Lords of Solgrund cover
Lords of Solgrund screenshot
Genre: Simulator, Strategy, Indie

Lords of Solgrund

Patch 0.105

General Changes



  • Replaced the concept of characters with civilizations as it is better fitting
  • Hovering over a lake shows the player how many fish there are left


Gameplay Changes



  • Barracks converts carriers into soldiers instead of creating new units
  • Militia is now free to train (only requires a carrier to convert from)
  • Light armored troops cost 60 coins (from 110)
  • Heavy armored troops cost 80 coins (from 120)
  • Rebalanced taxes (Gain less gold overall, and satisfaction debuffs are slightly more harsh)
  • Reserved beds removed (obsolete)
  • Instant training for more gold removed (obsolete)
  • Spells are casted from a seperate 'spellbook' window instead of individual spellcasters
  • Spell casters now have special passive abilities
  • Ranged units now register enemies to attack in a half-circle instead of a 45° angled cone
  • Military units now can get sick aswell, but only if civilians were already sick
  • Medicine immunity time reduced from 5 minutes to 2 minutes
  • Houses now take twice as long to devolve, but the civilians within have -1 satisfaction during this period
  • Added direct trading between players for intransportable resources (coins, knowledge, mana)
  • Added characteristic bonuses for each civilization
  • Spearmen and Halberdiers can no longer occupy garrisons, but are stronger in melee combat


Bug Fixes



  • Distributors no longer attends houses if they lack the resources the house needs
  • Fixed game speed dropdown being disabled unless you wait in the menu for 10 seconds
  • Fixed the 'saved games' menu (no longer shows scrollbar, deleting saved games asks and works properly)
  • (there were multiple other bug fixes but sadly i lost the previous changelog file)
  • Fixed the inn disabling other cultural buildings


Graphics Changes



  • Added missing flour graphics to grain mill
  • Added all missing goldsmith's workshop graphics
  • Fixed Knight's graphics and sideways walking animation
  • Added hills, new stony terrain and ravine terrains
  • Changed the design of the necromancer

Patch 0.104

General Changes



  • Added option to turn VSync on/off (on by default)
  • Reordered resolution list and added a couple of new options
  • Removed weather/disaster difficulty setting from lobby
  • Removed start neutral setting from lobby
  • Added 'disable diplomacy' setting in lobby
  • Added 'victory condition' setting in lobby
  • Added a description to the weather globule at the top panel
  • Added a description to the civilian progress bar


Gameplay Changes



  • ALL units, including soldiers and mages are now housed in regular residences
  • All characters (Except no-character and Konrad) must be unlocked in the campaign in order to play them
  • Changed the formula of calculating civilian creation rate to favor faster creation rate when there is alot of space
  • Changed the amount of people in each house from 9/10/11/12 to 12/13/14/16
  • Warlocks now passively drain life with their attacks, but have lower attack than other magi
  • Changed the formula of calculating damage dealt/taken to be less random so that battles do not sometimes last forever
  • Soldier training is now 2x as much affected by overall satisfaction
  • Instant training tax is reduced to 4x from 5x
  • Added the ability to reserve beds for soldiers (through the administration menu)


Bug Fixes



  • Fixed an issue with town squares not properly working and loading a saved game
  • Fixed a buggy bug preventing multiplayer games from being played
  • Fixed a bug with spellcasters that would cause them to not cast spells if they are too close in range
  • Fixed an issue where disabled buildings wouldn't be repaired or doused
  • Fixed storehouses not keeping the storage room bonus upon loading
  • Fixed required beds number not being reduced after a soldier unit dies
  • Corpse eater plant now properly attacks enemies
  • Host can no longer swap to AI players when creating a lobby of a saved game
  • Fixed an issue where the amount of carriers displayed would always increase
  • Fixed a bug where the distributor wouldn't return to workplace if the road has been disconnected while outside
  • Fixed serfs not using roads properly when delivering a resource
  • Administration menu is properly updated on loading a saved game


Graphics Changes



  • Added missing puppet theatre graphics
  • Added missing stump graphics for palm trees
  • Added several missing carry animations to female serfs
  • Added missing garrisoned crossbowman animations and sprites
  • Added sound effects to most spells
  • All units now show their combat stats


Have a merry christmas :)

Patch 0.103

General Changes



  • Downloading maps when joining a lobby now saves them for later so they don't have to be re-downloaded


Gameplay Changes



  • Ammo maker is now 2x4 instead of 3x4
  • Added wolf (hostile creature)
  • Added crab (critter)
  • Added sea shells (doodad)
  • Starvation and Severe Disease are now twice as likely to kill at 1 HP
  • A text notification appears when a civilian dies of starvation or disease


Bug Fixes



  • Houses now properly devolve when lacking luxuries
  • Distributor no longer gets stuck inside houses when delivering
  • Fixed a bug where all distributors would stop working if a house has been demolished
  • Fixed diseases and town fires not appearing at all
  • The player is no longer able to control other players buildings, such as training units or changing the town square
  • The fleshworks can now be properly built again when researching death magic


