First of all, an email has been sent to thank every backer from our latest Kickstarter campaign, giving them codes to redeem the new exclusive avatar: "Tide".
Second, we've updated the banned and restricted list to follow the current state of the physical game.
Thus, the following cards are Banned and/or restricted:
Crimson ritual is now banned.
Ignition is restricted to 2 copies instead of 1.
We think these changes will greatly help with deck diversity in the current ecosystem.
Following the ban of Crimson ritual, the Fire starting deck for new players will now contain 2 Rite of passage to make up for the lack of ritual.
Third, while the game is receiving less updates lately, we want to help players get more cards and discover more new strategies, so we're doubling the amount of Influence point you obtain from games played as well as the amount of Power you get from supporting the game.
We hope this boost in resources will help you create even more incredible decks.
We really thank you for your support Mages. Have fun on the game!
Tabletop version of Mage Noir is live on Kickstarter!!
This Kickstarter campaign is held for the tabletop version of the game and contains a lot of exciting stuff for everyone, newcomers and seasoned mages alike:
Have a wonderful day Mages! ~ Everyone at Double Combo Games.
Early access update
v0.7.3 - 12/12/2022
# Changelog:
## Features
- You may now cancel your match search during the queue. - When the game is closed and launched again, if you were in a game and it’s still going, you’ll now be reconnected to the game right away. - Changed the Protector interface to display the amount of damage being redirected. - Protector: hovering a Permanent during the redirection interface will now preview the amount of HP they’ll have left. - Azure Ring: you may now choose the type of Mana you want to lock from your reserve under a spell if you're a Mage Noir. - We now have a new target selection arrow - Upgraded the timer visuals - Upgraded card highlights visuals - Upgraded card readability
## Bugfix :
- Fixed a bug preventing players from removing Black & Gold cards from their decks. - Fixed a bug hiding card costs once they were added to the deck during deckbuilding. - Improved the button allowing you to filter owned cards in the deckbuilder. - Fixed a bug allowing you to not take a card during Sprouted seed and Druid horns effects. - Fixed a bug hiding the discard interface during the end of the turn, resulting in a softlock. - Unleashed Ocean: fixed a bug with Prodigious source. The Permanent would make the cards too big in the Ocean’s interface, preventing players from finishing the effect selection and resulting in a softlock. - Condensation: Fixed a bug that could happen during the effect’s auto-resolve at the end of the turn. - Fixed a bug during the opponent’s Mana selection. The amount of Mana displayed could be inaccurate. - Ritual of Mélange: Fixed a bug where the amount of Mana displayed in the player’s reserve would be inaccurate after trading Mana with its ability. - Tide: The spell’s effects now occur in the right order. - Fixed a bug that could enable / disable fullscreen when a game was loading. - Enabling or disabling fullscreen with the (ALT + ENTER) keyboard shortcut will now update your game’s parameters automatically. - fixed a bug putting the wrong amount of Mana in the Available Ether when a player reconnected during their Mana selection phase. - Emptiness ritual: Fixed a bug displaying 2 selection arrows when it was used by an AI. - Fixed some loading bugs when reconnecting in some cases. - High pressure’s VFX is now displayed properly. - The “cancel” button on the “ritual of Mélange” is now properly translated in english.
Early access update
v0.7.2 - 01/12/2022
# Changelog :
## Features
Improved the interface for “Ritual of Mélange”.
Added a feedback on the timer when you’re approaching the end of your turn.
Added visual feedback on clickable Mana icons.
Added a description when you hover the different turn phase on the bottom right of the screen in game.
Mana from your reserve now have visual feedback depending on how much you have.
Improved the display of cards lists in game when there are less than 5 cards. (Deck, Discard pile, “Unleashed ocean’s” effect, etc)
“Kerloch’s robe” can now be activated during your opponent’s turn, like intended.
Improved visual feedback when you can interact with a card.
## Bugfix :
Prepared spells could disappear completely in certain circumstances, that should no longer be the case.
“Fire mask” : You can now close the interface when looking at the top of your deck.
When one of your opponent’s Equipment or Permanent was removed, it could linger on the board a little while before going away. That should no longer happen.
During the equipment tutorial, “Druid ring’s” cost could double on certain circumstances, causing you to fail the tutorial, that should no longer happen.
Your hand will now go down when you play a card.
When you cancel the preparation of “Fire ball” or “Fission” with the special component cost, the board zones highlight should update properly now.
Fixed the timer display when using a protector right after a “Crimson ring” proc.
Removed the timer animation on turn start to improve the game’s readability.
In rare cases, the Mana selection term could sometimes stay on the screen. this should no longer happen.
“Ritual of Mélange” now properly displays Mana feedback.
