Adventurers, as we are approaching the next milestone, we have another community vote for you!
As promised, this one will be about companions. There are six options to choose from. While we can only add one companion for this milestone, the votes will help us decide which one to prioritize. If we add another companion later, your votes will serve as a great indicator of what players want to see. That's why we're giving you the chance to choose your top three favorites in the poll.
Voting closes next week on March 24th.
Check out the contestants and vote here: https://forms.gle/aJ1q1hKyFHV6JW9P6
Thank you!
Version 0.3.9 patch - bug fixes
Bug fixes
Fixed broken balcony door
Fixed suction pipe sucking the player out of bounds
Fixed game breaking bug, where items that shouldn't be saved (companions) would be saved in Wanst's house
Fixed blackscreen after companions gets transformed into monsters mid-fight
Fixed several blackscreens when changing the room
Fixed blobs not taking the correct amount of damage when hit by poison
Fixed coins being deleted from Wanst's house
Version 0.3.8 patch - bug fixes, other
Bug fixes
Fixed blackscreen when leaving the cup player's room
Fixed companions not following back out of the machine room
Fixed not being able to move when armor or helmet gets destroyed
Fixed treasure chamber looking weird
Fixed Wanst not jumping up ledges when following a companion
Some safeties for weapons flying away when dropping them
Pipe System lever can't be triggered by throwing an item at it anymore (to prevent opening it without intending to)
Companions now drop the respawn bottle when the player dies
Companions no longer pickup gold sacks (or take money out of them)
Fixed broken balcony / instadeath bug
Fixed companions/enemies not freeing themselves when picking them up
Fixed kegs falling through the ground when leaving the powderkeg room
Other
Made Alva's hut prettier
Improved village for ultra wide resolutions
Adjusted pawnshop coin logic and added safeties. Items lying around in the shop will now be saved there if you close the game, to avoid losing gear that players are buying/selling. Items will be removed from there when starting a new run though.
Version 0.3.6 patch - bug fixes, balancing
Bug fixes
Fixed the pawnshop lady not taking items
Fixed softlocks when buying (and getting hit by) a mousetrap or beartrap in the pawnshop
Fixed softlocks in pawnshop due to Wanst interrupting the dialogue
Fixed softlocks when talking to pipefitters/bard
Fixed many localization based dialogue errors for Turkish players
Fixed broken dialogues in village
Fixed freeze after putting Hammerguy Corpse into pipesystem
Fixed companions playing their enter door animation, when carrying them through a door
Fixed "infinite loop" on segment switch (crazy balcony/respawn interaction)
Fixed wizard damage area for dead wizards
Fixed blackscreen when freeing a companion as monster (and said companion falls into a gap)
Fixed gold sounds playing at wrong times
Fixed coins sometimes not being interactable again (with the auto pickup coin enabled).
Fixed no gear / skip / double scene loading bug that removed all player gear
Fixed player bumping into balcony colliders
Fixed visual companion glitches on the balcony
Fixed one instance of a blackscreen when leaving a room while there are still enemies fighting several companions
Fixed several bear trap interactions
Fixed hooks properly grabbing all corpses
Fixed armors from hooks randomly disappearing
Fixed broken Evelius after balcony skip (especially when he's in a chest)
Fixed floating characters after wind trap
Fixed enemies disappearing after pushing them into the trap door
Fixed empty chests in the village when starting in the village
Fixed floating items/companions when attacking gambler and added fallback for other scenarios of floating companions
Balancing
Oven balancing changes
Small explosive kegs now also explode when throwing them at bats
Version 0.3.4 patch - bug fixes
Fixed dropping items from balcony. Only banana peels won't work at the moment, since they can randomly drop without the player wanting them down in the village. Corpses don't work as well.