Graphics Changes



  • Updated Ammo maker's building sprite
  • Added Puppet theatre's worker animation
  • Added the Jester's and Hangman's protest animations
  • Re-designed the bard school (now called music school)

Patch v0.102

General Changes



  • Special cursor appears when holding shift while commanding units to move to indicate retreat
  • Improved loading times when starting a game


Gameplay Changes



  • When using an ability or casting a spell, all selected units units of the same type will now use the same one
  • Added charge ability to mounted units, that causes them to move faster and deal extra damage when impacting an enemy
  • New ware added called 'ammo' that catapults use to hurl projectiles (instead of the 'stones' ware used previously)
  • Siege workshop replaced with Ammo workshop, which makes ammo from stones
  • Siege engines are now made in the barracks from the same gear as soldiers (Ram costs 3x wooden weapons, Catapult costs 5x wooden weapons, 3x iron weapons)
  • Flag bearer and other trainable special units moved to the mage academy
  • Added leper, thief and bard as special trainable units
  • Enchanter's Tent is now called Laboratory and costs 1 extra timber and stone and is 3x3 instead of 2x2 in size
  • Alongside mana crystals, the Laboratory now also requires Charcoal


Bug Fixes



  • Fixed cases where the game would run when it should be paused and paused when it should be running
  • Added several missing translations


Graphics Changes



  • Added missing Thief animations
  • Added new graphics to Enchanter's Tent (which is now called Laboratory)

Patch v0.101

General Changes



  • Added new resolution options (2560x1440, 1650x1050)


Gameplay Changes



  • Instead of picking what type of magic the player has in the menu, now it is 4 researches of which one can be picked ingame
  • Bowmen & Crossbowmen have their melee attack removed, with minimum range set to 3
  • Bowmen & Crossbowmen have their ranged attack increased from 50/90 to 75/115
  • Bowmen & Crossbowmen have their morale attack increased from 15/25 to 20/35
  • Mages now use mana as ammo for their basic attack (1 point per shot)
  • Peasants are no longer trainable
  • Gallows functionality of disabling thieves and bandits transferred to Dungeons
  • Added Bard School (entertainment counterpart to Dungeons), which can train the Troubadour
  • Added Puppet Theatre (entertainment to Pillory)
  • Removed declaration of war timer


Bug Fixes



  • Part in hint in tutorial mission 1 about "special building placement" removed
  • Fixed all buildings and units previously disabled being enabled when saving and loading a map
  • Fixed the Campaign narration window being outside of screen on certain resolutions
  • Fixed farmers & woodcutters not being able to plant seeds in some cases when loading a saved game
  • Changing square modes now works properly in multiplayer
  • Fixed another player being able to release soldiers from a garrison of other players in multiplayer


Graphics Changes



  • Added 4x8 and 8x4 mountain sprites for more variety
  • Updated mirrored graphics of the inn


KNOWN ISSUES



  • Siege Workshop is missing graphics
  • Downloading maps and saved games takes far too long

Patch 0.100

General Changes



  • New campaign screen with visuals, where the player is able to select which mission to play
  • Player is now notified when they try to release the last soldier in a garrison
  • Added "ESC" hotkeys to several "back" and "no" options throghout the game
  • Player is now asked "yes" or "no" before pressing the "quit game" button to avoid accidents


Gameplay Changes



  • Mine split and replaced with 3 buildings; Iron Miner's Tent, Gold Miner's Tent and Crystal Miner's Tent
  • Ores instead of being inside mountains, now occur on the map in the form of mineable rocks (same way that stone is)
  • Food Shop, Clothes Shop, Furniture Shop and Jewelry Shop removed and merged into Peddler's Office
  • The peddler's office unlike shops has no static range, but instead requires a worker
  • Serfs and other civilians no longer need to go back to their houses to feed or replenish luxuries, the peddler brings them to the house instead
  • Town square returned, now with 3 different functions (markets, festival, gallows)
  • Gallows and Jester Camp removed (now part of town square's actions)
  • Unlock global market research removed (now part of town square's actions)
  • All buildings that have an area of work now show the radius on placement
  • Destination area in tutorial chapter 2 is now revealed at start
  • Clicking the switch formation buttons causes the currently selected units to update their positions
  • Added Fletcher's Workshop back to the game
  • Added ammo back to the game (which ranged units require to shoot)
  • Spellcasters cost jewelry instead of gold ingots


Bug Fixes



  • Fixed archers not being able to fire in tutorial chapter 2
  • Fixed flaming arrows not dealing any damage to spider nests and plants
  • Clothes' shop is now required to build in tutorial chapter 1
  • Carrier number in statistics gets properly updated when they change owners
  • Added missing text to end game box (Victory!/Defeat)
  • Updated the demo menu UI to match the standard version
  • Civilians will not be created for players without a castle
  • Fixed "team chat" and "all chat" being properly displayed when holding shift
  • Fixed restarting in any campaign mission setting the player back to 1st mission
  • Fixed "Victory" and "Defeat" messages being swapped


