Replaced the concept of characters with civilizations as it is better fitting
Hovering over a lake shows the player how many fish there are left
Gameplay Changes
Barracks converts carriers into soldiers instead of creating new units
Militia is now free to train (only requires a carrier to convert from)
Light armored troops cost 60 coins (from 110)
Heavy armored troops cost 80 coins (from 120)
Rebalanced taxes (Gain less gold overall, and satisfaction debuffs are slightly more harsh)
Reserved beds removed (obsolete)
Instant training for more gold removed (obsolete)
Spells are casted from a seperate 'spellbook' window instead of individual spellcasters
Spell casters now have special passive abilities
Ranged units now register enemies to attack in a half-circle instead of a 45° angled cone
Military units now can get sick aswell, but only if civilians were already sick
Medicine immunity time reduced from 5 minutes to 2 minutes
Houses now take twice as long to devolve, but the civilians within have -1 satisfaction during this period
Added direct trading between players for intransportable resources (coins, knowledge, mana)
Added characteristic bonuses for each civilization
Spearmen and Halberdiers can no longer occupy garrisons, but are stronger in melee combat
Bug Fixes
Distributors no longer attends houses if they lack the resources the house needs
Fixed game speed dropdown being disabled unless you wait in the menu for 10 seconds
Fixed the 'saved games' menu (no longer shows scrollbar, deleting saved games asks and works properly)
(there were multiple other bug fixes but sadly i lost the previous changelog file)
Fixed the inn disabling other cultural buildings
Graphics Changes
Added missing flour graphics to grain mill
Added all missing goldsmith's workshop graphics
Fixed Knight's graphics and sideways walking animation
Added hills, new stony terrain and ravine terrains
Changed the design of the necromancer
Patch 0.104
General Changes
Added option to turn VSync on/off (on by default)
Reordered resolution list and added a couple of new options
Removed weather/disaster difficulty setting from lobby
Removed start neutral setting from lobby
Added 'disable diplomacy' setting in lobby
Added 'victory condition' setting in lobby
Added a description to the weather globule at the top panel
Added a description to the civilian progress bar
Gameplay Changes
ALL units, including soldiers and mages are now housed in regular residences
All characters (Except no-character and Konrad) must be unlocked in the campaign in order to play them
Changed the formula of calculating civilian creation rate to favor faster creation rate when there is alot of space
Changed the amount of people in each house from 9/10/11/12 to 12/13/14/16
Warlocks now passively drain life with their attacks, but have lower attack than other magi
Changed the formula of calculating damage dealt/taken to be less random so that battles do not sometimes last forever
Soldier training is now 2x as much affected by overall satisfaction
Instant training tax is reduced to 4x from 5x
Added the ability to reserve beds for soldiers (through the administration menu)
Bug Fixes
Fixed an issue with town squares not properly working and loading a saved game
Fixed a buggy bug preventing multiplayer games from being played
Fixed a bug with spellcasters that would cause them to not cast spells if they are too close in range
Fixed an issue where disabled buildings wouldn't be repaired or doused
Fixed storehouses not keeping the storage room bonus upon loading
Fixed required beds number not being reduced after a soldier unit dies
Corpse eater plant now properly attacks enemies
Host can no longer swap to AI players when creating a lobby of a saved game
Fixed an issue where the amount of carriers displayed would always increase
Fixed a bug where the distributor wouldn't return to workplace if the road has been disconnected while outside
Fixed serfs not using roads properly when delivering a resource
Administration menu is properly updated on loading a saved game
Graphics Changes
Added missing puppet theatre graphics
Added missing stump graphics for palm trees
Added several missing carry animations to female serfs
Added missing garrisoned crossbowman animations and sprites
Added sound effects to most spells
All units now show their combat stats
Have a merry christmas :)
Patch 0.103
General Changes
Downloading maps when joining a lobby now saves them for later so they don't have to be re-downloaded
Gameplay Changes
Ammo maker is now 2x4 instead of 3x4
Added wolf (hostile creature)
Added crab (critter)
Added sea shells (doodad)
Starvation and Severe Disease are now twice as likely to kill at 1 HP
A text notification appears when a civilian dies of starvation or disease
Bug Fixes
Houses now properly devolve when lacking luxuries
Distributor no longer gets stuck inside houses when delivering
Fixed a bug where all distributors would stop working if a house has been demolished
Fixed diseases and town fires not appearing at all
