Update: Optimize the world map to avoid bonfire on the only access node. Wind Ore modified to only work on enemies. Text Optimization.
Bug Fix: A bunch of bug fixes. Translation Corrections.
Developer Log #4 Difficulty Challenge
What's New:
A more complete difficulty system. Including new content such as mumated monsters, extreme weathers, an easy mode, and 2 new achievements.
Merged 2 battles into double awards battles per chapter to speed up game run.
Changes to Content:
Reduced the cost of Starshield upgrading to 8 fragments.
Dodge can trigger Countering Spike.
Dodge also applies to attacks that apply debuff, not just attacks that deal damage.
Fixes:
Fixed dodge poisoning, bleeding cards, etc.
Stuck after playing a card, unable to end the turn.
Next update:
A new boss in Chapter 3
Starshield Knight Update of Lost in Fantaland
It was a fundamental update, with the Starshield Knight character added. Starshield Knight is a branch class of Warrior,A defensive warrior. Uses starlight flexibly to defend against the enemies and perform powerful counterattacks.
What's New:
New Warrior subclass — Starshield Knight!
a)Cards: b)Artifacts:
Provide planning tips concerning Gold battles and Artifact Fragment battles.
New artifact for all Warrior classes: Ninja Scroll — increases ATK of all 0-cost Offense cards by 4.
New achievements
Changes to Content:
Changes in cards:
Card Ola Ola Ola: The Punch cards it creates no longer have Void.
Card Stacked Defense: Reduce the effect whenever it is drawn by 1.
Changes in statuses:
Status Stabbed Plus: When hit by Throwing Knife again, take 10 damage.
Fixes:
Corrected some translations.
Undisplayed tips when hover items in shop panel.
Sometimes the enemy's current intention is not displayed correctly.
Card mark are not saved if quitting a run immediately after Slime Adhesive or Hand Bone marks a card.
The detail panel of Twisted Dryad does not display the tip of the Counter Spike.
Card Offensive Secret: did not count the cards correctly.
HP preview is not correct when Barbarians Blood is actived.
Thanks again to BlackDragonMagician for the corrections and suggestions.
Next Update Preview:
Complete difficulty system
Developer Log #3
What's New:
New elite combats and corresponding achievements: Goblin Squad (Chapter I); Lizard Tyrant (Chapter II); Mental Terminator (Chapter III)
New enemy: Ice Buffalo (Chapter III)
New weather: hail on plateaus (Chapter III)
New feature in combat scene: Fire Pan (Chapter II)
New events
New preset combat scenes
Changes of boss scenes: bear, tree spirit, shaman
When a profile already exists, the tutorial will be skipped when starting a new game with a new profile slot.
Keyboard shortcuts support
Changes to Content:
Improved the effect of some UI prompts.
Adjusted some elite combat values.
Optimize the initial node algorithm in Chapter 1 to reduce the situation that you can only upgrade cards or go shopping from the start.
Precision Compass : number of displayed unexplored nodes changed to 6.
Fixes
Fixed : After the player quits during an event and restarts the game, encounter the same event in other node.
Fixed : The effect of cards marked by Slime Adhesive disappears after restarting game or resetting the battle.
Fixed the issue where the initial position was set during tutorial due to the click event of a parent layer being triggered by mistake.
Fixed some translation issues.((Special thanks to Zhang Jing (ジン) for proofreading the Japanese language and fixing the unclear descriptions of many cards and Artifacts))
Card Gas Jet can no longer be used to empty grid.
Some bugs caused by Rattan Whip.
Next Update Preview:
Starshield Warrior
Mini Update 20221107
Update: Distinguish between movement and attack in the enemy attack preview.
Bug Fix: Incorrect damage of Loose stone pillar. Incorrect preview range when enemy drop bombs.
Berserker Update of Lost in Fantaland
It was a fundamental update, with the Berserker character added. Berserker is a branch class of Warrior, and shares some of Hero's cards and Artifacts, but it also has some unique gameplay features. Berserker is an extremely aggressive warrior with good offensive capabilities. You need to manage HP carefully and use Fury to deal much damage to the enemies. You can try various builds such as low-health build and self-sacrificing build. It can be more challenging and thrilling than playing as Hero.
What's New:
Features related to the new character Berserker
a) Cards: b) Artifacts:
Some new Warrior cards.
A Reset Battle button has been added to the upper-right corner of the battle panel. Need to upgrade the number of battle resetting attempts in a single game at the Soul Orb Shop.
Enemy info panel: Highlights the current action; displays actions such as defending and waiting.
New achievements
踩中移动机关时的音效
Content Changes:
Changes in cards:
Changed Charging Slash's rules for escape.
Changed the effect of Craze to: Draw one card. The AP costs of all cards in your hand become randomized. Then choose 1 card to exhaust together with this card (cancellable).
Reduced the effect of Beast Armor by 1.
Enhanced Bloodthirsty. When it's upgraded, Max HP+1 permanently.
Changes in statuses:
Added an effect to Stabbed: When hit by Throwing Knife again, take extra damage.
