Lords of Solgrund cover
Lords of Solgrund screenshot
Genre: Simulator, Strategy, Indie

Lords of Solgrund

Patch 0.075 EA

General Changes



  • Camera movement via arrow keys is now also locked when chat is active ingame


Gameplay Changes



  • Carriers now prioritize building construction, maintenance and road construction over tile works (such as flowers)
  • Removed chestnut stand, chestnuts are now baked in the bakery
  • Traps no longer transfer control when a region is captured
  • Houses devolve only when there are the requirements are met 0% (ie. a T2 house will only devolve when no civilians have clothing, instead of less than 50%)


Bug Fixes



  • (Building) Priority button now shows the proper icon and text properly when clicked
  • (Building) Disable button now properly updates text when clicked
  • Fixed apothecary not showing radius when selected
  • Fixed multi worker workplaces always using graphics for the 1st one
  • Placing orchards now properly shows a 2x2 area instead of 1x1¨
  • Statues can now properly be built without road connection
  • Fixed arrows hitting the ground having a global sound effect
  • Fixed thief event
  • Fixed road tiles sometimes appearing bright when hidden in fog of war


Graphics Changes



  • Added missing Keep (wooden castle) graphics with damaged/destroyed doors

Patch 0.074 EA

General Changes



  • Added a 'Controls' section to the ingame menu with hotkey functions


Gameplay Changes



  • Newly trained soldiers now come out of the door from barracks like with other buildings (it was too buggy)
  • When a building is selected, its relevant radius of influence will be highlighted (shops, woodcutters, stonecutters...)
  • Buildings in construction can now be assigned higher priority, making carriers try and build them first


Bug Fixes



  • Fixed more tutorial crashing
  • Fixed rally point in training buildings such as barracks
  • Soldiers in barracks now properly take food from shops
  • Fixed not being able to toggle wares on/off one by one in multiplayer
  • Fixed militia not being animated
  • Civilians now properly take alcohol from the Inn even if they did not eat
  • Fixed spells not being properly castable in multiplayer
  • Arrows now have a proper price (instead of infinity)
  • Fixed giant's strength spell (now works correctly)


Graphics Changes



  • Updated smeltery description to include gold ingot smelting
  • Added construction stage graphics to well and fountain
  • Added mirrored version of gallows graphics

Patch 0.073 EA

Gameplay Changes



  • Claiming a territory with a garrison no longer gives the player the buildings under that territory
  • Changed 'Mage Academy' collision size to 4x4 from 4x3
  • Reduced militia cost from 90 to 85


Bug Fixes



  • Fixed tutorial not being able to be started due to last patch
  • Fixed not being able to load resources into a caravan
  • Fixed loading crash on certain maps
  • Fixed mages crashing the game on load


Graphics Changes



  • Changed design of mage academy to fit the new size

Patch 0.072 EA

AI Improvements



  • Improved shop and housing placement
  • Now distributes its soldiers evenly amongst garrisons (previously all went into the castle first)


Gameplay Changes



  • Increased radius of smaller shops by 4 and bigger shops by 2
  • Area of influence for shops is now a circle instead of square
  • Increased the time that random events appear from 14 to 17 minutes
  • Removed the possibility of T2 units spawning from a bandit event
  • Removed the possibility of T1 cavalry spawning from a bandit event
  • Decreased the possibility of T1 units spawning from a bandit event
  • Added the possibility of a hangman spawning with bandits
  • Reduced ogre's attack from 2 to 1.5


Bug Fixes



  • Fixed graphical glitch where shop range indicators would stay on the map after placement is cancelled
  • Fixed AI not being able to build clothing shop
  • Fixed units sometimes being stuck forever attacking a garrison door
  • T0 bandits are now properly able to capture garrisons


Graphics Changes



  • Added an additional opening in the castle's roof to make for less crowded looks when fully staffed

Untitled

AI Improvements



  • Rotates buildings when necessary


Gameplay Changes



  • Buildings now have a proper center (for purposes of projectile fire)


Bug Fixes



  • Fixed shop placement near the edge of the map
  • Fixed AI bugging out while trying to build shops
  • Fixed corpse eater plant not attacking enemies
  • Added missing descriptions and names to the localization database

