Lords of Solgrund cover
Lords of Solgrund screenshot
Genre: Simulator, Strategy, Indie

Lords of Solgrund

Patch 0.86 EA

General Changes



  • Added an option to play saved games in multiplayer
  • Added a new map: Crystal Island (3 players)
  • Added a new map: Labyrinth (8 players)
  • Added an extra dialogue to the 1st tutorial mission to explain the functions and placement of Barracks


Gameplay Changes



  • Diplomacy now has to be taken in steps; allied players first have to declare neutrality, then aggression and finally war
  • Refusing alliance now costs 50 knowledge
  • Hanging Cage and Pillory now require a worker inside them


Bug Fixes



  • Fixed going from ally to neutral in diplomacy not doing anything
  • Added missing translations to decorative tree
  • Added missing description to fleshworks
  • Fixed smooth transition between sand & shallows terrains
  • Fixed tile highlight remaining on the map when hovering outside of its boundaries
  • Accessing the menu during a dialogue does not unpause the game
  • Fixed soldier graphics inside garisons not showing when going from partially unrevealed to revealed


Graphics Changes



  • Added missing spearman, axeman and bowman occupying animations to Keep

Patch 0.085v

General Changes



  • Diplomacy options now show color of the player


AI Improvements



  • Does not try to build new towers if there are no free soldiers to occupy them
  • No longer tries to attack players who they are not at war with


Gameplay Changes



  • Tutorial mission 3 now has the player start with soldiers already stationed inside the keep
  • Increased abomination movement speed from 0.8 to 1.1
  • Removed cooldown from 'Raise skeleton' spell
  • Increased corpse decay time from 2 minutes to 3
  • Increased the cost of refusing neutrality to 150 from 100
  • Unit training facilities such as the barracks or mage academy are now limited to 1 per player
  • Reduced rations movement speed modifier from -15%/0/15%/30% to -10%/0/10%/20%
  • Increased satisfaction of bread from 1 to 2
  • Decreased satisfaction of cabbage from 2 to 1
  • Increased hunger points gained by cabbage from 38.4% to 46.1%
  • Increased hunger points gained by baked chestnuts from 39.7% to 47.4%


Bug Fixes



  • Fixed menu button not being enabled after closing ingame menu
  • Fixed abomination having 'infinite' attack speed
  • Fixed switching between all and team chat
  • Diplomacy prices now display properly (while holding down shift)
  • Fixed drain life in multiplayer
  • Fixed decorative tree graphics
  • Fixed not being able to raise dead from the corpse cart

Patch 0.084 EA

General Changes



  • Added team chat to multiplayer (hold SHIFT when bringing up the chat box to talk in all chat)
  • Seperated 'civil needs and culture' into 'civil needs and luxury goods' and 'culture and entertainment' categories
  • Merged the 'defensive structures' category and 'military category'
  • Added the Italian language (courtesy of @Penoppe)
  • Added 'Restart Mission' option to the ingame menu in tutorial (and future campaigns)


Satisfaction Rework



  • Soldiers are no longer affected by tax satisfaction modifier
  • While in negative satisfaction, soldiers no longer have a chance to be stunned - instead they cannot be issued orders while fighting


Gameplay Changes



  • Increased 'Reinforced Doors' research value from +1 to +2 hit points
  • Added Gibbet and Stocks as passive entertainment buildings with negative appeal
  • Gallows now have 4 area negative appeal
  • Gallows can now accomodate 2 workers (up from 1)
  • Drain life no longer increases maximum HP (stolen HP can still go over the maximum, but will not regenerate above 3)
  • Increased peasant's attack bonus against cavalry from 0.5 to 0.6
  • Increased spearman's attack bonus against cavalry from 0.6 to 0.8
  • Increased halberdier's attack bonus against cavalry from 0.7 to 1
  • Reduced horseman's hit points to 9 from 10
  • Reduced knight's hit points to 9 from 10
  • Increased flag bearer's aura range from 8 to 9 tiles (same as their vision range)
  • Added 'Decorative Tree' to decorations
  • Added 'Fleshworks' building to death magic players (military buildings)
  • Added 'Corpse cart' unit to death magic players (trainable from fleshworks)
  • Added 'Abomination' (powerful undead unit created in the fleshworks)


