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Genre: Role-playing (RPG), Indie

Lost Flame

Hotfix - jump away and jump over freezing the game

This small update hotfixes jump away and jump over skill freezing the game on activation.

0.15.19 is live

Hi all,
Newest update is on the default branch. This update is the biggest update yet, hope you find it fun. Join the discord channel if you want to be up to date with what's happening on the beta branch and access new content earlier, or just want to hang out.

Highlights



Hungry Caverns update


The Hungry Caverns get 2 alternate new different layouts: The Bog and The Twisted Chambers. I have also added 6 new bosses, so that each of 4 types of Hungry Caverns has 2 bosses that you could meet.

The Bog




The Twisted Chambers





Stealth


This update introduces a bunch of items that grant stealth. The stealth is always gained for a short time, meant to manouever during combat, not avoid enemies completely.
There is also a bunch of items that give you specific bonuses when surprising enemies with attacks. An enemy is surprised either if you attack from stealth or if you attack them within 10 ticks after getting into 3 tiles range, which can be done even if you have no items granting stealth.





World seeds and Weekly Runs


Each world has a seed that is shown after you die (or with "showseed" command in chat). The seed can be reused when starting a game which will make the generated areas identical. Achievements cannot be unlocked when playing with manual seed.
This update also introduces weekly runs which replace current leaderboard system. Each week there is a specific seed, the same for everyone, and you can compete with others on a leaderboard. You can play the weekly run only once, the leaderboard is reset each week on friday UTC 00:00.
The weekly runs will usually be standard random seed, however from time to time they will be curated, for example when there are new items introduced, the weekly seed might be predefined so the new items get dropped early in the game.
This week's seed will have a ring of stealth drop in the Ivar's cave.


New rare items


The update introduces new rare items.

Istimid Compressor and new elixirs


The Istimid Compressor allows you to extract a magic power from a ring or amulet and create an elixir out of it. The elixir grants you permanently the effects of the item used in the process. You can also find such elixirs randomly in different places.

Blood-Soaked Scoria


This item gives the possibility to reset the current area - bringing all of the defeated enemies back to life while increasing their power and filling back all of the chests in this area. This includes unique monsters and unique items.

New areas


The update introduces several new areas, smaller and bigger.

Arnet's Quarters


The area is located close to the top of the Tower of Mirth. This is where Arnet the Honest spent his time experimenting on the inmates. The area has guaranteed either Blood-Soaked Scoria or Istimid Compressor.


Violet Pepper's Hut


The area is hidden near the swamps between Castle Istimid and Tower of Mirth. You can find a new NPC Violet Pepper with her 9-headed pet hydra Serenity there.


The Sisterhood


A new side-area with several new monster types and a fourth of the royal wardens. The area is hidden near Castle Gisea, although there is also a way to reach it earlier, during the crimson pyre event.


Crimson pyre event


Spending too much time with cursed items also affects the bearer and at some points imbues the character with a curse which affects the travels through campfires.



Abysm's Depths


The update fleshes out the deeper levels of Abysm, including its very bottom where you can try to destroy the being that created the Abysm. The passage to the deeper areas of Abysm is hidden.



Parrying


The update introduces the ability to parry enemy attacks when wielding a 1-handed weapon. Parrying blocks all melee attacks in the next 10 ticks and strikes all the attacking enemies with a riposte attack dealing 100% weapon damage (and applying all on-hit effects). If more than 1 enemy is parried the ability will also stun all attacking enemies, the more enemies are parried the longer the stun.
If no attacks are parried then your character will self stun for 2 actions (or you can cure it within first action with phial). To help with visual clarity most essential statuses, such as stuns, will also be shown on enemy tile.



Alternate endings


This update introduces 2 new alternate ways to end the game:

Iphe


Venturing deep into abysm and defeating the being there will achieve this ending. The way to do this is pretty straightforward, although this is probably the most difficult way to finish the game.

Four witches


Killing the four witches you can find throughout the game will achieve this ending.