Patch 0.07

Distribution & housing rework



  • Housing is now 2x2 instead of 2x3 and provides 9/10/11/12 population instead of 9/12/14/15
  • Marketplace square building split into 4 individual shops (food, clothing, furniture, jewelry)
  • Apothecary being the 5th shop (aswell as creator) for medicine
  • All shops and markets are now local, which means they have a range in which they distribute goods
  • Inn and apothecary work the same way to shops (have a distribution range)


Other Gameplay Changes



  • Buildings now have a proper center (for purposes of projectile fire)


Bug Fixes



  • Fixed apothecary bugging the game to a halt


Graphics Changes



  • Added new graphics for shops and markets
  • Updated hovel thatch to match its upgraded counterpart
  • Updated housing graphics to be slightly less tall
  • New design for the mana creator

Patch v0.06

General Changes



  • Russian translation added (courtesy of @aliskda)
  • Faction settings no longer show for empty slots in lobby for clarity
  • Saved games now also show hours and minutes


AI Improvements



  • Removed plan build limit for the AI
  • Controls rations based on food availability


Magic Changes



  • Each spellcaster now has 8 spells instead of 16, but their other abilities will be split into different units/buildings unique to each school of magic
  • New arcane spell roster: Dispel magic, Summon magic broom, Spell ward, Conjure stones, Enchant weapons, Downpour, Thunder lightning, Transmute stone to gold
  • New eldritch spell roster: Curse, Drain life, Agony, Blind, Sorrow, Summon third eye, Aquire forbidden knowledge, Inferno
  • New life spell roster: Remedy, Summon cactus trap, Examine corpse, Conjure food, Living soil, Summon poison spitter, Potion of giants, Summon corpse eater
  • New death spell roster: Weaken, Soil rot, Poisonous mold, Raise skeleton, Bone rot, Corpse explosion, Summon plague cloud, Raise zombie
  • Buffs are no longer split into magical/natural
  • All mage classes have a dispel type ability that also has a secondary effect
  • Mana is tied to the player themselves (a global pool from which all casters draw)
  • Removed mana crystal cost from spell casters
  • Reduced cast range of 'Thunder' to 6 tiles from 8 (inline with all other spells)
  • Lowered cooldown of Thunder from 160s to 100s but increased its mana cost to 60 from 33
  • Reduced cooldown of 'Calm' to 10s from 60s
  • Summon Rock Golem spell removed from arcane


Other Gameplay Changes



  • 'Arrows' removed from the game
  • Removed ammo/mana from individual units
  • 'Fletcher's Workshop' removed from the game
  • Added 'Mana Creator' building that converts mana crystals into mana
  • 'Dispel' and 'Cure' spells now also remove 3 hit points from summoned units
  • Added the 'Brothel', an entertainment building (max 2 workers, +150 entertainment points per worker)
  • Reduced size of apothecary to 3x3 from 3x4
  • Buildings are constructed faster (roughly by 33%)
  • Increased the fire intensity buildings are set on when a territory is taken over by a factor of 125x
  • Removed the hidden 5 minimum carriers feature
  • Academy now has a maximum capacity of 3 magi
  • Reduced hit points of mages from 4 to 3
  • Reduced magic power of mages from 1.5 to 1
  • 'Gold ingots' resource added (made in the smeltery)
  • Magi now cost 1 golden ingot instead of 1 mana crystal
  • Jewelry is now made from gold ingots instead of gold ore
  • Disease spreads when an infected unit damages another


Bug Fixes



  • Fixed caravans not correctly exporting wares into another storehouse
  • Fixed setting world speed in multiplayer
  • Fixed marketplace prices going haywire when buying by 10x
  • Fixed AI ceasing to work after one of its buildings has been destroyed
  • Fixed pathfinding occasionally crashing the game


Graphics Changes



  • Smeltery & Apothecary graphics redesigned
  • Vegetable farm and Chestnut farm now use fletcher's workshop graphics
  • Added missing icons to several units
  • Added missing death animations to summoned units (such as broom)

Patch 0.05 EA

Caravan Rework



  • Caravans are no longer trainable or controllable
  • Trade by setting a rally point from a storehouse to another storehouse
  • Load resources into the caravan via the same interface as before
  • Dispatching the caravan will send it to the targeted storehouse (if the caravan dies along the way, the resources are lost)


