Quick main branch update before the Thanksgiving holiday.
Improvements:
Added motion particles.
Torpedoes no longer take team damage.
Improved AI turret targeting.
Adjusted Sabre camera positioning.
Fixes:
Fixed a bug causing fighter AI to misjudge its firing angle and hold fire too often.
Fix for titan flak turrets not dealing damage, reigned in flak turret firing arcs.
Fix for Mothership heal radius interacting with aiming reticles.
Fix for break caused by switching ships while in command mode.
Infinite Mode:
Mining zones: enemy spawn frequency increased from 60 to 40 seconds, jump drive charge time reduced from 240 to 160 seconds.
Fixed difficulty modifier that would pick enemy waves less aggressively than intended.
Increased SuperTalon boss damage.
Fixed missing label for destroy freighters mission.
Added objective tags to salvage mission.
Beta Update: 12.01
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Improvements:
Added motion particles.
Torpedoes no longer take team damage.
Experimental AI turret target leading improvements.
Fixes:
Fixed a bug causing fighter AI to misjudge its firing angle and hold fire too often.
Fix for titan flak turrets not dealing damage, reigned in flak turret firing arcs.
Fix for Mothership heal radius interacting with aiming reticles.
Potential fix for break caused by switching ships while in command mode.
Update 12 Released
Infinite Mode Rework:
Infinite Mode has been reworked so the goal is to progress through stages rather than waves survived. Still a work in progress, expect future improvements to balance, pacing, mission variety & mechanics.
There are now 3 stage types: mining zones, mission zones and boss encounters.
Mining Zones work like before, hold out as long as possible to mine resources. You can jump out as soon as the drive recharges.
Mission Zones have a secondary objective that must be completed before you can jump away, objectives with a fail state let you jump away without earning the mission bonus.
Boss encounters pit your fleet against unique and powerful enemies. There’s a cooldown period after defeating the boss, allowing you to regroup and jump to the next area when ready.
Improved notification system for objectives received and completed, letting you know when you can jump, and boss alerts.
General Improvements:
Upper HUD overhaul, with separated elements to display jump status and remaining resource asteroids.
Reworked buy buttons to improve clarity, added audio feedback to ship buying.
You can now group sell ships in command mode using the sell hotkey (default: g). Doesn’t sell mission critical ships, free perk ships, or ships being flown by players. Refund income is split amongst the team in multiplayer.
Replaced Mothership repair beam with area heal, updated repair/healing effect.
Improved capital ship AI, larger ships will try to space out from each other.
Improved AI target leading for Freebee, Dragon, Swordfish & Raven. Improved AI autocannon accuracy across the board.
Fixes:
Fixed Command Mode box select collider interacting with projectiles.
Fix for non-controllable turrets resetting the UI target lead distance, Ranger and capital ship aiming reticles should be back to normal.
Point defense turrets should no longer try to target Dragon bombs.
Fixed selling ships awarding fleet xp.
Fixed impact sfx that weren’t respecting the master volume setting.
Centered dialog text element to avoid clipping in ultrawide.
Fixed HUD radar vibrating when the camera moved on the Y-axis.
Fixed several more objects with light layers that were strobing in command mode.
Fixed fleet perks running after Mothership is defeated.
Fixed broken buy button selection animation.
Fixed Shark ragdoll skeleton.
Fixed incorrect turret platform audio offset.
Corrected Paragon boost type.
Adjusted Hydra missile cruiser camera position.
Fixed Beam weapon description using old string in buy menu.
Adjusted Paragon spawn point to prevent spawns from getting stuck.
Balance changes:
Converted Refinery to fighter style movement.
Standardized Seeker Missile lock angle at 20°.
Increased Sabre missile damage from 10 to 20.
Increased Slingshot Nuke burn time from 7 to 10 seconds, thrust by 5%.
Increased Slingshot & Hydra AI optimal range.
Increased Slingshot torpedo damage from 30 to 40.
Reduced buzzer health from 75 to 70.
Reduced Talon speed & boost thrust ~20%
Reduced Talon rocket damage from 30 to 28.
Fixed Torpedo infinite ammo bug and UI inconsistencies. Removed reload penalty when firing to empty. Increased Slingshot anti-fighter torpedo hitbox.
Reduced Revenant damage from 150 to 130.
Leviathan bio torpedoes are now interceptable.
Reduced enemy spawn frequency on stage 5 ‘Metallic Clouds’.
Beta Update: 11.32
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Improvements:
Testing out Mothership area heal.
Updated heal beam sprite.
Beta Update: 11.31
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Fixes & Improvements:
Increased event notification onscreen time.
Adjusted Paragon spawn point to prevent spawns from getting stuck.
Hanger spawns are no longer marked as sellable.
Fixed spacing in resources remaining counter.
Infinite Mode:
Set team money to $300 at start.
Mining zone is now the starting area.
Mining zone gates now match enemy spawn locations regardless of position, restricted enemy spawns to positions to be closer to the Mothership y-axis.
Boss Talon: Reduced Damage from 300 to 100, increased health from to 3600.
Balance:
Standardized Seeker Missile lock angle at 20°.
Increased Sabre missile damage from 10 to 20.
Increased Slingshot Nuke burn time from 7 to 10 seconds, thrust by 5%.
Increased Slingshot & Hydra AI optimal range.
Increased Slingshot torpedo damage from 30 to 40.
Reduced buzzer health from 75 to 70.
Beta Update: 11.30
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Infinite Mode:
Objective system now uses the levelup notification system.
Event missions are now shuffled into a playlist to prevent repeats.
Rebalanced boss salvage values.
Depot raid & Escort missions now scale by boss waves completed rather than stage count.
Additional proofreading.
Improvements:
Removed old resources depleted and jump-ready text animations.
Balance:
Increased Mothership Mule hanger from 5 to 6.
Beta Update: 11.29
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Improvements:
Reworked Upper HUD layout.
Fixes:
Fixed jump status not always set on match start.
Mission string proofreading.
Infinite Mode:
Fixed jump status always set to true.
Beta Update: 11.28
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Improvements:
Added separate UI elements for remaining resource asteroids & jump status.
Fixes:
Removed bad AI target leading settings affecting the Freebee, Dragon, Swordfish & Raven.
Potential fix for the AI turret rate of fire persisting after a player takes control of the ship.
Infinite Mode:
Mining mission: Enemies now spawn in closer and more frequently, resource deposits spawn farther away.
Fixed Friendly Zone dialog triggers.
Beta Update: 11.27
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Infinite Mode:
Fixed boss that was appearing out of order.
Improvements:
Improved fighter AI station keeping when guarding the mothership.
Beta Update: 11.26
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Improvements:
Adjusted Hydra missile cruiser camera position.
Fixes:
Fix for missing jump effect in Campaign mode.
Fix for non-controllable turrets resetting the UI target lead distance, Ranger and capital ship aiming reticles should be back to normal.
Point defense turrets should no longer try to target Dragon bombs.
Fixed Beam weapon description using old string in buy menu.