Graphics Changes



  • Changed flaming arrows graphics to be clearer
  • Added new graphics for Peddler's Office and Iron, Gold and Crystal mines
  • Added missing text for several UI descriptions
  • Added missing graphics for chestnuts, omelletes and crystals (including carry animations for serfs)
  • Added missing graphics for eggs and omelettes in Chef's Kitchen
  • Updated several building and unit icons
  • Added missing hangman graphics (in hanging cage and pillory) and icon

Patch 0.093

General Changes



  • The game is overlaid with partial darkness when a dialogue shows up
  • Reorganized the 'needs' buildings category to make more sense when looked at from left to right
  • The game now automatically saves when a player leaves in multiplayer (with any cause)


AI Improvements



  • Researches upgrades in the library
  • Uses marketplace to buy essentials if they are lacking
  • Builds extra food shops if some of its houses are out of range
  • Area designated for house building is larger
  • Builds extra storehouses to prevent traffic
  • Assigns multiple workers to multi-slot workplaces


Gameplay Changes



  • Refusing alliance or neutrality no longer costs knowledge
  • Luxuries are consumed slightly faster
  • Decorated Tiles now count as a road, but emits only 1 appeal instead of 2
  • Added a second version of decorated tile
  • Non-owned buildings can now be selected aswell (cannot see wares or inhabitants)


Bug Fixes



  • Orchards' placement now properly checks for borders
  • Fixed farmer's 'planting seeds' animation not having sound
  • Fixed caravan wares on UI spilling off screen
  • Fixed partially-built towers not being destroyed when territory is captured
  • Bowmen now properly show attack animations while firing from inside the castle
  • Garrisoned soldiers properly get hidden in fog of war
  • Diplomatic interaction buttons are no longer interactable on defeated players
  • Once a player is defeated, their villagers will stop spawning
  • Fixed player 1 (red) not spawning if they are set as AI
  • Tutorial no longer crashes when played in a different language other than english


Graphics Changes



  • Added sound effect to farmer picking apples, cabbages and planting cabbages

Patch 0.092 EA

General Changes



  • Added an option to the settings to change resolution
  • Added a button to delete saved games
  • Added new cheat 'iseedeadpeople'to reveal map (unreversable)


AI Improvements



  • Now actively engages in diplomacy
  • Attacks players only if they are at war


Gameplay Changes



  • Improved unit movement in formations and while switching formation


Bug Fixes



  • Fixed triggers not firing at all once a mission is restarted while it is currently running
  • Fixed player's starting units not being registered on the minimap
  • Roads, fields and decorations are now registered properly on the minimap when built by starting serfs
  • Fixed some units not responding to move commands, when selecting exactly 13/14 units (might've been other values aswell)
  • Fixed units not responding when they would not fit in a formation
  • Fixed corpse explosion not working properly when cast from long range (and sometimes crashing the game)
  • Fixed 'alot -> a lot' typo in the dialogue in tutorial mission 1
  • Trees are now destroyed when the building starts being built


Graphics Changes



  • Added campfire doodad
  • Added looping sound effects to ovens in bakery, smeltery, blacksmith and goldsmith

Patch 0.091

General Changes



  • Added starting stone resources to player 2 and 3 in Crystal Island map


Bug Fixes



  • Fixed an issue where ordering a single unit would ignore its final chosen direction
  • Soldiers now properly go inside towers/garrisons once they are captured
  • Fixed an issue with small rocks pathfinding (would sometimes be unwalkable and prevent stones from being mined)
  • Added missing innkeeper translation
  • Fixed axemen missing "on hit" sound effects


Graphics Changes



  • Replaced Axeman's iron helmet with a leather cap
  • Added Palm trees!

Patch v0.090

General Changes



  • The game now has its own soundtrack, approx 16 minutes long :)


Gameplay Changes



  • Removed alcohol from food shop
  • Replaced the lounge with the inn (2 worker slots), where the innkeeper converts alcohol into entertainment for the town
  • Increased the radius at which garrisons cannot be placed near eachother to 5 tiles from 4
  • Increased the damage fire does to buildings per tick from 4 to 5
  • Each food now gives an extra satisfaction point
  • Added a new decoration: "Decorated Tile"
  • Increased maximum bonus from entertainment from 10 to 16
  • Soldiers are now affected by entertainment bonuses


Bug Fixes



  • Jarynar is now properly neutral to the player in the final tutorial mission
  • Rations now properly affect scribes in the library like other workers
  • Fixed female villagers always transforming to male when quitting a job


Graphics Changes



  • Added sound effects to miller's work animation
  • Added sound effects to breeder's culling animation