New animation to show the timer is going down.
In some cases, Permanents could get out of their dedicated zones, this should no longer happen.
“Kerloch’s robe” : The invulnerability effet now lasts a single turn, like it was intended to.
“Unleashed Ocean” now properly displays the amount of Mana it has after applying its effects.
“Subtle infiltration” now functions properly if it locks something else than only water Mana.
You can no longer release more Mana than intended with “Subtle infiltration”
Corrected the zone detecting if you're hovering cards on the board.
Early access update
v0.7.1 - 21/11/2022
# Features
- Changes on how the timer works, it should not go over 90 seconds anymore. - The timer bar is now grayed out when the timer is paused - Added text and feedback during Mana Gathering Phase when the player closes the Mana screen - Various graphic improvements - Surging wave: changed the VFX - Ignition: Added a VFX - Ritual of decomposition: Added a VFX when inflicting damage - Added a new visual feedback when redeeming a code from the physical box - Improved numbers visibility on Mana display. - Changed the font of the message on the home screen - Improved feedbacks during tutorials
# Bugfix
- Tornado, Air blade: fixed a softlock that could happen during PvP games. - Fixed a softlock when releasing Mana from the player’s reserve while both Mana pools were equal. - Fixed a bug that would happen with components applying effects when selected (example: Flame when trying to put a Tree in flames on the board) - Fixed a bug that would happen on the Mana display screen if Mana was released during turn start. - Fixed a bug with “Breath” that could cause one Mana pool to have a negative amount of Mana. - Fixed Mana reserve button highlights during Mana trade. - Rain of flames: fixed an error in the card text’s numbers. - Fixed a bug preventing the loading pop up to close during a purchase. - Fixed a softlock sometimes caused by Ritual of decomposition. - Mana pools were visually reseted when the opponent was choosing their Mana, this is no longer the case. - Fixed a bug that would sometimes happen when the opponent played Condensation - Fixed the Prodigious source + High pressure + Condensation combo that would double the amount of damage dealt by High pressure. - Fixed various issues on timers. - Azure ring: Fixed a softlock that would happen when using the effect to lock Mana under a spell. - Fixed a bug preventing you from clicking some buttons when your hand was empty. - Fixed a softlock that would happen when auto-resolving effects from cards that would send components back into the deck. - Fixed a bug preventing a player from reconnecting if they lost their connection to Steam.
Visual rework of the in game interface.
Hey Mages! You will quickly notice that this update is bigger than usual. Following your returns on the game and thanks to what we’ve been able to see thanks to you, we concluded that our in-game interface was functional, but not optimal. We took the time to collect your feedback, do some (a lot) of research, and come back with this whole rework of the in-game interface.
We sincerely think that all these changes are what’s best for Mage Noir - Infinity and that they will make the game truly shine. thanks to this revamp, you’ll get:
An easier time following Mana across the board
A clearer board
Easier to follow animation
Prettier interfaces
More explicit feedback
In short, this update is a huge leap in Mage Noir - Infinity’s readability and playability!
This visual update may require you to have a couple of games to get used to it, but we are confident you’ll adopt it very quickly. And it will be easier for new players to learn how to play. We’re eager to know what you think of it. Meanwhile, we wish you a wonderful day Mages, and have fun!
~ The Mage Noir Team
v0.7.0 - 08/11/2022
# Changelog : ## Big visual update - Global graphic revamp of the game, to take your feedbacks into account including :
- Mana selection & Mana release revamp
- The card zoom when hovering a spell on the board have been revamped
- New visualization of the deck and the discard pile
- New board, new timer, new game areas…
- We added some shades on the board
- The interface for the player’s Mana reserve and their general info has been revamped
- Your Mana count will now change color when a choice is about to increase your available pool - Effects from spells influencing the Mana you need to distribute during the Mana gathering phase will now be displayed. (Such as in Ritual of Mélange or Druid ring) - "Tide", "Condensation", "Breath", "Subtle Infiltration", "Sprouted seed", "Druid horns", "Fire Mask", "Unleashed Ocean" : their effects interface have been revamped - An icon now shows the amount of Mana locked by a card on the board - Tutorial tweaks to match the new interface. - We changed the font used in the cards texts to make it easier to read.
