LuPR: Lunar Post Recruit cover
LuPR: Lunar Post Recruit screenshot
Genre: Shooter, Indie

LuPR: Lunar Post Recruit

New Map!

One of the new maps is here, Titan HC Mine. Now the Titanian faction of Saturn has their own map!

Release v2.2.0 Changelog

This is 2.1.0 to 2.2.0

Additions

  • New map 'Titan HC Mine'

Fixes

  • Miscellaneous small fixes
















Post-game Statistics Screen & AI Improvements

All new statistics screen shows up after the game and later you can access it again by going to "Previous Game" in the main menu. It contains this info:


  • Fun title: This is calculated based on how you did, but can also be random
  • Kill count
  • Death count
  • Total head shots
  • Accuracy (%)
  • Ammo used
  • Damage dealt & received
  • Distance ran


Check out the v2.1.0 change log for more details and keep the feedback coming!

Release v2.1.0 Changelog

This is 2.0.9 to 2.1.0

Additions

  • Post-game statistics calculated and shown
  • Fun post-game title is given to every player. Some are based on your performance, other times they're random

Changes

  • AI evaluate weapon distances differently, result is better behavior
  • AI get weapons on the way to hill in King of the Hill

Fixes

  • AI stutter dance is much reduced
  • AI don't run to previous hill during King of the Hill
  • Other small fixes
















Challenge Games Progress Tracking and New AI System

Challenge games progress tracking, added in v2.0.9

Check out the change log for more details and keep the feedback coming!

Release v2.0.9 Changelog

This is 2.0.8 to 2.0.9

Additions

  • Challenge games show and track progress against each challenge

Changes

  • Model updates
  • AI don't keep empty weapons armed
  • Hold the grenade points come more slowly
  • Hold the grenade points make sound
  • Door sound volume reduced
  • AI system gutted and replaced

Fixes

  • Close combat with AI works significantly better
  • B-hole specialty factions can complete all challenges without issue
  • B-hole works during slow-motion mode
  • AI don't stare you down from a distance... creepers
  • AI much smarter during Capture the Phone mode
  • Fixed movement statistics
  • Many small things
















Bot AI Overhaul Almost Ready

The last few months of work is wrapping up: bot's AI has been entirely overhauled. Final testing underway now!

When bots run it's now in a straight line rather than excessive back and forth paths. Overall the bots take up less CPU and they stand around less.

Dynamic Lighting Enabled, New Weapon, Graphics and Performance Improvements

It's been a while since the last update, but I've been working hard on what should be some noticeable improvements.


  • Dynamic lighting enabled (most apparent in gun flash, explosions and richer map details)
  • New burst fire pistol: Scaver
  • Character models retrofitted closer to 90's style
  • Graphics engine and renderer migrated to recent versions improving overall performance


Also in v1.83:

  • Added split-screen framing
  • Map modeling improvements
  • Ammo handling and reload mechanic improvements
  • Spawn point improvements
  • AI mechanic improvements

Check out the change log for more details and keep the feedback coming!

Release v1.83 Changelog

This is 1.79 to 1.83

Additions

  • Burst fire pistol: Scaver
  • Dynamic lighting (most apparent in gun flash, explosions and richer map details)
  • Black framing separating local split-screen views

Changes

  • Character models retrofitted closer to 90's style (lowered poly count)
  • Ammo sharing and reloading mechanics updated to more standard / typical fashion
  • Earth City overall map modeling upgrade
  • Hill games spawn point logic improvements
  • Rebaked (and improved) character model lighting
  • Graphics engine migrated to significantly more recent version
  • Renderer updated 10 major versions
  • Rocket asset upgrade on Venusian map
  • AI, graphics and physics performance improvements
  • Weapon projectile emmission point cycling improvements
  • AI weapon decals not visible to human players are no longer created (vast performance improvement!)
  • PlayStation controller warning now only shows if PlayStation controller is registered through Steam client

Fixes

  • Sticky key syndrome (where key-up can sometimes seem to be not caught) resolved
  • Map specific low performance issues resolved
  • AI logic improvements to reduce walking through walls and floors
  • Closing or cancelling game by using Windows title bar ‘X’ stabilized
  • The source of projectiles from weapons corrected to match model data
  • Corrected recording of previously uncaught menu errors
  • Errors now logged in English since my non-English programming skills are...lacking
















New Survival Game Mode and Revamped Paintball

See how long you and your friends can survive against the AI bots as they increase in difficulty every 90 seconds.


  • New Survival game mode: For each map you can beat your own or global high scores
  • Opt-in Survival leaderboards added: Each battleground has its own leaderboard
  • Updated gun flashes, sounds and damage in paintball mode to match how they work with paintball off. They still only leave paint splatters


Also in v1.78:

  • Syringe gun damage decals
  • Improved AI bot movement on ramps

Check out the change log for more details and keep the feedback coming!