- "Emptiness Ritual" : Some visual and sound effects were added to the damage effect of the ritual - Cards visualization optimizations on the Deckbuilding and Collection screens - The Ether pools now look slightly better - The clickable area on mana types near the vortex is now bigger - You can now directly see the bundles you already own - The deck saving button cannot be spammed anymore - We added a confirmation screen when you are about to delete an existing deck - Ingame optimization: the cards selected in your deck or the discard pile are now much more visible - Ingame optimization : Components will no longer prevent you to preview a card from your hand - Menu, PLAY screen, challenge mode: while a category is collapsed, a + button will allow you to show it again - Menu, COLLECTION screen , Style subcategory: deck visualization images are now properly displayed - Menu, Power shop: We added a confirmation popup if the Steam transaction failed
## Bugfix:
- Discarded permanent cards come back on the board with the proper HPs now - "Seed in the Wind": the draw effect now works whatever the state of the card upon activation - "Emptiness Ritual": We corrected a game freeze when the damage effect occurred while the player did not have any cards in hand - Numerous effects at the beginning of a turn can no longer randomly freeze the game - VS AI : your turn can no longer be blocked if the AI crashes - VS AI : The AIs are a bit more intelligent now ! - VS AI : The AI can no longer play a card while it waits for an action on your side (like with the Purple Ring for example) - Menu, Power shop: the checkout button is no longer stuck if you try to buy some power after a previous transaction cancellation. - Menu : the music can no longer play multiple tracks at the same time - First deck visualization: you can now properly see the details of all the cards of the deck - Correction of a freeze happening when you tried to change the game parameters in the middle of a tutorial
## Known bugs:
- Visual bug: “Unleashed Ocean” displays a full mana release, however the mana sent back to the manapools reflect the correct number of waves used. - “Seed in the wind” does not activate its draw effect when activated - Discarded permanent cards come back on the board with the HPs they had when leaving the board - The size of your hand under “Emptiness Ritual” seems affected by the “Howler’s robe” but is not (it is purely a display bug) - “Wave echo” applies twice an effect of a targeted wave doubled due to Prodigious Source instead of once. - Some interfaces specific to some cards (ie “Breath”) are unfinished and can be confusing (but are still working)
Early access update - QoL changes and bugfix
v0.6.1 - 08/09/2022
# Changelog:
## Features:
- Added a “Promo code” section in the settings menu, since the physical game will arrive soon for Kickstarter backers. This will allow them to redeem their offered content. - VS AI : slight improvements of AI strategies, especially regarding Mana trade. - Improvement of the waiting time estimation when looking for a game - Performances: optimization of cards display in collection and deckbuilding - Categories in the settings menu can now be minimized - Tutorial & Challenges: it’s now possible to progress by doing the requested actions without having to click on the “next” button - In game, if you don’t have any playable card, the “end turn” button will slightly glow - If you don’t have a selected deck and you have only one deck, it will now be automatically selected
## Bugfix:
- Sounds: all card effects that had corrupted high pitched sounds have been fixed - “Air blade”: damages are now correctly applied. they may not be redirected nor affected by armor. - “Drop”: fixed a softlock that arrived if the temporary clone was used while being a Mage Noir - “Azure ring”: fixed a softlock that arrived when the player owned two “Azure rings” and activated the mana effect of both - If a player was disconnected during his draw phase, they would not draw, it has been fixed - Fixed a sync problem that could make you see different values for life and armor than your opponent - Fixed a softlock that happened when your opponent had to move mana locked by spells during your turn - You may no longer see the content of the discard pile while the mana screen is open - You may no longer trade mana while the Mana release interface is open - The “Protector” interface has been moved to make sure it doesn’t overlap with Permanents on the board anymore. - Menus: It’s not possible to click through the avatar selection screen anymore - Menu, Collection: the artwork of “This is a tutorial” card is not a deck style anymore - Menu, Deckbuilding: the “-” button to remove a card from your deck is now correctly displayed - Mana screen, arrows wrongly displayed have been removed - The “x” button on the Buy Power popup is now working properly - On the loading screens of the Tutorial, the “Play” buttons are now correctly displayed when the mouse is hovering the edge of the button
## Known bugs:
- Visual bug: “Unleashed Ocean” displays a full mana release, however the mana sent back to the manapools reflect the correct number of waves used. - “Seed in the wind” does not activate its draw effect when activated - Discarded permanent cards come back on the board with the HPs they had when leaving the board - The size of your hand under “Emptiness Ritual” seems affected by the “Howler’s robe” but is not (it is purely a display bug) - “Wave echo” applies twice an effect of a targeted wave doubled due to Prodigious Source instead of once. - Some interfaces specific to some cards (ie “Breath”) are unfinished and can be confusing (but are still working)
Early access update - Improvements on the onboarding
This new version will make the onboarding smoother for new players. Even if you are not a new player anymore, you should check the “Challenge” section for new rewards ;)
v0.6.0 - 01/09/2022
# Changelog:
## Features:
- The tutorial is now entirely optional. - The final battle of the tutorial was declined for all 4 starter decks to allow players to try them out before choosing their first deck. Each battle won gives a booster pack as a reward (players who have already finished the tutorial in a previous version can also earn these rewards) - Added a tutorial level to learn how to trade Mana.
