Lost Region cover
Lost Region screenshot
PC PS4 XONE Steam
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Lost Region

Weekly News #195



Weekly news. A little bit of optimization a little bit of features.

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Optimizations


As the Lost Region universe continues to grow and evolve, our development team is dedicated to ensuring that your gameplay remains smooth and immersive. With the addition of new locations and the expansion of existing ones, it's crucial that our open world is not only visually stunning but also performs optimally on a wide range of gaming systems.
The optimization process is a top priority for us. Here's a glimpse of what we're doing to ensure that you enjoy a seamless gaming experience in our expansive open world:
1. Streamlined Assets: Our team is diligently optimizing assets, removing any unnecessary elements to reduce the strain on your hardware.
2. Textures and Shaders: We're fine-tuning textures and shaders to strike the perfect balance between visual fidelity and performance.
3. Level-of-Detail (LOD) Systems: Implementing LOD systems ensures that objects in the distance are rendered at lower detail levels, helping maintain a high frame rate without sacrificing visual quality.
This is a routine stage that takes some time, but without it it would be hard to play LR on PCs that are not mega machines.


SOS


Survival in Lost Region is a thrilling challenge, but we're thrilled to introduce a game-changing feature that will add a new layer of realism, tension, and camaraderie to your solo adventures. Get ready for the SOS feature, a lifeline in the wilderness that will test your wit, timing, and reputation in the game. Players often find themselves facing difficult situations when traveling alone. Whether it's a sudden ambush, a shortage of supplies, or an overwhelming horde of foes, you no longer have to face these perils on your own. Thanks to the SOS feature, your cry for help can be heard by your friendly factions. As previously mentioned in our news blog, the SOS feature is tied to the walkie-talkie item. Players who possess a walkie-talkie will have the means to call for help. SOS is not a free pass to assistance. When you call for help, it comes at a cost. You will need to spend a portion of your hard-earned reputation points to request the assistance of your friendly faction. We are balancing the feature so that it will not be the all-time solution, further updates coming in next news blogs.

HAGW. It is my new way to say Have A Great Weekend! ;)

Weekly News #194



Small and wanted weekly news!

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Small things that matter


A portion of realism for your eyes. In most survival games, there are a lot of things you can loot, and most of them are just materials in different forms, we also have a lot of things that you can convert to materials but we also want to add meaning to small items that you can find in the game, some of them still can be used in a different way. For instance, map, if don't have any you will not see the locations around, however, if your mercenary is local (perk that could occur) he will know some of the locations. Walkie-talkie, simple as that, enables you to speak with squad mates and use global chat. A pen, a very simple thing that will allow you to place markers on the map, or if you still don't have a map draw one by using pen and some paper. And of course, small combinations that are already common for players such as you need a can opener or a knife or a screwdriver to open a can.

Most wanted


Faction will be able to place players who are bothering them too much on the most wanted board, meaning that other players would be able to earn some money (depending on the wanted player). But this feature doesn't finish there, since players could be aggressive to each other, those who are willing to pay will be able to put other players on this board. Unlike faction, players do need to meet some requirements to be able to put other players on the wanted board.
1. Player must commit a kill against another player merc.
2. Player must have enough money to pay the reward
3. Player who wants to place player on the wanted board can't be on the wanted board himself
Note that when we say player we do mean players mercenary.

Unlike this small wanted weekly news, have a big but still wanted weekend! ;)

Weekly News #193



WNR! Weekly news round here!

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Returning to global events



In one of the previous weekly news round, we've shared some details regarding global events. We have returned to this feature in order to rebalance it a bit. Firstly new players will not be able to participate in such events until they've finished introduction missions and get some gear. The second change is that PMC would be placed in battle with other PMCs or if there are none with people who fight in the squad. These changes are crucial to control the PMC zerg rush on those events. Moreover, rewards would be granted depending on your outcome for the global event, meaning only winning would be rewarded. However, the losing side would be compensated a bit depending on the event itself and the reputation factor with the major faction. Since this is one of the milestones of the game we need to keep a close eye on this feature.


