Fixed a bug due to which the duration of the Magic Anchor was displayed incorrectly.
Fixed a bug where custom settings were reset to default values.
Fixed a bug that led to incorrect display of the Beginner protection timer.
Fixed a bug that affected the counting of days in the Login Rewards system.
Now any enhancer (that is installed on a ship) can be moved to the warehouse of any settlement building, bypassing the ship's hold.
Players who were the first to discover these bugs have received rewards.
Update V0.3.05
Rating leaders
Now being the leader of the Rating is not only honorable but also profitable.
Characters that make it to the Top 10 in each Rating category by the end of a game year will receive rewards.
Rewards will be credited automatically at the end of the game year. They can be found in the capital.
Craftsmanship A new positive effect added to the world at the edge of the Inside Out. It affects productivity. Rewards will be credited automatically at the end of the game year. They can be found in the capital. This effect covers:
Building stone
Iron ore
Miphrilite ore
Phlogiston
Ayma
Sulpurit
Timber
Food
Boards
Plywoods
Iron
Sheet iron
Miphril
Miphrilite
Aymonol
Aymonit
Aymonol ether
Update V0.3.04_fix
Cargo ownership
Purchased or rewarded cargoes have no owner. Any character can open it.
Bug fixes
Fixed crash of the game client when opening a cargo by characters with access to the settlement.
Fixed a bug that led to incorrect display of flight altitude in the Altimeter when the altitude module is installed.
Update V0.3.04
Login Rewards
Receive rewards for logging in to the game every day!
The reward counter resets on the 1st day of every month.
Enter the game 28 times a month to collect all rewards.
Chest with equipment
Now it is possible to receive any of SM series engines.
Chest with equipment
All types of missiles and torpedoes, ground-based missile launchers and torpedo racks have been added.
Bug fixes
Fixed a bug in the operation of ship modules.
Fixed a bug that led to incorrect weight calculation of extracted resources.
Update V0.3.02
Consumer goods system We introduce you a new system of consumer goods. A total of 16 new consumer goods production chains have been added. Each chain consist of the following stages:
Collect resource
Pack it into a crate
Transport crate to the city, which processes this resource into new materials
Produce material using this crate
Transport material to the place of production of the final product
Produce the final product from this material
Deliver the final product to any city for sale
It is also possible to sell resources, resource crates and materials to a city. In return, the city will put up the next item in the production chain for sale. You can find all production chains by reading the descriptions of the products.
All old consumer goods, such as crates with corn, containers with corn, and others have been removed from the game and from all storages and warehouses. Also we removed the "Tobacco" item. Instead of it, now it is possible to mine "Amber".
Dragons
Flocks of dragons have been added.
Bug fixes
Fixed some minor issues.
Update V0.3.00
Black market
The "Black market" section has appeared on the market. Here you can buy special cargoes for louis d'or. These cargoes contain various in-game items.
Carriers
Small damaged ships can be found around the world. Hurry up to collect the remains of the dying ships before they disappear, or someone hasn't collected them before you. The difficult part is that they are not visible on the world map.
Bug fixes
Fixed some bugs and improved client stability.
Technical update V0.2.99
Ship groups
Now, ships, controlled by the navigation system, can be selected into a group using the SHIFT key. Also, it is possible to assign a group number for ships. To do so hold the SHIFT key and click on a ship icon several times until you get the desired group number.
Bug fixes
Fixed a bug with the "dead zone" in the upper left corner, in which it was difficult to drag/select items.
The "Landing" permission was removed in all buildings, except for runways and docking ports. Fixed bug with automatic unchecking of this field.
Fixed bug where when closing the "Skill tree" the buttons on the panel became inactive.
Update V0.2.98
Missiles and missile launchers
The flight range of R-1, RSN-1, R-1I, RSN-1I missiles was reduced by 2 times.
Ground-based missile launchers have been added for installation on ground-based anti-aircraft platforms.
Ground-based missile launchers use R-1G and RSN-1G missiles.
The production of ground-based missile launchers and missiles to them has been added to the game.
Other
The landing cooldown after take-off has been reduced to 60 seconds.
Attention! In one of the next updates, we plan to change the system of consumer goods. Please minimize the amount of goods in your warehouses to avoid possible losses in the form of game currency.
Technical update V0.2.97
Technical update V0.2.97
Fixed a bug that caused the game client to crash when a player selected a ship in a Docking port.
Fixed a bug that led to the display of misleading data when a player used ship modules.
Update V0.2.96
Market Trading without restrictions!From this day, we remove the range limits for the stores of settlements.
Information about any trading lots created by you in your settlement will be available to everyone, anywhere in the world.
You can right-click on a trading lot to show the direction to the settlement in which it was created. The direction will be shown on the minimap.
The radius of the radio communications of the stores in cities remains the same - 30 miles.
Dragon migration Brave dragon hunters! This information is for you. Now, the dragon migration will take place not once, but four times during one game year:
From 81 to 92 days;
From 171 to 182 days;
From 261 to 272 days;
From 351 to 362 days.
Stock up on ammunition!
Ship parts
The way of airships and ships construction has been changed. Now, they are build of parts that can be produced in forge shops, wood shops and farms.
Ship repairs are carried out using repair kits. Repair kits consist of various ship parts.
A corresponding tab has been added to the Market.
Beginner skills We have expanded the list of skills available for learning during the period of Beginner protection:
A level 2 Pilotage skill enables you to control up to six ships at a time.
A level 2 Piloting human cargo ships skill provides access to piloting airships and ships Dodger, Wolf 150 and Negotiator.
A level 2 Piloting orc cargo ships skill opens access to piloting airships and ships Tractor, Boar 150 and Merchant.
A level 2 Piloting human warships skill enables you to pilot Blade 100 ships.
A level 2 Piloting orc warships skill enables you to pilot Toad 100 ships.