Loria cover
Loria screenshot
Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy, Indie

Loria

Multiplayer

Loria started as small project fueled mainly by passion for game giants from golden era of RTS, and was intent to contain single player campaigns only.

We wanted to provide nice story-telling and simple, relaxing gameplay as the player advances through story driven missions.

However, we feel Loria has grown a lot since then, and with encouraging support from community, we have decided to start working on multiplayer. Multiplayer is of course in its earliest stages, but we are dedicated to make this work.

It is too soon to set any release dates, but stay tuned for more news.

To sum it up...

Multiplayer is coming!

Update 1.1.7

Balance:
- (Vaand) adjusted paralyzing arrow distance & damage from 15 to 12 per second

Bugs
- When ranger mounts hippogriff, he is removed from selection groups

Update 1.1.6

Bugs:
- Fixed flying unit twitching when changing directions rapidly
- Chaos-01 fixed optional objective failing before starting it
- Items effects (attributes) now stack
- Workshop maps list is now displayed properly

Improvements:
- Item chest is now bigger and more visible
- Extended colliders on cliffs, hopefully closing all gaps that allowed units to pass through cliff

Balance:
- Knight now uses slashing attack instead of piercing attack

Update 1.1.5

- Fixed a crash sporadically occurring through larger scale battles

Update 1.1.4

Improvements:
- Selecting peasant through idle button now centers camera on him
- Peasant idle button now has shortcut (F8)
- Fixed cutscene edge-case in Chaos-08 mission which might have caused early victory
- You can now select multiple buildings of different types and group them
- Added subtitles to intro
- Maps now consume less memory
- Map editor: can remove player
- Map editor: can scroll screen using arrows or WSDA keys.
- Map editor: Rotate units while placing changed to Q and E + mouse scroll

Bugs:
- Mini-map allied mode now applies also to new units and buildings
- Gunship now is affected by veteran bonuses

Update 1.1.3

Bugs:
- Fix Armor Upgrade on buildings applied twice
- No cooldown graphics on empty slots
- Shift click selected unit deselects it

Update 1.1.2

Fixed more bugs when skipping cut scenes
Fixed optional graveyard objective not enabling in mission Order-06
Fixed Buff and Debuff graphics effects visibility in Fog of War

Update 1.1.1


Improvements
- Added merchant to all skirmish maps
- Added merchant to map editor
- Energy Orb spell duration reduced from 3 seconds to 2.5
- Added Game Speed setting - from 75% - 125% of normal game speed.

Update 1.1.0 - Map Editor

Features:
- Beta Map Editor connected to Steam Workshop

Improvements:
- Added version to main menu
- Chaos and Order now have building armor upgrades

Balancing:
- Manticore: Siege attack range is decreased from 10 to 8
- Manticore: Siege attack damage slightly decreased
- Necromancer: Pestilence damage increased by 4 per second
- Mage: Meteor damage increased from 80 to 100
- Hippogriff: HP decreased from 420 to 375
- Gunship: Increased flak attack damage from 6-8 to 7-9
- Building armor: Effectiveness agains piercing attacks increased by 10%
- Red demon: Increase of anti-air damage
- Red demon: Armor increase
- Chaos golem: Increase of anti-air damage
- Towers: Decreased range of towers & monoliths

Update 1.0.8

Bugs:
- Fallback solution for casters getting stuck (Release command after 1 second)

Improvements:
-Cheats ( "left-shift" + "~" toggles console):

  • ineedgold - 10000 gold and wood
  • fow - toggle fog of war
  • upgradeall - researches all available upgrades
  • victoryshallbemine - complete all objectives

- some corpses now create pool of blood
- cannons and ballistas now can shoot on position
- improved cutscenes