Check out the change log for more details and keep the feedback coming!
Launch Day Arrives!
The Demo is now live!
Also happening is the release of v1.69. There are numerous changes and improvements including seeing teams' points when you die and on the pause menu and many other improvements described in the change log
Coming up next are Steam achievements...
Release v1.69 Changelog
This is 1.64 to 1.69
Additions
Show all teams' points when you die
Show all teams' points on the pause menu
Created a Demo version of the application
Added one-time message to suggest using DS4Windows tool until PlayStation controllers are better supported
Changes
UI text size dependent on the width of your screen or your split-screen viewport, so overall better sizing and no more text overlapping
Updated what things are called in the menus in several places
Removed the upper left watermark for release
Removed the menus screen upper right link to Playtest forums
Added main menu link to the general forum area for the game
Fixes
Can no longer see "inside" heads if you manage to align yourself with another player (scary much?)
If you kill yourself in Hold The Grenade, you no longer get to keep the grenade through your respawn
AI much less inclined to stand inside each other and you
Fixed issue where AI cannot really see human players when they're running
Even lower chance of "sticky key syndrome" where when you let up off a movement key, the movement continues
AI less inclined to loiter
Fixed issue where sometimes head and body selections would get hosed when changing or creating profiles
Improved viewport layout so less or hopefully no edge bleeding
Resolved bug where you get perfect aim during aiming
Resolved bug where some hills were unobtainable
Release 1.63 Changelog
Additions
Mouse and gamepad up/down look inversion profile setting
Game mode (and mode description) shown on pause menu
Game paused on gamepad disconnect
Changes
Improved ease of aiming with keyboard/mouse
Increased impact force from explosions and projectiles (players and objects fly further)
Reduced inherent aiming error, increased error when repeated shots are fired
Increased overall AI difficulty
Improved AI logic (still under development)
Improved UI text, text size and layout
Hiding the AI "type" option for now (personality types not ready yet)
Lowered global gravity (more realistic)
Removed spawning inside the hill during King of the Hill
Improved error reporting (if reporting is enabled)
Fixes
AI no longer enjoy running through the walls...and other strange behavior
Paintball decals now implemented for all weapons
End of game window stall bug fix
In-game total freeze bug fix
Many small bug fixes that hopefully you didn't even notice before
Content Update 1.63
Getting great feedback from testers, thanks everyone! I'm furiously implementing your input. Many additional improvements and fixes are in the pipeline, so keep an eye out for those. I'll publish an overall roadmap on the store page soon so everyone knows what development over the next couple months will look like.
Recent updates include:
Mouse and gamepad up/down look inversion profile setting added (for those of you that grew up on flight sims and early consoles! N64 ftw)
Game mode (and mode description) shown on pause menu. You're not the only one that started a game and found yourself asking - Wait...which game are we playing?
Improved keyboard/mouse aiming experience
Increased impact force from explosions and projectiles - Players and objects fly higher!
Increased AI difficulty and improved AI logic
Bug fixes for game freezes/stalls
Playtest Ending May 13
Thank you playtesters for all your forum & DM help during this flurry of improvements and bug fixes!
The LuPR playtest will be ending on May 13 as we are a go for the Early Access game release.
The list of Early Access changes and improvements is long so expect many changes over the next months as a result of your help!
Content Update 1.48
NEW MAP RELEASE - Europa Surface MOB!
This game is all about customizing game play to your liking, so as requested I've added weapon tags to help identify the weapons you love for use in your customized loadouts. Now, whenever you pick up or switch the equipped weapon, the name is shown on your screen.
In the pursuit of not making the game too easy, I increased the gun respawn after a repeat sniping incident from a group play through.
Show equipped item name when changing what's in your hands
Changes
Name entry and edit capitalization behavior
Ammo respawn increased to 20s
Fixes
Playtest now prevents Steam Overlay, which does not work with this game ːsteamsadː
Auto-team bug fix
Fixed issue where no-HUD option with certain game types crashes game
Content Update
UI is... more user friendly: improved menu organization and new helpful in game hints. Plus improved game mechanics for throwables and Get Tiny Then Explode scenario... and Alien head has been revamped!