Other changes


New content



  • added character log when they die, you can find the log in the game folder and it looks like this, last 5 character logs are stored
  • 21 new achievements
  • more variation to the destroyed buildings outside of Castle Istimid
  • 2 new music tracks - Abysm and Poison Vaults
  • big rocks can now be pushed - when pushed into water they allow you to pass through it afterwards, there some random rooms and areas where this could help you
  • acid now disolves ice tiles
  • some more random rooms in Hungry Caverns
  • added a few really strong enchant effects for staves
  • scrolls of jump and other jump effects can now be used to jump over water
  • scroll of jump has additional effects if cursed or blessed
  • using fire damage on tiles with acid will make it explode
  • added ~20 new monsters and ~30 new items
  • flying monsters can now actually fly over some of the obstacles
  • introducing polymorph effect - you and enemies can be temporarily polymorphed into rabid frogs via potions of polymorph or abilities of some of the more powerful enemies
  • with this update you can wield rings and amulets instead of weapon/shields which will grant you the effect of the ring/amulet, giving some more flexibility in how you want to build your character


Bug fixes



  • added some missing status icons and descriptions
  • fixed soulless torturers appearing sometimes in the cells in Tower of Mirth
  • fixed "you feel better" appearing at start of the game on normal and easy difficulty
  • fixed game sometimes freezing if Ivar would die to green mold acid mid-swing
  • fixed the color of allies sometimes not being gray
  • fixed the color of non-ally feathered creature being gray
  • fixed ring of sight granting less sight range than in the description
  • added missing sounds for some of the effects
  • fixed ladder to the Traveling Laboratory not being red
  • fixed columns in Castle Istimid 3 being ugly (Gargoyles' area)
  • fixed cancelling of throw action making some time pass
  • Tyrannical Stompers' won't play the
  • STOMP* sound when walking nearby automatons in Istimid
  • "this is trousers" fixed a bunch of gramatical errors
  • harming a webbed big enemy with fire will destroy a random web that holds them, instead of the one in the top left corner only
  • The Blizzard's effect now won't hurt allies
  • fixed the stone statues in Armory not appearing on mini map
  • fixed the Furnace Flame effect not appearing after weapon skills on the skills list
  • fixed/cleaned up how wielding 2 shields works - now the character will first block with his right hand shield and once it's "out of blocks" the left hand shield will take over
  • Fixed bugmoon eggs and tentacles being able to be stunned
  • Fixed Brokbrog taking an equiped item from you if it had the same as the one that you offered to him
  • fixed items from chests sometimes appearing behind a nearby wall
  • fixed shields in off-hand inreasing the character's AC
  • fixed the Abysm stairs sometimes appearing too close to each other
  • fixed butchered convicts sometimes exploding twice
  • fixed issues with the "show item in game chat" functionality
  • fixed Brokbrog being able to multiply your items if fed stackable items
  • improved the performance of Annora Rise generation
  • fixed acid damage not agroing the NPCs in Hythe
  • fixed crafting items not working after save/load
  • fixed crafting only taking one essence if it was cursed
  • fixed being able to teleport into locked out areas in Armory
  • fixed some chat messages not matching the VO
  • dying to acid will display a proper message now
  • fixed trying to use phial in the last ticks before death when petrifying not saving you
  • fixed the description of statuses showing only after a delay when hovering mouse over them
  • fixed too much time passing when traveling back from Neith
  • fixed children of Iphe dropping gold when dying transformed into something that has gold (they still will drop gold if you hurt them when they are transformed into gold golems)
  • fixed ice aura monsters (e.g. ice golems) harming other enemies
  • fixed some enemies not showing in black color when hovering an attack over them
  • removed the chat action for non-talking allies
  • fixed a bug when some of the door in Armory were not opened after defeating Hiedra
  • fixed the hidden passage to Abysm 3 sometimes not being generated
  • fixed small areas sometimes not being displayed properly (one row of the tiles would be outside screen)


