Lost Paws cover
Lost Paws screenshot
Genre: Simulator, Adventure, Indie

Lost Paws

The Lost Paws Trading and Crafting Update is now out!

Hello everyone!

Today is the big day! The Lost Paws Trading and Crafting update is now out adding many hours of gameplay. Crafting, trading, the apartment, a whole new city district, and brand new enemies await you in the game. It was many months in the making but thanks to your support and feedback, we finally have it out. A more detailed story will be out in a few weeks along with a couple surprises but we couldn't wait to get you more of what the beta had to offer out now!

The Government District



A whole new district is now in the game! You will now be able to explore the biggest area yet in Lost Paws with the most surprises. Explore the park, stores, and alleyways to find the best loot!


Trading


Trade with our new Cat Trader! He has wares if you have kibble but watch out for those big prices. Haggle to bring them down or find other "means" to make things more affordable.


Shadow Cabal


The big enemies of dogs all over is revealed! The Shadow Cabal is up to no good and you have to stop them. They are equipped with the best anti-dog tech around so watch out!


The Apartment


Get new digs for you dog! A new buyable apartment is now up for sale in the game. Deck out your own place out by unlocking tons of upgrades.


Crafting


Need a new buff? A new crafting system is in the game allowing you to get the best bonuses. Work with Shibu to craft buffs to make your dog as strong as possible.


New Weapons and Armor


Get a whole new host of weapons and armor for your dog! From Viking helmets to fire peppers you now have a whole new arsenal to take on anyone who dares to threaten your dog.


The Emoji System


Many NPCs are now much more lively! A new reaction system is now in the game and causes the crowds around you to respond based on the actions that you take. Now is the best time to make friends or give them a good scare!


Story Updates


Discover the why all the dogs are disappearing in the city. Meet new allies and work your way to finding out how to change the city for the better.


Quality of Life Changes



  • Merged beta branch on Steam into the main branch of Lost Paws
  • Moved various buildings with interiors to the main city district
  • Additional optimizations for crowds and cars
  • and much more!


Bugs Fixes



  • Added safety code for when the dog gets stuck on an item
  • Fixed various mesh collider bugs in the world
  • Improved car placement in the Government District
  • Improved players ability to walk on stairs
  • Fixed dog jumping being sticky on various surfaces
  • Fixed various text being see through for walls
  • and several more!


Thanks again for all the support and feedback you have given to Lost Paws allowing us to make the best game we possibly can! We had many plans for this game from when it first came out and what to do became clear because of all the feedback we received. We have more surprises coming up fast so you can expect even more updates from us very soon. Stay tuned. Thanks again for reading and see you in the next one!

Thank You for Playing the Lost Paws Beta!

Hello everyone!

The Lost Paws Beta has concluded! We are so happy to have gotten so much feedback from everyone and can't wait to check it all out. The playtest is now deactivated, but if you own the game you can still play the beta branch by going through these steps:

  1. Right-click Lost Paws in your Steam Library
  2. Click Properties and then Betas
  3. Enter the code lostpawsbeta1224 in the text field
  4. Select the beta from the dropdown

Please note that the survey giveaway has ended. Thanks to everyone who provided feedback! We will give out the keys within the next 24 hours. If you still want to have more dog-fueled adventures, you can pick up the game on Steam during the Winter Sale for 40% off by clicking on the banner below:



Thanks again to everybody who participated! You make this game amazing and have our dog feel like a million treats. Hope you all enjoy the sale and have a wonderful New Year!🐕





Lost Paws Playtest, Giveaway, and Winter Sale!

Hi everyone!

It's that time of year again (Lost Paws play test time) the Steam Winter Sale! Lost Paws will be 40% off for the Steam Winter Sale until January 4th. Now is a great time to pick up the latest dog-based technology for yourself, a friend, an enemy, or a random stranger off the street.



