Fixed bugs in combat and item production Improved localization, thanks to Alexander Chang for help!
Update 26.08
Fixed bugs in text quests Deer fight fixed Fixed the mechanics of opening doors and safes
Small fixes
The gas mask now protects against the effects of fog Balanced the cost of items at the merchant Added sounds for interacting with many objects Fixed merging of the same type of items When loading the game does not add an extra mutation Fixed several bugs in combat Spear recipe added Crafting now consumes water and prevents empty bottles from being used
Small fixes
Fixed inventory scroll, now items will not be hidden. When trading, the unit of measure is slag The vendor sells ready-to-use items, there will no longer be expired medicines. Brew production now requires slag. Some items have been removed from sale. Prices for repairing items have been fixed, now the cost is affected by the degree of wear.
Small fixes
Burn Spray now heals burns. Corrected answers in several quests Added sounds when healing wounds Fixed prices for some items
Settlement Masters
Craftsmen appeared in the settlements capable of repairing things for a fee. You can get access to the repair from the buyer.
Interface fixes for non-standard resolutions
Now the game supports resolutions up to 3440x1440. Localization fixes have also been made, thanks guys for helping with the translation!
Small Update
Hello, friends! Today is a small update in which we added localization fixes and fixed the panels on the screens with a ratio of 4:3. There was a short break in work (May holidays and some organizational issues). Perhaps in the near future patches and fixes will be released less frequently and, accordingly, the release dates of Lost Scavenger will be slightly shifted - difficulties with our gaming industry concern us as well. Therefore, we ask you to treat this with understanding and, we remind you, if you have any questions and suggestions, welcome to our discord!)
New locations
Hi friends, the release of Lost Scavenger is just around the corner, we are actively working on bugs, making changes that the players proposed, as well as developing new mechanics and content. And as one of the interesting novelties in the game, there is an opportunity to travel between new procedurally generated locations that you can find (or not). These new areas are a real challenge to the mature survivalist.
They came under the influence of the Mist much earlier and the degree of decomposition is stronger here. The differences are not only in the landscape, and not the most favorable (deserts, swamps), and new objects such as raider bases and industrial buildings, but also in the number of likely opponents such as mutants and their strength. In general, explore and discover new places, if, of course, you have courage for this...
Hotfix 12
Hello everyone, a fairly large fix with fixes and additions was released today. We are gradually moving to the next chapter :)
Fixed: - Damage to items lying on the ground - A bug in which a cut-off card was visible in the camera - A bug in which treatment in the city caused a burn - Dynamic Mist behavior, now it can't appear or switch to hex with settlement - Error when breaking the distance in battle - Error with block bow accuracy - Duplication of effects in colds - The behavior of mobs, because of which they could loop when calculating the path - The transition point to another map - Camera movement on the map and a message about a new quest occurs only at the moment of receiving a new quest - Calculation of forced sleep time in story quests - Quests localisation
Added: - Quest dialogs in settlements return to the Settlement menu - "Rest by the city walls" button in the Settlement menu - When monsters attack, the option to leave the Settlement with Felix is removed - The imposition of infection during the examination of the girl's body in the Hive - Access to the doctor's vote after blowing up the cave - Stubs in places where there is no continuation of the plot - Blocking of the city during expulsion from the settlement - Holes in containers - Dynamic music if someone is following you - Loss of loot on the map during a clash of bots - Display of rest time - Positive dynamics during the rest by the campfire - Temperature rise in the hotel - Added a quest. If you help the hunters, but Ignat still votes against, you can go to the brotherhood of hunters and find out why Stakh did not come - The possibility to flee from the battlefield - Accelerated combustion of burning objects (bonfire, torch) - Discomfort instead of a flu during going on stage in the voting
Misc: - The "Migration" quest chain is available for completion (end of the first chapter) - Changed the sorting order of recipes in the crafting menu: the available ones are now grouped at the top - Text edits in the quest chain "Under attack" - Removed dynamite from inventory after blowing up the cave
Thanks again to everyone who helps in translating the game, we have really made great progress in localization of several languages and all thanks to you, friends!