Hi all! After some testing on beta branch the new content arrives on your standard, default branch. This update includes:
New content
A bunch of new monsters, and minibosses
expanded poison vaults, which now sometimes can appear instead of Castle Istimid (including 2 new bosses)
much more variety in early levels (Hungry Caverns)
some new achievements
Bug fixes
fixed bug with throwing readied items crashing the game
fixed a number of mapgen bugs
fixed bug which would allow opening inventory and game menu at the same time
fixed plenty of bugs that were added with the new content:P
a bunch of other bugs that I haven't noted down
Thanks everyone for helping with testing on beta branch and plenty of great ideas.
If you haven't done this already I encourage you to join our discord server: https://discord.gg/QpZ2aH7d
Cheers, Bartek
Lost Flame update and Discord server
Hi all, It's been some time. Check out Official Discord server. There are new changes on beta branch:
New stuff
New side level with new environment, enemies, boss and new item type
New elite monster in Istimid
Hythe monastery map generation slightly more varied
all axes get a new skill - "hit&swap with enemy"
all sabres get a new skill - "hit&jump away"
Bug fixes
fixed a bug with autopicking consumables when full inventory
fix for lunge and jump over bugging out and hitting yourself in some scenarios
fix for missing path between Secluded Underpass and Annora Rise
there should be much less "teleport traps" (you shouldn't get stuck in some remote space if you use teleport scroll which could happen, for example, in overworld and Tower of Mirth)
duplicate grab and pull for some axes removed
some bug fixes - honestly I don't remember, I fixed them some time ago and didn't note it down
some fixes to high res play - fixed some visual glitches and adding graphics scaling, so you should be able to play normally in 4k
Balance changes
throwing rebalanced - heavy weapons have very short range for throwing
first Royal Warden has ~25% more hp
If you have any questions feel free to ask them here or on Discord. Cheers, Bartek
Lost Flame update 12.01
Hi all, The newest update is on live branch. It contains some bug fixes and some new stuff.
New stuff:
5 new early game mini bosses
2 new monsters
improved Hungry Caverns 3 generation a bit (some more variety in the level layout)
9 new items (rings/amulets) some with completely new effects and builds possible,
Bug fixes:
Fixed (hopefully) ladders, campfires glitching from time to time randomly
Numpad can be used to navigate main menu
Hungry Caverns 3 should no longer generate the stairs in the middle of water
Current equipment popup only appears when looking at items with mouse fixed
For the next update I want to focus on high resolution issues (problems with full screen and UI not scaling)
Cheers, Bartek
Lost Flame update - 23.12
Hi all, Live version is updated. Last week I didn't manage to polish the end game as much as I wanted, it's a little better but still needs more work. Patch notes:
new optional end-game area - obsidian mine
4 new achievements
2 new alternate ways of winning the game
fixed game crashing when you throw a shield
fixed one of the causes of "random" game crashes
Abysm levels are much smaller now
Hungry Caverns 1 are smaller now
Petrification debuff will stop any long actions (like ctrl-move or mouse-click move)
Fixed monsters not always getting agroed by bottle knight
Specters are petrification resistant now
Fixed Giant shaman summoning too many Living Rocks
In the next week I will focus on early game variety - items, areas and monsters. Cheers, Bartek
Lost Flame update - ladder mode in live branch
Hi all, I have updated the default branch, changes are following:
added ladder mode
added another skill for 2 weapons combination (small axe/short sword) - Grab and Stab, you pull the enemy towards you with your small axe and stab him with your short sword; my aim is to have all possible 2 weapon combinations covered
added auto pick up for potions, scrolls and any ammo that you are already carrying
fixed Grand Hall of the Candles 1 generating without stairs to next area (I am like 86% sure it is fixed, if you ever encounter it again, please let me know)
all grabbing skills (grab and pull, grab and stab) won't work in melee anymore
Main plan for next week is to have 1 new late game area, 2 additional possible endings and polish the current ending (mostly make the boss fight more interesting). I have already done some work for this (most of the new area is done, I have recorded the VO for involved characters).
