Added an option to play saved games in multiplayer
Added a new map: Crystal Island (3 players)
Added a new map: Labyrinth (8 players)
Added an extra dialogue to the 1st tutorial mission to explain the functions and placement of Barracks
Gameplay Changes
Diplomacy now has to be taken in steps; allied players first have to declare neutrality, then aggression and finally war
Refusing alliance now costs 50 knowledge
Hanging Cage and Pillory now require a worker inside them
Bug Fixes
Fixed going from ally to neutral in diplomacy not doing anything
Added missing translations to decorative tree
Added missing description to fleshworks
Fixed smooth transition between sand & shallows terrains
Fixed tile highlight remaining on the map when hovering outside of its boundaries
Accessing the menu during a dialogue does not unpause the game
Fixed soldier graphics inside garisons not showing when going from partially unrevealed to revealed
Graphics Changes
Added missing spearman, axeman and bowman occupying animations to Keep
Patch 0.085v
General Changes
Diplomacy options now show color of the player
AI Improvements
Does not try to build new towers if there are no free soldiers to occupy them
No longer tries to attack players who they are not at war with
Gameplay Changes
Tutorial mission 3 now has the player start with soldiers already stationed inside the keep
Increased abomination movement speed from 0.8 to 1.1
Removed cooldown from 'Raise skeleton' spell
Increased corpse decay time from 2 minutes to 3
Increased the cost of refusing neutrality to 150 from 100
Unit training facilities such as the barracks or mage academy are now limited to 1 per player
Reduced rations movement speed modifier from -15%/0/15%/30% to -10%/0/10%/20%
Increased satisfaction of bread from 1 to 2
Decreased satisfaction of cabbage from 2 to 1
Increased hunger points gained by cabbage from 38.4% to 46.1%
Increased hunger points gained by baked chestnuts from 39.7% to 47.4%
Bug Fixes
Fixed menu button not being enabled after closing ingame menu
Fixed abomination having 'infinite' attack speed
Fixed switching between all and team chat
Diplomacy prices now display properly (while holding down shift)
Fixed drain life in multiplayer
Fixed decorative tree graphics
Fixed not being able to raise dead from the corpse cart
Patch 0.084 EA
General Changes
Added team chat to multiplayer (hold SHIFT when bringing up the chat box to talk in all chat)
Seperated 'civil needs and culture' into 'civil needs and luxury goods' and 'culture and entertainment' categories
Merged the 'defensive structures' category and 'military category'
Added the Italian language (courtesy of @Penoppe)
Added 'Restart Mission' option to the ingame menu in tutorial (and future campaigns)
Satisfaction Rework
Soldiers are no longer affected by tax satisfaction modifier
While in negative satisfaction, soldiers no longer have a chance to be stunned - instead they cannot be issued orders while fighting
Gameplay Changes
Increased 'Reinforced Doors' research value from +1 to +2 hit points
Added Gibbet and Stocks as passive entertainment buildings with negative appeal
Gallows now have 4 area negative appeal
Gallows can now accomodate 2 workers (up from 1)
Drain life no longer increases maximum HP (stolen HP can still go over the maximum, but will not regenerate above 3)
Increased peasant's attack bonus against cavalry from 0.5 to 0.6
Increased spearman's attack bonus against cavalry from 0.6 to 0.8
Increased halberdier's attack bonus against cavalry from 0.7 to 1
Reduced horseman's hit points to 9 from 10
Reduced knight's hit points to 9 from 10
Increased flag bearer's aura range from 8 to 9 tiles (same as their vision range)
Added 'Decorative Tree' to decorations
Added 'Fleshworks' building to death magic players (military buildings)
Added 'Corpse cart' unit to death magic players (trainable from fleshworks)
Added 'Abomination' (powerful undead unit created in the fleshworks)
Bug Fixes
Garrisons properly retain their borders after reloading if they've been occupied in the past but emptied
Game speed values are properly set at 0.5/1/2/3x
Fixed being able to change speed during multiplayer
Fixed 'Reinforced Doors' research no longer applying when saving and loading the game
Fixed shop radius showing incorrectly when built
Drain life now properly only increases hit points by half
Fixed building stages being messed up on certain buildings (such as the well or shops)
Fixed miner and smelter animations
Fixed cheesemonger animations
Fixed the preferences menu in demo
Fixed tutorial 1st mission setting the house on fire when Konrad reaches Hagen's fort
Fixed tutorial 2nd mission not spawning units in ambush
Fixed tutorial 1st mission 6th quest can now properly progress
Patch 0.08 (Forgot to post this one in july oops)
General Changes
Added descriptions and cost labels to diplomacy interactions
Gameplay Changes
Increased the amount that satisfaction affects births and recruitment by ~28%
Lowered grain and water requirements of horses from 5 to 4
Garrisons now only start working after a soldier is garrisoned inside
Cannot dismiss soldiers from a garrison if that would leave the garrison empty
Soldiers conquering a garrison will automatically go inside after killing all the defenders
Bug Fixes
Animal farm job descriptions now correctly show the amount of grain and water required to make fully grown animals
Soldiers can now be properly garrisoned (the diplomacy rework bugged it)
Graphics Changes
Updated quarters graphics to be 2x2
Added ducks (water decoration)
Gallows graphics will not be mirrored graphically, only the door entrance will change
Added graphics for cabbages and farmer for the vegetable farm
Patch 0.083 EA
Gameplay Changes
Removed the limit of soldiers that can take residence in a mage academy
Updated descriptions of barracks and academy to explain new mechanics
Bug Fixes
Fixed multiple issues with spells not working properly
Fixed garrisons not unregistering the last occupant when they die
Fixed soldiers not showing inside garrison when revealed from fog of war
Fixed soldiers not consuming gear when being trained instantly through shift-click
Diplomacy interaction dialogues no longer show an empty text box
Game no longer freezes/crashes when the player attempts to delete an occupied garrison
Graphic Changes
Female serfs now respond with different voice than male serfs
Added response sounds to (almost) all units that were missing one
Added a second variation of the zombie
Patch 0.082
Due to these changes being upopular in the community, i have decided to revert them and take the military rework in a different direction.