Bug Fixes



  • Garrisons properly retain their borders after reloading if they've been occupied in the past but emptied
  • Game speed values are properly set at 0.5/1/2/3x
  • Fixed being able to change speed during multiplayer
  • Fixed 'Reinforced Doors' research no longer applying when saving and loading the game
  • Fixed shop radius showing incorrectly when built
  • Drain life now properly only increases hit points by half
  • Fixed building stages being messed up on certain buildings (such as the well or shops)
  • Fixed miner and smelter animations
  • Fixed cheesemonger animations
  • Fixed the preferences menu in demo
  • Fixed tutorial 1st mission setting the house on fire when Konrad reaches Hagen's fort
  • Fixed tutorial 2nd mission not spawning units in ambush
  • Fixed tutorial 1st mission 6th quest can now properly progress

Patch 0.08 (Forgot to post this one in july oops)

General Changes



  • Added descriptions and cost labels to diplomacy interactions


Gameplay Changes



  • Increased the amount that satisfaction affects births and recruitment by ~28%
  • Lowered grain and water requirements of horses from 5 to 4
  • Garrisons now only start working after a soldier is garrisoned inside
  • Cannot dismiss soldiers from a garrison if that would leave the garrison empty
  • Soldiers conquering a garrison will automatically go inside after killing all the defenders


Bug Fixes



  • Animal farm job descriptions now correctly show the amount of grain and water required to make fully grown animals
  • Soldiers can now be properly garrisoned (the diplomacy rework bugged it)


Graphics Changes



  • Updated quarters graphics to be 2x2
  • Added ducks (water decoration)
  • Gallows graphics will not be mirrored graphically, only the door entrance will change
  • Added graphics for cabbages and farmer for the vegetable farm

Patch 0.083 EA

Gameplay Changes



  • Removed the limit of soldiers that can take residence in a mage academy
  • Updated descriptions of barracks and academy to explain new mechanics


Bug Fixes



  • Fixed multiple issues with spells not working properly
  • Fixed garrisons not unregistering the last occupant when they die
  • Fixed soldiers not showing inside garrison when revealed from fog of war
  • Fixed soldiers not consuming gear when being trained instantly through shift-click
  • Diplomacy interaction dialogues no longer show an empty text box
  • Game no longer freezes/crashes when the player attempts to delete an occupied garrison


Graphic Changes



  • Female serfs now respond with different voice than male serfs
  • Added response sounds to (almost) all units that were missing one
  • Added a second variation of the zombie

Patch 0.082

Due to these changes being upopular in the community, i have decided to revert them and take the military rework in a different direction.

Reverted Changes



  • Seperated axeman and spearman into 2 distinct units
  • Halberdier is now trainable


Gameplay Changes



  • Militia unit seperated into Militia (strong basic melee attack) and Peasant (strong anti-cavalry attack)
  • Increased attack damage of archer from 0.45 to 0.5
  • Increased attack damage of crossbowman from 0.8 to 0.9
  • Reduced morale armor of ranged units from 1 to 0.5


Bug Fixes



  • Fixed game soft crashing when the player reaches tier 4 housing
  • Bowmen and Crossbowmen can now properly activate garrison borderlines like melee units
  • Scouts now properly count as mounted units

Patch 0.081 EA

Gameplay Changes



  • Axeman and Spearman merged (spearman now has a shield)
  • Halberdier is no longer trainable
  • Added flag bearer (non-combat unit that increases nearby soldier's satisfaction)
  • Alcohol is now distributed through the food shop
  • Inn removed
  • Bandit event no longer spawns regular infantry soldiers
  • Reduced the time it takes for woodcutters to turn logs into timber (~48%)
  • Reduced the time it takes for woodcutters to turn logs into timber (~48%)
  • (negative) Increased the time it takes for charcoal burners to turn logs into charcoal by 10%
  • (positive) Increased charcoal burner's charcoal yield from 2 to 3 per tree log
  • Charcoal burner can now house 2 workers instead of 1