For people who have not checked beta branch, here is how ladder works:
It tracks your performance across many games
It is unlocked after you complete the tutorial at least once
It plays on hard difficulty
You get points based on how far you get in your current game
You cannot save game when in this mode
When you start a new game in this mode you lose 10% of your current score and when you die/finish the game you get points based on how far you got. Basically the more points you have, the further you need to get each game to get more points.
Cheers, Bartek
Lost Flame update
Hi all, I am testing a small fix for leaderboard display bug and it should be available on beta branch within like an hour. My main aims for next week will be to:
polish the leaderboard a little bit and make it good enough for live branch
write dialogues for end game and find voice actor to record them
I don't want to promise any big changes soon, but I want to get back to the habit of regular updates, thank you for all your patience. Cheers, Bartek
Leaderboard in beta branch
Hi all, I've been playing around with a leaderboard system for Lost Flame and I have pushed a very rough version of it to beta branch. The system is inspired by the ELO rating system and it measures your performance across multiple games, here is how it goes: 1. Starting a ladder game reduces your score by 10% 2. When you finish the game (die/win) your score gets increased by a number of points (currently mostly based on your total experience gained)
So basically the higher your overall score/rank is, the better you need to play to gain more points, since first you need to 'gain back' the lost 10%. Losing very early could even reduce your overall score if your score was previously high. I've used a similiar system in one of my previous games "Madness of Little Emma" and I think it worked quite well there.
To try it out you need to be on the beta branch of the game and start a new game with 'Hard (Ladder)' difficulty. The ladder is very rough right now, so use it at your own risk. Although I would really appreciate some feedback on the system.
Some remarks: 1. Top 10 of the ladder is shown when starting new game/loading previous game. Full ladder can be viewed via Steam. 2. Your rank and score is shown in the bottom right corner of the menu 3. If Lost Flame crashes during ladder then you might lost your initial 10% of points and gain 0. 4. Ladder games cannot be saved/loaded for obvious reason.
0.8.3 update
Hi all, It's been some time but there is a new update going live. List of changes is below:
changed mouse controls a little - now RBM anywhere on the screen performs the current default action (same as 'enter' key), LBM on character performs 'wait' command
added a large version of mini map - press 'm' or access it via clickable menu in the 'advanced' section in the bottom menu
added a slight red glow to identified cursed item, so it's easier to see what is cursed at quick glance
changed kb controls when managing inventory, let me know what you think about it
changed 'r'eady to be the first/default action for arrows
added some missing skill icons
rebinding movement keys will affect the controls for aiming
changed Tyrannical Stompers so they only play the 'stomp' sound when you damage an enemy with them
Sorry for a long break, things will be better in the next months.
Cheers, Bartek
0.8.2 patch notes
Hi, Version 0.8.2 is live. Patch notes:
New stuff
new dialogues and voice overs for 3 NPCs in the later part of the game
more flavor texts added to items
new mini boss that can randomly appear
19 new achievements
new powerful magical affixes that can appear on staves
from level 20 all items are identified right off the bat
being stunned/confused produces a message in message log until the effect ends
muckling shamans have a limit on how many mucklings they can summon
changed the color of some wands due to visibility issues (black->gray)
magical effects which are based on % of dealt damage are limited by monster hp now (if you overkill a monster, the % will only be taken from monster hp not full damage)
shield decays much quicker for very high values of shield
you can rebind more controls now (using options.config file in the game folder, it is generated when you start the game)
Bug Fixes
you should no longer receive experience for nothing on mainland (previously it happened from time to time)
cursed amulet of saving is now properly getting destroyed after proccing the effect
summoned mucklings no longer give experience
the Pestilence long sword now works properly
the game should no longer crash when in offline mode
Cheers, Bartek
Lost Flame Free weekend
Hi! This weekend you can try out Lost Flame for free and get it 20% cheaper as well! Have fun! Bartek