QoL changes



  • after getting hurt movement and attack commands are blocked for a very brief moments (depending on damage but it's around ~0.5 sec) - should help in cases where you explore and something attacks you unexpectedly, say from out of sight)
  • slightly changed the color of nothingness on minimap
  • added red warning message when standing on acid/web
  • added a tick sound when moving around the chat options when talking to other characters
  • added a short cooldown before showing the name of the area after entering it, when walking on the edge of 2 areas back and forth
  • damage received by your character is shown in red color in chat now
  • when leveling up, all of the items in your sight range will be identified


Balance changes



  • buffed the duration of Obsidian Handguards of Infinite Rage and added enchant scaling to the effect's power
  • reduced the power of gauntlets of power
  • reduced the amount of potions of poison in Poison Vault
  • more potions will drop in different areas of the world
  • Tyrannical Stompers' damage now scales with enchant
  • Bottle Knight slightly more hp
  • The HP threshold when Bottle Knight will hide to the bottle is slightly higher now
  • gladiator's ring now also works for dual wielding 1-handed weapons
  • Mending stone now heals and restores stamina (but only for yourself) in addition to restoring charges in phial
  • skull helmet now scales with enchant
  • potions with negative effects (liquid fire, poison, etc) will now explode on throw affecting all nearby mobs
  • some of the NPCs in Hythe are
  • MUCH* stronger now
  • ice drakes will create more ice around them
  • bloodsuckers slight rework - now they suck much more life and are slightly faster, but the effect can be cured
  • increased push away effects' cooldown for a bunch of bosses
  • Arthar Duning - reduced the frequency of him applying blind
  • amulet of life saving now grants short invulnerability after proccing (based on enchant level), but will always be destroyed afterwards
  • potion of protection shield gain is additionally increased based on your permanent shield value
  • the bugmoon infested Abysm will always contain the Bugmoon Elder Queen
  • Dawnguard no longer grants protection from curses and the "destroy shades" effect is only proccing if the shield is not cursed
  • Increased Liver's hp
  • ring of jumping buff, now the jump range scales with enchant
  • all attacks against stunned or confused characters are guaranteed to land
  • stunned or confused characters won't be able to use their shields to block incoming attacks


Thanks to everyone who helped with beta testing and lmk if you have any issues!

Bartek

0.15 version cooking on beta

Hi All,
If you are looking for some new content please be invited to check out the Steam beta branch of the game and join the Lost Flame's Discord, where you will learn about any changes available for beta testing.
The beta branch already has quite a bit of new stuff (81 tasks mark as done in my backlog) - you can read about the changes here. I will upload the full changelog to Steam once the update goes to the stable branch (ETA: beginning of March), but the major points are:

  • parrying! With some help from the Discord community, we have managed to pull off parrying in a turn based game - all single handed weapons have additional skill "parry". When parrying you block all incoming melee attacks in the next 10 ticks damaging all attacking enemies and stunning them if more than 1 enemy was parried. Failed parry will result in a short selfstun.
  • several new hidden areas in mid/late game (e.g. you can try to find the passage to Abysm 3 and try to explore its depths, and a bunch of others), those areas give 2 alternate ways to end the game
  • lots of different small content changes and bug fixes, such as allowing the player to wield rings and amulets in hands instead of weapon to gain their benefits, or making acid explode when damaged with fire and of course new items and enemies


Some teaser screenshots below.

Cheers,
Bartek






Hotfix for Bugmoon Abysm generation

Hi all,
This is a small update which fixes Bugmoon Abysm 2 generation which would sometimes put the stair to Abysm 1 in an inaccessible place.
Cheers,
Bartek

Added the option to disable in-game chat

Just a small update adding the option to disable in-game chat (in in-game options)

Hotfix for The Leafbringer item and item descruction toned down

This is a quick update which fixes the game crashing when swapping in and out The Leafbringer staff. It also reduces the chance to have your items destroyed when receiving ice/fire damage to roughly 1/3 of previous chance.

