare crash with RTF fleet bombardment

Release 1.01 Hotfix #2b

Optimization for dyson sphere and colony base check for empire menu and build queue- fixes an instance of menu lag.

Release 1.01 Hotfix #2

Change Log:


Ticket #2002 QOL- Dead ships listed in combat report
Ticket #2042 QOL- Delete design checkbox in ship design pulldown
Ticket #2063 QOL- Design pulldown indicates autodesign ships
Ticket #2064 Balance- AI one turn delay for colonization if fleet or mixed occupation present

Minor end turn and economy optimizations (blockades)

Release 1.01 Hotfix #1

Critical- Fix for case with some seeds where initial AI scouts were not constructing and would prevent normal AI expansion

Community Update- Release 1.01

Greetings Lords of Rigel! As we move into October the focus will be on some requested quality of life improvements to the ship designer and tactical retreat. This update also includes some minor bugfixes and some new content in the form of a new technology.

Quality of Life Improvement- Weapon Designer:


The weapon designer has been updated to include numerical range values and a breakdown of damage per second and damage types for each weapon. Please bear in mind that some high DPS weapons such as Autogauss weapons do have low damage against certain defense types, specifically shields, and may not be as effective as they seem from raw number values. This breakdown helps you make those types of decisions on weapon effectiveness by being able to weigh those damage types.


New Technology- Continuum Emitter:


The Continuum Emitter is a mid level Power technology that allows for two volleys of torpedoes to be fired at the same time at the cost of a doubled cooldown rate. This system is perfect for ships doing alpha strike tactics such as those using cloaking devices or close range plasma torpedoes.