Thank you for your feedback as we continue to improve and update Expedition Zero.
In this update we wanted to completely redesign the narrative part of the game by introducing a lot of new story details for players to experience on their quest to cure the plague. You’ll be able to discover a lot of new little details about the events that have unfolded in the zone making the whole immersion deeper.
With all the recent updates, the game has undergone quite a few changes. We'd appreciate it if you play the latest one and tell us what you think in the Steam Reviews!
As always, please join our Discord server to share your feedback or bug reports with us, and keep an eye out for more patches and updates.
Patch notes
Updated story line
Explore the desolation zone and become the liquidator of a dangerous contamination that has spread across it. Use your Locator to find the hotspots and clear them. Look for clues and learn more about each of the infections. You can find the Locator in the abandoned military camp so don’t miss it!
We’ve also added a few little details here and there (dead bodies, warning signs, other objects) to make the environment more detailed and interesting to explore.
New save system
To make it even more realistic, we’ve removed a ‘save’ option from the game menu. You’ll need to use beds to save your progress now, so plan accordingly!
New visual effects
Your Locator will now play various visual effects when interacting with different infections
Artifacts now have more details representing the infection on them, and will no longer disappear after you interact with them. Instead you will need to purge the infection from it and when it’s done, the new visual effects will appear indicating that the infection is now gone.
Bug fixes and improvements
Fixed an incorrect animation for the Trader at the Wall that occured for some players
Added a new artifact (infection) effect to the save system. When the game is loaded, the corresponding state of the artifact will now appear.
Added extra infection details to the artifacts, so the infections look more spread out on top of it.
Locator now gets autoselected when pressing ‘E’ on interacting with artifacts to clear the infection.
Thank you for your feedback as we continue to improve and update Expedition Zero. In this update we've tweaked Strigoi's behavior, introduced the new quest in the shop location, and made a few quality-of-life improvements.
With the latest updates, the game has undergone quite a few changes. We'd appreciate it if you play the latest one and tell us what you think in the Steam Reviews!
As always, please join our Discord server to share your feedback or bug reports with us, and keep an eye out for more patches and updates.
Patch notes
New Shop Quest and Artifact
There’s a new building out there on the outskirts! Will you have the courage to solve the mystery behind the portals and get your hands on the artifact that's hiding in the dungeon underneath the shop? Let us know if you managed to pass through the portals!
Strigoi Balance
We’ve also made a few adjustments to the general balance of Strigoi.
Strigoi is no longer summoned immediately after the game has been loaded.
Increased the Strigoi's rebirth time from 15 to 30 minutes to limit its presence.
Decreased number of artifacts that summon Strigoi when deactivated.
QOL Improvements
Two ranged weapons and one melee weapon slot have been added to the inventory
Minimap improvements: PLayer’s position is now shown as an arrow instead of a dot for better orientation.
Added additional blood stains for players to better orientate near the crash site.
Bug fixes
Fixed an issue that caused some players to see their game crash in the Forest area. If you still experience this issue, please let us know in the comments here or in our Discord server.
Players won’t be able to refine their quest items anymore.
Thank you for your feedback as we continue to improve and update Expedition Zero. This patch features a new update to the School location and a few minor bug fixes.
Just like in our previous update we continue to improve the overall gaming experience for some of the locations and structures players encounter in the game. This is done to better suit the general atmosphere of the game and to better immerse players.
As always, please join our Discord server to share your feedback or bug reports with us, and keep an eye out for more patches and updates.
Patch notes
School update
If you're lucky enough to stumble across a large, ruined and scary school building, don't rush out of there! You should look inside to find a new puzzle that will open up an underground passageway with a new artifact waiting for you.
Bug fixes
Fixed an issue where weapons on some players could incorrectly display the reload animation.
Fixed some collisions on levels. Players will no longer be able to go beyond the boundaries of the levels.
Thank you for your feedback as we continue to improve and update Expedition Zero. This new update features a couple of new intriguing quests for you to complete!
You've probably stumbled upon an abandoned farmhouse or a plane crash site in the game. In this update, we've redesigned these areas to give players more context about what's happening, further immersing them in the story and improving the overall experience.
As always, please join our Discord server to share your feedback or bug reports with us, and keep an eye out for more patches and updates.
Patch notes
New Quests
An Abandoned Farmhouse
Visit a desolate farm and uncover the frightening secrets that lie hidden there. Explore its surroundings for a clue and find your way into the basement to get your hand on a new artifact.
Plane Crash Site
Find the crash site and try to get inside the plane. Examine the cockpit and start your search from there. Perhaps the pilots left some clues? Who knows, you might find something useful inside the cabin!
Thank you for your feedback as we continue to improve and update Expedition Zero. In this patch we’re introducing a couple of new gameplay features as well as fixing some most pressing bugs and issues.
As always, please join our Discord server to share your feedback or bug reports with us, and keep an eye out for more patches and updates.
