Camera movement via arrow keys is now also locked when chat is active ingame
Gameplay Changes
Carriers now prioritize building construction, maintenance and road construction over tile works (such as flowers)
Removed chestnut stand, chestnuts are now baked in the bakery
Traps no longer transfer control when a region is captured
Houses devolve only when there are the requirements are met 0% (ie. a T2 house will only devolve when no civilians have clothing, instead of less than 50%)
Bug Fixes
(Building) Priority button now shows the proper icon and text properly when clicked
(Building) Disable button now properly updates text when clicked
Fixed apothecary not showing radius when selected
Fixed multi worker workplaces always using graphics for the 1st one
Placing orchards now properly shows a 2x2 area instead of 1x1¨
Statues can now properly be built without road connection
Fixed arrows hitting the ground having a global sound effect
Fixed thief event
Fixed road tiles sometimes appearing bright when hidden in fog of war
Graphics Changes
Added missing Keep (wooden castle) graphics with damaged/destroyed doors
Patch 0.074 EA
General Changes
Added a 'Controls' section to the ingame menu with hotkey functions
Gameplay Changes
Newly trained soldiers now come out of the door from barracks like with other buildings (it was too buggy)
When a building is selected, its relevant radius of influence will be highlighted (shops, woodcutters, stonecutters...)
Buildings in construction can now be assigned higher priority, making carriers try and build them first
Bug Fixes
Fixed more tutorial crashing
Fixed rally point in training buildings such as barracks
Soldiers in barracks now properly take food from shops
Fixed not being able to toggle wares on/off one by one in multiplayer
Fixed militia not being animated
Civilians now properly take alcohol from the Inn even if they did not eat
Fixed spells not being properly castable in multiplayer
Arrows now have a proper price (instead of infinity)
Fixed giant's strength spell (now works correctly)
Graphics Changes
Updated smeltery description to include gold ingot smelting
Added construction stage graphics to well and fountain
Added mirrored version of gallows graphics
Patch 0.073 EA
Gameplay Changes
Claiming a territory with a garrison no longer gives the player the buildings under that territory
Changed 'Mage Academy' collision size to 4x4 from 4x3
Reduced militia cost from 90 to 85
Bug Fixes
Fixed tutorial not being able to be started due to last patch
Fixed not being able to load resources into a caravan
Fixed loading crash on certain maps
Fixed mages crashing the game on load
Graphics Changes
Changed design of mage academy to fit the new size
Patch 0.072 EA
AI Improvements
Improved shop and housing placement
Now distributes its soldiers evenly amongst garrisons (previously all went into the castle first)
Gameplay Changes
Increased radius of smaller shops by 4 and bigger shops by 2
Area of influence for shops is now a circle instead of square
Increased the time that random events appear from 14 to 17 minutes
Removed the possibility of T2 units spawning from a bandit event
Removed the possibility of T1 cavalry spawning from a bandit event
Decreased the possibility of T1 units spawning from a bandit event
Added the possibility of a hangman spawning with bandits
Reduced ogre's attack from 2 to 1.5
Bug Fixes
Fixed graphical glitch where shop range indicators would stay on the map after placement is cancelled
Fixed AI not being able to build clothing shop
Fixed units sometimes being stuck forever attacking a garrison door
T0 bandits are now properly able to capture garrisons
Graphics Changes
Added an additional opening in the castle's roof to make for less crowded looks when fully staffed
Untitled
AI Improvements
Rotates buildings when necessary
Gameplay Changes
Buildings now have a proper center (for purposes of projectile fire)
Bug Fixes
Fixed shop placement near the edge of the map
Fixed AI bugging out while trying to build shops
Fixed corpse eater plant not attacking enemies
Added missing descriptions and names to the localization database
Patch 0.07
Distribution & housing rework
Housing is now 2x2 instead of 2x3 and provides 9/10/11/12 population instead of 9/12/14/15
Marketplace square building split into 4 individual shops (food, clothing, furniture, jewelry)
Apothecary being the 5th shop (aswell as creator) for medicine
All shops and markets are now local, which means they have a range in which they distribute goods
Inn and apothecary work the same way to shops (have a distribution range)
Other Gameplay Changes
Buildings now have a proper center (for purposes of projectile fire)
Bug Fixes
Fixed apothecary bugging the game to a halt
Graphics Changes
Added new graphics for shops and markets
Updated hovel thatch to match its upgraded counterpart
Updated housing graphics to be slightly less tall
New design for the mana creator
Patch v0.06
General Changes
Russian translation added (courtesy of @aliskda)
Faction settings no longer show for empty slots in lobby for clarity
Saved games now also show hours and minutes
AI Improvements
Removed plan build limit for the AI
Controls rations based on food availability
Magic Changes
Each spellcaster now has 8 spells instead of 16, but their other abilities will be split into different units/buildings unique to each school of magic
New arcane spell roster: Dispel magic, Summon magic broom, Spell ward, Conjure stones, Enchant weapons, Downpour, Thunder lightning, Transmute stone to gold
New eldritch spell roster: Curse, Drain life, Agony, Blind, Sorrow, Summon third eye, Aquire forbidden knowledge, Inferno
New life spell roster: Remedy, Summon cactus trap, Examine corpse, Conjure food, Living soil, Summon poison spitter, Potion of giants, Summon corpse eater
New death spell roster: Weaken, Soil rot, Poisonous mold, Raise skeleton, Bone rot, Corpse explosion, Summon plague cloud, Raise zombie
Buffs are no longer split into magical/natural
All mage classes have a dispel type ability that also has a secondary effect
Mana is tied to the player themselves (a global pool from which all casters draw)
Removed mana crystal cost from spell casters
Reduced cast range of 'Thunder' to 6 tiles from 8 (inline with all other spells)
