[p]Hello Everyone! We're back and here to announce that Lost Paws will be on sale for 40% off during the Steam Summer Sale![/p][p]If you haven't had the chance yet to experience some dog-based antics, the Steam Summer Sale is a great time to do so. Pick it up for yourself or a friend here: [/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/2027590/Lost_Paws/"][TAG-10] [/p]
Major Update Teaser
[p]Alongside the glorious discounts of the summer sale, our canine companion will be back soon with some new skills and quality of life features. Expect some cool new moves, multiple saves, bug fixes, and much more when the update launches! Thanks for tuning in and we hope you enjoy the coming sale and the upcoming update![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42526258/c23ab4134872587b61159e86434d33ad9eb9c3ee.png"][/p]
Lost Paws 0.9.0 Is Out Now!
Hello everyone!
The Lost Paws 0.9.0, the big performance update, is now up and running! This update makes a bunch of changes to improve performance across all computers and enhance stability to reduce FPS jumps. It also includes some minor localization and UI improvements. Lets get into it!
Performance
The most impactful change to the game is the breakup of the giant overworld scene into smaller scenes. While this does add a couple of loading screens into the environment, it actually reduces transit times on many computers and of course massively improves performance. We now have scenes split into the various districts of Doggo City and Beaver Town. This change vastly reduces loading times, reduces rendering costs due to less being in each scene, and most importantly reduces RAM and VRAM requirements slicing it as much as half in some cases. New transits points are now in the game which can be accessed at the old crossing points to go from one scene to another. Here is a sample of the new van on the bridge:
The other big change is a reduction in texture sizes. The two main targets for reductions were normal maps and mask maps that were large and taking up valuable VRAM. These in most cases can be reduced in size without actually impacting the visual look of the models in the game. The other big target was the mini-map textures which were originally left in a raw state for editing but now have been both reduced in size and compressed. Due to the size of the part of the mini-map you can see, the impact on the look of it is small. Combined both reductions save a good bit of VRAM.
Here is the full changelog for the update:
World scene broken up into three with new transitions for each.
Reduced settings of various graphical pipeline textures (2D cookie, decals atlas, etc.)
Adjusted spawn sector boundaries to improve timings and reduce stutter
Reduced texture size for various normal and mask maps
Compressed mini-maps textures
Improved dog collider for more realistic interactions with objects
Adjusted various rocks on rock boundary near starting position in Beaver Town
Fixed localization support for keybinding labels in the RPG panel
Enhanced UI text overflow in various panels for all languages
Thanks for reading! We do intend to continue to enhance performance especially as we add many more things into the game, but we do believe that the worst growing pains have been addressed. We plan on adding plenty more as we begin looking towards full release so stay tuned. Thanks again and cya in the next one!
Lost Paws 0.8.8 Out Now
Hello everyone!
We have an update for you today! This update includes some minor improvements to performance and some localization upgrades. You can read the full change log here:
Localization update for World Map Legend for better compatibility
Adjusted German Skill UI text font size for Assign skill to key
Reworked spawner system for items, NPCs, and traffic to reduce spawning costs
Reworked various physics elements of spawned items to reduce overhead
Our next update will be much bigger and focused on a massive performance improvement. You can expect it sometime later in May. Thanks for reading and see all of you then!
Lost Paws Tips and Tricks Live-Steam
Hello everyone!
We will be doing another live-stream for Lost Paws this Saturday 5PM EDT! This stream will not only show off dog shenanigans, but also we will be talking strategy and options for the Government District. If you wanted to know about some tricks stop on by! As always, we will have another dev in the chat during the live portion to answer questions so feel free to bring some.
On a final note if you have the game, please consider leaving a review. Reviews help us out tremendously and would be greatly appreciated. Thanks a bunch for reading and cya then! π
Only 24 Hours Left for the Lost Paws Spring Sale!
Hello everyone!
Lost Paws will be 40% off for only 24 more hours! Now is THE best time to get into the world of Lost Paws. Trading, crafting, new equipment, a whole new district, new enemies and so much more are now in the game. If you have been thinking about getting into some dog adventures there has never been a better time!
Thanks for reading and hope you enjoy the rest of the Steam Spring Sale!
Lost Paws Spring Sale Live-Stream
Hello everyone!
We will be streaming the latest and greatest of Lost Paws for a few hours around 5 pm EDT this Sunday (16th). Expect dog survival, trading, destruction, and shenanigans. We will also have one of the devs in the chat during the live portion so feel free to bring your questions along and we will do our best to answer!
Cya at the stream and hope you enjoy the Steam Spring Sale! πΆπΌ
Lost Paws Spring Sale 2025 and New Update!
Hello Everyone!