Patch notes
New gameplay features
New weapon - Shotgun Venture down to the Church Underground to complete a new quest and get access to a shotgun!
Barricades Players will have to reinforce some safe zones before they can use them for recreation.
Bug fixes and other improvements
Players can now toggle between different aim options (right mouse click/right mouse hold) in the settings menu.
Fixed an issue with distance culling, so objects far away don't snap into view anymore.
AI is now properly path finding the way through doors.
Improved some weapon aim animations and camera transitions.
Thank you for your feedback as we continue to improve and update Expedition Zero. This patch 1.01.8 is a relatively big one and introduces quite a few changes and additions to the game. So let’s talk about all of this in order!
As always, please join our Discord server to share your feedback or bug reports with us, and keep an eye out for more patches and updates.
Patch notes
New monster type - A Bear
This new monster that lurks behind the trees in the dark has plenty of health and incredibly strong attacks. So it's best you don't get caught in the act!
We’re also introducing the new type of flares that can be found around. You can use more strategic moves by throwing them to distract monsters and get yourself a few seconds to get away.
We’ve also adjusted and added new safe zones where players can not be attacked by Strigoi.
These zones are now functioning correctly. Keep an eye out on some new places to hide, like concrete pipes and huts!
Controller support (beta)
Controllers can now be used to play Expedition Zero. We’re still working on this, so if you have any feedback or if you encounter any issues, please let us know in the comments or in our Discord server.
We’re introducing the new tutorial for players who use controllers. This will be detected automatically and players will see different UI when playing on different devices.
Players can adjust the sensitivity and inversion settings for their controllers.
QOL and various fixes
Added a new set of sounds and a gas mask icon when players enter the radiation cloud.
Improved the landscape visualization to make the navigation a bit easier
Players can now find and repair some of the broken heaters and battery chargers to have more resource control over the map.
Improved UI for powering Suit Modules – more clear power state and on-screen button to turn it ON/OFF (instead of right-click context menu).
Fixed an issue where subtitles could have disappeared too early.
Fixed an issue where subtitles were not pausing when the game was on pause.
We continue to improve Expedition Zero and the newest Patch 1.01.5 is now live. This one features some major updates to the AI of the Undead Villagers and general balancing of the game.
Please join our Discord server to share your feedback or bug reports with us, and keep an eye out for more patches and updates.
Patch notes
Major Undead Villager Update
More realistic AI — it's more aggressive now, but could be outplayed with stealth, so plan your attack accordingly.
Increased HP, speed, size and damage making them a real threat!
New walk animation.
New attack animation and timings, including melee attacks balance.
Improved sound effects for the Undead Villager and melee combat.
Game Balance
Item spawn system has been fixed and rebalanced. It will now take the player's inventory into account to create more intense gameplay situations.
Infinite spawn bug is fixed.
Medical spawning points have been improved and rebalanced so players can now find more healing items.
Ammo spawn rates have been adjusted and rebalanced.
Other
Added UI toggle buttons to modules instead of right click.
Players can now use double click or Ctrl + click to move items around faster.
Improved saving on multiple locations (e.g. Church).
Mobs will not respawn upon game load if they were killed before saving the game.
Expedition Zero Patch 1.01.3 is now live as we continue to improve and polish up the game. Thank you for your feedback. If you encounter any other issues, please let us know in our Discord server.
Patch notes
Head bobbing: Players can now enable and disable the head bobbing from the settings menu.
Motion blur settings are now properly saved upon game load and/or restart.
Most interactions are now done faster, except for looting.
Voiceover volume slider is added to the audio settings menu.
Music volume slider is now fixed and is properly reacting to the changes.
The sound of footsteps on some surfaces in the Forest level has been corrected.
The tutorial windows will not open up again once players have closed it pressing “Y”.
Discord link in the main menu has been fixed.
Added a Saving Compatibility with older game save files.
Thank you once again for your continuous support, please keep an eye out for future patches and updates!
First and foremost, we’d like to thank everyone for the support and feedback that we’re getting since the release of Expedition Zero yesterday. It’s very much appreciated!
We have seen all your bug reports and suggestions, and we will definitely continue to improve the game and your experience in the future. Our plan is to release regular updates that will be aimed at improving the quality of life, fixing bugs that arise and making changes to the gameplay.
And we'll be starting right now with the update 1.01.1 now available for download. We’re already working on the next update that will address even more issues as well as introducing some in-game settings adjustments.
Patch notes
Medicine: Bandages were temporarily removed from the game to investigate some incorrect behavior of the item.
Added more pills for players to heal even more effectively.
Removed a blocker in the Forest level in order to have access to the charger in one of the tents.
Fixed the position of the Relay Station elevator.
Fixed an issue with shadows in the first location.
Again, thank you so much for your input and feedback as we continue to improve Expedition Zero! Keep an eye out for more news and updates in the coming days!