Changes in Artifacts:
Effects of Hero's Sword and Hero's Shield+1.
Other:
Reduced damage dealt by the loose stone pillar in Chapter II by 2.
Reduced the range of all parabola-type ranged enemies to 3 grids.
Reduced damage of Icicle Golem's Ice Dart by 2.
Traps are always visible in tall grass.
Optimize tutorial.
Fixes:
In the statistics screen, some upgraded cards displayed hover text of their basic versions.
Brewing might fail to take effect when used with Piled Defense and played in certain orders.
Corrected some translations.
Fixed some other bugs.
Crashes fixed.
Incorrectly translated words and wrong numbers.
A bunch of bugs and suggestions provided by BlackDragonMagician.
Preview of the Next Update:
More content about elite monsters and the structure of a single game will be added.
Patch 20221016
New: Sound effects when stepping on a Blow trap
Update: Traps will never hide in grassland
Bug Fix: Some Crashes Fixed. Wrong number of some cards in English. A bunch of bugs reported by BlackDragonMagician, thanks again to BlackDragonMagician.
Developer Log #2
A Summary of Lost in Fantaland's Early Access Version Updates Between Sep 31 – Oct 11
Here is a summary of the last 3 small updates. These updates contain some game experience optimizations, and balance fixes. They also fixed some game crashing issues. Currently, we are designing and developing the Berserker, which means it will be quite some time before we release the next big update. Of course, we will still release some small updates that contain simple bug fixes and optimizations along the way.
New
Small Apple and other items can be used in the Item Swap/Remove screen.
Added on-bench enemy count panel to the battle screen.
New Card: Charged Defense: Armor+7. If you play 3 or more cards together, gain 1 AP on the next turn;
New Card: Fire Prison: Place Small Fireballs in the 4 adjacent grids around you or an enemy within 3 grids. The Small Fireball deals 8 damage and applies 1 stack of Burn.
Artifact Fire-proof Coat: Flame Trap and Small Fireballs no longer work on yourself and you can spread the Small Fireball you step on to the 4 adjacent grids. The copied Small Fireballs last for 1 turn.
Mages can change their attack modes with a button before entering the battlefield.
Added text for extinguishing Burn debuffs and Fireballs on the ground in rainy weather.
The Shovel item can be used to obtain random items in Chapter II (70% chance). You can use it to find Lesser Waystone in Quicksand Tunnel.
Added a tooltip when hovering the cursor over an artifact in the Artifact Shop.
Added colored keyword to cards
Content changes:
Card changes:
Card - Whirlwind Slash: card upgrade adds 2 extra Defense.
Card - Reckless Strike: it no longer has debuffs and its Attack is increased by 1.
Card - Beast Power: it now counts the number of enemies within 2 grids away.
Card - Hit and Run: it now costs 1 AP.
Card - Hit the Knee: it now costs 1 AP.
Card - Throwing Knife: it can be retrieved by default. Its Attack is increased by 1.
Card - Chase: card upgrade is changed to 7 and 14 Attack.
Card - Ora Ora Ora: it is now downgraded to a standard card, removing the Void; The effect is changed to Punch with [Exhaust] and [Void].
Card - Brewing: it now has 2 extra base Armor.
Card - Strong Defense: it no longer gives debuff card and its value is reduced by 1.
Card - Rooted Defense: its value is changed to 3 and 5.
Card - Piled Defense: its value is changed to 5 and 7.
Card - Illusive Shield: it returns to the deck and increases Defense by 2.
Card - State of Mind: it increases Armor.
Card - Beast Armor: it now counts the number of enemies within 2 grids away. Slightly reduces by 2 per enemy.
Card - Charging Slash: it now can be used to escape, but can be used only once.
Card - Comprehension: its multiplier is increased to 1.5x and 2x.
Card - Immediate Expropriation: it is now drawn by searching for Move cards from the draw pile or discarded pile.
Card - Knockback: it now provides 4 basic damage.
Mage's Small Fireballs can now exist for 2 turns
Card - Fire Spirit changes: Every turn, inflicts 11 damage and 2 stacks of Burn on all enemies within range. The initial range is 2 grids. Each trigger increases the range by 1 grid. It is destroyed after 2 turns.
Card - Search changes: [Exhaust], Draw 2 cards. If there are more than 15 cards in the deck, draw 3 cards instead. Upgrade: No longer exhausts.
Card - Wall of Flames: Upgrade reduces its cost by 1.
Temporarily removed Premeditation - to be redesigned.
Card - Dust Explosion changes: Destroy Small Fireballs within 3 grids away and spread the effect to the 8 surrounding grids, dealing damage that equals 4 times the number of existing Small Fireballs.
Card - Path of Fire and Smoky Steps are combined into Path of Fire; the fire path damage can be stacked.
Card - Teleportation: its cost increases by 1 after each use.
Card - Inferno Firestorm: its basic Attack is increased.
Card - Breastplate: it now has a cost of 3.
Card - Heavy Missile: its basic damage is reduced by 3.
Card - Living Bomb: removed and replaced by Fire Prison
Card - Fast As Wind: upgrade: copy 1 random offense card from the draw pile and change its AP cost to 0. The card is destroyed after you use it or when the turn is over.