If you want to try out the game before picking it up, we happen to have an open Steam play test going on right now! All you have to do is join in with the button on our Steam page. If you already own the game or took the plunge, you can access it by right-clicking on the game in your Library and going to Properties>Betas, typing in the code lostpawsbeta1224, and picking the beta in the drop-down. If you are feeling lucky, you can enter the giveaway to win one key from our Lost Paws giveaway pool. You can do that by filling out the feedback survey which can be accessed on the icon on the bottom right of the main menu.



Hope you enjoy all the dog-powered adventures and have a great Steam Winter Sale!

Lost Paws Beta 2024 is live!

Hi everyone!

Today is the big day! The Lost Paws beta is now live. If you don't already own a copy of Lost Paws, you can access it by clicking on the playtest on the main Steam page. If you do own a copy of Lost Paws, you can access the beta by going to the game in your Library, right-clicking on the game name, and then going to Properties > Betas and entering the code: lostpawsbeta1224 and selecting it from the drop-down. We would love to hear your feedback on our playtest forums or Discord. Don't forget there is also the survey which you can fill out from the main menu! If you do, you will be entered into a giveaway to win a copy of Lost Paws to use as you please! Combined with our UI overhaul and graphics improvements, this is the best version of Lost Paws yet! As for what is in the beta......


The Beta Update



Government District



The most obvious addition to this beta is the new district we have dubbed the Government District. While still inside Doggo City, we wanted to make this place feel special and have a hard differentiation from the prior sections of Doggo City. The first element we focused on was the layout. The goal was to create a central area that served as an open hub to the rest of the district. The hub contains elements like the government city park, city hall, and the apartment entrance. It also contains the most important addition the Cat Trader. It also provides a convenient location to rest up, resupply, and plan between going into the various alleyways of the Government District. The alleyways are divided into north and south each having its own shopping square, places to loot, and special locations that can impact pricing for the Cat Trader each with their dangers. The only major outlier here is the Megsatore which is directly attached to the central hub.

The alleyways were designed to feel like dungeon runs when you go exploring for valuables to sell. In the park area, lower-value items and some resources are present with very few threats. As you go deeper into the alleyway system, more rewards become available at greater risk requiring the use of all the upgrades and storage the game now provides.

To give the district more flavor, we used a completely new set of buildings and props. Many offices and builds look sleek and official, contrasting the run-downness of many alleyways. In addition, we also felt it was important to create a whole new wave of crowd NPCs to make the transition to a more trading-focused district feel smoother. In total 15 new types of NPCs reside in the Government District.

Government Park Sample:


Shadow Cabal



The Shadow Cabal are the new enemies in town! These tough customers are responsible for a lot of the strange happenings in the city and hold the title of the hardest enemies in the game. Besides being more difficult to fight due to their increased attack power, health, and speed, they also function differently than any previous enemy. They cover each other in packs and can call for help from their squadmates and even other nearby squads if the fight takes too long. Initially, they are too tough to take down without equipment and will need to be avoided due to their anti-dog kit. But as you get more abilities and most importantly equipment, your dog will be able to take down even the best of them. When defeated, they may also drop valuable items.

Two types of Shadow Cabal units exist. The first is the Shadow Cabal Enforcer. This unit is a bruiser that uses a bat to incapacitate and capture dogs. They are tougher and relentlessly chase your dog down. The second unit is the Shadow Cabal Ranger. The Ranger uses a dart gun to take down dogs at a distance. They tend to hang back and retreat preferring shooting over melee but can defend themselves if your dog gets too close. Combined, they form formidable teams that will give even the bravest dog a hard time.

An encounter with the Shadow Cabal:


The Cat Trader



Now we get to the most important addition our good friend the Cat Trader! This shifty character will give your dog the means to survive the Shadow Cabal and thrive in the Government District. He is not interested in dollars or human currency but rather wants to trade in Kibble. All items in the game now hold a Kibble value and can be sold to the Cat Trader. Selling gives you Kibble to buy additional items from the Cat Trader that are either unique to him or provide better value than whatever you are holding on your dog. The Cat Trader's stock updates after several minutes. The prices fluctuate but you can keep track and get reminders of these changes in the Cat Trader Info panel. The Cat Trader also provides useful tips on changing the prices and what he likes. As you buy stuff from the Cat Trader, he will trust you more, and when enough trust is gained the next tier of times will unlock. Three tiers are planned, but for the beta, it is locked to just the first tier.

