The best way to show that you love your players is to optimize things! That's why we are optimizing everything and always. Today's optimization will be about the render distance of LODs'. Since most meshes use standard LODs settings, you need to manually set up their render distance option. Previously, most buildings changed their detail level from a large distance, which courses the game freezes. Now their detail level changes from the more shorts distance which will increase the stable FPS.
Before After
Music
There is a bunch of new tracks coming to the game. Here are guitar tracks that you will be able to hear. https://www.youtube.com/watch?v=US9vQfPDr-w
That's all for today's news. Cya next week. ;)
Weekly news #73
We are back with more info about the patch. So let's cut to the chase.
New HUD
HUD is one of the most important parts of any game, it allows the player to manage his character with more proficiency. Of course in real life you are not able to see your starvation level or information about your injuries and until humanity invents a tool to give us IRL feelings playing games HUD is the best way to replace those feelings. New HUD will be much more informative and fancy, check the concept screenshot below and tell us what you think. [expand type="screenshots"] [/expand]
Bug fixes
Along with new features, we are fixing bugs (as always), thanks to our new comrade process is much more efficient now. A little note about bugs and how they appear. There are several types of bugs. Functional bugs appear rarely because these types of bugs are simply incorrect function execution. For example, you want a bandage to heal instead it will harm you. Visual bugs usually appear due to the game engine not able to handle the task, rendering issues, etc. Most likely it could be fixed in a matter of few days depending on the amount of work, but they are usually most easy to fix. Floating bugs, these types of bugs are the most frustrating. Because it is hard to determine why and when they appear. Especially when the error is related to the game engine if you are not the creator of the engine you can only use forums and documentation which is not that detailed if you look in it. These bugs could take ages to be fixed, and usually, they are critical as hell. Logic bugs There are tricky, usually, when the program is executed it will return you a value, if it is 0 then your program works fine, however, sometimes there are logical errors, for example, the bandage must heal you for X amount of HP and then disappear due to the fact it's been used, but instead, it duplicates itself. The bandage disappears which means the program works as intended but it still has a logical error because of duplicate. There are much more types of them, but they mostly aren't that important, for example when some text is missing and other minor bugs.
That's all for now, this weekly was a little bit educational, hope you enjoyed it and cya next time ;)
Weekly news #72
New craft method
The new craft method is finally finished and right now we are running tests to determine bugs. So what's new? Now in order to craft an item, you need to actually craft using your precious time by holding a craft button. Workbench and handcraft will now take some time, not too long though. Also, we've added new sound effects for craft, to acknowledge the accomplishment of your work. Now you will not be able to craft 10 bandages in 2 seconds, so it is better to prepare for a fight in advance. Cooking will not require your full attention, just place ingredients you want to use and click cook.
New level
No matter what's going on, even if our world will be at the edge of a terrible disaster, our level designer will still be making new locations for you. And this time it is a nice and pretty fire watchtower, a great place to stay, with decent shooting positions. And last but not least, great view.
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Stay alive guys ;).
Weekly news #71
Yet survived another week, and we are ready to share some information about the development state.
Additional game options
We are implementing new game options, and one of the most demanded was the gamma option. If nights are too scary and dark you can now make it brighter. We were skeptical about the gamma option, but we've received tons of feedback that it is too dark at night. As a compromise, we added a gamma option so that players will be able to make nights brighter and other players can still enjoy the unforeseen dark. We will continue to add additional options to the game, so you will be able to make it comfortable to play.
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New HUD and new mechanics
We are in the process of creating a new cozier HUD. The most important goal is to make it as easy to understand and informative as possible. Now you will be able to see the actual amount of your HP, stamina, hunger, hydration. Status effects will display additional information.
Along with the new HUD, we are working on the adrenalin feature. Adrenaline will help you to survive in the most desperate situations. You gain adrenalin by receiving or providing damage, it passively increases your survival skills, and you will be able to use all of your adrenalin to gain an extra short-time bonus.
That's all for today's news. Hope you enjoyed it. CYA next time ;).