0.14.11 update notes

Hi all,
0.14.11 update is officially out! You can read about the new stuff below and as always please be invited to Lost Flame's discord channel.

There are three major points of this release and around 50 smaller changes.

Abysm rework


The Abysm area got 4 new alternate versions. You will encounter new monsters and minibosses there. Some of those can get really tense at times! The plain version of Abysm also received a makeover with more varied generation algorithm. The new levels introduce completely new mechanics such as fire breathing stone statues, monsters that can transform into any other monster or ice covered tiles



Late game clean up


Those of you who have reached the final areas know that the boss fights there were mostly placeholders - well, not anymore. The Arthar Duning fight is a fully fledged fight now. The same goes with Rianne and The Archmage fight. When it comes to The Archmage - the Mages' Chambers got slightly reworked too with new miniboss to meet there! I have also rebalanced most of the mid-game boss fights as well.


1-handed weapon combo-skills


With this update each and every dual-wielded 1-handed weapon combination will give you a special attack or two. There are 6 single handed weapon classes so in total there are around 36 such combo-skills, the skills also depend on which weapon is in right hand and which one is in the left - so bastard sword+sabre is different than sabre+bastard sword.


Other Changes


There is also a ton of other, smaller changes - here they are:

New Content



  • Aerith the Green, Boneheaded Beldwin, Ngotraimuucs and all new minibosses give essence and have their crafts now
  • 8 new achievements
  • clubs/maces received new abilities: a small 2 tile slash strike and a lunge which attacks 2 tiles instead of one
  • Some more possible crafts by Brokbrok added, some more secret than other:)
  • Added some missing sounds
  • There is another way to get the Cure ending now
  • The alternate plane where most of the souls went after the Sundering is accessible for the player now, this is just a first taste though, more of it is work in progress:)
  • killing Arabelle in Hythe will have consequences now
  • 2 new non-level specific minibosses


QoL Changes



  • lots of additional key rebind options via options.config
  • stamina bar now shows how much stamina will be used by a skill when you hover it
  • fields that are outside your vision will not show that an enemy wants to attack it
  • you can force an attack by a new advanced action 'a'ttack
  • fixed tutorial message not disappearing - this time for sure:D
  • you cannot feed equipped items to Brokbrog anymore (as it was too easy to do it by mistake)
  • message log will no longer show duplicate messages that are not relevant
  • polished the hp bar a little when having a temp or permanent shield
  • bottle knight will also identify item that he carries when the player levels up
  • improved inventory control via keyboard a little
  • improved error logging
  • Brokbrok will not drop items under himself or other characters anymore
  • after feeding items to Brokbrok the hover will stay on "feed item" chat opions, so it's more convenient to feed him multiple items
  • all friendly monsters are shown in white colour now - previously it was impossible to distinguish them from enemies


Bug Fixes



  • significant improvements in the speed of level generation
  • when killing a big enemy with elemental attack the elemental icon was only shown on of the tiles the monster stood fixed
  • if the game crashes in ladder mode - you should get some points back for your run
  • mature sand dragons will not activate their lightning aura if they are not fighting anyone (i.e. they will not zap you over a wall if you haven't seen each other)
  • fixed strange behaviour when traveling via stair when stuck in web
  • fixed blinking icon after drinking elixir of regeneration
  • mobs will not attack air anymore and should use their skills slightly better now
  • mobs' abilities not working during the first tick after their spawn fixed
  • fixed sound of throwing items always being iron (except potions, which were fine)
  • fixed soulless torturer special attack staying on map after he got killed
  • throwing potions incorrectly giving "%%monster drinks %%potion" message fixed
  • flying mobs will no longer get hurt by acid pools
  • flying mobs can fly over some of the obstacles now
  • throwing an item and zapping a wand takes consistently 10 ticks now (for default speed)
  • fixed mobs making ambient sounds too often sometimes
  • fixed cursor not reappearing when going back to menu after it was hidden in the game
  • fixed description for ring of damage