That being said, beware the Cat Trader isn't necessarily friendly. Depending on what you do you can increase the price based on your actions. For example, all items give you the option to haggle increasing or lowering the prices based on the outcome. If you win it will be discounted, but if you lose it will go up. You can modify the chances of what will happen by selling items like catnip, but it is a risk. It is always worth considering if your actions might have some sort of impact on the Cat Trader prices.

Speaking of, it is not always the best idea to sell items right away to the Cat Trader. Sometimes he buys them at a low price; other times it is much higher. It is valuable to wait and see if you feel like the deal is not worth it right now. You can always see the breakdown of why something is selling or being sold at its current price by hovering over the price text of the item. Naturally, you can always attempt to change the value by haggling, doing things the Cat Trader mentions, or selling certain items. Over-selling the same item too often can also cause the value of it to go down. By playing the market your dog can become the richest one that has ever lived!

As for what you can do with that Kibble, the Cat Trader sells many unique items the most important of which is new equipment. This equipment like the Viking Helmet will give you the edge in fighting against the Shadow Cabal and make it possible to engage them more directly. Combined with armor, fighting the Shadow Cabal switches from something to avoid to a viable way to make Kibble. In addition to equipment, the Cat Trader also sells high-value food that can satisfy your survival meters without taking many slots so you have more ability to loot. By playing with the market and getting the right items, your dog will be able to accomplish everything you want to do.

Sample of the Cat Trader peddling his wares:


The Apartment



With all these additions, where can your dog go get some rest? Well, now you can shut out all the dangers of the world by hanging out in your new apartment! You gain access to the apartment by working with Shibu in his new quest line. Shibu will give you a rundown of what is happening in the city and what to look out for. After doing a few tasks you will become the proud new owner of a brand new apartment.

This place is pretty important as it is where you will be able to store more loot for the future. As mentioned previously, prices fluctuate and danger abounds throughout the district. To prevent the worst from happening, your dog can store items here for safekeeping or just to hold them until it is a good time to sell. On top of that, no enemies can reach you here, and the apartment provides a few amenities to help keep you alive a little longer. In the future, we plan on adding a couple of new systems to the apartment. Chief among them includes customization and more you can do with Shibu including one surprise system we will reveal a little later. Combined with everything else it will truly serve as your dog's base of operations against the Shadow Cabal.

Sample Apartment Scene:


Thanks for reading! As a reminder, you can join the beta test on our Steam page or use the beta code: lostpawsbeta1224 to gain access to it if you already own the game. All of these changes result from the feedback and support we have received so far, and we are so grateful for every bit of it. The game is longer, more varied, and more streamlined than ever before. We hope you enjoy the experience and love to hear your thoughts about it. Thanks for your interest in the beta and see you all in the next one! 🐶

Lost Paws Beta Test and Giveaway will Start this Saturday!

Hello everyone!

The next beta test for Lost Paws will be out this Saturday! (12/14/2024) This beta will be the big one with massive new additions like a huge new district to explore, a brand new questline, new characters to interact with, a whole new group of enemies, a brand new apartment system, and of course an enormous new trading system that you can use to empower your dog. We want YOUR feedback to make all these features feel the absolute best. If you want to leave your mark on the game and get notified when the beta comes out sign up for it here: https://forms.gle/DhVyxG6uWubtgSRT9 The beta will be accessible for about two weeks which you can use to play the game, provide feedback, and figure out all the best ways to survive as a dog on the streets.



To celebrate, we will give away a few copies when the beta is complete! Any tester can join the giveaway by playing the beta test and filling out the survey linked at the bottom right of the Lost Paws beta main menu. By filling it out you will automatically be entered into the giveaway. About 24 hours after the beta is finished those who entered will be randomly drawn and the winner will receive an email with a Steam key to keep the game forever.