Artifact changes:
Artifact - Round Shield: gain 6 Armor when 4 defense cards are played together.
Artifact - Hero's Shield: gain 9 Armor when 4 defense cards are played together.
Artifact - Empty Bottle: it can be activated up to 3 times.
Artifact - Ring of Acceleration: its effect is changed to gain 1 MP when 4 defense cards are played together
Artifact - Cotton Headband: at the start of the turn, if you have a move card in your hand with a cost higher than 2, add 1 Simple Strike that deals 5 damage and costs 0 AP to your hand.
Card Shop and Bonfire:
Card refresh cost is reduced to 50 Gold. The price increase after each refresh is increased to 25 Gold.
Changes to card deletion cost: the cost for card deletion now increases after each deletion and is no longer different in each card shop.
Bonfire: In Chapter I, it's no longer possible to delete cards at the first Bonfire. Increased the HP cost for deleting cards at Bonfires.
Others:
Increases the basic HP of the Hero by 5.
Ambush will only appear once in Chapter I.
When the enemy's HP is increased by 30% in higher difficulty settings. The enemies in the first two chapters appear 1 turn later to prevent the player from getting killed too easily.
Slightly reduced the HP of some bosses.
Reduced the damage of Demon Sapling's Tree Bomb by 1; Reduced the damage of some of Bear's attacks by 1.
Increased the cost of card deletion in the Soul Orb Shop.
Reduced the damage buff of Spell Missile mode to 20%.
Reduced Mage's initial Mana limit to 7.
Fire Mage can now target Black Sand in Targeted Cast mode.
Fire Mage can now target Miasma, Cold Air Mass, and Bee Swarm.
Fire Mage can cast spells without a target when playing a Dropped Flame card.
Adjusted the initial gold coin increase in Soul Orb Shop.
Bug Fixes:
Fixed a bug that causes the Cancel button to appear for the Sacrifice Mark card.
Fixed a bug that allows the player to interact with backpack items when the item swap/remove screen is opened.
Fixed a bug where Protective Hand cannot work correctly with Piled Defense.
Fixed a bug that causes selected cards to pop out at the bottom.
Fixed a bug that causes Inferno Firestorm (Card) and Magic Mirror (Card) to be incorrectly displayed to increase Attack in Targeted Cast Mode.
Fixed the incorrect English translation of Fire Spirit (Card).
Fixed a bug when there are no upgradable cards, the card upgrade option of special events becomes unresponsive.
Fixed a bug that causes Charging Slash to end when it comes across a Throwing Knife on the ground.
Added Dropped Flame to the Handbook.
Fixed a bug where Brewing cannot provide Fury correctly.
Fixed a bug where the cost of the Fat card can be reduced by simply switching the camera without moving.
Small Fireball will now detonate Frost Landmine on contact.
Fixed a bug where placing a Small Fireball will make Fire Spirit disappear.
Fixed the incorrect number of battles required for card lock in the English translation.
Fixed a bug that can cause a crash when Frostflame Griffin destroys Frost Landmine.
Fixed a bug that causes a crash when Pay to Win and Inferno Firestorm are used together.
Fixed the inconsistence between the effect and the description of Fire Spirit.
Incorrect translation: card description, keywords, values, etc.
Hotfix 20221011
New: Colored Keywords on cards
Bug Fix: Crash by Item ‘Pay to Win’ and card Inferno Firestorm Wrong effect and description of Fire Spirits Wrong translation: card descriptions, keywords, values, etc.
Update 20221010
New: Card Flame Cage. Artifact Fireproof jacket. Mage can switch Offense mode by a small button before fighting. Add tips for Small Flame and Burn in Heavy Rain. Shovel can dig the sand floors to discorver random item. Hover on the Artifacts to show keywords in the Shop.
Update: Attacks in Magic Projectile Mode do 20% more damage than in Directional Mode. The default maximum mana is reduced to 7.
Fire Mage can attack on the Black Sand grid in Targeted Cast Mode. Fire Mage can attack the Miasma, Wasp Swarm and Cold Air Mass. Fire Mage can play the card Firefall on empty grid.
Card Dust Blast modified: Destroy a Small Flame within 3 grids distance and then explode it in 9 grids. The damage value is 4 times the number of Small Flames in stage. Card Fire Path can be set to enemy to instead of the card Flame Footprint. Removed the Flame Footprint. Card Teleportation will +1 mana cost after per using. Card Inferno Firestorm: more damage. Card Divine Armor: +1 cost. Card Heavy Projectile: less damage. Card Flesh Dynamite: removed.
Card Fast As Wind (Upgrade): Copy 1 random Offense card from draw pile, let the copy card Void, Exhaust and reduce its AP cost to 0.
Reduced the init money amount in the Soul Orbs Shop.
Bug Fix: AP cost of Card Fat reduced after map rotation. Small Flame did not effect on Frost Landmine. Small Flame kills the Fire Spirit. Wrong fighting count of English of card lock. Crash by Frostfire Griffin landing.