Gameplay Changes



  • New shift function: Holding shift while training units will train them instantly at a 5x increased coin cost
  • World difficulty no longer modifies random event/thievery frequency
  • Increased peaceful difficulty tax bonus to 20% and extreme difficulty tax penalty to 10%
  • Reduced militia's anti-mounted damage from 40 to 20
  • Increased on-foot movement speed by 15%
  • Increased mounted movement speed by 10%
  • Garrisons such as castle, watch tower and guard tower are restricted to be built too close together (4 tiles)
  • Spell ward is now an AOE ability and its mana cost increased from 3 to 6


Bug Fixes



  • Fixed garrisoned soldiers crashing the game on loading a saved game
  • Fixed toggling wares for the marketplace and barracks (wares can now be disabled in the marketplace and barracks)
  • Removed unit limit from barracks
  • Spellcasters now cost 1 mana crystal to train and their coin cost increased to 500 from 400
  • Capturing a tower no longer captures other towers in its vicinity
  • Fixed an issue where units would retain the starving debuff after just eating
  • Medicines correctly provide immunity against disease for a short period after being consumed
  • Fixed an issue where units would get stuck in construction mode after a structure has been completed
  • Wells and statues no longer get set on fire when captured
  • Control group hotkeys no longer activate when chat is in focus
  • Fixed an issue where bowmen would walk outside their garrison to fire at their target
  • Graphics for units inside buildings correctly show when loading a saved game


Graphics Changes



  • Redrawn water and shallows graphics
  • Water and lilypads are animated
  • New design for the furniture maker's workplace

Patch 0.04 EA

Gameplay Changes



  • 'Improved masonry' replaced by 'Reinforced doors', which increases the hit points of garrison doors
  • Increased maximum amount of melee defenders in castle to 6 from 5
  • Slightly increased physical damage of pikemen and cavalry by ~15% across the board
  • Reduced civilian hit points to 4 from 5
  • Increased pike damage of halberdiers by ~10%
  • Reduced skeleton's physical damage by ~23%
  • Reduced rock golem's damage by 10%
  • Increased mage's magic missile damage by 50%
  • Reduced the amount of mana gained from a mana crystal to 33 from 51
  • Spellcaster's maximum mana reduced to 165 from 255
  • Increased bakery's production speed by ~10%


Bug Fixes



  • Fixed arrow price in the market, so arrows are now buyable/sellable
  • Fixed units moonwalking out of their workplaces
  • The player is no longer notified when
  • Appeal and road network highlights are now properly shown in all of the player's territory


Graphics Changes



  • Added missing attack animation to jester
  • Re-designed guard tower to match its new purpose
  • Added garrison graphics for axeman, spearman and bowman inside the guard tower
  • Added graphics for the castle with broken gates
  • Added garrison graphics for axeman, spearman and bowman inside the castle

Patch 0.03 EA

General Changes



  • Double clicking to select all units of the same type radius increased
  • The player is now notified when a unit outside of their camera bounds is being attacked


Gameplay Changes



  • Lowered the radius of crop farms to 6 from 7 tiles
  • Increased weaving mill production by roughly 30%, meaning it can handle multiple flax farms + sheep farms at once
  • Increased furniture maker production speed by roughly 20%
  • Increased fletcher production speed by 25%
  • Direction modifier (backstabbing) no longer applies to units defending a garrison
  • Ranged units now have double their normal attack speed when attacking in melee
  • Carriers now take into account the combined distances of the entire delivery route instead of just to the provider
  • Garrison armor bonus now applies for all sources of damage, including morale


Bug Fixes



  • Fixed civilians attacking from inside their workplaces/homes
  • Fixed neutral units taking treasures for their own
  • Fixed stonecutters, woodcutters and fishermen going inside other buildings to do their outside job
  • Fixed units not taking arrows/mana crystals from their home barracks
  • Fixed woodcutters making a saved game unloadable
  • When demolishing a tower, units will properly appear outside instead of staying invisible
  • Melee defenders of a garrison will properly start attacking only after the gate/door has been destroyed
  • Releasing soldiers from a garrison now works in multiplayer
  • Militia description shows properly


Graphics Changes



  • Added missing scholar death animation