Lowered cooldown of Thunder from 160s to 100s but increased its mana cost to 60 from 33
Reduced cooldown of 'Calm' to 10s from 60s
Summon Rock Golem spell removed from arcane
Other Gameplay Changes
'Arrows' removed from the game
Removed ammo/mana from individual units
'Fletcher's Workshop' removed from the game
Added 'Mana Creator' building that converts mana crystals into mana
'Dispel' and 'Cure' spells now also remove 3 hit points from summoned units
Added the 'Brothel', an entertainment building (max 2 workers, +150 entertainment points per worker)
Reduced size of apothecary to 3x3 from 3x4
Buildings are constructed faster (roughly by 33%)
Increased the fire intensity buildings are set on when a territory is taken over by a factor of 125x
Removed the hidden 5 minimum carriers feature
Academy now has a maximum capacity of 3 magi
Reduced hit points of mages from 4 to 3
Reduced magic power of mages from 1.5 to 1
'Gold ingots' resource added (made in the smeltery)
Magi now cost 1 golden ingot instead of 1 mana crystal
Jewelry is now made from gold ingots instead of gold ore
Disease spreads when an infected unit damages another
Bug Fixes
Fixed caravans not correctly exporting wares into another storehouse
Fixed setting world speed in multiplayer
Fixed marketplace prices going haywire when buying by 10x
Fixed AI ceasing to work after one of its buildings has been destroyed
Fixed pathfinding occasionally crashing the game
Graphics Changes
Smeltery & Apothecary graphics redesigned
Vegetable farm and Chestnut farm now use fletcher's workshop graphics
Added missing icons to several units
Added missing death animations to summoned units (such as broom)
Patch 0.05 EA
Caravan Rework
Caravans are no longer trainable or controllable
Trade by setting a rally point from a storehouse to another storehouse
Load resources into the caravan via the same interface as before
Dispatching the caravan will send it to the targeted storehouse (if the caravan dies along the way, the resources are lost)
Gameplay Changes
New shift function: Holding shift while training units will train them instantly at a 5x increased coin cost
World difficulty no longer modifies random event/thievery frequency
Increased peaceful difficulty tax bonus to 20% and extreme difficulty tax penalty to 10%
Reduced militia's anti-mounted damage from 40 to 20
Increased on-foot movement speed by 15%
Increased mounted movement speed by 10%
Garrisons such as castle, watch tower and guard tower are restricted to be built too close together (4 tiles)
Spell ward is now an AOE ability and its mana cost increased from 3 to 6
Bug Fixes
Fixed garrisoned soldiers crashing the game on loading a saved game
Fixed toggling wares for the marketplace and barracks (wares can now be disabled in the marketplace and barracks)
Removed unit limit from barracks
Spellcasters now cost 1 mana crystal to train and their coin cost increased to 500 from 400
Capturing a tower no longer captures other towers in its vicinity
Fixed an issue where units would retain the starving debuff after just eating
Medicines correctly provide immunity against disease for a short period after being consumed
Fixed an issue where units would get stuck in construction mode after a structure has been completed
Wells and statues no longer get set on fire when captured
Control group hotkeys no longer activate when chat is in focus
Fixed an issue where bowmen would walk outside their garrison to fire at their target
Graphics for units inside buildings correctly show when loading a saved game
Graphics Changes
Redrawn water and shallows graphics
Water and lilypads are animated
New design for the furniture maker's workplace
Patch 0.04 EA
Gameplay Changes
'Improved masonry' replaced by 'Reinforced doors', which increases the hit points of garrison doors
Increased maximum amount of melee defenders in castle to 6 from 5
Slightly increased physical damage of pikemen and cavalry by ~15% across the board
Reduced civilian hit points to 4 from 5
Increased pike damage of halberdiers by ~10%
Reduced skeleton's physical damage by ~23%
Reduced rock golem's damage by 10%
Increased mage's magic missile damage by 50%
Reduced the amount of mana gained from a mana crystal to 33 from 51
Spellcaster's maximum mana reduced to 165 from 255
Increased bakery's production speed by ~10%
Bug Fixes
Fixed arrow price in the market, so arrows are now buyable/sellable
Fixed units moonwalking out of their workplaces
The player is no longer notified when
Appeal and road network highlights are now properly shown in all of the player's territory
Graphics Changes
Added missing attack animation to jester
Re-designed guard tower to match its new purpose
Added garrison graphics for axeman, spearman and bowman inside the guard tower
Added graphics for the castle with broken gates
Added garrison graphics for axeman, spearman and bowman inside the castle
Patch 0.03 EA
General Changes
Double clicking to select all units of the same type radius increased
The player is now notified when a unit outside of their camera bounds is being attacked
Gameplay Changes
Lowered the radius of crop farms to 6 from 7 tiles
Increased weaving mill production by roughly 30%, meaning it can handle multiple flax farms + sheep farms at once
Increased furniture maker production speed by roughly 20%
Increased fletcher production speed by 25%
Direction modifier (backstabbing) no longer applies to units defending a garrison
Ranged units now have double their normal attack speed when attacking in melee
Carriers now take into account the combined distances of the entire delivery route instead of just to the provider
Garrison armor bonus now applies for all sources of damage, including morale
Bug Fixes
Fixed civilians attacking from inside their workplaces/homes
Fixed neutral units taking treasures for their own
Fixed stonecutters, woodcutters and fishermen going inside other buildings to do their outside job
Fixed units not taking arrows/mana crystals from their home barracks
Fixed woodcutters making a saved game unloadable
When demolishing a tower, units will properly appear outside instead of staying invisible
Melee defenders of a garrison will properly start attacking only after the gate/door has been destroyed
Releasing soldiers from a garrison now works in multiplayer