## Bugfix:
- "Burning robe": Fixed a softlock issue that would happen if the opponent would damage a permanent with boosted damage during your turn (with crimson ring and protectors for instance) - "Burning robe": Fixed a bug that would cancel the entire effect (damage boost + self-damage) if the player would damage you with boosted damage during your turn (with crimson ring for instance) - "Animated tree": The card would mess up when bringing back seeds. It should no longer be the case. - "Kerloc'h’s robe": Corrected a softlock that would happen if you activate the equipment with an empty hand. - Tutorial, "Permanents": After a short time, the bot would end turn before the player releases their Animated tree Mana, forcing auto-release. This should no longer be the case. - Tutorial, "ritual abilities": Some modals would not display properly, this should no longer be the case. - Menu, "HOME": Corrected a visual bug, displaying sub-menus incorrectly when loading. - Menu, "HOME": Once you’ve unlocked all the new player daily connection rewards (but didn’t claim it), the timer for next day will not be displayed. - Menu, "HOME": Once you’ve claimed all the new player daily connection rewards, they won’t be displayed at your next connection. - Menu, "PLAY": Corrected a hitbox bug and a display bug on the “edit deck” button. - Menu: Corrected a softlock that could happen when changing your avatar. - Mana trade: The trade button would sometimes disappear when both piles had the same amount of Mana. This should no longer be the case. - Activating card effect from board: It was possible to spam click an effect activation and apply the card’s effect multiple times in a row. This would create undesired side effects with the accumulation. It should no longer be possible.
## Known bugs:
- Visual bug: “Unleashed Ocean” displays a full mana release, however the mana sent back to the manapools reflect the correct number of waves used. - “Seed in the wind” does not activate its draw effect when activated - Discarded permanent cards come back on the board with the HPs they had when leaving the board - The size of your hand under “Emptiness Ritual” seems affected by the “Howler’s robe” but is not (it is purely a display bug) - “Wave echo” applies twice an effect of a targeted wave doubled due to Prodigious Source instead of once. - Some interfaces specific to some cards (ie “Breath”) are unfinished and can be confusing (but are still working)
Early access update - Lobbies and elemental booster packs
v0.5.0 - 25/08/2022
You asked for it, you were right, we dit it! This update brings two major features to Mage Noir - Infinity: elemental boosters to specialize your card collection, and duels with friends, to choose to whom you’ll teach a lesson!!
1- Elemental booster packs
For 25 Secrets, you can now specialize a booster pack in one of the 4 elements. The option will appear just before opening the booster pack: you will be able to open a "classic" booster pack as it was before, containing all the cards, or you can choose to add 25 Secrets to make the booster pack being of a single element. If you do so, the booster pack will contain 4 cards of this element, and some Secrets just like in classic booster packs.
2- Duels with friends
You can now create games called “Duels” (protected by a password or not) to play against a friend (or against any player even if they are not your friend at all).