We are happy to announce that Lost Paws will be on sale by 40% off during the Steam Spring Sale! Now is still the best time to get into dog survival with the recent trading and crafting update. Pick it up for yourself or a friend here: https://store.steampowered.com/app/2027590/Lost_Paws/
Lost Paws v0.8.7
We are also happy to announce that v0.8.7 is now available for Lost Paws! It includes various improvements and bug fixes. Some of the most important changes include a major upgrade to Localized UIs for all non-English languages, a reduction of costs for Tier 2 items for the Cat Trader by 500 Kibble, and an enhanced look for the buy panel for RPG skills. Combined with a series of bug fixes, we have the best version of Lost Paws yet! Thanks for reading, and we hope you enjoy both the update and the sale!
Lost Paws v0.8.7 Patch Notes
Here are some of the fixes and changes made for v0.8.7:
Localization fix for Get Skill UI. MP needed overlapped with prompt text. Moved and boxed.
Localization updates for multiple languages for font sizes to fit e.g. Universal Menu button text, Help page text
Fixed Groger having HP values gains not applying correctly due to armor value bug
Made Cat Trader Prices Timer reset to full with no negative consequences when activating a shipment panel
Implemented additional security code for save load on Wearables inventory slot positions
Fixed a bug involving cases where the UFO would not correctly spawn in drop loot items on specifically second attempt
Fixed getting sent back to Dog Thieves Van on down under some conditions by Shadow Cabal
Fixed bullet counter from BD-Gun Wearable being stretched incorrectly on widescreen monitors in game
Added 3 more location-based Points of Interest in Gov District
Added 1 item-based Point of Interest at the Green Baggy Quest [Construction Worker] to emphasize location
Lowered the cost of Tier 2 Wearables by 500 Kibble
Replaced empty soda cans in trailer park on top of benches
Fixed a flickering wall crack in North Alley Gov District
Added a new visual plated box for Milestone Buy Panel
Thanks for reading and hope you enjoy the update!
Lost Paws Trading and Crafting Live-Stream!
Hi everyone!
We will be streaming Lost Paws in all of it's updated goodness for a few hours around 6 pm EDT (UTC-5) this Friday. Expect a showcasing of trading, crafting, and the new district. We will have one of the devs in the chat during the live portion so feel free to bring your questions along and we will do our best to answer!
Part 2 of the Trading and Crafting Update is now out!
Hello everyone!
The moment has finally arrived! Part 2 of the Trading and Crafting update is now out on Steam! With this update, the core trading and crafting expansion to the game is finally completed. This means hours upon hours of gameplay and a ton of options on how to tackle the newest threats thrown at your dog. We are also happy to announce that the game now has support for Spanish, Portuguese, French, German, Simplified Chinese, Japanese, and Russian. To commemorate this massive update the game will be 40% from now until next week. This is absolutely the most exciting time to dive into this dog-powered world. As for the update itself, lets get into it!
The Trading and Crafting Loop
The focus of part 2 of this update specifically was to enhance the crafting and trading loop even more. The biggest addition to the game in this update was a special event that can happen after 30ish minutes within the Government District. This special event, which is a UFO arriving to drop some useful items in various locations, was added to give a little oomph to the trading loop. While the grind was already flowing and had multiple answers to acquiring kibble and manipulating prices, adding in some random elements to give you even more options to explore every once in a while felt like a beneficial addition. Now hunting for more Kibble has a dynamic element to it giving even more reason to know your way around the district.
Huh what is that?
In addition, we made some critical balance changes. The most important one is adjustments to the items of tier one of the Cat Trader. The equipable item prices are now 50% off from the first version to help get you into fighting the Shadow Cabal even sooner. Combined with changes to the sector spawner store timers and more useful items around the northern alleyways we are excited to see what all of you think!
You can see all of the changes made in detail here:
Added Special Event feature in Government District.
Added in more items of value and Catnip to the shipment panel location
Reduced costs of tier one items by 50%
Increased length of Store sector spawners in Government District
Added localization for 7 languages
Fixed Government District Construction sign colliders
Add open sound to main Apartment doors
Fix to prevent dog in truck dying if close to another car
Added the Dog Thieves' van to the city cutscene
Improved Doberman dog's animations slightly
Improved spawning vehicles algorithm
Added points of interest to the Government District
Improved optimized spawning for crowds and vehicles
Added Mr. Big Hat to Doggo City
Added some safety code if the dog gets stuck on things
Improved car flow traffic and spawn rate in Government District
Combined with all the changes made in Part 1 of this update (which you can read here), the game now has massively changed. We went from a doggo adventure to a full blown open world survival crafting experience, and we could not be happier with the transformation. A new district, new enemies, a new place to stay, a UI overhaul, new animal friends, trading, crafting, additional story, and so so much more makes this the biggest change to the game ever!
Fire Pepper being used on hapless crowds Trading with the Cat Trader Enjoying the Apartment Fighting the Shadow Cabal
Thanks so much for reading! Without your feedback, interest, and support, we could have never made it this far. We plan on doing even more down the road but this now completes some big elements we were hoping to add from long ago.
Now is the best time ever to get into the game not only because of these major enhancements but also getting the chance to give input into refining the game further as it gets closer to full release. We hope you join us on that journey. Please enjoy the 40% weeklong sale for Lost Paws and see you all in the next one!