Things are about to get intense and the game is about to completely transform! We can't wait to see what all of you think and hear your ideas for the game. See you all then! 🐕



Update on the Lost Paws Overhaul

Hi everyone!

WE ARE BACK! After slaving away in our digital dungeon, we have cracked the ultimate survival formula and wanted to share all the changes with you. As a quick reminder, we will be running a beta to test out all these changes and get all your feedback likely sometime early next month. If you want to sign up to help give us feedback click here. Now on to the announcements!

The New Stuff



So many new shiny things are now in the game, it feels completely transformed. A new city district, new crowds, new enemies, new items, new graphics, new equipment and much much more will be in the next beta. Take a look at this place:



The new district is huge and about the size of the rest of the city in the current version of the game. Within the new district, you will find over 30 new items to use and trade for in your adventures. But with new treasures come new enemies. A shadowy cabal of people are snatching up all the dogs and you will have to be on your toes to stay ahead! I mean I wouldn’t want to go up against these guys unprepared:



But wait we haven’t even gotten to the best part yet!


Trading Is Here!



Trading will be in the beta! With your shady friendly neighborhood cat trader, you can strike a good deal or get ripped off if your haggling skills are not up to snuff. By working with him, your options will grow to new equipment and plenty of new supplies. You will have to “liberate” some local goods for trade, but assuming you have the right stuff, you can get what you need to survive and beat up the bad guys. I mean look at that face how could he not be helpful:






Thanks for reading! As before, if you want to experience all of this firsthand, sign up for the beta here: https://forms.gle/L3S72m32cN5J8rhM6. Also, if you want to get informed on more details and updates on Lost Paws, join our wonderful Discord community here. Thanks again for reading, and we will see you in the next one!

Only 24 hours left to get Lost Paws 40% off!

Hello Dog Lovers!

As the sun sets on the summer sale, so too does the sun set on discounted doggo antics! In 24 hours the sale will end, and then doggo will be very sad that you didn't get the discount. You wouldn't make doggo sad, would you?

Pick up Lost Paws for 40% off here: https://store.steampowered.com/app/2027590/Lost_Paws/

Hope you enjoy the rest of the summer sale!

Sign Up for the Lost Paws Beta!

Hello Dog Lovers!

Hope all of you have been enjoying the summer sale! ☀️😎

Just wanted to give a quick reminder that you can sign up for the Lost Paws future beta here: https://docs.google.com/forms/d/e/1FAIpQLScs82Zs24fA7e9OnH_2xRaXvdfBJ_m6SlTNUtofmjEcXxwIcg/viewform?usp=sf_link


Right now the plan is if you purchase the game, you can access everything on our beta branch when we have it live, no sign-up required. But if you don't have the game, signing up will give you a chance to enter our limited playtest for the beta later this year! We want to hear from everyone and anyone interested in playing a dog game so if you are curious sign up and we will let you know when the playtest is out and ready!



Thanks for reading and hope you enjoy the rest of the Steam Summer Sale!

Lost Paws is in the Steam Summer Sale!

Hello Dog Lovers!

Doggo is ready for sand, sea, and fun! Lost Paws will be 40% during the Steam Summar Sale. The sale starts now and will go to July 11th. During the sale, you can get Lost Paws for $8.99! This is the first major sale we have been in since the major UI overhaul so now is a great time to check it out or get a copy for a friend. You can pick it up here: https://store.steampowered.com/app/2027590/Lost_Paws/

We are continuing to make major additions and improvements to the game. We will add new major systems and locations in the coming months so come along for the journey! Lastly, if you do end up getting the game or already have it, please leave a review since it helps out tremendously. Thanks for reading and hope you enjoy the Steam Summer Sale!☀️

Lost Paws Version 0.7.2 is now out!

Hello Dog Lovers!

Today is the big day! As part of our long-range upgrades and transformation of Lost Paws, we have our first massive update out now. This update is focused on many quality-of-life changes, a graphics and environment upgrade, and most importantly a complete overhaul to the UI. We have been so excited to share all of this with you and can't wait to get into the details!

