Lucky Tower Ultimate cover
Lucky Tower Ultimate screenshot
Genre: Platform, Adventure, Indie

Lucky Tower Ultimate

Version 0.2.11 patch - bug fixes, other

Bug Fixes



  • Fixed an issue that caused companions to follow the player into the village
  • Fixed a black screen when entering the monster cave in the village
  • Fixed camera position when starting as a monster in the village
  • Fixed companions dying on the balcony when using the magic lamp
  • Fixed broken monkey throw animation
  • Fixed village music starting twice
  • Fixed resolution confirm button not displaying text and/or countdown
  • Fixed brightness settings only working in the first segment
  • Fixed troll pants ragdoll
  • Fixed several small anvil bugs
  • Bat ragdoll improvements
  • More fallbacks for companions falling through the ground
  • Improved positioning of clues in hub rooms


Other



  • The monsters in the dark now move back further when getting scared via honk horns
  • Sobu now also drops a goldsack when dying
  • [Steamdeck only] Removed Feedback/Bug button on game over menu





Community vote no. 5: Weird stuff

Happy New 2025 to all of you!

We hope you enjoyed the Yule update. Father Frost has been removed from the game for now, but like winter, he will return every year.

Let's kickstart the new year with a community vote!

https://forms.gle/sdTd3yH8ZgxwmpH27

The winner of the last poll was the pipes, which might have gone unnoticed due to the seasonal update. This time, we have some oddities for you to vote on. Cheers!

Happy Holidays from Studio Seufz

Good Yule, Merry Christmas and happy holidays, Adventurers!

To celebrate the season, we’re launching a limited holiday-themed update for Lucky Tower Ultimate, from Dec 20 until Jan 7, 2025.

In this update, you’ll find Father Frost himself trapped somewhere in the tower. He’s furious about your spot on the naughty list and ready to attack. But don’t worry—you can still claim your 'presents' by relieving him of his apparel and items. Including his beard.

Any limited items you unlock in the village shop will remain in-game after the holidays.

Enjoy the update, and don’t forget to leave some punch for Father Frost!



v.0.2.9. update

Yule Special!

  • Added a secret Santa room, only available until early January!
  • Six completely new and unique items! Including Santa's beard


Bug Fixes

  • Fixed pendulums doing damage when hiding in alcoves
  • Fixed broken companion render order after leaving alcoves
  • Fixed blob enemies interfering with pacifist achievement
  • Fixed eyes of Van Wampe and insane randos
  • Fixed broken coins in pawnshop when buying expensive items
  • Fixed companion positioning in tavern endscreen
  • Fixed sleeper / poison interaction
  • Fixed pillows in headroom not triggering
  • Fixed explotion potions removing items when dropping them in trap doors
  • Fixed not being able to eat mushrooms
  • A few voiceline and subtitle fixes
  • Chest debris now have the correct color
  • Bats and trees in main menu polished
  • A few coloring / damage indicator improvements

Community vote no. 4: New Traps!

...and the winner of community vote #3 is... Snowy & Puffles!

It won by a large margin, followed by Room with a View.

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We already have community vote #4 for you! This time featuring mostly small traps, that are designed to occur all over the tower:
https://forms.gle/25dzEM1crSUDTeVw8

Voting closes next Friday on December 20th. Thank you all for participating in these polls!


Version 0.2.8 patch - bug fixes, other

Bug Fixes



  • Fixed gamefreeze when talking to companions during cup game
  • Fixed gamefreeze when companions demand too much gold after leaving tower
  • Fixed gamefreeze after Sobu shows the correct door and turns evil
  • Fixed wizards and trolls walking not over spikes (with impaled enemies)
  • Fixed armor render issues with bellies hanging out
  • Statuemaker voiceline adjustments
  • Falling through ground safety fallback
  • Several voiceline and localization fixes


Other



  • Entering doors more lag resistant
  • Resolution optimization (you can now select "maximized window" as a new option)





Community vote no. 3: New Traps!

...and the winner of our community vote #2 is... The Bard! 🎺

This time, it was a very tight race, with the Bard winning by only 11 votes ahead of the Dentist. The other NPCs received far fewer votes. Thanks to everyone who participated!

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Now, we move on to traps! This is the first trap vote, where you get to decide between three options—two of them blasts from Lucky Tower's past. Just like with the NPCs, the option with the most votes will make it into the next milestone, while the others will take a backseat.

https://forms.gle/LpV6ghy9UnVJum4J8

Community vote no. 2: More Village NPCs!

Fellow adventurers,

we have another community vote for content to go in the next milestone update! This time, you can choose from 5 different village NPCs:

https://forms.gle/1tteABosU95fMozw5
🦷 ✂️ 🧑‍🌾 🐝 🎺

Just like last time, the winner will definitely be made, the others will have to wait in line, but the number of votes they receive now might help them to get made earlier.

This will be the last village/NPC vote for now, after that we will focus on new traps.

Voting ends on Friday (December 6th). Thanks for participating!



Community vote no. 1: Village NPCs

Fellow adventurers,

Since the next milestone update will introduce new content in the form of traps, village quests/NPCs, and items, we've decided to hold community voting to help decide on what new content will be included.

For the first community vote, there are two Villager NPCs you can decide between: The Framemaker or the Pipefitter.

To take part in the poll and learn more about the villagers, follow this link:
https://forms.gle/sxygYPJbGLvGkFNL9

The poll will be open until Tuesday, November 26. Thanks for participating!

Version 0.2.6 patch - bug fixes

Bug Fixes



  • Fixed one case of the classic tower exit freeze with companions
  • Fixed Evelius related blackscreens
  • Fixed a case of broken collision / floating around after entering alcoves
  • Fixed broken Van Wampe (the red haired knight) in the final room
  • Fixed one pawnshop gold sack exploit

Version 0.2.5 patch - bug fixes

Bug Fixes



  • Fixed not being able to continue playing after ending the game in the cave under certain circumstances
  • Fixed a freeze that occured when going through a door in the cave with a corpse in hand
  • Fixed spikes with corpses on them still killing the player
  • Several fixes and precautions for freezes and blackscreens
  • Small audio fixes (music in village, volume balancing...)
  • Companions finally all look at Von Wanst when leaving the tower with them