We thought we would share some sneak peek screenshots from the upcoming Desert Barrens quest for Luna and the Moonling. We're still putting the final art and gameplay polish on them, but they are almost there!
Desert Barrens will be part of the game through a future update and contain a new desert environment, more story, dialog, cutscenes, art, music, vfx, performance optimizations for the whole game, and our most challenging levels yet for our most advanced players - and we'll be releasing it FOR FREE to all players very soon!
Greyborn Studios is now on Discord!
We have just started a Discord chat server for Greyborn Studios! Feel free to stop by and say hello, ask us questions, get support, share tips, get sneak peaks of what we're up to, or just chat with us.
We have just released a new build of the game (v1.1.8664) that increases performance across all platforms (Win/Mac/Linux) and includes some minor polish and bug fixes as well.
New:
Added winter holiday props and snow effect to the main menu backgrounds
Updates:
Updated the game's lightmaps on all levels
Optimizations:
Updated the game's engine for better performance across all platforms
Added 64bit and Metal support for Mac (on supported systems)
Updated our shader cache to reduce GPU work at runtime
Tweaked graphics quality Low setting for better performance and particle visuals
Fixes:
Fixed misc. minor bugs
Build updated for all platforms!
We have just released a new build of the game (v1.0.8523) that includes some minor updates and bug fixes, including custom icons for the Nintendo Switch Pro Controller.
New:
No new features.
Updates:
Updated the Controller Settings UI to be cleaner
Added support for holding down the navigation buttons in the UI to quickly scroll through UI choices
Added controller icons for the Nintendo Switch Pro Controller
Optimizations:
No new optimizations
Fixes:
Fixed an issue where some controllers were not properly detected
Fixed other minor UI and controller related bugs
A festive main menu!
From all of us at Greyborn Studios, we hope you all have a great and spooky Halloween!
If you play Luna and the Moonling over the coming days you will notice that the main menu screen backdrops have been decorated with pumpkins and Jack-o'-Lanterns!
Also, a bit a trivia: Did you know that the main menu scene changes based on what level page you have unlocked?
Lastly, the game is currently 20% OFF, so now is a great time to buy and tell your friends!
New Build - Now on Linux!
We have just released a new build of the game (v1.0.8471). This build allows the game to run on Linux, adds some Halloween charm, and also includes some UI updates.
New:
Linux version! (both 32bit and 64bit)
Added some Halloween props in main menu for the holiday
Updates:
Updated the Level Select UI screen
Optimizations:
None
Fixes:
Minor fixes.
Build Updated!
We have just released a new build of the game (v1.0.8416) that includes updates, fixes, and optimizations.
New:
No new features.
Updates:
Updated Vortex Blade Plate vfx and sounds
UI polish
Updated the credits
Added a Checkpoint to level 18 of the Moon Isles Quest
Optimizations:
Optimized cloud saving file access
Fixes:
Fixed an issue where the controller was not properly detected on start
Fixed a triggered cutscene on Moon Isles Quest level 24 to better show a puzzle
Luna and the Moonling v1.0 has been released!
Luna and the Moonling has left early access and is now a finished release!
Don't worry though - we are already hard at work creating a FREE new quest for the game.
We would like to thank all our early access players for helping us make the game as fun and polished as it turned out to be. You all rock!
If you love the game as much as we do and would like to support our release, the best way you can support us at this point (besides buying/gifting the game if you haven't already) is to tell EVERYONE! Track us down on all our social media (see www.greyborn.com) and SHARE our post about the game releasing today!
Thanks again and stay tuned for future updates!
-- Greyborn Studios
Beta Build is Live!
We have just released our latest beta build (Beta 9) to you all for testing! This build has a lot of polish and additional content from the last release.
Some highlights include:
Final levels for the Moon Isles quest
Full voice acting
Graphics polish and performance improvements
Cloud Save support
Better controller support
Enabled language selection in Settings
Tons of bug fixes
There are some known issues still remaining to be fixed (and will be fixed very soon). They are:
Various UI bugs like button positions wrong in some resolutions.
Controller detection issue where the controller works but the UI buttons show keyboard icons still (go to Settings and setup your controller to fix).
Some localization still needs to be finished (may see English words in some UI elements still when switching languages).
We hope you enjoy the updated build and we look forward to your feedback! The game will be out of Early Access very soon now as we only have a handful of known bugs left to work out.
Releasing soon!
Hey all, we just wanted to say that we are almost done with our internal beta testing and fixing just a handful of known bugs and should be releasing the game as "version 1.0" very soon!
Once we get the beta where we want it over the coming days we will be launching the beta as the final Early Access build. We hope many of you can play this build and give us some final feedback.
Some of the things that will be coming in the final version include:
Full voice acting
The final Moon Isles quest levels and cutscenes
Lots of performance improvements
Graphics polish with final art, animations, sounds, vfx, etc
Multi-language support
Better controller support
As we have always said, we will be raising the price to the full $19.99 (USD) once we exit early access, so if you or a friend is interested in the game, now is a great time to get it before that happens and it is still 50% OFF.
Looking ahead, we will begin work on the v1.1 build of the game that will unlock the free DLC quest called "Desert Barrens", a very challenging quest that continues the story and contains harder "expert" level puzzles.