Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy, Indie
Loria
Multiplayer
Loria started as small project fueled mainly by passion for game giants from golden era of RTS, and was intent to contain single player campaigns only.
We wanted to provide nice story-telling and simple, relaxing gameplay as the player advances through story driven missions.
However, we feel Loria has grown a lot since then, and with encouraging support from community, we have decided to start working on multiplayer. Multiplayer is of course in its earliest stages, but we are dedicated to make this work.
It is too soon to set any release dates, but stay tuned for more news.
To sum it up...
Multiplayer is coming!
Update 1.1.7
Balance:
- (Vaand) adjusted paralyzing arrow distance & damage from 15 to 12 per second
Bugs
- When ranger mounts hippogriff, he is removed from selection groups
Update 1.1.6
Bugs:
- Fixed flying unit twitching when changing directions rapidly
- Chaos-01 fixed optional objective failing before starting it
- Items effects (attributes) now stack
- Workshop maps list is now displayed properly
Improvements:
- Item chest is now bigger and more visible
- Extended colliders on cliffs, hopefully closing all gaps that allowed units to pass through cliff
Balance:
- Knight now uses slashing attack instead of piercing attack
Update 1.1.5
- Fixed a crash sporadically occurring through larger scale battles
Update 1.1.4
Improvements:
- Selecting peasant through idle button now centers camera on him
- Peasant idle button now has shortcut (F8)
- Fixed cutscene edge-case in Chaos-08 mission which might have caused early victory
- You can now select multiple buildings of different types and group them
- Added subtitles to intro
- Maps now consume less memory
- Map editor: can remove player
- Map editor: can scroll screen using arrows or WSDA keys.
- Map editor: Rotate units while placing changed to Q and E + mouse scroll
Bugs:
- Mini-map allied mode now applies also to new units and buildings
- Gunship now is affected by veteran bonuses
Update 1.1.3
Bugs:
- Fix Armor Upgrade on buildings applied twice
- No cooldown graphics on empty slots
- Shift click selected unit deselects it
Update 1.1.2
Fixed more bugs when skipping cut scenes
Fixed optional graveyard objective not enabling in mission Order-06
Fixed Buff and Debuff graphics effects visibility in Fog of War
Update 1.1.1
Improvements
- Added merchant to all skirmish maps
- Added merchant to map editor
- Energy Orb spell duration reduced from 3 seconds to 2.5
- Added Game Speed setting - from 75% - 125% of normal game speed.
Update 1.1.0 - Map Editor
Features:
- Beta Map Editor connected to Steam Workshop
Improvements:
- Added version to main menu
- Chaos and Order now have building armor upgrades
Balancing:
- Manticore: Siege attack range is decreased from 10 to 8
- Manticore: Siege attack damage slightly decreased
- Necromancer: Pestilence damage increased by 4 per second
- Mage: Meteor damage increased from 80 to 100
- Hippogriff: HP decreased from 420 to 375
- Gunship: Increased flak attack damage from 6-8 to 7-9
- Building armor: Effectiveness agains piercing attacks increased by 10%
- Red demon: Increase of anti-air damage
- Red demon: Armor increase
- Chaos golem: Increase of anti-air damage
- Towers: Decreased range of towers & monoliths
Update 1.0.8
Bugs:
- Fallback solution for casters getting stuck (Release command after 1 second)