The player is no longer able to control other players buildings, such as training units or changing the town square
The fleshworks can now be properly built again when researching death magic
Graphics Changes
Updated Ammo maker's building sprite
Added Puppet theatre's worker animation
Added the Jester's and Hangman's protest animations
Re-designed the bard school (now called music school)
Patch v0.102
General Changes
Special cursor appears when holding shift while commanding units to move to indicate retreat
Improved loading times when starting a game
Gameplay Changes
When using an ability or casting a spell, all selected units units of the same type will now use the same one
Added charge ability to mounted units, that causes them to move faster and deal extra damage when impacting an enemy
New ware added called 'ammo' that catapults use to hurl projectiles (instead of the 'stones' ware used previously)
Siege workshop replaced with Ammo workshop, which makes ammo from stones
Siege engines are now made in the barracks from the same gear as soldiers (Ram costs 3x wooden weapons, Catapult costs 5x wooden weapons, 3x iron weapons)
Flag bearer and other trainable special units moved to the mage academy
Added leper, thief and bard as special trainable units
Enchanter's Tent is now called Laboratory and costs 1 extra timber and stone and is 3x3 instead of 2x2 in size
Alongside mana crystals, the Laboratory now also requires Charcoal
Bug Fixes
Fixed cases where the game would run when it should be paused and paused when it should be running
Added several missing translations
Graphics Changes
Added missing Thief animations
Added new graphics to Enchanter's Tent (which is now called Laboratory)
Patch v0.101
General Changes
Added new resolution options (2560x1440, 1650x1050)
Gameplay Changes
Instead of picking what type of magic the player has in the menu, now it is 4 researches of which one can be picked ingame
Bowmen & Crossbowmen have their melee attack removed, with minimum range set to 3
Bowmen & Crossbowmen have their ranged attack increased from 50/90 to 75/115
Bowmen & Crossbowmen have their morale attack increased from 15/25 to 20/35
Mages now use mana as ammo for their basic attack (1 point per shot)
Peasants are no longer trainable
Gallows functionality of disabling thieves and bandits transferred to Dungeons
Added Bard School (entertainment counterpart to Dungeons), which can train the Troubadour
Added Puppet Theatre (entertainment to Pillory)
Removed declaration of war timer
Bug Fixes
Part in hint in tutorial mission 1 about "special building placement" removed
Fixed all buildings and units previously disabled being enabled when saving and loading a map
Fixed the Campaign narration window being outside of screen on certain resolutions
Fixed farmers & woodcutters not being able to plant seeds in some cases when loading a saved game
Changing square modes now works properly in multiplayer
Fixed another player being able to release soldiers from a garrison of other players in multiplayer
Graphics Changes
Added 4x8 and 8x4 mountain sprites for more variety
Updated mirrored graphics of the inn
KNOWN ISSUES
Siege Workshop is missing graphics
Downloading maps and saved games takes far too long
Patch 0.100
General Changes
New campaign screen with visuals, where the player is able to select which mission to play
Player is now notified when they try to release the last soldier in a garrison
Added "ESC" hotkeys to several "back" and "no" options throghout the game
Player is now asked "yes" or "no" before pressing the "quit game" button to avoid accidents
Gameplay Changes
Mine split and replaced with 3 buildings; Iron Miner's Tent, Gold Miner's Tent and Crystal Miner's Tent
Ores instead of being inside mountains, now occur on the map in the form of mineable rocks (same way that stone is)
Food Shop, Clothes Shop, Furniture Shop and Jewelry Shop removed and merged into Peddler's Office
The peddler's office unlike shops has no static range, but instead requires a worker
Serfs and other civilians no longer need to go back to their houses to feed or replenish luxuries, the peddler brings them to the house instead
Town square returned, now with 3 different functions (markets, festival, gallows)
Gallows and Jester Camp removed (now part of town square's actions)
Unlock global market research removed (now part of town square's actions)
All buildings that have an area of work now show the radius on placement
Destination area in tutorial chapter 2 is now revealed at start
Clicking the switch formation buttons causes the currently selected units to update their positions
Added Fletcher's Workshop back to the game
Added ammo back to the game (which ranged units require to shoot)
Spellcasters cost jewelry instead of gold ingots
Bug Fixes
Fixed archers not being able to fire in tutorial chapter 2
Fixed flaming arrows not dealing any damage to spider nests and plants
Clothes' shop is now required to build in tutorial chapter 1
Carrier number in statistics gets properly updated when they change owners
Added missing text to end game box (Victory!/Defeat)
