Hi Guys,
Following from last weeks big release, I spent some time trying to address some of the most common issues so far.
Input Fixes - Changed so Rewired settings to allow for more than 1 controller assignment. This should hopefully allow almost any number of devices to be plugged in and as long as you have one configured it should work e.g. XBox controllers. Custom mappings should also save & load correctly. I also fixed the Submit (A) button on the Mission Debriefing Window.
Cockpit Shadow Jitter - I've tweaked some settings to give a nice increase in shadow resolution whilst also almost eliminating the horrible jitter.
Occlusion Culling Optimised - I rebaked all the Occlusion data with a higher level of accuracy. Should see a small general performance increase and no more terrain disappearing when EVA. The previous bake was a little too conservative.
Lens Flares - All lens flares have been updated so that they no longer have any concentric rings. There is now a single glare flare.
Look forward to hearing your feedback!
Lunar Flight - Updated To Unity 5 Native VR - 6.0.1 - Available Now!
Some of you may recall the issues I had with Lunar Flight when the DK2 started shipping last year in June. I was lucky to receive a Pilot kit from Oculus and had hoped to have a DK2 build ready to go when everyone else got theirs, but I ran into a few SDK problems and Lunar Flight never really has had a ‘Good’ quality build since the DK1 release.
Well today all that changes with this new Steam Beta release! This build was the initial milestone I needed to finish before I begin work on future additional features and content.
This is THE best DK2 Build of Lunar Flight to date!
Now Ported to Unity 5 Native VR (DX11)
Direct Mode is now the recommended way to run the game (Extended Not Tested, soon redundant with coming 0.7 Runtime)
Physics Sim now runs at 75FPS to match Render Rate (Physics is not interpolated), Feels Super Smooth! NOTE: Old Replay Files will play too fast!
Velocity Stretched Particles are now manually managed to prevent sub frame stutters
An Oculus Preset GFX setting will be applied by default. Based on my R9 290X, feel free to adjust the settings based on your own hardware.
Cockpit Shadows are now working again for the 1st time since the DK1 version!
Render Scale is set at 1.25% for a little Super Sampling
Weather is set to Clear on Mars pending a better cloud rendering implementation how ever you can change it to a different setting if you want.
Rewired Input Manager is implemented but there is no UI yet in VR mode. Stop the Runtime via the Config Utility and run the game in None VR 2D mode to access the new Input Configuration (Saitek HOTAS should work now) Once configure restart the Runtime
XBox Controllers and almost any Dual Stick gamepad should work by default.
As usual to access this build you will need to opt into the ‘DK2’ beta on Steam, no command line arguments are necessary. Since this is built with Unity 5 the Update is much larger (466.7 mb) than the usual patches.
Oculus DK2 Beta Build Now Available!
Thanks to the 0.4.3 SDK Lunar Flight finally has a playable DK2 build!
Here are some things you need to know...
* You need to Opt into the Steam Beta (dk2)
* Direct To Rift mode not tested, run it in extended!
* Not built with DX11 (yet)
* Don't play with the Graphics Settings it might crash
* Delete HKEY_CURRENT_USER\Software\Shovsoft\Lunar Flight from your registry before starting to make sure it has the preconfigured settings
* There are no Dynamic Cockpit Shadows! :(
* There is a nice new Asteroid Field intro scene where you can set your Orientation
* Press O or Left Stick Button + Right Stick Button (X360) to reset orientation
* Map 2 has the best performance
If you're having performance problems try Holding Alt after starting the game to access the launcher window and select one of the lower quality settings.
I hope to get some time to look at the build some more in the future but this build is pretty good for now!
Lunar Flight is Now Better Than Ever - %50 off sale!
Many new features and improvements have been added to Lunar Flight over the last few months including critically acclaimed Oculus Rift VR integration, Track IR Support & Single Player Drone Targets to practice your skills for multiplayer.
If you haven't tried Lunar Flight before and have been sitting on the fence nows a great chance to pick up the game at %50 off or buy the 4 Pack to share with your friends and enjoy it at %25 off per copy!
Version 1.999 Released!
1.999 Changes
- Added Angle Carrot to HUD Roll Angle
- Added Rotation clamping when all axis rates are <= 0.5
- Added Single Player Drone Practice Targets
- Added Drone Recording in Replay System
- Fixed Acquire & Transponder Button State Colours
- Fixed Nav Icon not displaying in Oculus mode VR cockpit
- Fixed Pilot Profile Info in 2D VR Cockpit
- Fixed Power on notification logic
- Fixed Incorrect Financial Penalty Check
- Fixed Out Of Bounds Track Camera
- Changed HUD Roll Angle, now stays level with horizon
- Changed Right Click to Rotate Chase Camera View
Version 1.998 Now Available!
http://www.youtube.com/watch?v=_b3V2s7PjbY
The latest update finally adds the 3D VR cockpit to the
normal build. You can select it in the 'Other' options
menu or by cliking on the '2DCP' camera button which
will switch the mode. Track IR Support has also been
added and should automaticaly work if your Track IR is
on and the 'VR CP' Mode is enabled.
You can look around using the Right Mouse Button and
interact with the Cockpit using the Left Mouse Button, Tab
key or (Y) Button on the X360 controller.
1.998 Changes:
- 3D VR Cockpit is now available in the normal build
- TrackIR Support Added for 3D VR Cockpit
- Changed Camera Button Icon Logic
- Added VR Cockpit Camera Button Mode
- Added Show 2D UI Button in VR Cockpit mode
- Quad View not available in VR Cockpit Mode
- Renamed 'FS' Camera Button to '2D CP'
1.997 Update Released!
Last Update: 5th February 2014
1.997 Changes
- Miscellaneous Code Optimisations Upto %25 Faster
- Added: VR Reset Orientation Stage Re enabled Before Intro
- Added: Engine Heat Mesh
- Changed: VR Shop Cannot be open if unloading or uploading
- Fixed Sun Glare clipping with Sky Sphere
- Fixed Sun Flare Clipping with Cockpit Colliders
- Fixed Spinning Loading Icon Showing Logo on 1st Frame
- Fixed Not being able to reattempt Time Trials
- Fixed No Combat not properly set on Start and Replays
- Fixed Weapons Firing in Replays
- Fixed Uploading Data at wrong base
- Fixed Green artefact from Nav icon in Oculus Mode
- Fixed Flyby Camera not adjusting FOV
Lunar Flight Updated v1.996
1.996 Changes
- Removed old OVR Calibration object (Reduces Drift)
- Fixed Context Input not working sometimes after a Mission
- Fixed Pause Button (P) State Toggle
- Fixed IPD not being set properly
- Fixed Roll Axis not working in DirectInput mode
- Fixed Delta Base Disappearing on Canyons Map