Quality-of-Life



The quality-of-life changes can be chunked into two broad categories: new things and improvements.

For new things, we added 3 new vehicles including a van that is jumpable, a taxi, and a blue sedan. In fact, the cars are now easier to get on because of some collider changes we made. You can see a sample of it here:



Another new system we added is IK for the doggo! Inverse Kinematics (IK) allows us to give targets for specific sections of the doggo’s body while he is doing things. In our case, the focus was on the head of the doggo which allows our good boy to look at things he wants and at people. We also have foot IK allowing the doggo’s feet to shift to match the ground.

For the improvement side, the biggest in my humble opinion is better bonking physics. We now consider the direction and relative velocity of the bonk to make the ragdolls fall over according to where they were hit and how hard. This extends to using the balls as projectiles too! You can see a sample of the improved bonking here:



A final note on the improvements is adjustments we made to doggo’s walk and animation speeds. Doggo’s stride now has more stompy power and feels more grounded.

Here is a comprehensive list of all the Quality-of-Life Changes:

  • Fixed Key Remapping Error with Num Lock
  • Modified dog animation and movement speed to improve visuals
  • Tuned bonking physics to have more impact
  • Improved bonking physics to factor in the direction of the hit
  • Added falling effects for when a dog walks off a ledge
  • Controller fix for digging
  • Added three new vehicles
  • Made the colliders for the cars more accurate and easier to climb
  • Added Look Ik to the dog’s head
  • Added Foot IK to the dog’s paws
  • Fixed sound error for rebinding RPG Skill keys
  • Improved car behavior in the city to reduce the number of collisions


Graphical Upgrades



The next significant improvement we added to Lost Paws was a graphical upgrade to the boundary of the town. We now use new shader techniques to create a seamless or near seamless edge thanks to some creative tricks using multi-layered materials. This process will remove hard boundaries and have fewer things drag your eye away from doggo! You can see a sample of it at work here:



We also added stochastic anti-tiling to the grass throughout the town. By doing that, we have removed the patterns in the grass to give it a more natural look, making those gardens feel even more beautiful. In addition, the parking lot also received texture modifications to work more seamlessly with the roads.

Lastly, we also made some minor art modifications around the edges of the town like more grass and concrete barriers. We removed most of the edging and replaced it with a seamless look so you can focus more on the chaos having fun with doggo.

Here is a comprehensive list of all the graphical improvements:

  • Added a new shader blending for grass at the edge of the town
  • Added new sidewalk pieces for the edge of town
  • Added new shader blending for the road to the Supermarket parking lot
  • Added more grass to the edge of town
  • Installed cement edging around the Supermarket parking lot
  • Improved grass backyards in town with stochastic anti-tiling


UI Overhaul



So now is time for the most massive change! Every UI panel and element is now different. Nothing was left unturned, and everything received a graphical upgrade at a minimum and a functional improvement at a maximum. Broadly speaking there are two types of changes made. The first is the preexisting UI upgrades and the second is the additions to the HUD.

For the UI upgrades, the primary thought was to enhance our visual hierarchy and make the whole thing easier to read and more enjoyable to look at. To accomplish this, we decided on a modified color scheme, added gradients and shadows, resized and repositioned the panels, and added effects to highlight valuable information and make things easier on the eyes. Some of the panels got a complete rework to make them sleeker and clearer. For example, the Skill Tree line work was completely redone. Every panel now has these upgrades a sample of which can be seen here:



All our panels are now repositioned to the center to have a consistent place to look at them all. We have also decided to use specific colors in the UI to help its visual language. Colors like blue now serve as the background with green for status info and red for critical info. We thinned the lining of the panels to reduce their size and make them sleeker. We also used near-color gradients with a new palette to both unify the color scheme of the UI and make them more pleasing to stare at. All these changes aim to make the UI more compact, prettier, and easier to parse.