Updated the demo menu UI to match the standard version
Civilians will not be created for players without a castle
Fixed "team chat" and "all chat" being properly displayed when holding shift
Fixed restarting in any campaign mission setting the player back to 1st mission
Fixed "Victory" and "Defeat" messages being swapped
Graphics Changes
Changed flaming arrows graphics to be clearer
Added new graphics for Peddler's Office and Iron, Gold and Crystal mines
Added missing text for several UI descriptions
Added missing graphics for chestnuts, omelletes and crystals (including carry animations for serfs)
Added missing graphics for eggs and omelettes in Chef's Kitchen
Updated several building and unit icons
Added missing hangman graphics (in hanging cage and pillory) and icon
Patch 0.093
General Changes
The game is overlaid with partial darkness when a dialogue shows up
Reorganized the 'needs' buildings category to make more sense when looked at from left to right
The game now automatically saves when a player leaves in multiplayer (with any cause)
AI Improvements
Researches upgrades in the library
Uses marketplace to buy essentials if they are lacking
Builds extra food shops if some of its houses are out of range
Area designated for house building is larger
Builds extra storehouses to prevent traffic
Assigns multiple workers to multi-slot workplaces
Gameplay Changes
Refusing alliance or neutrality no longer costs knowledge
Luxuries are consumed slightly faster
Decorated Tiles now count as a road, but emits only 1 appeal instead of 2
Added a second version of decorated tile
Non-owned buildings can now be selected aswell (cannot see wares or inhabitants)
Bug Fixes
Orchards' placement now properly checks for borders
Fixed farmer's 'planting seeds' animation not having sound
Fixed caravan wares on UI spilling off screen
Fixed partially-built towers not being destroyed when territory is captured
Bowmen now properly show attack animations while firing from inside the castle
Garrisoned soldiers properly get hidden in fog of war
Diplomatic interaction buttons are no longer interactable on defeated players
Once a player is defeated, their villagers will stop spawning
Fixed player 1 (red) not spawning if they are set as AI
Tutorial no longer crashes when played in a different language other than english
Graphics Changes
Added sound effect to farmer picking apples, cabbages and planting cabbages
Patch 0.092 EA
General Changes
Added an option to the settings to change resolution
Added a button to delete saved games
Added new cheat 'iseedeadpeople'to reveal map (unreversable)
AI Improvements
Now actively engages in diplomacy
Attacks players only if they are at war
Gameplay Changes
Improved unit movement in formations and while switching formation
Bug Fixes
Fixed triggers not firing at all once a mission is restarted while it is currently running
Fixed player's starting units not being registered on the minimap
Roads, fields and decorations are now registered properly on the minimap when built by starting serfs
Fixed some units not responding to move commands, when selecting exactly 13/14 units (might've been other values aswell)
Fixed units not responding when they would not fit in a formation
Fixed corpse explosion not working properly when cast from long range (and sometimes crashing the game)
Fixed 'alot -> a lot' typo in the dialogue in tutorial mission 1
Trees are now destroyed when the building starts being built
Graphics Changes
Added campfire doodad
Added looping sound effects to ovens in bakery, smeltery, blacksmith and goldsmith
Patch 0.091
General Changes
Added starting stone resources to player 2 and 3 in Crystal Island map
Bug Fixes
Fixed an issue where ordering a single unit would ignore its final chosen direction
Soldiers now properly go inside towers/garrisons once they are captured
Fixed an issue with small rocks pathfinding (would sometimes be unwalkable and prevent stones from being mined)
Added missing innkeeper translation
Fixed axemen missing "on hit" sound effects
Graphics Changes
Replaced Axeman's iron helmet with a leather cap
Added Palm trees!
Patch v0.090
General Changes
The game now has its own soundtrack, approx 16 minutes long :)
Gameplay Changes
Removed alcohol from food shop
Replaced the lounge with the inn (2 worker slots), where the innkeeper converts alcohol into entertainment for the town
Increased the radius at which garrisons cannot be placed near eachother to 5 tiles from 4
Increased the damage fire does to buildings per tick from 4 to 5
Each food now gives an extra satisfaction point
Added a new decoration: "Decorated Tile"
Increased maximum bonus from entertainment from 10 to 16
Soldiers are now affected by entertainment bonuses
Bug Fixes
Jarynar is now properly neutral to the player in the final tutorial mission
Rations now properly affect scribes in the library like other workers
Fixed female villagers always transforming to male when quitting a job
Graphics Changes
Added sound effects to miller's work animation
Added sound effects to breeder's culling animation