## Bugfix: - The effect of "Prodigious sowing" should now occur properly on all situations - If a spell would go back in your deck during its activation, it will now discard properly at the end of its effects (as written in the game’s rules). For instance, this will happen if “Whirling wind" targets itself. - Each instance of damages from "Emptiness Ritual" can now be redirected to different protector cards, as it should. - Armor equipment now apply their bonuses directly when they come into play. Armor will now be instantly removed if the equipment leaves the board. - "Unleashed Ocean" : If you run out of time while choosing the order in which you apply your waves, the card used to release all its Mana. Not anymore. Also, the activated waves are also not discarded anymore. - "Unleashed Ocean" : If you run out of time while choosing the order in which you apply your waves, your components doubled by “Prodigious source” are properly activated twice. - We solved a number of other issues happening when the turn timer was up. - "Ignition" : The effect now lasts a single turn, as intended, and will not be active during your opponent’s turn - "Ignition" : The effect was sometimes active when the spell was only prepared, it is no longer the case. - When your timer is up, if your opponent must complete an action (for example activating a “Crimson Ring”) they can now do it in a short amount of time. The action was completed automatically before. - There should no longer be a game softlock if a player loses their internet connexion and reconnects - The order of the cards in the discard pile have been reversed, now the card on top of the pile is the first card on the list - "The Water Healer" : There will no longer be a softlock when this card brings an “Ignition” back - "Typhoon" : the effects are now properly applied in the order specified on the card - "Tornado" : When the AI chose to activate a “Favorable Winds”, the spell was not sent back to its deck. It should work fine now. - "fire mask" : the AI now properly applies the cost reduction for its spell components - Breath & Subtle Infiltration: Correction of a game softlock when the turn timer came to an end during the spell effect. - Activating “Droplet” will not softlock the game anymore. - The AI now remembers the rules when activating “Emptiness Ritual” and its opponent chooses to redirect the damage to one of their protectors - We corrected a bug on the displayed text while checking the discard pile. - The Mana feedback when activating a card from your hand now works properly.
## Known issue : When preparing a “Tree in Flames” with a “Flame” component, the card will stay inactive on the board or will be returned to player’s hand, while the opponent won’t see it
Early access update - Bugfix and QoL upgrades
v0.6.6 - 13/10/2022
# Changelog:
## Features:
- In Game: We removed cards names from the miniatures on the board, as they were too hard to read - In-Game: “Rain of Flames”, “Subtle Infiltration” and “Wand of Air Currents” now have proper spell graphic effects - In-Game: We added a highlight and a glimmer on cards you can interact with on the board - Menu: We optimised the text placement for a better look and feel - Menu: Horizontal lists should now be scrolled on more naturally
## Bugs fixes:
- We updated the graphic library used for Infinity, to solve a strange issue where some players had a pink interface - “Unleashed Ocean”: Good news Water Mages ! We solved a bug preventing this spell to apply its effects at the beginning of a turn. There should be no more blocked matches because of it. - “Mist Breath”: You can now properly conclude this card effect even if you have less than three cards in your discarded pile - “Tide”: You can now play this card even if you don’t have any other cards in hand - “Tide”: If you discard another “Tide” with the first effect of this spell, you can now retrieve it with the second ! - We optimised the spell resolution system at the end of a turn to have a better management of component selection based effects (A burn from “Draconic Flame” triggering “Crimson Ring” for example) - We also tweaked the end turn management system to better include cards adding mana for further turns (“Druid Ring” for example) - We improved the quality of certain artworks in the collection screen (“Seed” for example)
## Known bugs:
- Some interfaces specific to some cards (ie “Breath”) are unfinished and can be confusing (but are still working) - “Emptiness Ritual” : Damages are displayed card per card but only trigger the protector effect of the opponent once
Early access update - Bugfix and QoL upgrades
v0.6.5 - 06/10/2022
# Changelog:
## Features:
- When choosing your starting hand, the timer now disappears once you have made your choice - “Animated tree” / “Sprouted seed” : Every effect that asked you to pick a card from your deck and show it to your opponent will now show the card accordingly - “Crimson ring” now has a VFX when dealing damages - Shop : We added feedback to your wallet if you try to buy something but do not have enough money to pay for it - We added a timer to the protector sequence to help both players better understand which player has to take action and for how long - “Typhoon” : Small rework of the UI when selecting prepared spells to destroy
## Bug Fixes:
- We fixed the flickering timer - “Mental flame” : We fixed a bug that allowed the AI to get back some of the mana that was paid at the start of their turn - “Fire ball” / “Fission” : A small bit of the discard UI (when preparing those cards) was not fully translated, we fixed it - “Ephemeral brambles” : The AI now choses between both options instead of just not acting at all when facing this card - The cast button of the rightmost spell is no longer in part hiding behind the player’s mana stash when a player has 5 prepared spells - The cards in a player’s hand should now only be highlighted when playable - “Subtle infiltration” : Fixed several bugs, mainly related to the way it was releasing its locked mana - “Kerloc’h’s Robe” : Your hand will now be correctly discarded while activating its ability. - Targeted effects could be cancelled by clicking on “view more” arrows on the board. It is no longer the case. - “Seed in the Wind” / “Animated Tree”: Sometimes the tree bringing back the seed at the beginning of a turn could cause a bug, not anymore! - We optimized the way the game works with disconnection and reconnection to a match. - “Water Drop”: The temporary component is now properly affected by “Prodigious source”. - “Great Waters / “Breath of flames”: The damage effect could target a permanent card without HPs, not anymore. - “Emptiness Ritual”: You can no longer play cards from your hand to get to 4 cards in hand. You have now to discard first! - “Unleashed Ocean”: We changed the way this card triggers waves components. - “Mental Flame”: The AI can now activate this card even if it produces no effect (instead of keeping it prepared for the whole game).
