One of the new maps is here, Titan HC Mine. Now the Titanian faction of Saturn has their own map!
Release v2.2.0 Changelog
This is 2.1.0 to 2.2.0
Additions
New map 'Titan HC Mine'
Fixes
Miscellaneous small fixes
Post-game Statistics Screen & AI Improvements
All new statistics screen shows up after the game and later you can access it again by going to "Previous Game" in the main menu. It contains this info:
Fun title: This is calculated based on how you did, but can also be random
Kill count
Death count
Total head shots
Accuracy (%)
Ammo used
Damage dealt & received
Distance ran
Check out the v2.1.0 change log for more details and keep the feedback coming!
Release v2.1.0 Changelog
This is 2.0.9 to 2.1.0
Additions
Post-game statistics calculated and shown
Fun post-game title is given to every player. Some are based on your performance, other times they're random
Changes
AI evaluate weapon distances differently, result is better behavior
AI get weapons on the way to hill in King of the Hill
Fixes
AI stutter dance is much reduced
AI don't run to previous hill during King of the Hill
Other small fixes
Challenge Games Progress Tracking and New AI System
Challenge games progress tracking, added in v2.0.9
Check out the change log for more details and keep the feedback coming!
Release v2.0.9 Changelog
This is 2.0.8 to 2.0.9
Additions
Challenge games show and track progress against each challenge
Changes
Model updates
AI don't keep empty weapons armed
Hold the grenade points come more slowly
Hold the grenade points make sound
Door sound volume reduced
AI system gutted and replaced
Fixes
Close combat with AI works significantly better
B-hole specialty factions can complete all challenges without issue
B-hole works during slow-motion mode
AI don't stare you down from a distance... creepers
AI much smarter during Capture the Phone mode
Fixed movement statistics
Many small things
Bot AI Overhaul Almost Ready
The last few months of work is wrapping up: bot's AI has been entirely overhauled. Final testing underway now!
When bots run it's now in a straight line rather than excessive back and forth paths. Overall the bots take up less CPU and they stand around less.
Dynamic Lighting Enabled, New Weapon, Graphics and Performance Improvements
It's been a while since the last update, but I've been working hard on what should be some noticeable improvements.
Dynamic lighting enabled (most apparent in gun flash, explosions and richer map details)
New burst fire pistol: Scaver
Character models retrofitted closer to 90's style
Graphics engine and renderer migrated to recent versions improving overall performance
Also in v1.83:
Added split-screen framing
Map modeling improvements
Ammo handling and reload mechanic improvements
Spawn point improvements
AI mechanic improvements
Check out the change log for more details and keep the feedback coming!
Release v1.83 Changelog
This is 1.79 to 1.83
Additions
Burst fire pistol: Scaver
Dynamic lighting (most apparent in gun flash, explosions and richer map details)
Black framing separating local split-screen views
Changes
Character models retrofitted closer to 90's style (lowered poly count)
Ammo sharing and reloading mechanics updated to more standard / typical fashion
Earth City overall map modeling upgrade
Hill games spawn point logic improvements
Rebaked (and improved) character model lighting
Graphics engine migrated to significantly more recent version
Renderer updated 10 major versions
Rocket asset upgrade on Venusian map
AI, graphics and physics performance improvements
Weapon projectile emmission point cycling improvements
AI weapon decals not visible to human players are no longer created (vast performance improvement!)
PlayStation controller warning now only shows if PlayStation controller is registered through Steam client
Fixes
Sticky key syndrome (where key-up can sometimes seem to be not caught) resolved
Map specific low performance issues resolved
AI logic improvements to reduce walking through walls and floors
Closing or cancelling game by using Windows title bar ‘X’ stabilized
The source of projectiles from weapons corrected to match model data
Corrected recording of previously uncaught menu errors
Errors now logged in English since my non-English programming skills are...lacking
New Survival Game Mode and Revamped Paintball
See how long you and your friends can survive against the AI bots as they increase in difficulty every 90 seconds.
New Survival game mode: For each map you can beat your own or global high scores
Opt-in Survival leaderboards added: Each battleground has its own leaderboard
Updated gun flashes, sounds and damage in paintball mode to match how they work with paintball off. They still only leave paint splatters
Also in v1.78:
Syringe gun damage decals
Improved AI bot movement on ramps
Check out the change log for more details and keep the feedback coming!