Fixed game not having a main menu due to old saves
Version 0.3.3 patch - bug fixes, other
Bug fixes
Fixed "Bake it till you make it" achievement
Fixed jittering fog after leaving headroom
Fixed broken fog in cave
Respawn safety
Safeties for items falling through the ground in the village
Some village performance optimization
Other
Added "money cloud" to pipefitter so you can see how much you carry
Some oven room adjustments (the ovens will be reworked a bit in the future though)
Update 2: Content - Out Now
Adventurers! The second Lucky Tower Ultimate milestone update is out now!
This update features content from the community votes, including:
The Pipefitter
A team of industrious sisters in the village that let you carry more tower items outside. Once you help build an elaborate chute system, you will have a slot in each segment of the tower that you can use for one item. That item will be transported to the next segment in the current run. Once the item is outside, it can be bought in the village at the pipefitter.
The Bard
You’ll meet a Bard in the village who needs new instruments to impress the townsfolk… who currently hate their music. Fascinated with the musical wonders that you carried outside, the Bard will enter the tower once you’ve fulfilled their quest (to disastrous results). You will then be able to loot their corpse in the tower, which will be located in a random place every run. The corpse contains a new instrument and other useful items.
Snowy & Puffles
This trap is inspired by one from the original Lucky Tower web game. At the end of a room, you’ll discover three doors with names above them. When you choose one of them and enter a small chamber, the door closes behind you and you’ll face whatever is in it. It might be a harmless snail, a peasant companion, or a tough enemy. You can deduce the room’s contents by the name above the door, which will be combined from a pool of possibilities.
The Pipes
The tower's sewer system becomes all the more visible with this trap. Unfortunately, the tower has such horrible plumbing that, from time to time, these pipes shake and… 1. Unleash a poisonous cloud into the air 2. There's also a chance they are clogged by slime, which will drop from the pipes instead 3. Or they do nothing (lucky you)
Bear Trap + Rake
What's more slapstick than a rake handle to the face or a bear trap? These will be placed randomly in rooms just like mouse traps, but both have their own little twist.
Additionally, this update will also include:
More than 270 new voice lines
New unique rooms: Machine Room & Spike Room
New items: Roman Shield, Gem Shield, Wooden Hammer, Fencing Sword, Violin, Trumpet, Lute, Secret Instrument, Gasket
The Barber now sells beards! Try to collect them all!
New, weird architecture all over the tower (ledges, crooked platforms and more)
New achievements
Quality of life improvements:
Visual indicator for active powder kegs
An option to auto-equip coins if you walk over them
An option to deactivate picking up items with the USE button
If you have a bunch of items on the floor, picking them up loops through each one
Companions drop their weapons if you grab them
During our last update, we asked for your feedback on Lucky Tower, and specifically around adding an option to turn off the automatic hand switching feature. Overall, you were eager to have this option, so we’ve begun working on this task. This is an unexpectedly complicated coding task, so we ask for your patience while we continue working on the ability to turn off automatic hand switching, and hope to have it ready in time for the next update.
We hope you enjoy the new content both inside the tower and in the village!
Adventurers, we’re excited to bring you more Lucky Tower - our next milestone update launches on February 19 2025, at 6pm CET / 12pm ET!
But before the update arrives, be sure to tell your friends: Lucky Tower Ultimate will be featured in a Steam Daily Deal on Sunday Feb 16! A great discount just in time for the new content!
In this update, you can look forward to seeing all the winners of our community votes coming to the game. These include new characters, traps, and more:
The Pipefitter
A team of industrious sisters in the village that let you carry more tower items outside. Once you help build an elaborate chute system, you will have a slot in each segment of the tower that you can use for one item. That item will be transported to the next segment in the current run. Once the item is outside, it can be bought in the village at the pipefitter.
The Bard
You’ll meet a Bard in the village who needs new instruments to impress the townsfolk… who currently hate their music. Fascinated with the musical wonders that you carried outside, the Bard will enter the tower once you’ve fulfilled their quest (to disastrous results). You will then be able to loot their corpse in the tower, which will be located in a random place every run. The corpse contains a new instrument and other useful items.