Reverted Changes
Seperated axeman and spearman into 2 distinct units
Halberdier is now trainable
Gameplay Changes
Militia unit seperated into Militia (strong basic melee attack) and Peasant (strong anti-cavalry attack)
Increased attack damage of archer from 0.45 to 0.5
Increased attack damage of crossbowman from 0.8 to 0.9
Reduced morale armor of ranged units from 1 to 0.5
Bug Fixes
Fixed game soft crashing when the player reaches tier 4 housing
Bowmen and Crossbowmen can now properly activate garrison borderlines like melee units
Scouts now properly count as mounted units
Patch 0.081 EA
Gameplay Changes
Axeman and Spearman merged (spearman now has a shield)
Halberdier is no longer trainable
Added flag bearer (non-combat unit that increases nearby soldier's satisfaction)
Alcohol is now distributed through the food shop
Inn removed
Bandit event no longer spawns regular infantry soldiers
Reduced the time it takes for woodcutters to turn logs into timber (~48%)
Reduced the time it takes for woodcutters to turn logs into timber (~48%)
(negative) Increased the time it takes for charcoal burners to turn logs into charcoal by 10%
(positive) Increased charcoal burner's charcoal yield from 2 to 3 per tree log
Charcoal burner can now house 2 workers instead of 1
Bug Fixes
Fixed militia units sometimes missing animations
Fixed units going over 100% hunger
Fixed units not showing inside garrisons
Removed tax modifier label from difficulty settings
Fixed town fires still happening on peaceful difficulty (no longer happen)
Fixed luxuries not being consumed properly after houses upgrade
Fixed not being able to build in the 1st mission of the tutorial
Graphics Changes
Added 4 extra variations of the militia unit, making them look more disorganized
Added 3 new grave decorations
Patch 0.079 EA
Diplomacy Rework
Diplomacy button cooldowns are now shared between all 4 options (15 seconds)
Aggression and war cannot be refused anymore
War declaration takes 3 minutes to fully apply (until that point acts the same as aggression)
War declaration can be delayed by the target player at the cost of knowledge
Luxury Rework
Instead of luxuries being tied to each individual person, they will all grab from the same pool inside their house (instead of say, 10 timers for 10 people and 10 clothing, there is 1 timer for 1 clothing that depletes 10x as fast as before)
Luxury debuff removed (as it no longer makes sense - housing will just devolve when a luxury runs out)
Villagers no longer need to go home to grab luxuries, they will be consumed automatically by the home itself
Gameplay Changes
Added spider nests and critters to other maps besides Flowering Meadows
Added deer and rabbit critters
Bug Fixes
Added a temporary fix that will teleport units that get stuck in walls of newly built buildings (this issue will be looked into further)
Fixed garrisons being capturable even if the two players are not at war
Graphics Changes
Added missing jewelry shop graphics
Added missing library graphics for workers and wares inside
Patch 0.078
General Changes
Added twitter and indiedb links to the main menu
Bug Fixes
Social media links in the menu will no longer be clipped outside the screen on certain resolutions
Fixed saves crashing on loading while units are searching for enemies
Fixed several interface texts not being shown in cyrilic (there are probably many i missed so keep reporting)
Graphics Changes
Added missing Romanian symbol 'Ş'
Patch 0.077
Diplomacy rework
'Vassalize' and 'Extort' replaced with 'Declare aggression' and 'Propose neutrality'
4 stages of diplomacy: Allied = share vision + cannot attack eachother Neutral = cannot attack eachother Aggressive = can only attack military units, cannot conquer At war = Can attack civilians and conquer territory
Diplomatic interactions are shown to all players as messages in chat
Gameplay Changes
Melee units now have a long distance enemy aquisition range (5 tiles instead of only adjacent tiles)
Hostile enemy creatures will now retreat back after chasing the enemy for some distance
Added a hostile creature 'Giant Spider'
Added a creature spawner 'Spider Nest' (will periodically create spiders if not destroyed)
Housings can now be toggled to prevent them from evolving further
Spike pits now deal 1/3 of max HP in damage (rounded up) to footsoldiers and 1/2 of max HP in damage (rounded up) to mounted, previously was 1/2 (rounded down) to all units (+1 to mounted & heavy armored units)
Reduced the time it takes to bake chestnuts to ~70% of the original time
Size of bakery increased to 3x3 from 3x2
Reduced cost of grain mill to 4 timber/3 stones from 5/4
Reduced spellcaster's attack range from 8 tiles to 6
Bug Fixes
'select home' button now properly appears on the UI for civilians
Fixed fog of war issues when unallying a player
AI properly attempts to reclaim territory they lost
Graphics Changes
Bakery redesigned to accomodate its new size
Added swordsman, crossbowman and halberdier graphics to watch tower, guard tower and castle