Weekly News #70
Weekly News! We lived another week, that's great news! Today's topics
Effects and disease
We've been working on effects and status effects as it was told in previous weekly news. And we are nearly finished.
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These effects will change some rules of survival. For example, jumping from the height will end with broken legs, which leads to much slower scavenging. Rotten food will get you parasites, which will lead to more annoying hunger. There are cures for all of the effects, so don't worry you will have ways to get rid of them.
New teammates
With great pleasure, we announce that we have new teammates. One of them will be helping our level designer and working with animations. And another will provide us with new meshes and textures. They are new to game development but they are no strangers to games, which is the most important. We are glad we have them and hope to have productive and just awesome relationships. Welcome to the team!
Weekly News #69
Hello to all who survived. Welcome to sexy weekly news.
New guitar tracks
You probably remember the old monotone sound of the guitar, that was played infinitely. No more. Our sound designer decided to play some improvised tracks, and he did record them for us. Now you will be able to relax in front of the barrel with fire and listen to cool guitar songs. We are considering adding a possibility to play those songs for players.
New faction icons
A huge redesign of the faction icons. Those icons now representing the faction spirit and goals. Also, they do look sexier now. Check them out :)
Cobra (Before vs After)
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Sentinel Alliance (Before vs After)
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Players neutral faction
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Weekly News #68
Hello guys! Welcome to another weekly news.
New Items
A small addition to the big world, new shoes! Tired of running around in sneakers? Here are new boots for you! Styled, fancy, and waterproof. This upcoming patch mostly will include medical loot, however, there also will be some clothes, including masks, to hide your identity.
Localization optimization
A new innovation of localization optimization is on its destination. Just kidding. But we are working on the new localization system, which will make the localization much easier, which will bring new languages to the game much quicker. Once all the essential features are ready, we will start to translate Lost Region into other languages.
Weekly News #67
Hello Friday, and hello to all the survivors.
Ability system update
We've told you that we are implementing a new ability system, and implementation is almost done. What's left is:
1. Finish implementation. 2. Fix all the aftermath issues. 3. Test it. 4. Fix the issues that may come up.
We are very pleased with this new ability system it makes a lot of stuff more convenient for developers and players, and we are hoping that you will enjoy it as well.
New level
We already have warehouses, neighborhoods, factories, and a lot of other stuff. Our level-designer is tired of sitting at home due to quarantine and he decided to make himself a camp. Simple but awesome level, a place of meditation.
That's all for today, we will keep you posted on behalf of the ability system and other features that we are preparing for the upcoming patch.
Thank YOU all for all the support. CYA next week ;)
Weekly News #66
Hello and welcome to another weekly news.
New level
Here is the level that our designer came up with. He said and I quote, "IT was made for keeping people in". In the future, these block posts would be a crucial point of interest, as for now, it would be another level for specific loot and a great place to get in ambush.
Test results
As always our testers are helping us to make a better game, the work is going pretty well, some issues were expected and we already had a solution, others took more time to determine the better decision.
A lot of them aren't critical, more of cosmetical issues, like rendering distance, floating objects, etc. Nothing we can't handle. This subject is more of a shoutout for testers. You are really helping us guys and we appreciate it. :)
That's all for today. Don't get lost. ;)
Weekly News #65
Hello survivors, welcome to the weekly news.
Ability system and health care
We are working on the new ability system, which will open new horizons for character management and will also discover new gameplay elements.
Here is what we are working on:
We are working on the implementation of buff/debuff system and injury system. With this feature you will be able to boost your character to become more prepared for upcoming challenges and also those upcoming challenges may injure your character, you'll need to handle those injuries. Some of the injuries are temporary, which means that they will end after some time. Some will be permanent until you will find a way to cure them. For example, a broken arm will greatly increase your fire spread. You can wait until your arm will be cured by itself, which can take some time. Or you can heal it, which is way quicker but requires some resources from you.
Along with buffs and debuffs temperature will become your ally or foe, depending on the situation.
That's all for today, with each day Lost Region becomes greater in terms of fun and features. And it is all thanks for your support.
Stay frosty out there, or not depends on the situation. ;)