Balance Changes



  • flamelobbers have higher attack delay now (12 ticks instead of 10)
  • tower of mirth got harder - stronger native monsters and increased danger level of other enemies that can appear there
  • big axes and axes - improved their attack speed
  • nerfed heavy ring, ring of focus, absorption ring and ring of the slayer
  • temporary shield decays much faster, especially for very high values
  • soulless hybrids and soulless bugfiends will no longer use weapon skills
  • Dismal Lowlife has slightly weaker weapons now
  • bottle knight base stats got lowered (improved his scaling with enchant though)
  • swap weapons takes 7 ticks now (so quicker than wielding a weapon from inventory)


Hope you have fun,
Bartek

Christmas update (ver. 0.13.4)

Hi all,
Today I have pushed all of the changes from the beta branch to the default stable branch. If you played on beta than you are probably familiar with most of them, but if not you can learn about what has changed from this post.
Please be invited to join Lost Flame's discord server at https://discord.gg/cq4YkS946F

Major changes



Brokbrog, the giant from Hythe


You will finally have a reason to visit him. Brokbrog can eat any kind of item and in some cases he will spit something out afterwards. For example, if you feed him any 2 rings he will probably spit out a new random ring. There are few combinations right now with more to come.

Soul essence


Some of the bosses will drop their essence which will allow you to craft some items at Hythe. Those items are always the same. The goal is to have all bosses give essence and have their respective items that you can craft. The items are quite specific in what they do, so there won't be clear "always need to craft it" candidates.

Bottle Knight update


Now you can give items to bottle knight! He will wield any weapon you give him, and wear any armor (or jewelry) that you give him. He will also use any items that you give to him. This creates an additional layer of item combinations and synergies between yourself and the bottle knight. As a consequence his base armor and resists were slightly reduced.
Another change is that the bottle knight will pick up some items by himself if he thinks they are better than what he has - however you can always ask him to give them back.


Other changes



Changes in existing content



  • Grand Executioner level and fight slight rework
  • Calven Duning fight slight rework
  • some enemies will pick up items
  • all summoned monsters will grant you exp when killing enemies
  • removed Infested Tunnel level (Hungry Caverns now connect directly to Abysm)
  • monsters summoned by scrolls of summon monsters will usually be friendly and will fight for you
  • scroll of teleport is usable when webbed now


QoL changes



  • added new option in the in-game menu for changing zoom/scale of the display
  • alt-tab will not force the game to revert to windowed mode
  • all rings, amulets and wands will have icon in the inventory - similiar to potions and scrolls - so that is easier to recognize them in the inventory
  • improved the visibility of item counts in inventory for stackable items
  • you can enable/disable chat sounds in in-game menu
  • you can enable/disable borderless mode in in-game menu
  • some clean up in text messages
  • added status icon and text notification when fighting unarmed
  • the game will load it's data differently, so launching your first game should no longer take as long
  • added the possibility to rebind the chat key (via options.config file)
  • improved the visibility of which item is currently selected in inventory
  • added the visual indication of items' enchant level when in inventory (let me know if it makes the UI messy/too convoluted)
  • you can press shift+space to hide/show ui (e.g. if messages cover the area too much)
  • killing istimid gargoyles will give a notification in chat
  • changed how the results of the ladder mode are displayed
  • added status and text notification when fighting unarmed



Balance changes



  • slightly more drops on easy and normal difficulty on early levels
  • slightly more drops in early levels and slightly less drops later
  • bottle knight will last much longer before disappearing and he can also follow you between areas
  • butchered convicts will now explode also on death
  • significantly reduced the amount of gold you get from sacks
  • charred behemoths now deal much more damage with their melee attacks
  • some other small balance changes that I didn't note down



New content



  • new special type of potions - grant you permanent buffs, at a cost
  • ~30 new items
  • added 3 new achievements (crafting an item, getting an item from brokbrog, defeating Arnet, the Honest)
  • added a little more variety to Dismal Lowlife's den