We also added new panels! The Menu Hub and the Quest Log are now up and running. Both will aid in making the game easier to understand and play by providing a convenient way to access info. The Menu Hub now acts as a universal connection between all our menus giving you easy access to any panel at the push of a single button. The Quest Log is also helpful allowing you to see what to do next to progress the story. It can be referenced anywhere and gives additional background to the current mission. You can see a sample of the Quest Log here:



We felt these panels were critical to get in because it was becoming difficult to remember every keybinding for the growing number of menus. We also wanted to lower the mental load in memorizing things like tasks and give a few hints on how to accomplish certain objectives. With both panels, we wanted players to focus on playing the doggo rather than having a lack of information get in the way.

For the HUD, our goal was to make our systems more understandable and give more information so everyone can make informed decisions. Firstly, the layout of the HUD was redesigned to make it easier to read and include more details. For example, the Vitals Gauges (Health, Hunger, and Thirst) now flash to alert you when any of them are below 20.

The HUD now has areas designated for certain pieces of information. The top center is for major alerts like if a dogcatcher is chasing you. Below the mini-map is a Notification Log for general actions like when you pick up an item. On the bottom right corner, a new keymap legend is now there to help remind you of all the important shortcuts. The locations name pop-up is now above the Vital Gauges allowing us to do it more frequently without being too distracting. On the left of the screen, we now have new status icons to give valuable info about things in the world such as if you detect something to sniff nearby or if you are in a no-stealing zone. The Mission Log has been completely revamped using new colors (green and white for highlighting purposes) and better-sized text. Lastly, we have also changed the interaction tooltip at the center of the screen using green to highlight it and making it smaller allowing us to present more options on what you can do. All these new HUD elements also received general improvements to the rest of the UI including shadowing, color coding, and gradients where appropriate.

A sample of many of these new elements can be seen here:






The last major change we wanted to focus on was the map itself. The Mini-Map now has red dots that indicate when there is a threat chasing you. While this is helpful, the biggest change was to the map itself. For the World and Mini-Map, the map was completely remade from the ground up. It now has an isometric view making it accurate across the map and is also higher resolution making it much clearer especially zoomed in.

All these changes to the HUD serve one goal of making the game more understandable. In our testing and feedback, we kept seeing players having fun but missing much of the game's functionality or unsure what to do next. We wanted to ensure everything was discoverable without forcing anyone into anything or changing the balancing. The problem became more accentuated when we started to play test the game without audio revealing we needed more visual support for things in the game. The answer to the problem for us was in information and by adding new HUD elements and overhauling the other parts of the UI, we believed we have come a long way to accomplishing that goal.

Here is a comprehensive list of all the graphical improvements:

  • Added Key Legend of the HUD
  • Reworked Inventory Panel
  • Reworked Inventory tooltips
  • Reworked Achievements Panel
  • Reworked Wearables Panel
  • Added screen mode option (full screen vs windowed) in options
  • Added a default button to reset keybinding in the keybinding options
  • Improved visuals of the Pause Menu
  • Improved visuals of the Main Menu
  • Reworked the Skill Tree
  • Enhanced the visuals of the Stamina Bar
  • Improved the visuals of the Skill Tree tooltips
  • Fixed text sizing issue with the Gorger Skill
  • Changed zone name pop-ups to above the Vital Gauges
  • Added new zone names to the world
  • Implemented a new Notification Log below the Mini-Map
  • Implemented new flashing warning notifications at the top of the HUD
  • Implemented new control pop-ups for the center of the HUD
  • Improved visuals of the World Map Panel
  • Improved visuals of the Mini-Map UI
  • Reworked the map graphic from the ground up
  • Fixed map drift from all maps
  • Added Quest Log Panel
  • Added Menu Hub Panel
  • Added red dots for enemies on both maps
  • Added Vital Gauge flash when below 20% on a stat
  • Added Sprite Status system for the HUD
  • Reworked the Tutorial text to reflect changes to the UI
  • Added the Menu Hub to the controller


Thank you for reading about our first major update of Lost Paws for this year! The next one will be even more massive so stay tuned. If you want to get access to the next update early sign up for the beta here. All are welcome to join. Thanks again for reading and see you in the next one!