Bug Fixes



  • Fixed militia units sometimes missing animations
  • Fixed units going over 100% hunger
  • Fixed units not showing inside garrisons
  • Removed tax modifier label from difficulty settings
  • Fixed town fires still happening on peaceful difficulty (no longer happen)
  • Fixed luxuries not being consumed properly after houses upgrade
  • Fixed not being able to build in the 1st mission of the tutorial


Graphics Changes



  • Added 4 extra variations of the militia unit, making them look more disorganized
  • Added 3 new grave decorations

Patch 0.079 EA

Diplomacy Rework



  • Diplomacy button cooldowns are now shared between all 4 options (15 seconds)
  • Aggression and war cannot be refused anymore
  • War declaration takes 3 minutes to fully apply (until that point acts the same as aggression)
  • War declaration can be delayed by the target player at the cost of knowledge


Luxury Rework



  • Instead of luxuries being tied to each individual person, they will all grab from the same pool inside their house (instead of say, 10 timers for 10 people and 10 clothing, there is 1 timer for 1 clothing that depletes 10x as fast as before)
  • Luxury debuff removed (as it no longer makes sense - housing will just devolve when a luxury runs out)
  • Villagers no longer need to go home to grab luxuries, they will be consumed automatically by the home itself


Gameplay Changes



  • Added spider nests and critters to other maps besides Flowering Meadows
  • Added deer and rabbit critters


Bug Fixes



  • Added a temporary fix that will teleport units that get stuck in walls of newly built buildings (this issue will be looked into further)
  • Fixed garrisons being capturable even if the two players are not at war


Graphics Changes



  • Added missing jewelry shop graphics
  • Added missing library graphics for workers and wares inside

Patch 0.078

General Changes



  • Added twitter and indiedb links to the main menu


Bug Fixes



  • Social media links in the menu will no longer be clipped outside the screen on certain resolutions
  • Fixed saves crashing on loading while units are searching for enemies
  • Fixed several interface texts not being shown in cyrilic (there are probably many i missed so keep reporting)


Graphics Changes



  • Added missing Romanian symbol 'Ş'

Patch 0.077

Diplomacy rework



  • 'Vassalize' and 'Extort' replaced with 'Declare aggression' and 'Propose neutrality'
  • 4 stages of diplomacy:
    Allied = share vision + cannot attack eachother
    Neutral = cannot attack eachother
    Aggressive = can only attack military units, cannot conquer
    At war = Can attack civilians and conquer territory
  • Diplomatic interactions are shown to all players as messages in chat


Gameplay Changes



  • Melee units now have a long distance enemy aquisition range (5 tiles instead of only adjacent tiles)
  • Hostile enemy creatures will now retreat back after chasing the enemy for some distance
  • Added a hostile creature 'Giant Spider'
  • Added a creature spawner 'Spider Nest' (will periodically create spiders if not destroyed)
  • Housings can now be toggled to prevent them from evolving further
  • Spike pits now deal 1/3 of max HP in damage (rounded up) to footsoldiers and 1/2 of max HP in damage (rounded up) to mounted, previously was 1/2 (rounded down) to all units (+1 to mounted & heavy armored units)
  • Reduced the time it takes to bake chestnuts to ~70% of the original time
  • Size of bakery increased to 3x3 from 3x2
  • Reduced cost of grain mill to 4 timber/3 stones from 5/4
  • Reduced spellcaster's attack range from 8 tiles to 6


Bug Fixes



  • 'select home' button now properly appears on the UI for civilians
  • Fixed fog of war issues when unallying a player
  • AI properly attempts to reclaim territory they lost


Graphics Changes



  • Bakery redesigned to accomodate its new size
  • Added swordsman, crossbowman and halberdier graphics to watch tower, guard tower and castle