Bug fixes



  • bug fix for some messages in tutorial not disappearing
  • fixed duplicating item glitch when having 2 stacks with the same cursed/uncursed/blessed status
  • axe attack - swap places will move you even if you kill enemy
  • added some missing sound effects
  • fixed a bug when sometimes inventory would open with menu and the player would not be able to close the inventory.
  • fixed rune of leech crashing the game
  • blighted Spikeshield now works properly and grants weapons the on-hit bonus
  • player does no longer move when typing in chat and movement is bound to hjkl
  • fixed game crashing when using cursed wand of fires
  • improved error handling in general - even in case of errors the game is more likely to handle it without crashing
  • fixed some issues with giving/taking cursed items to/from bottle knight
  • added some missing sounds
  • fixed Moonsword not increasing the lifesteal strength with enchants
  • added missing status icons and descriptions
  • fixed a small bug when displaying to hit bonus for weapons


If you encounter any bugs, or unexpected behaviour don't hesitate to ping me!
Cheers,
Bartek

Version 12.0 on beta branch

Hi People,
I have a biig update for you - currently on the beta branch. It adds some new content and three new mechanisms which hopefully will make the game more interesting, varied with a little more control if you know what you are doing:).

Brokbrog, the giant from Hythe


You will finally have a reason to visit him. Brokbrog can eat any kind of item and in some cases he will spit something out afterwards. For example, if you feed him any 2 rings he will probably spit out a new random ring. There are a bunch of such combinations right now with more to come.



Soul essence


Some of the bosses will drop their essence which will allow you to craft some items at Hythe. Those items are always the same. If this idea works out well I will have all bosses give essence and have their respective items that you can craft. The items are quite specific in what they do, so there won't be clear "always need to craft it" candidates.



Bottle Knight update


Now you can give items to bottle knight! He will wield any weapon you give him, and wear any armor (or jewelry) that you give him. He will also use any items that you give to him. This creates an additional layer of item combinations and synergies between yourself and the bottle knight. As a consequence his base armor and resists were slightly reduced.
Another change is that the bottle knight will pick up some items by himself if he thinks they are better than what he has - however you can always ask him to give them back.

Other changes



New content



  • new special type of potions - grant you permanent buffs, at a cost
  • a bunch of new items


Changes in existing content



  • Grand Executioner level and fight slight rework
  • Calven Duning fight slight rework
  • Some enemies will pick up items


QoL changes



  • alt-tab will not force the game to revert to windowed mode
  • all rings, amulets and wands will have icon in the inventory - similiar to potions and scrolls - so that is easier to recognize them in the inventory
  • improved the visibility of item counts in inventory for stackable items
  • you can enable/disable chat sounds in in-game menu
  • you can enable/disable borderless mode in in-game menu
  • some clean up in text messages


Balance changes



  • slightly more drops on easy and normal difficulty on early levels
  • slightly more drops in early levels and slightly less drops later
  • bottle knight will last much longer before disappearing and he can also follow you between areas
  • Butchered convicts will now explode also on death


Bug fixes



  • bug fix for some messages in tutorial not disappearing
  • fixed duplicating item glitch when having 2 stacks with the same cursed/uncursed/blessed status
  • axe attack - swap places will move you even if you kill enemy
  • added some missing sound effects




Hope you have fun:)
Bartek




10.8 live (bug fixes)

Hi all,
I've pushed a new version to the default branch. The update contains a bunch of bug fixes, here is a list:

  • player does no longer move when typing in chat and movement is bound to hjkl
  • Blighted Spikeshield now works properly and grants weapons the on-hit bonus
  • using rune of leech no longer crashes the game
  • fixed a level generation bug on Abysm 2 when stairs to Infested Tunnel would not be generated properly
  • fixed a bug when sometimes inventory would open with menu and the player would not be able to close the inventory.


If you haven't already, I encourage you to join the game discord server: https://discord.gg/cq4YkS946F
Cheers,
Bartek