I haven't done any SteamVR testing with this so I don't want to make any promises that it will work correctly.
Oculus owners should be OK.
VR Build Updated - Bug Fixes
- Fixed Mars Map Null Ref
- Fixed Incorrect Action Item Purchase Prices
- Smoothed Velocity Vector Motion
- Fixed Mars drag (lack of)
- Corrected LOPTW value for LVL2 on Mars
HTC Vive Support Now Available!
Opt into the new 'vr_beta' to play!
Right Click The Game in your library and goto Properties->Betas Tab
Select the beta and wait for it to donwnload.
Have fun!
Update on Vive Support
I installed the latest Unity 5.4 Beta last night which is now RC1, everything seems to be working OK. I need to re bake all the scenes and then I should be able to make a new build that has native OpenVR included.
I had a look at integrating the Lab Renderer but I couldn't get it to work properly and it requires OpenVR exclusively which isn't something I am willing to support at the expense of the Rifts ATW.
There should be some perf improvements from 5.4 Single Pass Stereo but on a min spec VR machine you're likely to average around 70+ FPS. Without the Rifts ATW I'm not yet sure how juddery this will feel.
CV1 Beta VR Patch 1
Built with Unity 5.3.5p8 (Fixes Black Screen if HMD Removed from head during play)
Fixed Nav Icon getting culled behind terrain
Added Bindable ‘Power Toggle’ Input Action
OHD Toggle Input will now Open/Close OHD in VR Cockpit
Systems Screen Refreshes if Upgrade Levels Change
Fixed Incorrect Gyro Level on Systems Screen
Cargo No Longer Shows Before Finding it on Lost Cargo Missions
Improved Rotation Rate Display Accuracy and Stabilizer Upgrade
Fixed Unload Progress Display on Cargo Screen
Added Shovsoft Intro Splash
Become a Thrust Vectoring Master by watching this Lunar Flight Tutorial Video!
https://www.youtube.com/watch?v=ze2iiTPVSmc
VR Remaster CV1 Beta Now Available!
A beta build is now available, simply opt into the ‘CV1’ beta and you should be right to go.
Right Click on Lunar Flight - Properties - Betas Tab
I am really excited to finally let people try out all the work that has been going on for the last 9 months or so. It has been a source of much anxiety but I am feeling pretty good about releasing this ‘Early Access’ beta.
I have not done any testing with HOTAS setups and am keen to hear how well the Rewired Input configuration screen works for those trying it out. Everyone else should use their XBone Gamepad. (Right Thumb Stick Button - Recenters)
If you’ve got a high end PC go into the Video Settings and crank things up! You can display the frame rate with F5
There are very likely to be bugs!
Features Not Yet Ported:
Multiplayer will come at a later date
Replays should be available within a week or so of the this first release, Replays will be a great way to show of Lunar Flight to friends and will come with some demo files piloted by me.
EVA (Exiting the Module) is not implemented yet
Ongoing Optimisation:
<*>This build has been built with Unity 5.3.5p5 and does not yet feature Single Pass Stereo.
<*>The default VR Preset in the Video Settings should be playable on Min Spec machines.
<*>When Unity 5.4 is out of Beta I will update the build and we should see some nice framerate gains.
<*>I want to look into using the Valve Lab Renderer but this requires Unity 5.4
<*>Vive doesn’t support ATW and I want to wait until 5.4 is out so I can do a proper targeted release
Incased you missed some of the Videos I've been posting the last few months here are a few Work In Progress.
May 1st - The most recent video shows off the new Login screen specificaly for VR. It highlights all the new Gaze based Menus and the intro frontend space scene.
https://www.youtube.com/watch?v=HTgZ-0nSF4A
April 10th - The second video shows off the New Pilot IK Arm animation that is attatched to the Throttle and Joystick to mimic HOTAS setups.
https://www.youtube.com/watch?v=I0QAntQIWmw
February 16th - Finally an early gameplay video where I conduct a quick Transport mission, shoot some Drones and land.
https://www.youtube.com/watch?v=oBevzwZtQc4
Status of Oculus Rift Release
For a number of reasons the Oculus Rift release has been moved to Mid June. Thank you for your patience guys...