PMC in global events



Unlike solo players or regular players' squads PMC participation in global event would be slightly more complicated. First of all in order to participate in global events as PMC someone with the needed permission needs to put the PMC in a global event round, which would unlock specific rewards for PMCs in case if they are on the winning side and they've actually done something to achieve this victory. However, in order to perform this action the PMC would need to have resources to sustain the operation, basically, PMC would need fuel and ammo to sustain the operation, which would be deposited once the operation is launched. The rewards would become bigger for PMCs, but only decent PMCs would be able to participate in this kind of events. Those who are not that tough would need to level up the PMC or participate in the event as a regular players squad or as a solo merc.


As always, have an outstanding weekend! ;)

Weekly News #192



Autumn cleaning and weekly news!

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Optimization round



There has been a lot of content added to the game and that is why we need to perform rounds of optimization. The optimization would be both graphical and code, during this period of time we will not develop any new features, only content will continue to be produced. The larger the map becomes the more often we need to return to optimization to ensure that thing called streaming will not be googled by our players. Along with optimizing, there would be a bug-fixing round which is also the reason for the pause in feature development. During this pause, we will confirm a vertical slice of all features that are now in game.


Friends Squad



While game-play features are on pause social features continue to expand. If you have friends or people that you are always welcome to play with you can create an everlasting squad which would be free to access by your friends and they will be able to sign into squad automatically. This is a small user experience improvement that will save a couple of seconds of clicking. We are also working on some features regarding friends mercenaries, but can't share details right now. Social features would be one of the main focuses of the game, we it to feel like you are playing a coop game until you meet another coop gang.


Keep friends close and best friends even closer! Have a great weekend! ;)

Weekly News #191



It's Saturday, my dudes!

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Base



Players as you know also will have base. We will provide different variations for players to pick. After finishing the intro player would choose from 3 types of bases, every one of which would have its own bonuses. Hidden cave base would have an opportunity to have an additional entry spot on the global map, which would provide more flexible looting, but it would take more resources to build something in the cave as well and it would be more expensive to maintain the cave base. The second variant is the farm base which would provide food and water, the farm base would be the most balanced in terms of cost and maintenance, using this base players would less think about the base itself since the base is self-sufficient enough. The third is industrial base, this is the best option for players who like to build and manage the base, the industrial base would be placed in an abandoned factory which would provide additional production capacity, but this type of base would require fuel and electricity to be sufficient, the best option for crafting and building fans.


Craft or buy


We are working to make craft not only the way to craft yourself something good but also the way to earn money. If you have merc who is good at crafting you would be able to advance his skills and as a result, he would be able to craft top-quality gear. That gear can't be bought from NPC traders, so the only way to obtain this kind of stuff is to craft or buy it from other players. Also, we are working on new ways of player interaction, which will allow us to lease the craftsman to other players, yet another way to earn money without killing. Basically making mercs your most valuable assets, losing them would be a big no-no.


That's all for this week, have a great weekend folks! ;)

Weekly News #190



We are back! Weekly news, how I missed them.

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HQ additions



Faction HQ is a social hub with marketplaces and a lot of activities that can be performed in these places. To be able to access, you will need at least a neutral relationship with the faction itself. Previously, these places were used just to trade, shop, and meet other players without fear of getting shot. Now it would be another entry point of the world map as well as another exit point. However, the faction would take something as a payment for security exit from the map. That is until you reach a higher reputation with the faction so that they will see you as their own member. Note that while it is safer to exit the location from faction HQ, all people around you know where those HQs are, so you are not completely safe.

Keeping between factions



You might noticed that we are making the game the way that players would be able to choose one of the factions or choose none. For those who don't want to be aligned with any faction, even though it would give certain benefits, we are adding raids on faction bases. It may sound like an easier way to obtain certain faction technologies, but there are different bases with different technologies stored, so it may take some time before you get what you want. This trick allows lone wolves (players who don't want to be faction allies) and players from opposite factions to get access to stuff that is provided by the factions that players don't have access to. We are still working on it. We need to balance some things out so that one method would not be greater than the other.

Faction news! Have a great weekend, folks! :)

Gamescom 2023 Results

Gamescom 2023 Results



Hey, gamers and game enthusiasts! We've come back from Gamescom and we must say that was thrilling!

As we wrap up our time at this epic event, we can't help but reflect on the exciting opportunities that have opened up for collaboration with other game development studios.