# Changelog:
## Features:
- Added a lobby system (“Duels”) to play versus friends. (For quite obvious reasons these duels don’t give the bonus points of Influence for victory. They do give you the influence for the first games of the day though.) - Added elemental booster packs allowing to specialize a booster pack so it contains cards of a particular element when opened - Added an estimated duration of the waiting for PVP games - Increased the upper limit of Health Points of players and permanents - Increased the upper limit of the number of Mana of each element in player’s mana reserve and locked under each card - Increased the upper limit of the number of cards players can have in hand - Tooltips describing the resources are now more visible - “End turn” button is now displayed only when the player can actually end their turn - Added many logs and improved our internal tools to facilitate the resolution of remaining bugs
## Bugfix:
- Fixed a bug that allowed players to interact with their board during the beginning of turn effects (that could create many bugs by side effects) - “Prodigious Sowing”: fixed a bug that prevent the display of choice at the beginning of turn - Some buttons of the menu interfaces had a too large hitbox, it’s now fixed
## Known bugs :
- Visual bug: “Unleashed Ocean” displays a full mana release, however the mana sent back to the manapools reflect the correct number of waves used. - “Seed in the wind” does not activate its draw effect when activated - “Animated Tree” can create bugs on the return of Seeds - Discarded permanent cards come back on the board with the HPs they had when leaving the board - The size of your hand under “Emptiness Ritual” seems affected by the “Howler’s robe” but is not (it is purely a display bug) - “Wave echo” applies twice an effect of a targeted wave doubled due to Prodigious Source instead of once. - Some interfaces specific to some cards (ie “Breath”) are unfinished and can be confusing (but are still working)
Early access update
# Changelog v0.4.1 - August 18, 2022
## Features: - Restriction of “Crimson Ritual” to a maximum of 2 copies per deck, and restriction of “Ignition” to 1 copy per deck. (These restricted list will be valid until new expansions add some more possibilities to counter these two cards during the first turns of a game) - Improvement of the first deck selection: it is now possible to visualize the content of a deck before choosing
## Bugfix : - When the opponent connection is lost, some automatic effects of the beginning of turns could not resolve and it would lock the game: the problem has been resolved. Many bugs should be fixed by this change. - During the tutorial, in some cases, “end turn” could lock the game: it’s no longer the case - Two rare softlocks have been resolved - Menu: a display problem showed a different screen that the one selected in the menu, it’s now fixed - The avatar selection button label has been changed
## Known issues : - No change for this time, see previous changelogs
Early access update
v0.4.0 - 04/08/2022
# Changelog :
## Features :
- Added a VS AI game mode (first version of the AI, playing in easy mode) - The main theme of Mage Noir made by Arkana is now played while on the menus - We improved the information you get while the game is being updated - Visual improvement of the collection screen - Minor visual improvement of the Power buying screen
## Bug fixes :
- Correction of a random infinite loading while looking for matches. - "Ritual of decomposition" : You can no longer end your turn without completing the effects of the ritual - "Druid Ring" : You can no longer choose the mana type added by the ring - "Druid Ring" : The ring can now correctly add mana even if the 2 piles are equally filled - "Druid Ring" & "Ritual of Mélange" : Correction of a bug with the combination of the 2 effects - "Kerloc'h's robe" : The robe no longer blocks 1 more damage that it should. - Correction of a conflict between the mana exchange and mana liberation interfaces. - Ending a turn too quickly after the last card played should no longer crash the match or leave freezed cards on screen. - Multiples issues happened while the 2 mana piles were equally filled. It should no longer happen. - The combo Prodigious Source, Wave Echo and Unleashed Ocean should now work properly without softlocking - The equipment tutorial have been fixed and should now be completed normally.
## Known bugs (pending resolution):
- Graphic bug: “Unleashed Ocean” only displays a full mana discharge, however the mana sent back to the manapools reflect the correct number of waves used. - Seed in the wind does not activate its draw effect when discarding it - Animated Tree can create bugs on the return of Seeds - Discarded permanent cards come back on the board with the HPs they had while leaving the board - The size of your hand under Empty Ritual seems affected by the Air Mage robe but is not (it is purely a display bug) - Wave echo applies twice a double effect due to Prodigious Source instead of once. - Some cards interfaces are bugged and are hard to read (but work just fine)
Early access update
v0.3.4 - 27/07/2022
# Changelog :
## Feature :
- You can now hover the cards on your hand on the whole card rather than just the bottom part
## Bugfixes :
- Ritual of Mélange : we changed the interface for better readability. - Emptiness ritual : the game will no longer bug when you activate the ritual without choosing a target or a card to discard. - Seed in the Wind : cost reduction will now be properly applied on all situations. - The interface of the collection of cards have been improved when you change the language of the game. - Players can no longer play two turns in a row in certains circumstances.
