We're making the new magic and wand dungeons more difficult. We are adjusting it so that it does not seem too much.
ver1.24 ・The status of the grant of redemption was incorrectly displayed.
・The monster's masur has been adjusted.
・The initial movement of level-up luvvies has been slowed down.
・The bonus for clearing the trial of the dance of war now makes the first movement of the dash invincible. It is not so strong that it can be used recklessly, but it is useful for emergency evasion.
・A book with dungeon-clearing bonuses has been added to Listia's room. It can be found in the library depending on the development status of the town.
・The MP consumption of magic set as a shortcut was not working properly.
・Fixed a bug that the reinforcement value was not being added when bangles were lined up.
Updated to ver 1.23.
ver1.23 ・The attack power of Thunder's upper magic has been slightly increased. ・The time attack condition for the 30th floor of the Crossroads of Destiny is now 10 minutes, so we have revised the incorrect description and conditions. ・The probability of obtaining rare spirit stones from the mysterious statues was too high.
Updated to ver 1.22.
ver1.22 ・We have added a picnic mode for players who don't like the idea of item loss. Even if you are knocked down in a dungeon, you can keep your equipment. It would be sad if you only end up with the impression that it's too painful after having played this game. We hope you will give it a try. I would be happy if you could strengthen your equipment and win the game. The game is quite unbalanced, but please don't worry about the details! By the way, the name "Picnic Mode" is a respect for "Etrian Odyssey". I may change it if I find a better name.
・I adjusted the Thunder's appearance and judgment. It still looks weird when it gets bigger. ...... ・Fixed a bug that the Ice gatling was not working as specified.
Updated to ver1.21.
It is important that we can't see the footprints of your adventures, so please let us update it, although it is very detailed.
ver1.21 ・Fixed a bug that the "Ice gatling" could not be shot when the MP was low (around 5-7). ・Fixed a bug that the tab switching of adventure footprints was not working properly.
Updated to ver 1.20.
ver1.20 ・Fixed a problem that the number of digits of the parameter of attack power in the upper left corner of the screen was displayed incorrectly.
・The number of times an item is counted in the "Footprints of Adventure" was incorrectly displayed.
・The HPMP recovery effect of grants is now increased according to the current maximum value.
・Some effects of other grants have been enhanced.
・Fixed a problem in which magic was recharged faster when registered as a shortcut than when equipped.
Translated with www.DeepL.com/Translator (free version)
Updated to ver1.19.
Sorry for the detail. The staircase process is a rare case, but it is important, so I will update it.
ver1.19 ・Fixed an incomplete handling of traps on stairs.
・In "Wardancer's Trial", ST recovery is not performed during a dash when a player is hit by an attack. We will adjust it again if we find a good place to drop it.
・The condition of the time attack on the 30th floor of the ”Merchant's Hidden Mansion” was written as "10 minutes" instead of 15 minutes.
Updated to ver 1.18a.
ver1.18a ・Fixed a problem that magic was sometimes sold in the store of "Trial of War Dance".
・Fixed that the process of opening a treasure chest is sometimes incorrect.
ver1.18
・When a button was set to XBOX notation, decision cancel was written in the opposite way.
・Fixed that the stick does not become an input when the input of the stick is very shallow.
・Fixed that the number of plays, etc. in the adventure trail were not updated until the loading timing.
・The same key cannot be set in the key configuration settings.
・The "Tempest Charm" has been enhanced.
Translated with www.DeepL.com/Translator (free version)
Updated to ver1.17.
ver1.17 ・A new dungeon themed on weapons has been added. The entrance is located in the building on the left side of the cleared town.
・The rate of mimic appearance was still high, so we lowered it. Sorry ......!
・Challenge mode has been added in addition to Enjoy mode. In challenge mode, the cumulative bonus for bringing back items and benefits from clearing other dungeons will not be shown. Please use this mode if you are a challenger who wants to play in a harsh environment. Settings can be separated for each saved data, so if you have already played Please select the saved data and change the settings from the configurations while starting the game.
・Improved the "Lister's" motion when he is hit.
・The defenses of enemies with high defenses will be lowered with each attack. ・The increase in experience required for lvl up has been slowed down. It is now easier to increase the lvl when defeating enemies. ・The increase in the HP parameter at high lvl. ・The experience value acquired when strengthening the happiness potion was different from the expected value.
Below is a description of the new dungeon. If you don't want to know anything about the new dungeon, please don't read it and start your adventure!
The new dungeon "Wardancer's Trial" is a weapon attack themed dungeon. In this dungeon, dashes become invincible and the interval between dashes is shortened.
Cards with boosts that can super-enhance weapons will appear. This card will boost an adjacent weapon. The boosted weapon is very powerful, but it will break after a certain number of attacks. However, when the weapon is broken, it turns into a potion of some kind, so try to fight while breaking the weapon as much as you can.
The dungeon is not very flashy, but we hope that those who like action will like it.
Updated to ver 1.16.
ver1.16
・In dungeons where the 99th floor has been cleared, a "Talisman of Return" will appear when the 50th floor is cleared. It is not particularly beneficial, but please use it to return home when you are satisfied with your adventure. 99F is a long dungeon.
・The position of the attack judges when attacking with a weapon immediately after dashing has been corrected.
・The activation rate of the grant has been adjusted a little more.
・The recovery speed when standing still has been slightly increased.
・The maximum defense value of the protection potion has been set.
・The judgment of the sword was strengthened a little.
・Fixed a problem where poison did not work well on bosses.
Updated to ver1.15.
We are enjoying the feedback from you. The additional dungeon is almost finished and will be ready for you to play as soon as you translate it. We are still working on the usability of the grant. We still have a lot of work to do on the usability of the grants, but we also want to increase the benefits of being hit by a large number of attacks. We are also looking forward to increasing the number of attacks.
ver1.15 ・The amount of MP recovery when a weapon attack is hit has been increased.
・We have made it so that the speed is lowered when you hit a Rolling Bunn type attack.
・When the maximum value of HP, MP, or ST is increased by a potion, etc., it will be recovered by the amount of the value.
・Fixed a display error when the amount of money exchanged at the store is too large.
Translated with www.DeepL.com/Translator (free version)