We're thrilled to be taking part in DreamHack Beyond's Game Awards Steam event! Check out the Luna Abyss demo alongside a ton of other awesome upcoming games as well as discounts on already released games!
Steam Scream Fest 2023!
Luna Abyss is taking part in Steam Scream Fest 2023!
Check out the event & try our demo if you haven't already! Share your best screenshots with us on Twitter with the hashtag #LunaAbyss or on our Discord!
Welcome, new Scouts!
If you're new here or you've only just heard of Luna Abyss here's everything you need to know!
Luna Abyss is a single player story shooter with bullet hell combat. It follows the story of Fawkes - a prisoner of Luna caught between a cryptic prophecy & their prison sentence.
Luna Abyss Announcement Trailer
Scout the depths of the Abyss using biomechanical wardens. Recover forgotten technology from within the Abyss & the lost colony it consumed. Sprint, jump & dash your way through this brutalist megastructure. And face corrupted souls & twisted cosmic horrors in bullet hell combat.
Luna Abyss Gameplay Trailer
Every move you make will be overseen by your artificial prison guard Aylin. Each mission you complete will reduce your sentence & bring you one step closer to freedom. But these century old ruins are alive with maddening echoes, and the voices of the Abyss call to you...
"Incarcerate" - Luna Abyss Story Trailer
You can follow along with our development here on Steam & on our community Discord server! Join Here!
If you missed our slot on the Save & Sound live-stream - fear not! Check out our behind the scenes soundtrack recording session for Luna Abyss. Featuring the orchestra, choir, & interviews with some of the team involved in creating it. Including our Composer David Housden, Creative Director Benni Hill, & Senior Writer Laura Mauro!
Save & Sound - A celebration of music in games is going live September 11 - 14!
Get ready!
Join us September 11 - 14 right here on Steam for one of the largest digital expos about audio and music in games. Save & Sound features concerts, deep-dives, and mashups from 70+ developers from around the world!
Starting at 10am PDT / 7pm CEST, a 3-day live show from September 11 - 13 will showcase original content made just for Save & Sound.
Luna Abyss is story shooter with bullet-hell mechanics, and the debut game from creative Unreal Engine studio, Bonsai Collective. The narrative and audio pacing are fundamental to the universe that Bonsai Collective have built, and we're incredibly proud to unveil some of the creative processes that were used to build the soundtrack. Featuring video interviews with Creative Director Benni Hill, Composer David Housden and Senior Writer Laura Mauro, and behind the scenes footage from when we collaborated with the orchestra and choir at Air Lyndhurst Studios London to capture the beautiful celestial essence of Luna Abyss.
Don’t miss out on updates!
Set a reminder to be notified when Save & Sound will go live!
The show will be streamed on the Save & Sound website, YouTube, and Twitch. Check out all the games part of the event on saveandsound.io
"INCARCERATE" - Luna Abyss Story Trailer
Greetings Scouts!
What's this? A new trailer?
We are super excited to share our new trailer revealed with IGN for Gamescom 2023. Meet our main character Fawkes & their AI prison guard Aylin, & learn more about their relationship within the game!
Watch "Incarcerate" - Luna Abyss Story Trailer now & earn some days off your sentence, scouts!
Play our Demo!
Good news, Scouts!
Starting today you can check out & play our demo for Luna Abyss as part of the Future Games Show at Gamescom!
What are you waiting for?
Calling all Content Creators!
Are you a content creator interested in covering Luna Abyss?
Our wonderful PR company are handling all key requests & you can submit them now!
Head over to Lurkit to request a review key once they're available!
Let's take a small leap back in time to see the development of this area "Pillars" from concept to now!
This is the concept art that we started out for this area, with when building the world of Luna Abyss.
We started out with grey-boxing everything for the level until we settled on a starting design.
Then we start doing art passes over the level.
With each one getting a little bit closer to the final design.
And here's where we've ended up so far! Will it change much more? Who knows, that's part of the fun!
Luna Abyss Demo - Extended!
Greetings Scouts,
Our first Steam Next Fest has been an awesome experience & we’ve had so much great feedback on our demo for Luna Abyss. We just want to say a massive thank you to everyone who took the time to play Luna Abyss & provide their feedback to us.
Due to popular demand we’re excited to announce that we’ll be keeping our demo available for another week! That’s right folks - you’ll have until Monday the 3rd of July to try it out if you haven’t yet!