Loria cover
Loria screenshot
Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy, Indie

Loria

Loria is going Free!

Hello all!

I have been working hard on my new RTS project called Liquidation, and things are starting to look up. Yesterday we have released our Kickstarter announcement trailer and on 10th of june we are starting out kickstarter.

[previewyoutube="QQQbbLZmQrg;full"]

Those of you who like how Liquidation is shaping up can follow the steam page here
https://store.steampowered.com/app/896250/Liquidation/

And those of you who feel generous can find kickstarter here
https://www.kickstarter.com/projects/liquidation/liquidation-a-rts-rpg-hybrid

As a cherry on top Liquidation will come with free demo to play for all of you :)

This however comes with bit of sour news for Loria as well. I have decided to make the game free to play. It seemed like the right move, as I cannot in good consciensce support the game as I would expect myself paid game to be supported. Game will go free in upcoming weeks. And I understand if someone has just recently purchased the game, that this might sound bit frustrating. So please feel free to refund the game if you can. And if you feel still upset about the situation come visit me on our discord https://discord.com/invite/aNX4QSU and we can figure out how to rectify the situation for you : )

I hope many of you are excited for Liquidation and I really wish my efforts will be good enough for wonderful RTS community!

Thank you!

Liquidation - Trailer

After long months of hard work trailer for Liquidation is finally here!
Hopefully after seeing this some of you will forgive me that I had to abandon Loria 2 to create this gem : )

[previewyoutube="6iGFGyK5TyU;full"]

if you want to know more about Liquidation:
https://store.steampowered.com/app/896250/Liquidation__Echoes_of_the_Past/

And if you want to support upcoming KS campaign:
https://www.kickstarter.com/projects/liquidation/liquidation-a-rts-rpg-hybrid

Thanks!

Liquidation - new RTS in works.

Sadly, I have to start with a little bit of sad news. As of current situation, I have failed to secure funding to develop Loria 2, and at the moment I am evaluating other options. But there is possibility Loria 2 development will stop, at least for time being.

I hope you will understand current situation and how difficult it can get for single developer, to secure everything necessary to create RTS game.

However for those of you who like Sci-fi, fantasy combo RTS, there is a silver lining to this. Since Loria framework is starting to shape up nicely, I decided to borrow it to fellow RTS game developers, and together we are moving towards functional demo of game called Liquidation! Liquidation launched steam page recently and you can get to know a little bit more about the game there.

https://store.steampowered.com/app/896250/Liquidation/



also you can visit Liquidation discord and ask owners directly.



I won't let RTS fans hanging and will develop new RTS game one way or another : ) Be it Loria 2 or Liquidation.

Update 1.2.0

Features:
- Introduced "fluent tasks". Some commands, like Dalts wide swing, will no longer break current task.
Instead, Dalt will perform wide swing and continue with his original task.
- Reworked collision system, resulting in smoother movement.
- Sludge and blinding potions are autotriggers now.

Fixes:
- AOE of siege weapons will no longer hit air units.
- Building construction remains in shortcut groups after build was completed.
- Fixed pathfinding issues occuring in dungeon levels
- Fixed cliffs pathing problem.
- Fixed health regeneration aura. Once equiped it was never disabled
- Corrected formation position for several units
- Void prison no longer overlays healthbar
- Ghost storm no longer spawns missile while game is paused

Balance:
- Increased retribution cooldown to 5 seconds, mana cost to 60
- Crush Bones no longer reduces damage
- Increased hearth grip cooldown to 5 seconds
- Increased hearth grip mana to 55 from 45
- Decresead pestilence damage from 18 to 16 per second
- Ground smash from magic to siege damage.
- Fist rocket stun is not dispellable anymore
- Summon blood golem on 20 second cooldown

Dev Update, June 1st



- Implemented cleave attack ( as seen on gif )

- Implemented fluently transitioned tasks. Some tasks should transition seamlessly, without interrupting other tasks, that should follow them, or task that is currently performed. Good example for this is Dalts 'Battle shout' ability. With new fluent tasks implementation, Dalt will perform 'quick shout' and continue moving to his destination ( if one was issued ). Before this, he would have stopped and never returned to his original command.

- Unit traits. Units can now have special traits that will create certain advantages and disadvantages for them. Examples are: Demon, Elemental, Holy, Magic Immune, etc.

- Attack can now have a secondary attack that will trigger simultaneously. This will allow units to perform complex attacks. Example for this would be catapult which fires single boulder. But with upgrade, it will add another attack to it, and will fire Single big boulder + lot of small pebbles as scattering attack.

Have a good one!

Development update 2


I promised myself I will keep you guys more in the loop of Loria development.
So here goes the update:

- There was a lot of refactoring to increase performance and make upgrades more flexible in terms of what they can achieve and trigger.
- Weapons enchantment: weapons can now be enchanted, enchantment will be able to change attack type of unity and trigger various effects/buffs or debuffs on attack.
- Several attack types were added to the game. Holy, Demonic, Elemental, Fire and Ice at the moment.
- Several armor types were added to the game. Demonic, Holy.
- Making progress on some new units and abilities.

As you could have guessed, one of the subfactions that I am working on, is faction of Holy zealots.

Thank you!
Ps.: Tell your friends about Loria, it would help me a lot to support further development.

Soundtrack now included!

Title says it all ;) Now you can listen to 'soothing' OST if you have bought Loria :)

Update on development

I have been a little silent in past few months. So here is a little update on Loria and where is the development heading currently.

Multiplayer:
After exploring options how to integrate multiplayer into RTS game build in Unity, it became obvious there are no good options.
- Official Unity networking solution got deprecated and new one is still in works.
- Most of RTS networking is based on Deterministic simulation engine - and unity is not one of those.
- RTS games need to exchange lot of data, compared to other genres.

but biggest one of them is
Loria does not yet have sufficient community
I have been following several of other RTS games that have came out recently and the most common complaint is: "Multiplayer is dead", "Long waiting times".

In order to have working multiplayer, I need to gather more users, that will be interested in Loria :) So how will i go on about it ? New content of course!

New content will be aiming mainly on extending races with new units and create subfactions. I hope this will add re-playability to the game and attract new players as well. So these new updates are aimed mainly to support good multiplayer experience in the future.

I am hoping that by the time I implement new content that is planned, unity solution on multiplayer will get released and I will take it further from that point, using their native solution.

PS: I included soundtrack to Loria in latest update as little compensation for having to wait this long for update : )

So, thats about it. Have a little sneak peek of some new units.

Update 1.1.8

Bugs
- multiple hippogriffs occasionally mounted same unit
- fixed selection square getting stuck, when selecting action (shortcut) during selection
- higher priority on music, so it does not cut off, when to many audio sources are playing
- show level label only on levelable abilities of hero
- reworked intro, so voice does not get cut off prematurely

PS: I included soundtrack to Loria in latest update as little compensation for having to wait this long for update : )

Linux support

Fellow Linux gamers!

The news are short and sweet: Loria now supports Linux!

Enjoy!