The show floor was a bustling hive of activity, with gamers and industry professionals alike converging to celebrate the world of gaming. While we couldn't stay for long in the show pavilion, it was for an excellent reason. We were engrossed in discussions with fellow game development studios, exploring the potential for innovative partnerships and groundbreaking projects.

The little time we spent wandering through the vibrant booths and immersive displays was enough to witness the creative brilliance on display. The gaming industry continues to push boundaries, and Gamescom 2023 was a testament to the boundless creativity and passion that fuels our industry.

We want to extend our heartfelt thanks to the organizers of Gamescom for putting together such a spectacular event. The Ukrainian stand, in particular, stood out as one of the best representations of the country's gaming talent. It was as welcoming as Ukraine itself, and we felt right at home among its warm and enthusiastic representatives.

Gamescom 2023 has been a whirlwind of excitement, innovation, and opportunity. We leave with our heads full of ideas, our hearts full of inspiration, and our calendars full of discussions with potential collaborators. The gaming industry is indeed a dynamic and thriving ecosystem, and we can't wait to see where these new opportunities will lead us.

Until next year, Gamescom! Thank you for an unforgettable experience.

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Celebrating Ukraine's Independence Day!



Ukraine Independence Day!



On this special day, we proudly commemorate Ukraine's journey to freedom and self-determination. Happy Independence Day to all our Ukrainian friends and supporters!

Throughout history, Ukraine has displayed unwavering resilience and courage in the pursuit of its sovereignty. From centuries of rich cultural heritage to the modern struggle for independence, Ukrainians have shown their strength and unity.

As a global community, let's stand together to celebrate the values of freedom and democracy that Ukraine represents. May this day inspire us all to work towards a world where every nation's voice is heard and respected.

Join us in rejoicing and reflecting on the journey of Ukraine. Happy Independence Day!


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Gamescom 2023

Gamescom 2023



Hey, gamers and game enthusiasts! We’re thrilled to announce that Farom Studio is gearing up for an unforgettable adventure at Gamescom 2023!

Get ready to dive into the world of gaming. Gamescom has always been a platform for innovation, passion, and gaming excellence, and we can’t wait to be a part of it!

Stay tuned as we reveal more about our Gamescom journey in the coming weeks. Whether you’re a die-hard fan, a dedicated gamer, or just curious about the world of game development, this is an event you won’t want to miss!

Make sure to follow us, and if you’re attending, come say hi at our booth. Let’s level up the gaming experience together! See you at Gamescom 2023!




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Games Gathering Result

Games Gathering Kyiv 2023



The previous week, we've participated in Games Gathering Kyiv. It was a great time, and a lot of new opportunities.

We wanted to share a little bit of the conference with You all.

The Games Gathering conference, renowned for its ability to bring together the best minds in the gaming industry, showcased a plethora of seminars, workshops, and networking sessions that spanned various aspects of game development. The conference featured talks from leading game designers, artists, programmers, and business professionals, shedding light on cutting-edge technologies, industry trends, and the future of gaming.

Our team had the privilege of participating in this dynamic event, and the benefits were beyond expectations. The conference provided a unique platform to not only learn from industry veterans but also to showcase our own innovations. We had the opportunity to demonstrate our latest projects and initiatives, receiving valuable feedback from peers and potential partners.

One of the most remarkable aspects of Games Gathering was its emphasis on fostering collaboration. The interactive nature of the conference encouraged attendees to share ideas, discuss challenges, and explore potential collaborations. Our team was fortunate to connect with like-minded individuals who shared our passion for pushing the boundaries of gaming.

The Games Gathering conference was not just a platform for professional growth; it also fueled our team's enthusiasm and passion for game development. The electric atmosphere, combined with the camaraderie among attendees, created an environment conducive to creative thinking and bold ideas.

As we bid adieu to Kyiv and the Games Gathering conference, we carry with us a wealth of knowledge, a network of invaluable contacts, and a renewed determination to excel in the dynamic world of gaming. The conference served as a reminder that the realm of possibilities in game development is limitless, and by staying curious and collaborative, we can achieve remarkable feats.


*Part of our team attending game conference

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Next week there will be a new announcement as well. ;)