Snowy & Puffles
This trap is inspired by one from the original Lucky Tower web game. At the end of a room, you’ll discover three doors with names above them. When you choose one of them and enter a small chamber, the door closes behind you and you’ll face whatever is in it. It might be a harmless snail, a peasant companion, or a tough enemy. You can deduce the room’s contents by the name above the door, which will be combined from a pool of possibilities.
The Pipes
The tower's sewer system becomes all the more visible with this trap. Unfortunately, the tower has such horrible plumbing that, from time to time, these pipes shake and… 1. Unleash a poisonous cloud into the air 2. There's also a chance they are clogged by slime, which will drop from the pipes instead 3. Or they do nothing (lucky you)
Bear Trap + Rake
What's more slapstick than a rake handle to the face or a bear trap? These will be placed randomly in rooms just like mouse traps, but both have their own little twist.
Additionally, this update will also include:
More than 270 new voice lines
New unique rooms: Machine Room & Spike Room
New items: Roman Shield, Gem Shield, Wooden Hammer, Fencing Sword, Violin, Trumpet, Lute, Secret Instrument, Gasket
The Barber now sells beards! Try to collect them all!
New, weird architecture all over the tower (ledges, crooked platforms and more)
New achievements
Quality of life improvements:
Visual indicator for active powder kegs
An option to auto-equip coins if you walk over them
An option to deactivate picking up items with the USE button
If you have a bunch of items on the floor, picking them up loops through each one
Companions drop their weapons if you grab them
During our last update, we asked for your feedback on Lucky Tower, and specifically around adding an option to turn off the automatic hand switching feature. Overall, you were eager to have this option, so we’ve begun working on this task. This is an unexpectedly complicated coding task, so we ask for your patience while we continue working on the ability to turn off automatic hand switching, and hope to have it ready in time for the next update.
In the mean time, here are some screenshots from Update 2 to get you excited:
Thank you for playing Lucky Tower Ultimate, we hope you enjoy the new update!
Grab your Steam Deck and dive in for the next escape, because Lucky Tower Ultimate is Steam Deck verified!
We’re super excited to reach this milestone, so thanks to everyone for reporting bugs to help us create a better handheld experience.
V.0.2.12. Update:
New Backup System
For this update, we added a lot of safety fallbacks and a whole new backup system to keep your files even safer! For most of you, nothing will actually change, but we did implement a few things to ensure the safety of your progress, so here's a short overview:
Auto Save
Since some people reported crashes or weird behavior when using Alt + F4, we implemented a brand new autosave feature. While you're in the village, the game will create a backup every two minutes. This way, even if your computer crashes, your progress should still be saved.
Daily Backups
Your data will now also be saved into a separate daily backup folder. Your most recent save files will be copied into this folder, saving the newest data for the last five consecutive days you've played the game. This is just an additional backup, as long as nothing breaks, you don't need to worry about this folder, but you can use the files to restore your progress if needed!
Local Backups
Before this update, every file was saved in the Steam Cloud, now we're also creating local backups. You don't need to worry about these, it's just an additional safety net. If somehow Steam Cloud messes with your files, you can copy your local files into the proper folder manually and restore what Steam destroyed!
All of these features should help prevent broken or corrupted save files, create regular safety backups, and allow you to manually restore your files in case your computer crashes or Steam Cloud is messing with your files.
Please note, that many people (players and developers alike) have problems with the Steam Cloud sometimes not properly syncing files between different computers. We tried our best to create the best possible backup system for you guys!
If you’ve been enjoying Lucky Tower Ultimate (and haven’t already), please consider reviewing the game on Steam.
Item ideas
...and the winner of community vote No. 5 is... the bear traps and rakes!
It was the tightest race so far among all polls, with 999 votes total.
This concludes the voting for the upcoming milestone. Thanks to all people who participated! The next vote will be for new companions, since the milestone after that will be the companion milestone.
As a bonus, here's a picture of the item ideas we are working on and want to implement at some point. Some of them are recurring designs from Lucky Tower 1 & 2 that will hopefully find their way into Ultimate.