## Known bugs (Pending resolution):
- Graphic bug: “Unleashed Ocean” only displays a full mana discharge, however the mana sent back to the manapools reflect the correct number of waves used. - Seed in the wind does not activate its draw effect when discarding it - Animated Tree can create bugs on the return of Seeds - Discarded permanent cards come back on the board with the HPs they had while leaving the board - Kerloch’s Robe blocks 1 more damage than it should. - The size of your hand under Empty Ritual seems affected by the Air Mage robe but is not (it is purely a display bug) - Wave echo applies twice a double effect due to Prodigious Source instead of once. - Some cards interfaces are bugged and are hard to read (but work just fine) - "Druid ring", may lock your Mana gathering phase under certain conditions when you’re a Mage Noir.
Early access update
v0.3.3 - 20/07/2022
# Changelog :
## Feature :
- Updated the visual for booster packs
## Bugfix :
- Correction of a bug preventing some error messages from displaying if something went wrong with the daily rewards. - Correction of a bug displaying the wrong number of cards in the opponent’s hand if they would bring a card from their discard pile to their hand. - Getting your black and gold rite of passage in daily rewards will now display it as part of your collection right away instead of requiring you to restart the game to show it. - When a player would play Tree in flames in certain conditions, the card would display in the middle of the board and be considered as in hand instead of acting as if it was played. It should no longer be the case. - Turn timers for you and your opponent should now be displayed properly, even when your opponent’s timer is updated.
## Known bugs (pending resolution):
- Graphic bug: “Unleashed Ocean” only displays a full mana discharge, however the mana sent back to the manapools reflect the correct number of waves used. - Seed in the wind does not activate its draw effect when discarding it - Animated Tree can create bugs on the return of Seeds - Discarded permanent cards come back on the board with the HPs they had while leaving the board - Kerloch’s Robe blocks 1 more damage than it should. - The size of your hand under Empty Ritual seems affected by the Air Mage robe but is not (it is purely a display bug) - Wave echo applies twice a double effect due to Prodigious Source instead of once. - Some cards interfaces are bugged and are hard to read (but work just fine)
Early access update
v0.3.2
# Changelog :
## Features : - When a player buys a deck bundle, a new deck will appear in their collection with the bundle cards in it. - Double Combo weekend setup
## Bugfixes : - Power buying and avatar selecting popups are no longer displayed behind the left side menu. - Equipment effects leaving the board due to another card (ex : Powerful swipe, Engulfment...) are now properly removed. - You can no longer spam the “Select” button of the mana pools at the beginning of your turn to try and get both pools. - Ephemeral Brambles : You can now select your discarded card from your hand. - Ephemeral Brambles : The current player could end their turn while their opponent chose the effect of Ephemeral Brambles. It is no longer possible. - Daily reward revamp to correct some display bugs. - Random exception preventing players from buying Power are now solved
## Known bugs (pending resolution): - Graphic bug: “Unleashed Ocean” only displays a full mana discharge, however the mana sent back to the manapools reflect the correct number of waves used. - Seed in the wind does not activate its draw effect when discarding it - Animated Tree can create bugs on the return of Seeds - The timer of your opponent can sometimes display wrong numbers - Discarded permanent cards come back on the board with the HPs they had while leaving the board - Kerloch’s Robe blocks 1 more damage than it should. - The size of your hand under Empty Ritual seems affected by the Air Mage robe but is not (it is purely a display bug) - Wave echo applies twice a double effect due to Prodigious Source instead of once. - Some cards interfaces are bugged and are hard to read (but work just fine)
Double Combo weekend
So you’ve just discovered Mage Noir and want a better chance against all those more experienced Mages? Or perhaps you are already a veteran and just have an idea for a brand new deck to outplay your opponents?
Well you are in luck: starting July 14th at 8AM UTC until July 18th 8AM UTC, all duel influence rewards and all power purchases will be doubled!