## Known bugs:
- Visual bug: “Unleashed Ocean” displays a full mana release, however the mana sent back to the manapools reflect the correct number of waves used. - “Wave echo” applies twice an effect of a targeted wave doubled due to Prodigious Source instead of once. - Some interfaces specific to some cards (ie “Breath”) are unfinished and can be confusing (but are still working) - “Emptiness Ritual” : Damages are displayed card per card but only trigger the protector effect of the opponent once
Early access update - Bugfix and QoL upgrades
v0.6.4 - 28/09/2022
# Changelog:
## Features:
- We added the card back and avatar for those playing the boardgame version of Mage Noir. - Ingame card selection interfaces have been optimised : a Cancel button has been added, we now prompt you when no further choice can be made and we display primarily the cards you can select on your deck or discard pile.
## Bug Fixes:
- “Breath of Flames” : The "Howler’s Robe" now properly affects the damages of this spell - “Air blade” can no longer target Breath cards in preparation - “Crimson ring” : There is now a timer for you to choose to activate this equipment when you take damage. - “Fission” / “Fire ball” : You can no longer play this card for free if you choose to discard to avoid paying the component price. - “Fission” / “Fire ball” : We corrected a bug preventing from playing this card when the discard selection was cancelled. - “Seed in the Wind” : The mana cost can no longer be lowered multiple times by playing multiple Breaths - “Ephemeral Brambles” : You can now select the discard option even when your hand is empty - “Emptiness Ritual” : Damages are now displayed card per card to include damage reduction effects (such as “Kerloc'h’s Robe” for example) - Numerous cards had issues displaying boosted damages. It is now working properly - The hand size of “Emptiness Ritual” no longer displays a modification by the “Howler’s Robe”
## Known bugs:
- Visual bug: “Unleashed Ocean” displays a full mana release, however the mana sent back to the manapools reflect the correct number of waves used. - “Wave echo” applies twice an effect of a targeted wave doubled due to Prodigious Source instead of once. - Some interfaces specific to some cards (ie “Breath”) are unfinished and can be confusing (but are still working) - “Emptiness Ritual” : Damages are displayed card per card but only trigger the protector effect of the opponent once
Early access update - Bugfix and QoL upgrades
v0.6.3 - 22/09/2022
# Changelog:
## Features:
- We added a little animated spark when you click on your screen - Menu - Settings - We added a “Credits” screen.
## BugFixes:
- We changed the effects order of activation at the start of a turn: now any armor will be refreshed before any offensive effect. - “Ignition”: the effect will no longer be triggered by discarding cards from your hand - In-game: It is no longer possible to duplicate mana during the mana release phase. - “Prodigious sowing” / “Seed in the wind”: we polished the way those cards are triggered to solve some problems when a card state changed (preparation, canalization, etc.) - “Air blade”: Can now be normally boosted (with the Howler Robe for example) - “Tree in flames”: The loss of HP at the beginning of a turn can no longer be influenced by boosts (such as Druid ring for example) - Mage Noir card costs reduction (Acceleration, Ignition, etc.): you can no longer have multiple ritual bonuses on cards newly drawn. - “Burning robe”: The card backlash can no longer be applied multiple times - You can no longer keep a card flying above the board if you don’t choose a component before the end of the timer - You can no longer play actions while a card is entering the game and applying its effects - Starting deck selection: it is now possible to select a deck even if you closed the deck selection screen - Menu, Deckbuilding: You can no longer add cards if you don’t own enough copies of it
## Known bugs:
- Visual bug: “Unleashed Ocean” displays a full mana release, however the mana sent back to the manapools reflect the correct number of waves used. - The size of your hand under “Emptiness Ritual” seems affected by the “Howler’s robe” but is not (it is purely a display bug) - “Wave echo” applies twice an effect of a targeted wave doubled due to Prodigious Source instead of once. - Some interfaces specific to some cards (ie “Breath”) are unfinished and can be confusing (but are still working)