Please allow me to update this as there were still some effects around items. Sorry for the detail.
ver1.14a
・Fixed a category judgment of treasure chests. ・Graphics of one of the Trap Lavie series were updated.
Updated to ver1.14.
ver1.14 ・Fixed a problem in which the effects and details of the spirit stones of items were not rendered properly in the footprints of the adventure.
We are working on a new dungeon with more action elements. We hope that people who like to fight with guns will like it.
Updated to ver 1.13.
ver1.13 ・The mimic rate of treasure chests on lower floors has been lowered. The overall rate of treasure chests was also adjusted.
・A new item, the "Balance of Forbiddance" has been implemented. The effect is that the enhancement value of the weapon/magic on the right side of this card is transferred to the weapon/magic on the left side. (This is a tentative description for now as we are asking for a translation.)
・Guest characters now animate.
・Fixed a problem with the drawing of Listia when using a foot item with the Convenience button while holding the player's orientation.
・Stairs are no longer processed when HP is 0.
Translated with www.DeepL.com/Translator (free version)
Updated to ver 1.12.
It seems that I somehow failed to release the patch notes, so I will summarize some of them.
ver1.10 ・Fixed a bug that the game would continue to the next level after saving at 99F.
・Fixed a bug that the display was corrupted when the number of digits of damage was too large.
・Fixed that there was no text of "Imbue Hero" in the detail display.
・Thunder is a one-shot magic, so it is hard to be granted with it, but we have updated it to ver 1.11, which has the power to wipe out an opponent with a single shot, and has a wider range and penetrating performance. This means that it has a much higher priority for use than other magic, so we will relax the growth when we strengthen it a little. We feel that Thunder should be strong, so we feel that its use in the early stages of the game will not change much.
・We have raised the durability of the enemies from -80F onward. We want you to enjoy the way of playing where you can use your wands and cards effectively, but we also want you to enjoy the way of playing. I feel that they can be defeated normally. We would like to make adjustments for future dungeons as well.
ver1.11 ・The Ice Gatling and Stone Bullet have been enhanced.
・We have made it possible to lower the charge count of charge magic to some extent when moving to the floor if a lot of charge magic has accumulated.
・The target time is now written in the "Achievement Hints" and "Time Attack Achievements.
・Fixed a problem in the judgment of towns.
・Fixed a problem in the configuration when setting ABXY to XBOX. When ABXY is set to XBOX placement in the config, AB is not inverted. We have also fixed the ADV and the operation description that is displayed when no operation is being performed. I know it should be the default, but I like SNES.......
・Fixed a problem that the position of certain enemies and objects for staging sometimes shifted.
・Fixed a bug that the store sometimes didn't appear immediately.
ver1.12 Some things were affected, such as when the lucky box was modified. Sorry ......!
・Fixed a situation where the rarity of items in the Statue of the Goddess exchange was lower than before. ・Fixed a situation where item duplication could be done infinitely. We want you to have fun using it. ......! ・Fixed a situation where the in-game achievements were not in the same state as the Steam achievements.
Updated to ver1.09
ver1.09 ・The number of floors on the sign at the crossroads of destiny was incorrect.
・Fixed that the window size was not loading properly. Sorry it took so long.
・The money earned when using the Book of Redemption is now added to the total gold earned.
・The effects of the bracelet of magic and the bracelet of vacuum were incorrect.
・Fixed a missing detail description for the bracelet of experience when it was given.
・The effects of the bracelets of vitality and mysticism were not working when the parameters were too high.
・The increase in attack power when the power and magic are increased by a considerable amount has been slowed down slightly. This does not affect normal play.
・We would like to make it most effective if the parameters and weapon magic enhancements are balanced. We have slightly increased the growth of parameters when weapons are strengthened.
Translated with www.DeepL.com/Translator (free version)
Updated to ver1.08!
・I've fixed a bad process in the management of items. Hope this leads to improvement. ......! ・The calculation of attack power of bare hands was different from what was expected. Fixed a bug that the timing for calculating the extra experience from happy potions with + was missing.
・Some items with long descriptions of spirit stones have full details, but we have added the sentence "The description follows the Details".
Translated with www.DeepL.com/Translator (free version)
Updated to ver1.06
ver1.06
・Fixed a problem that slow movement when moving while swinging a weapon was not reflected properly.
・Fixed a problem in which the item display of the bag in the ranking system was sometimes out of alignment.
・The "Convenience" button in the store now allows you to move items from the store to your bag and from your bag to the store. This is not yet reflected in the on-screen navigation.
Updated to ver1.07a
ver1.07a ・The memory instability has been improved where it was unstable with the correction of the twin star spirit stone. We will continue to verify this, but There is a possibility that it is still unstable, so you may have to pause for a while. Sorry ......! We will improve it.
・Fixed a situation in which a duplicate could create a permanent institution.
・The correction of the happiness potion was different from other potions when it was strengthened, so we have adjusted it.
Translated with www.DeepL.com/Translator (free version)
Updated to ver1.07
Thank you very much for your reports. I am sorry for the delay in checking the forum, as I am basically working alone on corrections, etc. I have taken a look at all of them! I will try to improve it.
ver1.07 ・The rarity classification of the cards was a little incorrect.
・The buffing process for the granting of the card was not as expected, so this has been corrected. The "Imbue SS" were not as simple as the parameter enhancements, so we have enhanced them a little. We will make adjustments as we see fit.
・The total gold is now added to the total gold picked up instead of the total result.
・If you enter a staircase and leave it due to a trap or some other factor, the selection window will close. The behavior of using multiple items with a double-star spirit stone was incomplete. The behavior when using multiple items with the twin-star spirit stone was incomplete, but it still does not work well when branching.
・Fixed a missing process for placing and throwing items.
・Fixed the problem of using items that should not be used by rearranging the process of hypnotic traps and magic bullets.
Translated with www.DeepL.com/Translator (free version)
08/09/2022 Ver 1.05 Patch Notes
I'm sure we'll be updating things for a while. We'll make the ones you report better as we can fix them...!
--Updated Contents-- ・Fixed the magic power was not being saved on aborted saves. Sorry! ・Fixed a problem where the value of the enhancement value was incorrect when items were lined up crosswise. When items are lined up in an L-shape, the overlapped items are further lined up and disappear, but the behavior is still incomplete and the enhancement value is a little bit lost. The behavior is still incomplete, so we would appreciate it if you could make it so that they don't line up. ・The "equipment" and "shortcut" exclusions are now handled.